"The team discovered through playtesting that smooth jazz was funny to all ages, genders and cultures" is such a powerful quote.
@_Rick___Grimes_3 ай бұрын
jazz is truly just human music
@ADPuckey11 жыл бұрын
LOL "I can be reached at G-A-B-E-N" He learned his lesson.
@wta15183 жыл бұрын
*G-A-Y-B-E-N I modified the sound files to say the Y.
@philippaul22702 жыл бұрын
Who is this Gay Ben?
@barnabasrsnags48288 ай бұрын
😂
@NoriMori19925 жыл бұрын
10:37 - This is one of my favourite commentaries, because of the way they animate Wheatley to show what she's talking about as she talks about it. And then at the end, when she says, "part human, part machine, all eye, and no brain", his eye goes wide in shock and then he glares!
@TS_Mind_Swept Жыл бұрын
I picked some of that up before, but I don't think I realized he was doing stuff the entire time until just now SuperVinlin
@LeventButSpeedrunning Жыл бұрын
Actually, if you feel alarm, Wheatley, hold onto that feeling, as that is the normal reaction to learning you have no brain.
@blub1488 ай бұрын
"excuse me what"
@V3RT1CAL8 жыл бұрын
Noticed how he went and spelled out his email because in the last Portal, he said "Gay Ben@valvesoftware"
@Tanja428 жыл бұрын
lmao
@TheLugiaSong7 жыл бұрын
I thought it was because Gaben can be spelt Gayben(can it?) so I guess it was needed to spell it out. I might be wrong though.
@sansational155 жыл бұрын
He realized the memes and that's why he said "g-a-b-e-n@valvesoftware.com".
@wta15183 жыл бұрын
I wonder what would happen if I sent two emails to him, and promised an explanation of them in the third email, and never sent one?
@madrabbit87222 жыл бұрын
You can hear him holding back laughter there
@e-mail2673 Жыл бұрын
39:06 is pretty funny to see mentioned, because despite their best efforts, i still fell into the trap and forgot i had a portal gun, genuinely spending 20 minutes trying to figure out how to get to the other side with the excursion funnel before looking up the solution online and going "oh yeah, i can just portal to the other side lol"
@JudgeDeadd10 жыл бұрын
Very professionally made video. Also I see now that I'd waste a lot of time if I tried to play the entire game again to see all the comments.
@schmlif68114 жыл бұрын
JudgeDeadd Scrub
@think_of_a_storyboard36353 жыл бұрын
You missed out. This video doesn't have everything
@StrangePowers123 Жыл бұрын
21:53 this is good design, as far as I'm concerned. I intuitively felt this back in the day, but the fact that people actually sat down and thought about it shows to me what a masterpiece of art this is
@dumphat Жыл бұрын
I kinda love how Glados origin story is purely unintentional and got the idea because they want to save the budget
@AlaskaRS6 жыл бұрын
21:42 fools! More Wheatley dialogue is always the better option.
@residentdimwit6 жыл бұрын
* imo, wheatley dialouge is better XD * i'm a wheatley fangirl, and i'm not afraid to admit it! :D * i'm also proud because let's face it: everyone loves the sm0l core
@nickthepick80434 жыл бұрын
It's so good to hear commentary from Game Developers who knew what they were doing. This was when our faith in good game design was rewarded, and while sacrifices had to be made in the final game, we still got a masterpiece in the end. If I were to meet one of the Developers, I would shake their hand.
@LambdaCore8 жыл бұрын
35:55 **reads text** "YOU HAD ONE JOB!"
@Syrange137 жыл бұрын
What do you mean?
@Jet7Wave7 жыл бұрын
+Syrange13 The commentator says "and shake its little head" while the text says "and shake its head a little". Damn subtitles! This was important!
@osparav19 күн бұрын
@@Jet7Wave and so because of this little error you think the game deserves to be refunded?? wtf?
@HigherQualityUploads3 жыл бұрын
I love these commentaries. I wish more games would do this.
@Yellow76813 жыл бұрын
"To listen to a comentary, place the crosshair on the comentary node and press your use key" thanks for telling me as if i didn't just do
@wta15183 жыл бұрын
yeah, pretty much
@BenjaminKeil99511 жыл бұрын
This basically saved me several hours playing through the whole game again just to hear the commentaries. Thanks *so* much for putting this up!!!
@TML2332 жыл бұрын
8:27 That is linked_portal_door entity. The impossible space is in the last chapter where a moving container crushes into the player's path.
@aguyonyt12 жыл бұрын
huh when
@daswarzenschwein Жыл бұрын
@@aguyonyt1 Finale 2 The Turret Death Trap, Chamber 75 if you will
@iansarmiento232 ай бұрын
It's the one where you portal into a room with faulty turrets and Wheatly asks if they're silently killing you. The reason is because the room was a model when it moved to the player. They'd need to change the model rather than the level to make any changes to how they wanted to look so they just kept it as a impossible world area
@DeeCross12 жыл бұрын
I have to argue a bit with Mike on the smooth jazz joke. The humour doesn't come from smooth jazz being funny by itself (since, after all, it's not); it comes from the contrast between the enthusiastic, positive jazz and the dilapidated and decaying environment, and the inevitable fate of the jazz. It's the same joke as the announcer.
@Splat-nx7pl3 жыл бұрын
Tumblr nose
@britishhammer56968 жыл бұрын
Just finished this game today, I felt like my heart had been torn out. :-(
@archimetropolisАй бұрын
Not over yet. Coop! Custom chambers! Mods!
@ABCD2781410 жыл бұрын
Wow thanks dude, that must have taken you really long. Really appreciate this... Thanks again!
@GhostInTheShell2911 жыл бұрын
Having never developed a game more advanced then text adventures (back in the days of DOS) This was really interesting to watch, although you always see the end product of a game's design when playing it, learning the decision making, testing, and redesigning of it. How they connect the story telling to the game play aspect of it was fascinating to hear about while also seeing it at the same time. Thank you very much for posting this.
@nicholasvannucci1248 жыл бұрын
Thank you for doing this because i tried going through the game and finding all of them and i thought to myself...well no im to lazy (so thank you for allowing me to be lazy)
@flare9012 жыл бұрын
Wow, the room destruction explanation made me go "bahhh?!" but what made me more amazed was knowing you aren't in that room at times, just what you see... Mind blown.
@srb2Espyo12 жыл бұрын
Thanks for this video. I wanted to get the last commentary, but failed because I figured you had to get close to trigger it (at that point I was already being exploded). You provided the video in such a clear manner, with subtitles no less, and to top it off, you pointed out in the description where each commentary was. Thanks a bunch. I didn't quite want to replay the boss fight for a single commentary, because it's not as fun at ~15fps (game runs at ~30fps otherwise, here).
@Spooky_Sunday11 жыл бұрын
This is exactly what I was looking for. Thank you for your work, especially the time codes at the video description are very helpful. At first I wanted to play through the whole game again, but the fact that I can not save during commentary mode changed my mind.
@TheNumnutRandomness11 жыл бұрын
Was anyone waiting for them to comment on Wheatley's umm... "reactions" when you solved his tests?
@Zelabeb2 жыл бұрын
😳
@Seth_M-T2 жыл бұрын
😩
@ItsMeLarky2 жыл бұрын
The fact that this comment is 8 years ago but the replies are only 1 month old suprises me also yeah like - 😳😳
@InventorZahran2 жыл бұрын
"Some commentary nodes may take control of the game in order to show something to you." Why does this sound like something GLaDOS could've said?
@heathercalun49196 жыл бұрын
One thing I love about this game is how many of the brilliant artistic choices came out of limitations you wouldn't expect. For a character that barely has any lines, Caroline is fascinating. She clearly was in love with Cave, but he didn't appreciate her. And over time, a relationship that seems "a little off" reveals itself to be downright violent. I mean deleted dialogue aside, Cave made a descision about his girlfriend's body when he explicitly knew she wasn't comfortable with it. That has REALLY dark parallels to the real world. And the fact that it's revealed she is the same character as a woman we earlier saw screaming "Get you hands off me! No! No! No! No! AAAAAA!" makes that epiphany all the more chilling. You could call it cliche that a female villain's backstory was fleshed out with a sexual assault motif, but the addition doesn't feel like it flattens her character; it enriches it. It turns the descent downward into Aperture into not just an exploration of the factory's history, but as a metaphor for a descent into our main antagonist's subconscious. By writing Caroline and GLaDOS as a before and after picture of the same woman, GLaDOS's character arc extends beyond a simple story of the proud being humbled, and becomes an internal journey of confronting and processing trauma that she had long repressed. It's not a stereotypical "angry at a man" backstory, because Cave is long dead and the crux of the story is that all that's left is the destruction he caused. And the fact that Cave in his prime was this dashing enterpriser who made Science sound like a promised land, the fact that he's not a stereotypical creep, and that we can easily imagine how he got everyone to look the other way about all the death and how he managed to sweep Caroline off her feet, makes his dynamic with Caroline all the more lastingly relevant to things that are happening right now like #MeToo. If Valve had decided that it was worth the extra money and effort to hire a second voice actor, THAT WHOLE LAYER of meaning would be missing! Similarly, MAN AM I GLAD for that clipping error that prevented Wheatley from growing legs. His character would have been tragic either way, but in my mind the fact that his limitations aren't just cognitive but physical is a huge part of what makes him sympathetic. We understand why he becomes so power hungry because we first learn about how badly power STARVED he is. Even within a world of trapped characters, he's especially confined. He has no arms or legs, he can't move off a predetermined rail, and if he ever wants his freedom, he's at the mercy of a human who, let's face it, probably would leave him for dead the second she stopped needing him. The ever-presence of his disability paints a more compelling image in the audience's imaginations of how he watched every other test subject die. The way he reacts to surviving jumping off the rail and flying through the pneumatic tubes expresses just so much joy and gratitude for even the smallest taste of freedom, and makes him difficult to dislike even when you know what's going to happen next. His disability is what makes his turn to the dark side heartbreaking, because he hadn't thought that far ahead when deciding to replace GLaDOS, and the realization that Chell was going to walk free while all his efforts have amounted to him still being trapped, served as the catalyst for him rejecting freedom in favor of exercising control. After his turn to evil, we see Wheatley depicted as someone who is TERRIFIED of being perceived as vulnerable. And if we hadn't seen him lying on the ground begging you to pick him up and carry him, to not abandon him to lay paralyzed in that room forever, that later paranoia and machismo wouldn't mean the same thing. The fact that Cave pressured his (female, romantically involved) beleaguered assistant to become GLaDOS, and the fact that Wheatley can't move without the help of another person, are crucial details to how Portal 2 explores themes of hurt people hurting people. And this video reveals that neither were the result of creative descisions, but rather budgetary and technological constraints. Moral of the story? Creative limitations can sometimes be the best thing for the art.
@vinccool96 Жыл бұрын
She’s not his girlfriend. Being his secretary doesn’t mean that they have even have an affair.
@heathercalun4919 Жыл бұрын
@@vinccool96 Yes it's more fanon than canon. But like... come on. Cave is such a creep. We all know what he was up to.
@vinccool96 Жыл бұрын
@@heathercalun4919 He was a weirdo, but nothing said that he was creeping on her.
@zenscape8711 жыл бұрын
Realm Lovejoy is the best name in existence.
@Busher50 Жыл бұрын
Wheatley's test 11 was so difficult for me at 38:08 on first playthrough. No wonder they had to make it an open space.
@derples9912 жыл бұрын
Thanks so much man i'm doing a project on Half-Life and I needed this as a quote but i lended my copy to a friend. you win the internet.
@thevision31509 жыл бұрын
I was looking for something like this! You're awesome!
@Tron922213 жыл бұрын
I just needed to hear the last one, thanks so much, great job
@fellowearthling16323 жыл бұрын
Same
@kamajje6 жыл бұрын
Thank you soooo much for this video. A thousand thank yous for the detailed description as well.
@tosterm5 жыл бұрын
You forgot the commentary in the rat den in Chapter 3, Test Chamber 17
@schmlif68114 жыл бұрын
töster finally someone else found that out too
@schmlif68114 жыл бұрын
töster I think it’s an audio graph
@jjt1717 жыл бұрын
20:11 Damn, valve is really throwing some shit at haters.
@alessiobenvenuto51593 жыл бұрын
The sad thing is they probably couldn't do it now.
@rodanandme3 жыл бұрын
i dont think this is saying what you think this is saying
@Bboy101103 жыл бұрын
@@Qaerus ...you know that they made that decision to be more inclusive & not less inclusive right? Generally being more inclusive is a left leaning idea, so wtf are you talking about.
@Zealist0_o10 жыл бұрын
!thank you! this means alot to me!
@bucwhovian83058 жыл бұрын
Aww I was hoping someone might clarify if any of Wheatley's dialogue was ad libber by Merchant, it fits his style of comedy perfectly.
@NoriMori19925 жыл бұрын
I've often wondered this as well. Wheatley pretty much talks the way Merchant always talks (minus certain types of swearing or rude jokes), which makes me wonder if he was involved in the writing, and/or did a lot of ad-libbing. I wouldn't be surprised.
@Gledster13 жыл бұрын
Thanks for uploading this, I really wanted to listen to the commentaries but didn't REALLY want to play through large sections of the game again. Especially when there are many rooms without a commentary node in them.
@asterisk24611 жыл бұрын
40:30 Good Guy VALVe, always helping players out.
@demogaming88952 жыл бұрын
The commentary mode reveals so much genius behind the games. Things you didn't even notice before suddenly make sense
@zepwnersoup8811 жыл бұрын
Thank you so much for posting this! It is much easier than going through all the levels and watching them :)
@alexlloyd385010 жыл бұрын
5:39 I have no idea what any of that meant.
@thefanofspam10 жыл бұрын
Ditto xD
@fletchy4010 жыл бұрын
It means when you see outside of the hotel room at the other boxes, youre not in the actual area, it''s more like a screen outside the room
@thefanofspam10 жыл бұрын
Ooooohh, cool: thanks for summing it up FletchFTW4413! I've actually heard of that, 3D skybox I think :D
@ShaggySimple10 жыл бұрын
Unfortunately, no it doesn't. I've no-clipped out of the hotel room during the ride and was in the giant part of the map that is the facility, but was automatically in sync with the capsule, even while noclipping.
@NoriMori19925 жыл бұрын
@@ShaggySimple I noticed that too when I was fooling around with that map. Noclipping probably just changes your viewpoint without changing your actual position. Remember, the player is actually stuck inside a virtual room; it has the same base shapes as the rendered container, but all it does is compute player navigation. Your viewpoint is "parented" to the simulation transform, so that you're seeing the rendered container despite not really being inside it. The viewpoint is probably programmed to change in sync with the rendered container. When you noclip, you're just changing your viewpoint position without changing its trajectory. At least, that's my explanation, as someone who knows almost nothing about it. The only thing I _am_ sure of is that greenfrog12 is correct in their explanation; during the container ride, you're not actually inside the container that you're seeing.
@pizzaclassico13 жыл бұрын
Thanks for the quality of your video and for representing the dev commentary in such an unobtrusive way.
@piratethegamer11 жыл бұрын
You're welcome! :-)
@darrellnichols13804 жыл бұрын
13:50 you know that is pretty interesting so that was the E3 and the the final version it takes 4 months after the game was release for the PS3 perfect what this game is all E3 and the release of the game the same combination.
@darrellnichols1380 Жыл бұрын
9:15 and this is next one was actually interesting it shows of what the developers of e3 demo well apparently this was actually found it in this video take a look kzbin.info/www/bejne/fWSklHemgpKfbpI Now you remember how the voice actor was change right? Well according to the developers of valve and PlayStation studio want to make these voice change because this was never made to the cut you know it's really too bad how were the voice actor change of the game
@heathercalun49196 жыл бұрын
Huh, Turns out I already knew most of this already. I'm proud of myself to learn that the satire of industrialization WAS highly intentional on the part of the creators.
@Lunarcreeper Жыл бұрын
25:52 one of the most underrated jokes in the game ngl
@Spacechicken10013 жыл бұрын
This was a great video to see all of the commentary.
@smoothblink2 жыл бұрын
thank you so much for this
@noorigins12 жыл бұрын
Thank you so much! It was getting tedious trying to go through the game agian.
@EricTurley13 жыл бұрын
Thank you SO much for making this :)
@masterbjohnson212 жыл бұрын
Thanks man, this is great!
@trizmisce13 жыл бұрын
awesome! can't thank you enough for this video!
@Loekamber12 жыл бұрын
The part where wheatley fails to kill you with turrets. The outside of the chamber had no tube, the inside had.
@Superwombat613 жыл бұрын
hmm.. I think the impossible space is the moon. Also, I thought it was clever how, with the node about Wheatley's expressions, they actually demonstrated each thing that was mentioned. Anyway, thanks for this vid! :D
@arekrekas2133 жыл бұрын
i personally think that it's the scene where you fall down to old aperture
@bookmulch73793 жыл бұрын
This feels like an era long past...
@linkhaus7948 Жыл бұрын
it baffles me that they took a lot of time on the first sequence especially the ride destruction. That's computer science for you.
@AriaOfWinds12 жыл бұрын
11:30 Wheatley "waggles his eyebrows" at the player XD
@thatoneguy6099 жыл бұрын
In response to 41:20- I wouldn't be so sure, Joel. Had you gone with the original ending and let Wheatley have a happy ending, people wouldn't hate him as much. Why, you ask? By punishing Wheatley, you cause players to believe that Wheatley really, truly deserved to be punished, which causes them to believe that Wheatley wasn't really corrupted and that he turned evil by choice. Wheatley never did anything wrong, due to his "intelligence dampening" programming, plugging him into the mainframe probably seemed like a genuinely good idea to him.
@BM-yy8db9 жыл бұрын
***** But... People don't hate him though
@thatoneguy6099 жыл бұрын
Benjamin Meijer That's what I thought, then I started reading angry Steam and KZbin comment threads. People despise for turning evil even though GLaDOS has done far worse to them. I don't... I don't get people.
@thatoneguy6099 жыл бұрын
***** Go back and listen to Steven Merchant's dialogue and tell me with a straight face that you sense no emotion in his voice.
@bucwhovian83058 жыл бұрын
Yeah the ending did seem a bit backward to me, we like Wheatley and we don't like GLaDOS, for the most part, so why is she the one that saves you?
@13shivan8 жыл бұрын
because of Caroline
@yoshirobicheaux13 жыл бұрын
great video sir im glad u mad it
@yyyy-ml9pr3 жыл бұрын
first comment
@ticktackcaboose49677 жыл бұрын
1:23 hahahahaha
@SheepFreak211 жыл бұрын
way better than playing it all again. thanks
@spikedskull12 жыл бұрын
Awesome job on this video! I just beat the game (I know, I'm late), and was hoping someone put up a commentary video so I didn't have to play all the way through again.
@bluechicken2175 жыл бұрын
Hey you're never too late! I just finished the game last night and I'm so obsessed with it
@zesty202313 жыл бұрын
I think Gabe Newell got tired of the whole "Gaben" meme haha.. notice how he spelled it out g-a-b-e-n? XDDDD
@Melodystuck9 жыл бұрын
Oh.. how much I do love Bob.... :)
@Asidders2 жыл бұрын
Great job, thanks!
@smcgamer113 жыл бұрын
These guys are geniuses.
@chabbs013 жыл бұрын
This is great, thanks.
@OilFreak5 ай бұрын
You missed one! In chamber 17's ratman den there's one that just plays high pitched beeping
@Loekamber12 жыл бұрын
92.4875 days later: 'We finished the intro!!' I wonder how long it will take for Half-Life 3 to come out. New engine, new visuals... God damn...
@vinccool96 Жыл бұрын
Does Half-Life: Alyx count?
@Sweet_Reverb2 жыл бұрын
3:14 I always just assumed this was pre-rendered with only a few lightweight physics props. Can anyone care to give me a TL;DR on why they would want to render this all in-engine? Unless I'm misunderstanding and the animations are baked in, I'm perceiving this as most of it is still rendered realtime. It seems oddly complex to me unless I'm completely misunderstanding. Wouldn't you just simulate/fine tune this in your animation software, break it up into a few meshes and go with that? Especially on an engine as unstable as Source.
@maniacalmeme50222 жыл бұрын
I believe they are talking about using a mixture of the two. The coarse simulation, as they describe, took the movement of the room and the collisions and computed it. They then use the coarse simulations movement and collision data to calculate the fine simulations deforming of the room, and as the particular parts of the fine simulation are deformed, the anchors on the actual physics objects are broken, which essentially means they become active physics objects in the game. Basically, they ran the coarse simulation first, ran the fine one off of that, put the results into the game for all the movement data of all the parts, and then scripted the individual broken parts to break off at the specific points in time the fine simulation already figured out. So the two simulations were calculated ahead of time, but all of the physics objects only have their physics activate once they break off. That's how I'm interpreting it, and probably how they did it because it would save processing power. It's fucking valve though, so who knows, they're geniuses and they probably could've made it all real-time somehow. Tldr for my tldr, you're probably right, from someone who's studying game dev and has done physics simulations before (not to self promote but I have some cool shit on my channel lol)
@stacieplars411613 жыл бұрын
Thanks For doing this :) Subbed :D
@vanishy0urself10 жыл бұрын
Since I like hard puzzle games, I'd like to see the original "fizzler intro" map.
@JohnTraviss13 жыл бұрын
Karen Prell sounds like she's really enjoying herself.
@heathercalun49196 жыл бұрын
I've wanted to watch this for a while. This game is the love of my life, and I want to know everything about it, but I'm such a huge dweeb that I get anxiety attacks at the prospect of new information messing with my head-cannon. But I've popped my Valium, so let's learn about the greatest video game ever made, shall we?
@piratethegamer11 жыл бұрын
Go to Options, Click Audio, and Close Captioning ... u can change that to subtitles only or full captions.
@N0616JCProductions12 жыл бұрын
I love the end where Wheatley block your way to the commentary node.
@Andraszingst Жыл бұрын
They say that some commentarys change the game but i never see it
@misato_iac11 жыл бұрын
Thx I beat the normal campaign, so I was going to do this BUT I DIDN'T KNOW U WOULD HAVE TO START IT OVER
@123456twat10 жыл бұрын
i love valve
@JohnTraviss13 жыл бұрын
Amusingly the fact that smooth jazz is funny to all ages, genders, and cultures is also funny to all ages, genders, and cultures.
@leapmonkey13 жыл бұрын
I think you missed one commentary node in "the return" I think it's in the last level. It's in a secret room above the puzzle room, you can see an opening in the wall which leads to stairs. Use the light trail to get there. If you featured it, i'm sorry, must've missed it. Great vid by the way, thanks! I'm playing thru the whole game again to get all the commentary cuz the game is just that fun.
@christopherschalchlin20055 жыл бұрын
you missed one in the ratmen den the one with a painting of chell in it it clicks and dailtones
@Liusila11 жыл бұрын
39:00 the bitch-chamber I won't forget. That one took me two days to figure out, and the one before at least an hour. I know, I'm pretty dumb lol.
@Viewsk813 жыл бұрын
I tried to get the last one three times until i decided to just come here and watch you get it.
@Bufferingbananas12 жыл бұрын
Thank you
@starwatcherusa11 жыл бұрын
You can hear that by just taking the radio in the Ratman den in the Aerial Faith Plate chamber.
@MicahJohn2165913 жыл бұрын
@G54Wins Go to singleplayer, then click developer commentary, then choose the chapter you want to play on...
@guyboy62511 жыл бұрын
G-A-B-E-N
@Liusila11 жыл бұрын
The 'carp-turret' ambush, apparently.
@OverworldLord11 жыл бұрын
Did i really just watch the whole thing? =O
@SarahSchreck13 жыл бұрын
Just found out, the impossible space is probably (according to someone else) the incinerator shaft. :)
@vinccool96 Жыл бұрын
It’s actually the part where Wheatley surrounds you with defective turrets. The room is bigger inside. And when looking from outside, you can’t see tubes going into the ceiling.
@piratethegamer13 жыл бұрын
@shenaniganster For Portal 2, I use Fraps to record since I don't see any noticeable lags. Then I use Premiere to edit them (sharpen and brighten them up a bit if I need to) and save as FLV/F4V format. Then I upload to KZbin.
@Nyxlave13 жыл бұрын
@crocen0 Bayonetta. Also beat Portal 2 by a few years. You also get to punch your enemy into the Sun, so there's that, too.
@wiicubeshipper Жыл бұрын
Bruh i died to some bs in old aperture and it sent me back to the beginning of the chapter
@redandblue1013 Жыл бұрын
40:41 Very cheeky!
@dracibatic24339 жыл бұрын
7:31-9:08 i dont understand this. not just where the impossible room is. but..... what does he mean by "impossible space" i just dont get what that means
@dracibatic24339 жыл бұрын
***** That was a perfect explanation. But can you better describe what the impossible room was to me? i thought that you traveled there through a pipe.... nvm i watched the scene on yotube and you in fact, dont go through a pipe... idk how to noclip though. ik how to activate developer console but the commands wont work.
@dracibatic24339 жыл бұрын
***** thanks..... now i dont know how to get to the level without replaying the the entire chapter...
@dracibatic24339 жыл бұрын
***** it didnt autosave at all on my game... where do you live? this says you posted that comment at 4:00 AM in my time
@Wertyhappy275 жыл бұрын
@@dracibatic2433 sorry im late but umm, to do noclip go in dev console type sv_cheats 1, then noclip
@dracibatic24335 жыл бұрын
WertoiBuilds teehee... i know now
@Nyxlave13 жыл бұрын
Is it sad that I went through the whole last chapter twice before I realized I could activate the final node from a distance?
@lereff138211 жыл бұрын
Yes, in finale 2 (i think, maybe 3) The part, where Wheatley pulls an entire test chamber through the room ("death trap" with broken turrets) to destroy a catwalk. Sorry for the super late reply btw :/
@piratethegamer13 жыл бұрын
@Nyxlave I agree. I had to play the last chapter 3x to figure that out.
@TS_Mind_Swept Жыл бұрын
5:31 92.4875...days.... 3 months just to _render_ that 💩...holey shiitake mushrooms ..
@TS_Mind_Swept Жыл бұрын
What about that untouched node under Wheatley at the end though? 👀