PlayStation Games with Native Widescreen

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Game Sack

Game Sack

Күн бұрын

Episode 401 - Games that went beyond the normal 4x3 aspect ratio in the 32-bit days were pretty rare, but some dared to do it! Many didn't do it very well. Let's check out all of the games on the original PlayStation that are in 16:9 widescreen!
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#widescreen

Пікірлер: 591
@Dac_vak
@Dac_vak Ай бұрын
For what it’s worth, Joe, I genuinely appreciate how much you’ve stuck to principles in creating a high-quality gaming show to your vision. I’ve never seen you follow algorithmic trends, clickbait titles, or any of the other bullshit that plagues this platform. I know that you *could* be simply chasing subscribers and clicks at the expense of your integrity, but you never do that. I really admire that, and I’m really thankful. You deserve all the success in the world and I hope you get it. Thank you for all the work you do!
@hyperfocus4866
@hyperfocus4866 Ай бұрын
Completely agree!
@thedaily30
@thedaily30 Ай бұрын
Did you just say TlTS?
@BlueflagAlpha
@BlueflagAlpha Ай бұрын
Agree. Better than that MJR guy
@kuhpunkt
@kuhpunkt Ай бұрын
Are you serious? His production values are terrible. He didn't even cut out his mom yelling.
@oogrooq
@oogrooq Ай бұрын
His mom should be very proud.
@AvalancheReviews
@AvalancheReviews Ай бұрын
Can we all just stop for a second and appreciate that he keeps making these kick ass videos after all these years????
@razzgrizz3
@razzgrizz3 Ай бұрын
maybe
@dangriffiths1372
@dangriffiths1372 Ай бұрын
As do you Jared!
@cinnamondan4984
@cinnamondan4984 Ай бұрын
Methodist God bless him.
@firekind1980
@firekind1980 Ай бұрын
He's really pushing it with this video. A total nonsense video.
@shaggydee8845
@shaggydee8845 Ай бұрын
A-MEN
@LotoTheHero
@LotoTheHero Ай бұрын
It seems pretty strange to me that companies even bothered with widescreen at the time. I didn't know anyone that had a widescreen TV in the late 90's/ early 2000's. I didn't even know that some games supported it back then, or if I did I ignored it because there really didn't seem to be a point.
@glhaynes
@glhaynes Ай бұрын
I’m always impressed by how good the PlayStation looks. Going from a Genesis/SNES to this was crazy.
@timothymurphy9733
@timothymurphy9733 Ай бұрын
It's hard to overstate what a shift it was. I remember being blown away by Battle Arena Toshinden, of all things.
@AmberShort
@AmberShort Ай бұрын
Thanks Joe for all the work that you do. I hope you never change. ❤
@GameSack
@GameSack Ай бұрын
Wow, thanks Amber! :) :)
@sebastianhurst958
@sebastianhurst958 Ай бұрын
Don’t you dare give that 20 bucks to your mom
@ALTDOK667
@ALTDOK667 Ай бұрын
The end skit killed me! 😂
@StormsparkPegasus
@StormsparkPegasus Ай бұрын
I always look forward to the end skits. They're so random. You can never predict what's going to be next.
@cliffbogard9546
@cliffbogard9546 Ай бұрын
I kinda want a whole episode of Joe yelling at his mom to leave him alone so he can play and review his games
@Subfightr
@Subfightr Ай бұрын
He has a channel that is only skits. it's called Game Sack skits.
@StormsparkPegasus
@StormsparkPegasus Ай бұрын
@@Subfightr Yep! My favorites are the "radio buddy" skits.
@ALTDOK667
@ALTDOK667 Ай бұрын
@@Subfightr Thank you.
@DGR_Dave
@DGR_Dave Ай бұрын
If you watched the very end of the video, it seems like this could be the last episode of Game Sack ever... Joe's mom seemed pretty mad. It was a great run Game Sack, thanks for all the content over the years 😢
@Dac_vak
@Dac_vak Ай бұрын
😂😂😂 Also, sup DGR. Glad you’re here watchin the Sack.
@benitosierrajr3958
@benitosierrajr3958 Ай бұрын
Joe says that he is going to do widescreen games from the Saturn and N64, Game Sack is not going away anytime.
@agustindanielgimenez9483
@agustindanielgimenez9483 Ай бұрын
​@@benitosierrajr3958 It is a joke
@stevieyoung81
@stevieyoung81 Ай бұрын
Great video as always. And just to add, here in Europe, most of our wide-screen TVs had a 14:9 option back then. The standard settings typically had it along with 16:9 and ZOOM, which was a preset for the letterboxed stuff.
@stephenpalmer9375
@stephenpalmer9375 Ай бұрын
i was going to say the same, in fact I still have a tv with the 14:9 mode
@AfterBurnettAsks
@AfterBurnettAsks Ай бұрын
Was gonna say - I was sure I remembered my TV being able to cope with several of the games he mentioned. I'm in NZ so maybe it was just a PAL TV thing?
@stephenpalmer9375
@stephenpalmer9375 Ай бұрын
@@AfterBurnettAsks I’ve done a little investigating. It seems it was some kind of compromise aspect ratio that some broadcasters used to allow widescreen broadcasts to not look too letterboxed on standard 4:3 televisions. Clearly some tv manufacturers baked it in
@TonyLikeGames2
@TonyLikeGames2 Ай бұрын
Nothing beats a fresh Sack!
@NeoTechni
@NeoTechni Ай бұрын
Especially when you pair it with Hard for Games
@brandogg
@brandogg Ай бұрын
Love some Sack on a Sunday morning
@elbiggus
@elbiggus Ай бұрын
14:9 was a common aspect ratio option on TVs back in the day (at least in the UK) - to soften the transition from 4:3 to 16:9 many TV shows were shot in 14:9 as it was a good compromise: not too letterboxed on a 4:3 TV, not too pillarboxed on a 16:9 TV.
@JamieBainbridge
@JamieBainbridge Ай бұрын
I know this is a stretch, but can you provide a reference for that? Wikipedia's 14:9 page says it's a shooting format only, and no 14:9 TVs were ever made. It would be good to correct it if there were such TVs.
@Trispefear
@Trispefear Ай бұрын
@@JamieBainbridgethere were never 14:9. It just made the transition during production easier between the two
@JamieBainbridge
@JamieBainbridge Ай бұрын
@@Trispefear That makes no sense for a game tho right? 14:9 filming allows letter/pillar box or zoom to fill a real TV. Why would a game output a format which doesn't actually exist so the game always looks stretched and bad?
@KBABZ
@KBABZ Ай бұрын
Man it's SO COOL seeing this era of games in widescreen like a TRUE CHAMPION!!!
@caseyhayes4590
@caseyhayes4590 Ай бұрын
The X-Files is an interesting TV series from the same time where they filmed it in high quality 16:9 planning for the future. Watching new HD/bluray remasters is kind of the most accurate way to just see a 90s aesthetic in video footage. The vast majority of the tv shows from that time just don't look great on modern displays but that one does.
@MrPoestyle
@MrPoestyle Ай бұрын
That skit !!!! Not my mom . At 50 years old , that is my wife every damn time I try to make a KZbin video !!!! 😂😅
@ens0246
@ens0246 Ай бұрын
Well they say guys always end up marrying their mum 🤣
@vdgjolly
@vdgjolly Ай бұрын
Sunday mornings with a new Sack are the best mornings
@kosmosyche
@kosmosyche Ай бұрын
At some point in the mid to late 90s 14:9 was considered a compromise broadcasting format in many cases, which allowed to show mixed 16:9 and 4:3 content without or with minimal change (basically stretching the picture horizontally or vertically a bit in each case). I think in a historical context it all made more sense than it does now. You know, today's standards were not as carved in stone back then as they are now. For starters, until early to mid 2000s there were probably less than 1% of the audience who had the right TVs to display wide screen picture properly in it's full wide screen glory. lol
@GeomancerHT
@GeomancerHT Ай бұрын
Yeah, we also had a time where it seemed 16:10 would be the main aspect for widescreen, and we even have 21:9 and wider formats... 16:9 is a standard set on the HDTV era.
@tonstad39
@tonstad39 Ай бұрын
It’s still done today in countries like Malaysia where they haven’t shut off analog broadcasts yet
@belstar1128
@belstar1128 Ай бұрын
@@GeomancerHT a lot of pc monitors were 16:10
@flygonbreloom
@flygonbreloom Ай бұрын
To add onto this, the initial widescreen standards in Japan actually called for a 15:9 TV until the 16:9 standard actually got settled upon.
@NekoFever
@NekoFever Ай бұрын
14:9 was a really common option on widescreen TVs here during the transition from 4:3 to 16:9. Many UK TV shows were broadcast in 14:9 (letterboxed, not anamorphic) as a compromise between both aspect ratios, so you’d have small horizontal bars on a 4:3 TV and small vertical bars on widescreen.
@nathanpollard1223
@nathanpollard1223 Ай бұрын
I'm curious, were shows that were originally broadcast in 14:9 framed for 14:9, or were 14:9 transmissions crops/open mattes of the intended aspect ratio?
@fearlessjoebanzai
@fearlessjoebanzai 26 күн бұрын
Aww shoot - I just made this comment... 2 weeks after you! After all these years I still sometimes blurt out comments without reading what has already been posted!
@thereviewsbrothers3854
@thereviewsbrothers3854 Ай бұрын
I can’t believe I didn’t hear a single ‘what a load of crop’ joke!
@GameSack
@GameSack Ай бұрын
LOFL I'll have to remember that one
@polycube868
@polycube868 Ай бұрын
No that's what she said either
@Sarcorco
@Sarcorco Ай бұрын
14:9 was a compromise between 4:3 and 16:9, the idea is that it'll look okay on both without having to chance the aspect ratio. You would film a show in 16:9, show it on tv as 14:9 and it would still be completely watchable on a 4:3 tv. I have no idea why they would use it in games though.
@ENNEN420
@ENNEN420 Ай бұрын
If you guys went to all the algorithm bait content that's safe and bland, you could easily hit over 1M subs in 2 years at most. The fact you guys have stuck to just making the best content you can free from any of that filth at the cost of ad revenue and engagement says a lot about your commitment to your values and your audience. Thank you, based Joe.
@pegcity4eva
@pegcity4eva Ай бұрын
Agreed with everything you said.
@Carbine64
@Carbine64 Ай бұрын
Joe, I appreciate you putting in so much effort even after 10+ years of KZbin. Game Sack became one of my favorite shows ever, and the feeling of comfort I get from watching (or falling asleep to) these videos is unmatched. You're the man, and I hope you'll keep doing this 'till the wheels fall off.
@pegcity4eva
@pegcity4eva Ай бұрын
Amen
@lasersauceretroarchives6544
@lasersauceretroarchives6544 Ай бұрын
watching joe and his game sack feels like we are living in the mid to late 90s. Like watching an old video game show. This channel is definitely an inspiration!
@Vectrex4Life
@Vectrex4Life Ай бұрын
I love it when Joe covers racing games. The Jarrett & Labonte / Toca game looks incredible.
@MaxDrawsStuff
@MaxDrawsStuff Ай бұрын
With the amount of post-credit skits about weird basement version of Game Sack I'm starting to feel like this is the show Joe actually wants to make.
@kajsagauza
@kajsagauza Ай бұрын
This is the true Joe
@kvrt_black
@kvrt_black Ай бұрын
He should call it Basement Sack
@M4R14NO94
@M4R14NO94 Ай бұрын
Funny thing about TOCA World Touring Cars/Jarrett & Labonte is that the US version actually added in-game music, tho I think it's disabled by default. As for Worms Armageddon, the reason it didn't stick is cuz it's one of those games where it saves options if you exit with the confirm button rather than backing out. Worms World Party has that exact same widescreen mode (which makes sense since WWP is pretty much an updated Armageddon) Awesome vid as usual, Joe!
@jamesarchuleta1137
@jamesarchuleta1137 Ай бұрын
I just finished watching the video and had to load up Jarrett & Labonte because I swore it had music and had to make sure I wasn't imagining it.
@OSW
@OSW Ай бұрын
Such a fantastic idea for an episode, and I love how you presented the 14:9 by stretching and squeezing an overlay with your own editing! If it interests you, I'd love to hear what you think of the widescreen hacks on emulators for SNES, PS1 etc. Seeing Super Mario World in ultrawide 21:9 is mental!
@TeddyBelcher4kultrawide
@TeddyBelcher4kultrawide Ай бұрын
I watch this show
@GameSack
@GameSack Ай бұрын
I make it
@NickTaylor-Phantom-Works2
@NickTaylor-Phantom-Works2 2 күн бұрын
The 'Sack is king of retro gaming channels. I don't often find others who also have a daft sense of humour, so this channel's right up my street. So to speak.
@Astfgl
@Astfgl Ай бұрын
The first Formula One game on PS1 was centered around the 1996 season and was made by Bizarre Creations, the guys who would go on to make Metropolis Street Racer and the Project Gotham Racing games. They also made its sequel, Formula 1 97, which was another pretty darn good F1 game. After that game, the series changed developers several times, with the first post-Bizarre title Formula 1 98 being an utter disaster. Things got back on track with Formula One 99, before the license was taken over by EA for the 2000 season.
@roberto1519
@roberto1519 Ай бұрын
We played Formula One 2001 on the PS1 a lot back then, I recently discovered Formula One Arcade, which was released in 2002 for the PS1 as well, great games and actually quite impressive for the hardware, specially 2001.
@LouisTheSEGANerd
@LouisTheSEGANerd Ай бұрын
It was actually based on the 1995 season but didn't come out until '96. The attention to detail was really cool though as it accounted for all of the different driver changes during the season, and even simtek folding after monaco where there will only be 24 cars on the grid instead of 26.
@TheAbsoluteJay
@TheAbsoluteJay Ай бұрын
Thanks to everyone in the comments explaining the 14:9 thing. It's so cool how you can use the Retro Tink to make a custom AR.
@JohnnyEvilsVids
@JohnnyEvilsVids Ай бұрын
I appreciate how you don't dumb down the technical explanations and the deep dives into options and features. When combined with your humor, your channel kicks ass. Although I DO miss the super cool stop motion console teardowns you used to do. They were awesome.
@GameSack
@GameSack Ай бұрын
I still do those. Had some just two weeks ago in the Polymega episode.
@JohnnyEvilsVids
@JohnnyEvilsVids Ай бұрын
@@GameSack right.....I knew that....
@Orpheusftw
@Orpheusftw 26 күн бұрын
That's insane. Probably my favorite/most played console of all time, and I didn't know ANY games had widescreen.
@pwnswoggle
@pwnswoggle Ай бұрын
Man with all the subjects you cover, the amount of research you do is wild. Thanks for all the hard work, always great stuff.
@50shadesofbeige88
@50shadesofbeige88 Ай бұрын
Lol I love the skit. 😂 Game Sack is always a top tier production.
@Drinkabeerandplayagameofficial
@Drinkabeerandplayagameofficial Ай бұрын
Joe is the king of “topic I never thought about and didn’t think I’d care about but now love” when watching
@zogmorp
@zogmorp Ай бұрын
I like how this almost has the production of an actual show you'd see on TV. It's got the cool title sequence with music, and scene transitions and voice over. segments, and backing music. I could see this being on Tech TV or something back in the day.
@segasdreamer
@segasdreamer Ай бұрын
It's always fun to see how widescreen was presented back in the day.
@MVLGAMING
@MVLGAMING Ай бұрын
I got a lot of use out of the 14:9 mode on my wide CRT TV. As I'm in the UK the vertical was PAL 288 lines instead of NTSC 240. And most of my PS1 games letterboxed to accommodate this. So 14:9 would fill up more of the screen by zooming, without cutting off alot of the top or bottom.
@CookiePLMonster
@CookiePLMonster Ай бұрын
11:50 The US version of TOCA World Touring Cars did indeed add in-race music 🙂
@ohnoesknowsnonose
@ohnoesknowsnonose Ай бұрын
18:47 I love it when the sack gets sassy on sunday, it's a comfortable feeling 🤣
@social6077
@social6077 Ай бұрын
I wish this included some sports and race games!
@X2011racer
@X2011racer Ай бұрын
Need for Speed Porsche Unleashed is notorious because that was when EA made a long term deal with Porsche that prevented other game companies from acquiring the Porsche license for their games. Sega Super GT was the last game to feature Porsche before NFS Porsche. The restrictions cooled down a bit in the mid-2010s, where the license can now be used, but companies have to pay EA a large royalty fee in order to include Porsches in their games, hence why lots of games at the time feature Porsche as Paid DLC. It may seem average to you, but it is substantial to Simulation Racing Enthusiasts in regards to licensed cars.
@tonstad39
@tonstad39 Ай бұрын
As someone who’s studied the technological progress of different countries The whole 14:9 thing is probably down to Asian countries where nonstandard wide aspect ratios are more common. Idea being to make it look not so squeezed in on 4:3 displays. The two (american developed) pac man games were probably the result of wrong documentation with Sony telling them what works more in their native Japan than anywhere else in the world. As fro the black bar on top of the racing game. It’s probably a poor PAL to NTSC conversion (european PAL has more vertical resolution than NTSC)
@sleblanc
@sleblanc Ай бұрын
This video is excellent, thank you. I had never thought that back in the Playstation era, developers had already thought of widescreen. One thing about horizontal resolution: CRTs are analog, so it is fair to refer to bandwidth instead of resolution. While a CRT has a certain number of horizontal "pixels", this is only due to having three discrete colors. The NTSC standard does not : it only defines 525 lines, of which 480 are visible as you mentioned, Consoles are digital and work with pixels, but the signal they send is composite, thus inherently analog. What this means is that widescreen monitors do not just stretch the image, instead, they typically have enough bandwidth to display finer details. An analog signal generator could produce a finer gradient on the average widescreen for instance, and a VHS (analog technology) played or recorded on a high-end VCR would render more detail on the horizontal domain. A monochrome display for instance has no "pixels" on an horizontal line. It is only limited by the quality of the electronics and the bandwidth of the signal it receives. The consoles of that era did not have widescreen frame buffers and so the pixels themselves look stretched; single pixels are rectangular instead of square. It is not a limitation of the monitor. In fact, when LCD panels started appearing, the scaling was horrendous because it meant converting an image between two frame buffers (console and LCD panel) of different pixel aspect ratios, resulting in a lot of aliasing. Even today, while most TVs are a lot better at scaling than their ancestors, dedicated scaling hardware usually does it better, as I'm sure you will know. All of this is obviously obsolete nowadays, with the ubiquity of HDMI digital picture formats!
@vidarlystadjohansen9829
@vidarlystadjohansen9829 Ай бұрын
there simply are no bad episodes of this show
@PMichaelHamer
@PMichaelHamer Ай бұрын
Beast machines into music when the F1 segment started.
@videoguy6966
@videoguy6966 Ай бұрын
“Worms” started to grow on you 🤣🤣🤣 Aha Ha!
@MrPGT
@MrPGT Ай бұрын
Worms really shines as a multiplayer game against friends or frenemies.
@PoPoWanObi
@PoPoWanObi Ай бұрын
Socom Combined Assault, not only did it have Widescreen at 16:9, but it also supported 16:9 at 1080i, which is impressive, in the ps2 era.
@HedgehogY2K
@HedgehogY2K Ай бұрын
I can't believe it took people 5 years to figure out anamorphic widescreen 5 years after I did. Well, at least someone's FINALLY covering it. But, that 720x480 example is kinda weird. You said 720x480 for CRTs when those screens were clearly 4:3 and not 3:2. It makes sense to make anamorphic widescreen out of the DVD standard but turning off or not having a widescreen mode just resorts to 4:3 640x480 or 320x240, except when the Genesis is 10:7 in most titles.
@Supersayainpikmin
@Supersayainpikmin Ай бұрын
I love stuff like this. It's cool seeing devs push these systems by rendering a higher FOV or resolution instead of just with polycount or something else traditional. That's why Bloody Roar 2 is super impressive to me for PS1 (60FPS, 480i, widescreen) despite looking simple in many ways.
@loganjones4650
@loganjones4650 Ай бұрын
Fun fact: There were a few widescreen standard-definition CRTs released in North America. Notably, the Philips 26 and 30PW6341 have an option for a 14:9 aspect ratio in the menu!
@ladaux
@ladaux Ай бұрын
The sketch made me laugh hard. Very on point. 😂
@MisakaMikotoDesu
@MisakaMikotoDesu Ай бұрын
This channel got me through Covid, and now it helps me find games to play. Thanks much!
@videostash413
@videostash413 Ай бұрын
through what? no one knows what you are talking about
@AndreLuiz-ec3tl
@AndreLuiz-ec3tl Ай бұрын
Impressive that this show has kept its quality for over a decade! Congrats Mr. Red!
@Justforvisit
@Justforvisit Ай бұрын
Btw. about "JLeague Winning Eleven", the series didn't stay japan exclusive in it's entirety, many of the games would see a release in western territories as well, just under the name "Pro Evolution Soccer", back then a pretty big competitor to the FIFA franchise.
@retrojoe85
@retrojoe85 Ай бұрын
LOL! The ending is practically the same situation with my dad every time I try to play videogames at home! 🤣Best show on KZbin for me, I'm impressed.
@AlyxxTheRat
@AlyxxTheRat Ай бұрын
As others might have told you, Moto Racer was actually an entire franchise by Delphine. Moto Racer 1 and 2 are also on PlayStation and are definitely worth playing.
@CarmenOfSpades
@CarmenOfSpades Ай бұрын
Never thought I'd see Yarudora on Game Sack. If I remember correctly the widescreen mode was advertised in the manual as being for specific Sony monitors that were new at the time.
@kennethd4958
@kennethd4958 Ай бұрын
Still one of the best retro gaming shows on KZbin.
@ichemnutcracker
@ichemnutcracker Ай бұрын
If I had to guess, I'd say the "14:9" games are actually running at an internal resolution of 384x240 and the "16:9" games are running internally at 384x224 (which I think are both officially supported graphics modes for the PS1) and I think the coin-flip between them depended on which vertical resolution the game ran at in native 4:3 mode. But I could be totally wrong about that.
@GameSack
@GameSack Ай бұрын
The resolution doesn't matter. All that matters in the amount of anamorphic squeeze applied to the polygonal shapes. I think that a lot of developers not having access to 16:9 monitors and just going by the specs they were given (by Sony presumably) is a big reason for it all.
@ichemnutcracker
@ichemnutcracker Ай бұрын
@@GameSack You are a professional video editor, so I'm sure you know more about how that is all output than I do. And I absolutely agree that the extreme rarity of 16:9 gear at the time led to many terrible results from being forced to guess what *might* work based on bad assumptions. But I was just trying to think about this in terms of the graphics modes that the PS1 renders at internally, and the fact that two ratios came up the most led me to my guess. Edit: It also just strikes me as odd that Sony would issue poor design documents for widescreen when Japan, even in 1995, was probably the only place in the world where you could go into a regular electronics store and buy a real widescreen TV (due, among many things, to the MUSE system).
@stephenpalmer9375
@stephenpalmer9375 Ай бұрын
@@GameSack as others have said, 14:9 was a preset in many european (and certainly UK) Televisions - I wonder if most of the games with that option were UK/European developed? Like TOCA
@tonstad39
@tonstad39 Ай бұрын
@@stephenpalmer9375Some of the games mentioned were Japanese developed and 14:9 was (and in some developing countries still is!) common over there too
@dixonrivera5093
@dixonrivera5093 Ай бұрын
Meh. I only play games in Taaaaaaaaaaaaaaaaaaaaaaaaaaate Mooooooooooooooooooooooooooode! But seriously , thank you so much for your quality, your honesty, and your cynicism, it is what makes this one of my favorite channels in KZbin
@retronemesis7064
@retronemesis7064 Ай бұрын
First widescreen video game that I remember was Jet Force Gemini
@Vinicius_Berger
@Vinicius_Berger Ай бұрын
6:58 Actually, the sequel to "Formula 1" is "Formula 1 Championship Edition" (in the US, but it's called "Formula 1 97" in Europe). Formula 1 98 is the sequel to F1 CE/97. 8:44 This game is not exclusive to Japan. Konami used to release two versions of Winning Eleven in Japan per year. First, they release "J-League: Winning Eleven", featuring only Japanese clubs. Then, they release that game in the west featuring national teams. Then they re-release that same game as an "international" version in Japan, called "World Soccer: Winning Eleven". So this game was released as "ISS Pro Evolution 2" in Europe and "ESPN Major League Soccer Game Night" in the US. Same game, different names. 7:49 And that's why people say "ISS Pro Evolution 2" has a widescreen mode.
@GameSack
@GameSack Ай бұрын
ISS doesn't have a widescreen mode though. I checked.
@SeveredLegs
@SeveredLegs Ай бұрын
... Maybe the widest Sack ever!
@AgsmaJustAgsma
@AgsmaJustAgsma Ай бұрын
The ending skit was genuinely unnerving. More, please.
@videostash413
@videostash413 Ай бұрын
maybe next time Joe's mom can talk about her favorite game!
@trexistar5987
@trexistar5987 Ай бұрын
These dev knew their widescreen mode is useless and pointless. They just wanted to be mentioned in your future episode about games with widescreens. Love the end skit! Awkward Joe is my favorite 😂
@mausmalone
@mausmalone Ай бұрын
When you get to the N64 version of this, I hope you'll give World Driver Championship a little bit of time. When you get a handle on the controls it's a really really good game (but it does take a while to get a handle on the controls).
@brandonjenkins6381
@brandonjenkins6381 Ай бұрын
New Game Sack the week of my birthday. Thanks Joe.
@MagnoSauce
@MagnoSauce Ай бұрын
Happy birthday! I hope it will be a good year for you.
@chaospoet
@chaospoet Ай бұрын
I tried teaching a class on this like you said we could but I had less people show up for it than a class taught by Arthur Schopenhauer. Yes, that's quite esoteric, but I'm going with it.
@Chefilipp
@Chefilipp Ай бұрын
WipEout 3 is the perfect widescreen game on PS1, because it runs in 512 pixel wide resolution so you don't loose horizontal resolution compared to 4:3 games, despite the anamorphic squeeze. It even supports horizontal split screen! Such an impressive game.
@toryficarola
@toryficarola Ай бұрын
Any game worth its salt that came out in 2000 should have a widescreen optuon called "Wide 2K" mode! 😅
@memaimu
@memaimu Ай бұрын
I think the game introductions could benefit from showing the game's cover art. I'm sure I've seen some of the covers for these games over the years, and the title screen just isn't enough to remind me as to what game it actually is. Of course, then you might need to consider showing the cover for every region, but still. A welcome addition in my opinion.
@parazels83
@parazels83 Ай бұрын
I like that you always speak a couple words about gameplay.
@DiGiTyDarKMaN
@DiGiTyDarKMaN Ай бұрын
Thanks for everything you do with this channel. Your videos have been a comfort to me for many years.
@weeblbob233
@weeblbob233 Ай бұрын
Thanks for making this, will definitely be giving Tenka a go on the flatscreen. I agree with you on Wipeout being made for 16:9 too. Always wanted to play a game like that one in Hackers. Wipeout is a close as it gets.
@paultimate14
@paultimate14 Ай бұрын
I could be wrong here, but aren't there a couple of Genesis games that supported widescreen too? I think Virtua Fighter for the 32X and a soccer game, maybe a couple more.
@kokos7924
@kokos7924 Ай бұрын
These games are nuts. Unbelievable to see on a 32-bit system. I'm going to try a bunch of these.
@parazels83
@parazels83 Ай бұрын
9:00 fantastic game, which looks and plays well even today.
@GuestZer0
@GuestZer0 Ай бұрын
WIIIIIIIIDE SCREEEEEN! Left side WOOOAAAAHH! Right side WO-
@KBABZ
@KBABZ Ай бұрын
Oh I'm here every week, it's just that I'm usually "behind the black"! See you at the flashback!
@flmalegre
@flmalegre Ай бұрын
I love you guys
@tubinonyou
@tubinonyou Ай бұрын
Great video! Widescreen gaming was huge for me, so I find this fascinating. I would love to see Dreamcast and OG Xbox videos in the same vein as this one.
@myretronation
@myretronation Ай бұрын
Thanks for another great video Joe! FYI my 2008 Sony LCD and 2010 Panasonic plasma both had 14:9 aspect ratio support
@Subfightr
@Subfightr Ай бұрын
Gamesack. The best reason to force yourself live to every other weekend since 2011
@chrisbroome6423
@chrisbroome6423 Ай бұрын
Thanks for all the work this must have taken, it’s always great to see different ways developers intended people to interact with their games. It would be an even bigger pill to swallow, but I’d love a video like this on OG Xbox.
@CasperEgas
@CasperEgas Ай бұрын
Joe, it might be fun to do this type of video with all the link cable compatible games on PlayStation.
@jsdirtygamez4430
@jsdirtygamez4430 Ай бұрын
i just want to say that you guys are a major part of the reason im going to be making content and streaming soon. Major inspiration. You guys are freakin awesome! been watchin for yrs
@teh0tak1n9
@teh0tak1n9 Ай бұрын
Best after credit scene ever!
@Subfightr
@Subfightr 29 күн бұрын
MINE TOO! Every game that does that, I instantly hear Joe's 10-4 good buddy voice in my head. I never hated it until he pointed it out though lol
@Write-Stuff
@Write-Stuff Ай бұрын
Oh man, hearing you talk about doing a video with the Dreamcast gets me excited. That system was SO ahead of its time and offers so many untapped topics to cover.
@ocboomer
@ocboomer Ай бұрын
One funny thing I've noticed about TNN Motorsports Hardcore TR is that I think they converted the speed to mph wrong. They may have divided the already lower value mph speeds by 1.6 instead of km/h or something like that. Either that or you get to drive the slowest trucks ever made in that game. Maybe they're all stuck in low range.
@IdealIdeas100
@IdealIdeas100 Ай бұрын
maybe the 14:9 settings a lot of these games had was a power of the console issue as it means having to render more polygons on screen. They could afford some processing power for some widescreen but not for the whole 16:9
@qmto
@qmto Ай бұрын
Bloody Roar as a series never gets enough attention. Such a fantastically fun series with great characters and a hilariously bonkers 'story'. Anyone who has played BR4 knows what I'm talking about.
@JagGentlemann
@JagGentlemann Ай бұрын
Finally, Racing Games on the PlayStation.
@skywalkerranch
@skywalkerranch Ай бұрын
Thanks once again, Joe, for your efforts in keeping this channel going as it is much appreciated.
@edriasandika
@edriasandika Ай бұрын
8:45 ah those era, Winning Eleven series since WE3 WC98, de facto FOOTBALL game series compared to FIFA back then
@VidalSuperNinjaGaming
@VidalSuperNinjaGaming Ай бұрын
Another solid episode Joe. I love the newer animated intro style . It gives off those 80’s “Take on me” vibes .
@doolittle_
@doolittle_ 26 күн бұрын
I loved this video. I never knew why the HUD was so distorted but the gameplay looked good in widescreen.
@javierespinazopagan3172
@javierespinazopagan3172 Ай бұрын
Could it be that Japan had some 14:9 screens? So many games it's too much for a coincidence
@mistkeyblade
@mistkeyblade Ай бұрын
Game Sack. What a sight for sore eyes, and these eyes are REALLY sore
@BladeBlur
@BladeBlur 26 күн бұрын
This video definitely deserves more videos because it's heck of a good idea
@nukedoom
@nukedoom Ай бұрын
The quality of the game capture is amazing. For sure the best image of the games (without emulator filters) on KZbin
@yournightmare9999
@yournightmare9999 Ай бұрын
Retrothink 4K
@esotericmissionary
@esotericmissionary Ай бұрын
Hey, Joe, another fun topic, man! I had a thought about something you might dig: retro games that went above and beyond in sound, be it music or digitized voice. I know you've done similar videos in the past, but I'm not sure if for all generations or singular systems.
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