2:09:56 Your opponent can't give hexproof to Enduring Curiosity with Rattlechains because Rattlechains can only target a spirit and Enduring Curiosity is not a spirit (it looks like this is what he wanted to do anyway, I guess he was disappointed he couldn't :p )
@nikachuplaysmtg2 ай бұрын
That's funny because Enduring Curiosity totally looks like a spirit based on the art.
@starsam44113 ай бұрын
What a great day, nikachu dropped a new video!
@calebporter62373 ай бұрын
@ 28:30 he can activate block because of sunken citadel
@joepiedepoepie12343 ай бұрын
41:50 seek the beast in end-step because then he can play those cards until next end step
@joshanderson64853 ай бұрын
I find it amusing that you (almost) never abbreviate "Kumena, Tyrant of Orazca"
@nikachuplaysmtg3 ай бұрын
the crappy thing is that there's 2 Kumena cards (Kumena's Speaker), so I have to be more specific.
@Gemasted3 ай бұрын
34:03 didn't read bandit it required you to have 1 or fewer cards you could have bounced it EOT
@Xenguard3 ай бұрын
Channel should be called "Nikachu Plays Merfolk Tribal"
@isambo4003 ай бұрын
Sometimes he plays Vampires
@nikachuplaysmtg3 ай бұрын
I was considering "Devotion to Blue" for a name
@settlersshop62443 ай бұрын
Thanks for the upload :) Some thoughts from this video: Match 1 seemed like a good case for Jegantha companion. As are any of the control matches where you slow down on gas allowing them to turn the corner. Also v control, 4 Mystical Dispute feels like too many since most of their removal isn't blue - diversify into 2 dispute, 2 other 1 mana counterspell? you touched on this when spoke about dispute in your Match 4. I'm not a fan of the 10 x1 drop build since it changes your odds of opening with one on turn 1 from approx 1 in 5 to approx 1 in 4 but YMMV. a key game to see this as a problem in action would be game 1 Match 5 where you have no copter block due to lack of 1 mana play turn 1. Vs. Prowess, I don't think I've ever seen you win the race - time to go full defence vs them? Win long game with big vigilant Sentinels and deeproot pilgrimage overload in late game? my sideboard plan vs aggro atm is -4 copter, -1 or 2 pilgrimage, -1 hexcatcher, +3 fading hope, + all frog effects. Again jegantha plays into the long game plan of gumming up the ground here. I really, really would love to see you try playing 2 Flootpits Drowner maindeck. I think you'll be suprised by its flexibility At the end you mentioned collected company as likely better vs. prowess builds. Perhaps main deck coco deck and side into tempo/aggro variant vs. control? or vice versa?
@nikachuplaysmtg3 ай бұрын
You can keep Coco vs control/midrange, I just don't think the idea is that necessary
@1gibon73 ай бұрын
Where is a new Merfolk? its not good enough?
@nikachuplaysmtg3 ай бұрын
I'll try it, but it doesn't have evasion and has no toughness.
@settlersshop62443 ай бұрын
it's a tempo bump early game vs. aggro, hard removal mid to late. vs control, 2/1 flash is fiiine!
@justinhuffman14102 ай бұрын
What would you recommend for mana base if I don't have Cavern or Breeding Pool?
@nikachuplaysmtg2 ай бұрын
Cavern can easily be replaced by Unclaimed territory or/and Secluded Courtyard. Breeding pool is more complicated because you need the blue mana for many cards. You probably should add some islands and then maybe 2 Unclaimed Territory