Hi everyone and thank you kindly for watching the video! As always if there is anything you would like to see more of please let me know. I have set up some new social channels as well, so feel free to check them out! :D Discord: discord.gg/DBaW8PSN Bluesky: bsky.app/profile/pixelperfectdev.bsky.social X: x.com/PixelPerfect_A Thank you!
@WallDigital_2 күн бұрын
Looking really good so far , the light beams from the screens on the desk is a nice touch
@PixelPerfect_Dev2 күн бұрын
Thank you kindly!
@devanmauch7843Күн бұрын
love the atmosphere!
@PixelPerfect_Dev15 сағат бұрын
Thank you, hopefully it will get even better going forward :D
@SplitGraphicsКүн бұрын
looking good! Great work brother
@PixelPerfect_DevКүн бұрын
Thank you kindly!
@MarkWallbridge2 күн бұрын
Super helpful to see your process. Good luck and looking forward to more 👍👍
@PixelPerfect_Dev2 күн бұрын
Thank you!
@wub9044Күн бұрын
Floating arms as a KZbin persona is certainly not a concept I've ever imagined seeing, but I appreciate it regardless. lol
@PixelPerfect_Dev15 сағат бұрын
Haha yea, I still have not figures out what to make as myself at this point, but hey floating arms are keeping with the theme so far :D
@Koffeiinn2 күн бұрын
About the enemies: u cant actually see them unless you use camera and make photo of them and that use battery life. To fight them you use camera flash and that also use battery life.
@PixelPerfect_Dev2 күн бұрын
Oh that's a good idea! I'll look in to if I can make a variation of the enemies to test it out with, thank you!
@ShaggyXVII2 күн бұрын
I haven't thought this through that much but I think a way to make the enemies scarier is instead of them instantly becoming passive once you break line of sight, they should continue chasing your last seen position once you do break line of sight to make them seem smarter.
@PixelPerfect_Dev2 күн бұрын
Thats a really good idea! I have a variable in the enemy script that let's them chase you for X-seconds after they have lost sight as well, it's not used now but I'll definitely give it a closer look at. Thanks! :D
@HopperGameDevelopment-x4r2 күн бұрын
Nice. You preparing a demo for steam next fest in February? Keep up the good work.
@PixelPerfect_Dev2 күн бұрын
Thanks! I have been thinking about it and I would really like to be able to join it but I would need to speed up my work a bit, so we'll see what state the demo might be in when it's closing in :D
@chiwaka0357Күн бұрын
Once i use modular meshes, if you had an clear idea what style do you want it is great but sometimes it could end with some repetitives levels but if you do it great you can save a lot of time
@PixelPerfect_Dev15 сағат бұрын
Absolutely agreed on that, I hope that I will be able to create enough assets to layer them on each other in places to create a lot less repetitive areas, hopefully I can just make enough of them, haha
@mastergenomКүн бұрын
I love retro style games, the best thing I can advise is not to make large locations, and not to make a large world at all, walking in your game is very slow. But even if you decide to increase the walking speed, it will still be a walking simulator, as you said. I would like to see dynamic events in a relatively small space and considering that you wanted to add puzzles, it is better to let the player interact with computers that logically have access to the location functionality and at the same time replace banal notes with PC files that organically fit into the setting. And most importantly, choose a clear color palette, this will be half of your style.
@PixelPerfect_Dev15 сағат бұрын
That is really good advice, I have also started to look more in to making the areas smaller and then use a few larger/open ones for when it might be needed. Also really good idea with the PC files, I had not thought of that so will definitely have a closer look in to adding that in the future, thank you!
@mastergenom14 сағат бұрын
@@PixelPerfect_Dev I'm currently working on my own game, I've watched a lot of tutorials and taken courses on every aspect of game development. I'm currently in the final stages of writing the story and script (my game will be story-driven), then I'll be doing concept art. If you need to discuss anything, ask.
@Benjamin-yn7ljКүн бұрын
Hey! Can you recommend me a Blender course to learn this style? Thank you!
@PixelPerfect_Dev15 сағат бұрын
Hi! I am not super familiar with courses overall, there are some good quicker tutorials if you search for things like "blender ps1 modeling" etc. there might be some searching but there are some good creators out there like Stark Crafts, MikeRoeGames and TheSicklyWizard for example that you could look in to more. I also plan to start making some more Blender and texturing tutorials soon also :)