Physics in animation

  Рет қаралды 7,665

Alexander Rudenko

Alexander Rudenko

Күн бұрын

In this video I talk about physics in animation. I explain what the center of mass, rotation speed, inertia and arcs are and how they work.
00:00 - Introduction
02:36 - 1. Center of mass
03:05 - How to make a center of mass
06:33 - 1.1. Balance
11:41 - 1.2. Rotation
15:21 - 1.3. Acceleration/deceleration
18:53 - 2. Rotation speed
23:44 - 3. Inertia (through movement)
34:08 - 4. Arcs
35:25 - Conclusion
Author: Aleksandr Rudenko ( / alexander--rudenko )
Rig: Kiel Figgins
#animation #tutorial #physics #centerofmass

Пікірлер: 41
@Gamerstent
@Gamerstent 3 күн бұрын
this was explained so well thank you so much for these videos the way u teach is amazing
@animatorsculture
@animatorsculture 3 күн бұрын
Uau, esse vídeo mudou a forma como eu penso sobre física em animação. Eu já sabia do conceito de centro de gravidade mas não de forma aprofundada como agora. Спасибо ✌
@masasuzuki1762
@masasuzuki1762 6 күн бұрын
yoooo just 10 minutes in and ít already gold mine of technique, thank you brother
@MaheshPagar0
@MaheshPagar0 15 күн бұрын
Your work has the great combination of Intensity, Dynamism and Creativity. 🔥🔥🔥🔥🔥 This lesson contains so much practically applicable information. Thank you so much for the English dub.
@fsalad
@fsalad 23 күн бұрын
With your personal works having an incredibly persuasive sense of weight, I really appreciate being welcomed into your mind and being allowed to take a look. I will use this video as a bible for my body mechanics!!
@hmmm2898
@hmmm2898 8 күн бұрын
Amazing!!!!! Just what I needed thank you❤️
@ericdrob
@ericdrob 5 күн бұрын
Dark magic! Awesome work
@ChesterSampson
@ChesterSampson 10 күн бұрын
Amazing video! I love hearing about your animation approach - WE NEED MORE!
@slephy
@slephy 9 күн бұрын
thx for sharing all this! also...@24:19 might be the best reference I've ever seen :)
@thedung1411
@thedung1411 6 күн бұрын
Thank you for your sharing
@JM-mi8cy
@JM-mi8cy 23 күн бұрын
Never thought there'd be so many aspects😱 Thank you!
@kazamiyouji3214
@kazamiyouji3214 22 күн бұрын
Definitely going to be revisiting this throughout my animation journey, need to constantly remind myself of these topics/principles. Thank you for taking the time to make this!
@SauceGodPluto
@SauceGodPluto 15 күн бұрын
Super cool video! I've made the set up myself and have applied it to some existing animations has already been helping! Can't wait for more!
@TheWildGamerIsHere
@TheWildGamerIsHere 16 күн бұрын
Wonderful explanation, thanks for making this video!
@halilaksu8021
@halilaksu8021 12 күн бұрын
Wonderful explanation !
@meetramani8611
@meetramani8611 17 күн бұрын
thank you for sharing the information it is very helpful
@GandRaya
@GandRaya 10 күн бұрын
Thank you so much!!
@murattahan
@murattahan 7 күн бұрын
it is a great video. Thanks for this!
@jeffbb22
@jeffbb22 17 күн бұрын
AMAZING!!!!!!!!!!!!!!!!!!!
@suizenjiful
@suizenjiful 18 күн бұрын
すばらしいね。
@ellerria
@ellerria 10 күн бұрын
Thanks for the great video! I enjoyed your various animated examples. It really helps to see these rules put into words/visuals because sometimes an animation won't feel right but it's hard to know exactly why that is, watching your analysis let some of those things click better for me! If I may ask, how did you re-bake the rotation animation in Maya at 13:48? Was that a copy and paste or something else? I'm still learning the program and the tools, sorry for any lack of understanding on my part :)
@alexanderrudenko7899
@alexanderrudenko7899 10 күн бұрын
Thanks) I simply transferred the rotation information to another locator, that is, it was as if I had changed the character’s rotation pivot. Doing this manually takes longer, so I used a script.
@maccollo
@maccollo 18 күн бұрын
The part about inertia and rotation game me an idea for another animation aid. Why not compute the inertia and angular inertia of the body and display is as an two arrows? Inertia is easy, just get the velocity vector of the invividual COM locators of each body part and do a weigthed sum with the masses. Angular inertia is a little more complicated, in the end is also a fairly simple forward sum a couple of a couple of matrix vector products. With these two arrows it will be possible to visualize how the angular momentum and inertia of the character changes. Physically implausible animation will manifest itself in these vectors moving around alot, since they should remain constant unless the character is actively pushing of the ground.
@alexanderrudenko7899
@alexanderrudenko7899 17 күн бұрын
As far as I know, this has already been implemented in the Cascadeur(software from Banzai.game).
@maccollo
@maccollo 16 күн бұрын
Haven't tried Cascadeur but it does look interesting. Honestly I am surprised this if the first time I've noticed anyone talk about this. I was so impressed by your COM aid demonstration that I immediately implemented it into my own rigging script. Such a simple but useful tool: D
@jegsynes
@jegsynes 11 күн бұрын
Very interesting to get your explanation. I have colleagues in the Laban movement Analyzing (LMA) field who useLMA for animation. Do you have any knowledge of LMA or even use it if so?
@alexanderrudenko7899
@alexanderrudenko7899 11 күн бұрын
This is the first time I’ve heard about LMA =/
@cinemauntold
@cinemauntold 17 күн бұрын
is it mocap animation ( the balance part animation)? for confirmation
@alexanderrudenko7899
@alexanderrudenko7899 17 күн бұрын
Yep)
@ghillyboy350
@ghillyboy350 5 күн бұрын
I saw some shadow fight 4 animation there did u work on them?
@alexanderrudenko7899
@alexanderrudenko7899 5 күн бұрын
Yes, I worked on this project
@Fusonxie
@Fusonxie 18 күн бұрын
Thank you for taking the time to make this!Can you share Scripts?Thank you!
@alexanderrudenko7899
@alexanderrudenko7899 18 күн бұрын
pavelbarnev.gumroad.com/l/OverRigBasic?layout=profile
@Fusonxie
@Fusonxie 3 күн бұрын
@@alexanderrudenko7899 Thank you !
@maccollo
@maccollo 18 күн бұрын
Why is speed in space linear? Cuz Newton's the deadliest mf in space that's why.
@alexanderrudenko7899
@alexanderrudenko7899 17 күн бұрын
:D
@wickyfrl
@wickyfrl 2 күн бұрын
how can you make a support point and add it to your rig
@alexanderrudenko7899
@alexanderrudenko7899 2 күн бұрын
wdym? The support point is our feet.
@wickyfrl
@wickyfrl Күн бұрын
@@alexanderrudenko7899 it shows the support point for you, is there some way i can add something to my rig that shows me my support point somehow
@alexanderrudenko7899
@alexanderrudenko7899 Күн бұрын
Are you talking about the center of mass?
@wickyfrl
@wickyfrl 5 сағат бұрын
@@alexanderrudenko7899 sorry yes, thats what i meant. did you manually add it onto your own rig?
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