Great tutorial! Super helpful to see the approach people have to 3D modeling. Definitely helped me get familiar with the Plasticity tools and the workflow when modeling a reference. Keep up the great work!!! 🙌🙌
@alchemistik_laboratory7 ай бұрын
Thank you! And yes, everybody has a particular way to see and do things, that is why it is important to study as many workflows as possible in order to improve and know when to use which workflow😊
@mohameddawood17207 ай бұрын
amazing , but if you would show your export from plasticity to blender settings , like do you export quads or Ngons ? how dense do you export the mesh ?
@alchemistik_laboratory7 ай бұрын
Thank you! Well I really do not mind the mesh density. I just use the plasticity-blender bridge. So the object is actually quite a high polycount. I haven't really needed to use any mesh in low polycount. But the only time i did remesh, i used the plugin quadremesher. Quite good. Maybe i can do a video about exporting to blender in cleanish mesh, although i am sure there are some videos already up 😅
@raycruz23428 ай бұрын
YES NEW VIDEO! WOO!
@alchemistik_laboratory8 ай бұрын
I hope you like it!😅
@raycruz23428 ай бұрын
@@alchemistik_laboratory Another banger! :D Soon i will have all the knowledge to make my own armor for my action figures! :D
@alchemistik_laboratory8 ай бұрын
@@raycruz2342That is the final goal of the channel. That we are good enough to make whatever we want to create😀
@darkcult997 ай бұрын
👍👍👍
@อีลอนคาร์ก8 ай бұрын
Thank you bro
@alchemistik_laboratory8 ай бұрын
You are welcome
@xrok18 ай бұрын
what is the difference between hide with eye and hide with bulb?
@alchemistik_laboratory8 ай бұрын
If you hide with the bulb. Things will stay hidden even if you unhide all, very useful, if you hide with the eye, the objects will unhide too if you unhide everything.