I am getting into computer graphics and studying to achieve this level... I was quite sad about my progress, but seeing your videos bring back my will
@fusarihan7 ай бұрын
Take your time. Don’t be hard on yourself. You’ll make progress eventually. 🙌
@delphicdescant7 ай бұрын
It's also ok if it takes you many more years than you expect to get to where you want to be. This is harder to hear the younger you are, but then you look back on it later and realize "why was I in such a hurry."
@our_ta_martin7 ай бұрын
This is seriously cool! Leg movement looks awesome
@mehmeh88837 ай бұрын
This becoming my favourite devlog series ngl
@HalfLifer817 ай бұрын
I love devlogs, especially when they are made with this much dedication and passion. Keep it up brother!
@fusarihan7 ай бұрын
Thanks for the support! 🙏
@domenico99927 ай бұрын
Man of you see this to the end, you have the most advanced football game ever, please keep working at this
@I2ed3ye7 ай бұрын
Very impressive! This must've taken so long and been so frustrating to get working correctly, but I think the result speaks for itself. Jaw dropping how natural the movement looks
@fusarihan7 ай бұрын
Thanks for the support! 🙏
@dermarciman7 ай бұрын
Very cool progress man, sharing your journey to solve a problem is great to see. I am lookinf forward to seeing how you go about the goalkeeper logic :D
@quinndepatten44427 ай бұрын
I for one am amazed. I'm honestly still slightly terrified of reading scientific/research papers, but seeing how it has benefitted your development is inspiring.
@fusarihan7 ай бұрын
We don’t have to read and understand every bit of the paper. Go with the flow. 🙌
@loveadeola7 ай бұрын
I look forward to your devlog videos and watch them with relish. Good job bro. I'm excited to see where this project is going.
@fusarihan7 ай бұрын
Thanks for the support! 🙏
@loveadeola7 ай бұрын
@@fusarihan you're most welcome. Please once this project reaches advanced stages, I'd like to collaborate with you on the game design and world building.
@busiman34147 ай бұрын
Always waiting for updates of cool project my dude. Kudos!
@mnpenner7 ай бұрын
Impressive dude! I tried making a physics-based walking 2d character years ago... it was super hard and in the end he learned to hop around on 1 leg for a few seconds before toppling over. That's as far as I got. Yours is obviously way better, so.. awesome!
@fusarihan7 ай бұрын
Thanks! As you can imagine, my setup also very fragile. I hope I can reach the production quality soon.
@ArcadiaP7 ай бұрын
Very nice to see an update on this. Going to be the best thing to happen to football games for sure.
@sweattank59467 ай бұрын
good stuff my guy, hope this goes a long way
@niuage7 ай бұрын
It's gonna be SO satisfying when you have the goalkeeper working!
@fusarihan7 ай бұрын
I can’t wait to develop it!
@starplebe99167 ай бұрын
I’m definitely one of those people waiting for your updates. Very interesting approach! Sign me up for that alpha!
@Yadu7 ай бұрын
This is so much amazing work! All the best Furkan! An open beta sounds amazing! +1 for crowdfunding too!
@charmlefleur7 ай бұрын
i am one of the people waiting for updates, and im loving how organic everything is turning out
@fusarihan7 ай бұрын
I'm so glad! Thanks for your support. 🙏
@MovieMakervIs7 ай бұрын
looks very good. the foot that takes the first step must definitely turn in that direction from a directional point of view. i look forward to seeing more. very impressive
@fusarihan7 ай бұрын
Thanks for the feedback! 🙏
@studiologixgames7 ай бұрын
definitely interested in trying out the open alpha of the game this project has to be one of the most technical ones I've seen in a long while
@fusarihan7 ай бұрын
Thank you, also good luck on your project. 🙏
@jgsw5637 ай бұрын
Nice one. I'm writing my own engine too. And I know how hard it is to have motivation. You get a great result already. I'm sure this will be a finished project
@fusarihan7 ай бұрын
Thanks for the support! 🙏 I wish you luck on your project. 🙌
@NikitaShershakov7 ай бұрын
that’s a gem you did an incredible work never give up, i hope you achieve what you want 💪
@DLAXTOX7 ай бұрын
6:12 that run is creep and terrifying
@amine_benzaid69317 ай бұрын
this is very imprresive!!! keep Up the good work
@YoutubeAlgorithm017 ай бұрын
DUDE THIS IS HUGE, DUDE IS DOING HERE WHAT FIFA GAMES WOUDN'T DO IN 20 YEARS FOR GOD'S SHAKE
@mony78597 ай бұрын
No way you really did all of this That's so cool
@Yoshi-qz4ix7 ай бұрын
Open alpha would be great 👍🏿 👍🏿🥹
@jotalamp7 ай бұрын
absolutely! 👍
@emmanuelgbenebichie15276 ай бұрын
What is open alpha
@rocketB343s7 ай бұрын
it would be interesting to see this type of system in other genres of games
@alexandruionascu97017 ай бұрын
This is incredible. I'm doing an phd on 4D reconstructions applied on football. Finally there are people trying to overcome the obvious issues with the current sota approach. Incredible!
@alexandruionascu97017 ай бұрын
The point i'm trying to make: current animation systems are criminally sensitive. Tackling it with classical optimizations won't help much here. Physically simulations can work yet they're very hard at this point. My view is that the physical simmulation should look more like a mechanical clock. Just cogs and gears around the skeleton, hard to find such topology yet once found could be applied everywhere. This will be very helfpul for transition animations too.
@fusarihan7 ай бұрын
Thanks for the support! 🙏 Good luck on your project. I hope my project can grow out to make itself a general purpose solution for physics based characters.
@alexandruionascu97017 ай бұрын
@@fusarihan your project can be very helpful in research scenarios too. Most of the current implementations are done in Unity, which is not particularly good at lower level manipulations, unless things get very hacky. I see this useful as a 2nd stage computing part after extracting animations features from videos. This phisical simulation can be very good at fine tunning & integrating extracted vision animations into games.
@atomictraveller7 ай бұрын
you seen XPBD? works real good real easy. takes the precedent position, uses the difference as velocity. stable. i come from an audio background using mass-spring physics for synthesis, but i've made several games. definitely DIY.
@alexandruionascu97017 ай бұрын
@@atomictraveller oh boy, it's incredible! I've been thinking at some formulation for physics-based-lattice that would go along the human body, and topologically it would look like an eiffel tower in my head. XPBD is exactly on the same principles i've been trying to formulate. Why I'm looking into this is because it would make animations very easy to be reconstructed straight from football videos. I've been thinking about it for months, thank you so much for pointing me out towards this method :D
@--Emirhan--7 ай бұрын
Çok iyi gidiyorsun dostum eline sağlık. Yeni güncellemeleri sabırsızlıkla bekliyorum
@Chareidos7 ай бұрын
Please keep going! At this moment I am still digesting the information you presented here and am impressed by your work so far. If you manage to achieve some more milestones and share your insight, or even publish a demo, it might inspire more people to do their research or try implementing such methods in other engines. There are quite some approaches of dynamic or active ragdolls out there, even some that were already implemented to a degree (GTA IV anyone?). That was over a decade ago and still do we keep seeing games with basically the very same skeletal animations that evolved around the 90ties. At least with games like Exanima, Gang Beasts, Human: Fall Flat or that disturbing game Half Sword we have a few titles that stepped into this field, but man your project kicks balls (hopefully soon!)
@fusarihan7 ай бұрын
Thanks for the support! 🙏 I hope I could release the system as an SDK for more general purpose work in the future. I would love to do that. 🙌
@atomictraveller7 ай бұрын
you see, i'm a proponent of independent development.. setting up opengl with c++ and no glew or whatever and using as much physics engine as your application requires because those methods are available and known. and i work hard to champion these interests and methods. my problem is i keep getting banned instantly again and again for mentioning things young people aren't capable of handling nowadays. you said it.. "man your project kicks balls (hopefully soon)" .... i've already been banned just for mentioning truck nuts on someone's gamedev discord (they designed these pink bellbottom overalls.. perfect match). i'd be like payware version 18 and older it's only laughs what's the harm but i must be exterminated
@Chareidos7 ай бұрын
@@fusarihan Omg. You are the hero that we do not deserve! :D
@Ccccc-mi3tr7 ай бұрын
Really looking forward to the next video
@EqualToBen7 ай бұрын
Freaking incredible! Can't believe how good it looks.
@gekonbg7 ай бұрын
thank you soo much this hepled with an issue i was having and again thanks soo soo much love the vids
@zeentertain58077 ай бұрын
Really excited for the demo
@Frank_G_Finster7 ай бұрын
Thank you for this interesting and inspiring video! It looks like a pretty decent solution so far. Well done, Sir.
@fusarihan7 ай бұрын
Thank you, Sir. 🫡
@carbon07047 ай бұрын
Tam da dün bakmıştım kanalına bıraktın sanmıştım :)
@Magnymbus7 ай бұрын
18 years ago my child self told my gamer uncle that physics based animation was going to be future. He told me I was full of shit and said it was "too expensive". Well, look at us now, Ken! AI uses it all the gd time. And now this game.
@ilanlee30257 ай бұрын
Good stuff, cant wait
@djurrevandielegem54257 ай бұрын
I think it would look a lot better with ankle joints.
@gallardomatt5 ай бұрын
That's very impressive, i hope we'll be able to play a game with thoses legs :D It looks goofy AF maybe you can use that as an advantage like in TABS, Gang beasts or any ragdoll based games
@fusarihan5 ай бұрын
I think the goofiness comes from the lack of accuracy in the simulation. My goal is minimizing this. It’ll be fun in any case 😄
@SalvaKaraka7 ай бұрын
This is incredible, congratulations!
@GabrielObolari7 ай бұрын
Nice project! Keep going, you're doing great
@GreenCrowDev7 ай бұрын
Awesome! Waiting for the demo!
@solidtoco68967 ай бұрын
You need more subs! This is great content! Congratulations
@hapliniste7 ай бұрын
please do release an open alpha, this looks amazing :)
@LeSingeDeMars7 ай бұрын
That's a wonderful project!
@samllea17 ай бұрын
this is going really good! Just.. if you give out alpha access dont forget to add a potato graphics mode lol :D
@OIP_17 ай бұрын
this is amazing, well done!
@dogukankuru19697 ай бұрын
because of the thumbnail i thought it was a video by two minutes papers. Well done :]
@fusarihan7 ай бұрын
That’s flattering. 😅 Thanks for the support! 🙏
@loveadeola7 ай бұрын
I think you should draw inspiration from Natural Motion's Euphoria Physics Engine. Especially how they built a character rig using a skeletal system, virtual muscles, and a soft body cover.
@fusarihan7 ай бұрын
I’m actually inspired by them. I was too cautious to mention any organization or product in the video. 😅
@loveadeola7 ай бұрын
@@fusarihan sharp guy 🫵🏾😂
@datboiTimAltstadt7 ай бұрын
if you keep this up this will be awesome!
@MrRedMM7 ай бұрын
awesome job
@LtsVapor7 ай бұрын
this guy is miles more intelligent than me great job that had to take some time
@BallinLikeMike237 ай бұрын
One man VS Billion Dollar EA. I'm rooting for you bro keep up the good work!
@fusarihan7 ай бұрын
Appreciate it! But let’s keep expectations lower. It’s more helpful. 🙏
@cloudseer7 ай бұрын
This looks amazing. So what is your goal that can’t be achieved using more regular animation systems? A more emergent game of football?
@fusarihan7 ай бұрын
I simply decided to make a football game after creating a procedural animation system. And now it has physics capabilities for making the goalkeeper possible.
@Entakos_Games7 ай бұрын
Amazing! Keep working!
@Skeffles7 ай бұрын
This looks awesome!
@GFXMOD7 ай бұрын
I'd definitely like to test the open alpha and maybe even donate to help you keep going. I can see this going somewhere if you stay motivated!
@fusarihan7 ай бұрын
Thanks for the support! 🙏 I hope I can release a playable version soon. 🙌
i really want to try it , keep going with this project!
@yohannzapata7 ай бұрын
This is so Amazing !🔥🔥🔥
@Kaikaipro7 ай бұрын
The king has returned
@TedThomasTT7 ай бұрын
Extremely impressive 👏. I'd love to make my own football game, but imo it's one of the most difficult to make, so I'm working on easier projects. Good luck!
@dmdjt7 ай бұрын
that's really impressive!
@ririsuv27 ай бұрын
0:39 ay ay ay ay ay ayyy
@hakankosebas20855 ай бұрын
çok güzel olmuş, rica etsem algoritmayı nasıl implement ettin, makale ile açıklayarak tutorial videosu yapabilir misin? makaleyi ben okuduğumda beynim duruyor, nasıl yaptın anlamıyorum
@cuvanvan7 ай бұрын
Elinize sağlık, keşke daha sık devlog izleyebilsek. Tabi oyunun geliştirme sürecinin çok kompleks olduğunu hesaba katarsak devlogları neden bu kadar uzun süre beklediğimizi anlayabiliyorum 😅
@fusarihan7 ай бұрын
Çok teşekkür ederim. 🙏 Evet bu güncelleme çok zamanımı aldı. 😅 Umarım önümüzdeki dönemde daha sık paylaşım yapabilirim.
@MayKayy7 ай бұрын
Gururumuz🔥🔥
@sbn06717 ай бұрын
Alfa testini merakla bekliyoruz!
@enante127 ай бұрын
kramponlar ateş ediyo 🔥 kolay gelsin
@goblinman30107 ай бұрын
Less gooo , looks so cool ❤❤
@too_blatant7 ай бұрын
the one issue i see with the system (which im sure is fixable) is that the hips are way too bouncy, and one hip shouldnt be able to lift that much higher than the other (most noticeable when running)
@fusarihan7 ай бұрын
Thanks for the feedback! 🙏 You’re totally right! Simulation gets too excited when it’s moving fast. I hope I can solve this.
@lemmiix7 ай бұрын
0:40 he's better at hakken than me
@NaifAlqahtani7 ай бұрын
Very impressive
@Tenc12357 ай бұрын
Creating an open alpha would be great! Maybe you could create a discord server so that we could share feedback there ? Anyways great job with the game and good luck for the future 🙌
@fusarihan7 ай бұрын
I’ll probably create a Discord server in the future. Thanks for the feedback! 🙏
@delphicdescant7 ай бұрын
I wonder how Exanima does its stuff. That seems like something pretty adjacent to what you're trying to do.
@fusarihan7 ай бұрын
I’m not too familiar with the game but they seem to have built a similar system.
@shodaka3 ай бұрын
you don't feel any weight in your skeleton. did you plan to leave it light for less inertia?
@pasabs20067 ай бұрын
Dostum harikasın!
@DLAXTOX7 ай бұрын
what happens if two legs hit each other? how will itself balance ?
@sandman76_7 ай бұрын
👍👍
@Gelzo_Main7 ай бұрын
I went down that road with active ragdolls with unity but couldn't get to where I wanted so I quit.
@fusarihan7 ай бұрын
I’m not familiar with the system in Unity but I worked on ragdolls with bullet-physics and it was really frustrating. So this project was born after how much I hate the standart animations-ragdoll workflow. 😅
@amir._.nazarpour7 ай бұрын
Wish you best
@BryanMilos7 ай бұрын
Do you think it's possible to make all this work with multiplayer? I imagine it's a lot of data being processed related to animation and wonder if it be too much to replicate for multiplayer
@fusarihan7 ай бұрын
That’s a good question and I don’t have the answer yet. I’m not too familiar with the current multiplayer workflows. I hope this will not getting in our way when the multiplayer become a thing. I’ll try to keep the system as compact as possible.
@sirgwindortvinuel7 ай бұрын
Finally❤
@Ranger87447 ай бұрын
FIFA killer!
@CKVR_Incorporated7 ай бұрын
How did you make this renderer? can you make JUST the renderer with the game engine open source I could use it as I cant find any tutorials on how to make a renderer like yours.
@fusarihan7 ай бұрын
It’s already open source! Check out the video description. You can create a discussion on GitHub if you’ll have any further questions.
@CKVR_Incorporated6 ай бұрын
@@fusarihan Hey thanks man, when I clone the project It cant run and it just says attach. Is there any way for me to get this to run in vs instead of vs code?
@stiflerdev7 ай бұрын
good job
@semihartan7 ай бұрын
I could't catch it. Have you implemented the physics engine from scratch? (The physics is my personal area of interest, rather than graphics )
never implement anything from scratch! do it from yourself instead.
@semihartan7 ай бұрын
@@atomictraveller I will bear that in mind :)
@semihartan7 ай бұрын
@@atomictraveller Are you the channel owner?
@fusarihan7 ай бұрын
Yes, it’s Verlet Integration. There are lot’s of good resources on this topic and it’s very easy to implement. I talked about it on my second video which is about goal net physics.
@thuneshkhairwar37267 ай бұрын
How long does it take you to make an AAA game engine and a physics engine?
@atomictraveller7 ай бұрын
haha i just spent ten months making a game in c/c++ win32 loading opengl APIs with LoadLibrary. it's 357kb zipped. i'll switch accounts so you can see the joke why i'm replying.
@linovermac7 ай бұрын
Where can I find this Physical Based Animation project? Is it separate from the game engine?
@fusarihan7 ай бұрын
It’s not open source since it’s part of the game. But it can be a separate library in the future.
@linovermac6 ай бұрын
@@fusarihan Please make this open source :)
@bodoslama35677 ай бұрын
Türkçe dersler çeksen güzel olurdu
@fusarihan7 ай бұрын
Umarım ileride bunu gerçekleştirebilirim. 🙌
@TrentSterling7 ай бұрын
NICE LEGS!
@user-yo4jd6bt1y7 ай бұрын
Hope u help UFL game
@jonathandonovan18027 ай бұрын
Hey Brother who is gonna win European Championship? England Germany? Turkish Austria?
@fusarihan7 ай бұрын
It's hard to predict the winner this year. Maybe we’ll see surprises. I’m going to support Turkey 🇹🇷. I wish all teams luck! 🙌
@amerboss997 ай бұрын
why your own engine?
@fusarihan7 ай бұрын
The short answer, it’s more interesting and fun. 😅 But the project is loosely coupled with my engine. It can be considered as a C++ library.
@efetemel98577 ай бұрын
if its okay to answer, where are you from
@sandman76_7 ай бұрын
turkey
@sandman76_7 ай бұрын
i think
@sbn06717 ай бұрын
Turkiye
@jkickass7 ай бұрын
i think you should spend time looking at actual players and how they move and develop your own theory rather than looking at this from a technical perspective or from existing theory. every player has a different body and way of controlling their own body
@fusarihan7 ай бұрын
Thanks for the feedback. 🙏 Actually the system has the capability for providing movement characterization by changing lots of parameters. I’ll try to showcase different type of styles next to each other in future videos. 🙌
@canzeybek07 ай бұрын
krdşm ağaç olduk hadi daha hızlı xd modellerle ilgili kısımlarda yardıma ihtiyacın varsa söyle yardımcı olurum