Basic Procedural Feather || Houdini Tutorial

  Рет қаралды 21,071

Simon Houdini

Simon Houdini

Күн бұрын

Пікірлер: 20
@magneticanimalism7419
@magneticanimalism7419 3 жыл бұрын
Simon, Thank you so much. I learn some amazing things in your tutorials, especially nodes I didn't even know existed and they have so much potential. You have been a huge inspiration to me, I honestly think I would have given up trying to learn Houdini if it wasn't for your tutorials. Your work on the Sidefx Labs tools are nothing short of amazing, they make life so much easier, you truly are a Houdini Rockstar. I realize how busy you probably are outside of making these tutorials so that makes them even more appreciated, you're a really good teacher, thank you again.
@simonhoudini5074
@simonhoudini5074 3 жыл бұрын
Thank you so much! Amazing to hear how helpful the videos are to you and inspire you to keep going with Houdini
@javieralaiz9572
@javieralaiz9572 3 жыл бұрын
Awesome stuff Simon! You are really helping me to have fun in Houdini again :)
@СеменЛюбас
@СеменЛюбас 6 ай бұрын
Побольше таких простых вещей)
@noskov5
@noskov5 3 жыл бұрын
omg, today I JUST thought about making the feather procedurally, and you uploaded this tut here! Thank You matte!
@cgnico3978
@cgnico3978 2 жыл бұрын
Thanks Simon!
@isaqibshafique
@isaqibshafique 3 жыл бұрын
Sir thank you so much for your videos. Please make a series for type of students like me who doesn't know anything.
@daniel-kullmann
@daniel-kullmann 2 жыл бұрын
have you watched the Houdini Isnt scary course? Its really nice for the beginning :)
@MomenElwan
@MomenElwan 6 ай бұрын
How to send feathers to unreal engine 5.4?
@FaddyVFX
@FaddyVFX 3 жыл бұрын
Excellent work, thank you for this clear information
@TheGooGaming
@TheGooGaming 2 жыл бұрын
Great video! Thank you
@deoclicianookssipinvieira5858
@deoclicianookssipinvieira5858 3 жыл бұрын
Thank you!
@songpeng
@songpeng 2 жыл бұрын
Super useful!
@sebastianlivingston
@sebastianlivingston 2 жыл бұрын
Hi Simon, I really like this tutorial. I’d great to take this into vellum and see how it reacts. Have you tried it?
@RobDeity
@RobDeity 2 жыл бұрын
when using the distancealonggeometry node, my program isn't showing any color at all to indicate what I'm doing. how do I make it display the red?
@RNaniMation
@RNaniMation Жыл бұрын
Bro how to teture this feather?
@theshizon
@theshizon 2 жыл бұрын
Hi Simon. Have you tried using this as a groom and exporting to Unreal like the feathers on the bird in the Meerkat Unreal Demo? Thanks for the tut!
@gyurics.balazs.workflows1846
@gyurics.balazs.workflows1846 3 жыл бұрын
I see that you wanted to show a very simple example of using Houdini's procedural modelling power. It is a very clear and great tutorial. But the software shows it's weak points right at 7:35 "what if we delete the mask text inside copy to points node and typing in pscale.." When SideFX will patch out such requirements due to simple modelling workflows? Like why don't they introduce options for such changes? Who is the one that expect from a Maya, Max, Blender what ever modelling tool user artist that when he have to face blockers as copy to points do not following the set up ramp parameters, he should delete mask text and retype "pscale" ? :D It leads just to frustration. Like we are talking about modelling right? So let me introduce the issue from this perspective: deleting the text "mask" + typing in "pscale" is = 8 clicks. By using 8 hotkeys in other dcc tool a modeller is finishing the whole feather. It is all clear, that the programmer mindset (lets be honest in some cases illusion) should keep alive the tech artist FX user base, but if Houdini wanna open to the direction of creative artists one fact should be clear, this hidden programmer role is the biggest blocker that never will lure in creatives to use this incredible software.
@khomatech0
@khomatech0 Жыл бұрын
some creatives are more than happy to just deal with such minor 'blockers'.
@balazs.gyurics
@balazs.gyurics Жыл бұрын
@@khomatech0 You are right. Personally I'm some of the "some" that deals happily with it. I written this comment a year ago, when we had a floating content around the web, as program usage percentage in the last 5 years. Houdini was not in a good position. (even that we have apprentice, so legal user count should be higher vs dcc packs that are missing such offers) And I went a bit mad about it :) It is my third 2 years of Indie subscription that I'm running right now. I believe that next to it's FX capabilities Houdini IS the best modelling tool, so why it is not more spread? I still believe that the reason is some left behind expression based (basic) solutions.
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