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At Pixar, just about everyone's a critic. And that is one of the reasons why they continue to raise the creative bar with every film they release.
Pete Docter, the director of "Soul" and CCO of Pixar Animation Studios joins us along with the film's producer, Pixar veteran Dana Murray, to discuss the challenges of making such an incredible animated feature, including their exhaustive development process, which takes place simultaneously while the film is being animated and edited. And if that wasn't challenging enough, this film features one of the most difficult character designs they'd ever come up with. Thanks to our friends at the Film Society of Lincoln Center and the New York Film Festival, Glenn was able to sit down with Pete and Dana to answer this essential question: How does Pixar continue to meet these exceedingly high challenges they set for themselves?
"The difference that Pixar does is we never have our full script ready to go until literally months after the film is done. Starting with the script, the script goes to the story artists, the story artist is drawing a scene, that goes to editorial. They're cutting it together with dialogue, which we call scratch - [and] actors [from] around the studio. Then every three months, we get it in front of as many people as we could fit in our theater, which is like 240 people. And we get a lot of notes, and we tear it all down, and we start the whole entire process over. And on this film we had time to do that seven times."
- Dana Murray, producer of "Soul"
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Pixar's Demanding Creative Process: The Making of Soul | Social + Image Lab
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