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#photogrammetry #scanning #Zephyr #pbr #workflow #materials
In this video I present full photogrammetry workflow with the main focus on the 3DF Zephyr used for reconstruction.
In details I present:
- the capture part with the monopod used to follow surface verticality
- RAW image preprocessing and delighting pass with the PhotoLab 3
- a photogrammetry reconstruction with the 3DZephyr
- building lowpoly baking canvas in ZBrush
- baking with the Substance Designer
- manual seam removal with the Substance Painter
- building a roughness map in Substance Designer
For those interested to dig a bit deeper into photogrammetry details feel free to grab my ebook:
gum.co/YanD
I hope someone finds this video useful and informative
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Cheers!
Grzegorz Baran