I'm reading a lot of comments about implementing a form of laser as a visual signal for her scoped charge shot. Initially this was an idea I had in mind for this video but eventually decided against its inclusion because this will eventually incentivize Widowmaker players to learn how to "hide" their lasers behind cover and rely on quick out of cover flicks instead, which would be rather clunky and doesn't seem to serve the fantasy of the hero particularly well. In this video I had left a glare effect that reflects on Widowmaker's scope during her charge, but I think there's also a whole dimension of audio signals not yet explored, which I think is actually done particularly well in the case of Juno's Torpedoes when you are targeted by them, so the developers could possibly explore that realm of audio signaling which may not have the LOS limitations nor encourage clunky workarounds in the same way that visual signals do. Anyways, all ideas in the video can be taken as a whole or by their individual merit; I just hope this demonstrates several avenues that can be explored for Widowmaker's kit without destroying her hero fantasy, while stirring some (hopefully civil) discussion as well.
@Scyclo2 ай бұрын
Simple add a voice line that the person specifically being aimed at gets from widow saying I see you in your ears or other lines, or when she has a full charge make a global sound of her laughing or something. In terms of the laser I disagree about your statement, yes it would encourage them to hide behind cover but she should be keeping her distance and out of sight anyway, TF2 has this laser dot mechanic for sniper, it's a big ol red dot that appears on walls which works well, the lense flare effect would work too on top of it.
@Ukitake13thDivision2 ай бұрын
I don't agree with people suggesting laser as a visual signal either, but her charging the shot kind of already fulfills the idea of focus. Shooting at Widowmaker would be way to easy to counter her and would probably require Widowmaker to change position after every single shot fired. Adding sound queue although not explored doesn't match her fantasy as a silent sniper killer and max hold charge doesn't fit either, because other weapons mentioned in the video are kind of energy projectiles as opposed to Hanzo's and Widowmaker's weapons. Anyway, I got to say that from all the proposed changes I'm the most ok with a sound queue, but I imagine it would need to be as simple as a single click, in my opinion. As I suggested under other comment mentioning Kinessa from Paladins: Maybe decreasing Widowmaker's headshot multiplayer from x2.5 to x2 and increasing her max damage dealt from 120 to 125 so she can one-shot 250 Health targets only, similarly to Hanzo? Her ultimate could increase the critical multiplier back to x2.5 or even x3 if needed (similarly to Kinessa from Paladins). On top of that, because of the nerfed damage outside of ultimate, she could get more utility added to her Grapling Hook to compensate as suggested in the video and to match her fantasy as presented in the cinematic.
@PhaxtolgiaLegacy2 ай бұрын
Exactly. This already happens with TF2's sniper, where they've learned to hide their laser dot by pointing it on a side of the wall the enemy could never see while still keeping an eye on the point of interest.
@rogue434010 күн бұрын
They haven't even explored the idea of Hanzo rework ( don't like tank buster storm arrows) and Sombra hack being interactive and having a counter. Idk how but blizzard needs to see this video cuz it will instantly make Widow more fair to play against. Right now all they do is tweak numbers which isn't enough.
@mrmintymayhem2 ай бұрын
The reason why other one shots work is because: A- rein pin needs you to usually give up your position,and others like pulse or dva bomb are ultimates
@eclipsedarksouls6036Ай бұрын
Pulse also requires the tracer hit a slow short range projectile and dva bomb has plenty of reaction time
@RogerLinkinАй бұрын
that and u can counter the one shots of a dva bomb and rein more ezily. Life weaver can grip a rein charge and kiriko can suzu a dva bomb since its always explodes at an exact time. Waaaaaay harder to suzu or life grip a widow headshot lol Hell I don't think I ever seen a video of it being done. I wonder if i can find something if I look specifically for it.
@damiredАй бұрын
Why did you put A in your comment if you are not gonna follow it up with B and/or C
@mrmintymayhemАй бұрын
@@damired uhhh... shut up
@damiredАй бұрын
@@mrmintymayhem nuh uh
@4zureSapphire2 ай бұрын
One way to nerf widowmaker is just give her a laser like with Splatoon's chargers. It makes the enemy aware and respect your sightline and if they get killed then they know thats on them for peeking.
@jixag2 ай бұрын
nerf? yes. solve the problem? no.
@fuzzystudios012 ай бұрын
@@jixag I mean, it literally DOES solve the problem of death feeling like it's coming out of nowhere. You know exactly where you shouldn't be, and you know exactly where to go to solve the problem.
@waterrr63322 ай бұрын
@triplethegrowth You know where she's shooting from but you don't where she is aiming at. That's what he is trying to fix
@stabbydaddy83222 ай бұрын
Its not going to do much since you can STILL hide the laser by looking left right up down WITH cover 😔
@orgaysis2 ай бұрын
I guess this could work but I would only prefer this when her Ultimate is active. If she gets to see us through walls we get to see who she aiming at. Her character is too skill based imo to give her the laser at base cuz she has to land the headshot to one shot.
@P1THY-owАй бұрын
I'm blown away by how much pushback you got. I thought Widow was generally hated. It's also very odd to see people wildly misunderstand your argument even though your points are clear. Regardless, I like the idea of limiting hard scoping with a timed charge. Control scheme could use some work but it's a fine solution regardless. Alternatively, you could make it so the charge doesn't remain capped long and resets after a few seconds without shooting (or even only resets if you stop aiming down sights for a sec) to bypass control scheme issues. I like the idea of giving Widow a more web-like grapple that she can be suspended on in tandem with the reworked charge but only because it's a cool looking thing ; I don't think making Widow even more inaccessible is a good thing. I love the grapple mêlée idea, it's a little goofy (just the right amount) and I could see it getting some use when Widow can't grapple away. Overall, making Widow more interactive is a tough ask and therein lies the crux of the issue: Widow is inherently an un-interactive hero. I believe your ideas improve her hero design but you can only do so much without touching her one-shot. I hope team 4 iterates more with Widow, I like the direction they're going in these days and I think it bodes well for heroes like Widow and Sombra, it seems they're willing to really try stuff out and I find that encouraging. Anyway, great video, great production, great script, really good stuff! Keep up the hard work ❤
@SoulKingBKАй бұрын
I mean i like his idea but i think they could be implemented better than how they said. They are 100 percent up on a the charge but his implementation fucks with 100 hours of my muscle memory so I hate it. Instead have her full charge decharge after a set period of time. Implement quick scope widow? I feel like the more skilled widow plays shouldn't be penalized like emmong said. There is a certain shot difficulty where u just arent mad u just go ns. Maybe drastically increase charge time and give jump shots an instant charge. That way you have one skill shot where if you are cracked you can hit fat plays but it reigns in her standard value. Also maybe just have reverse falloff damage to body shots up close so if you kill a tracer it takes perfection and she can be more frequently dove . I love the melee hook no notes if zen gets spartan kick give widow fun. spider widow would be fun but hell nah you think widow spots are crazy now I cant even imagine .
@josefx1389Ай бұрын
From one filthy Symmetra main to another... what a great, intelligent, and great constructed video. thank you.
@CypherOfSolace2 ай бұрын
Sounds like you want it to be the Spartan Laser from Halo 3.
@bakzkndd2 ай бұрын
After more than a year, the man returns with a banger
@jamiebowler46932 ай бұрын
I think part of the problem is players feel unable to challenge her sightlines, most heroes are mid range characters and some points give you no room to effectively flank or play around her los.
@ping4d0642 ай бұрын
maybe i’m biased cause i don’t find widow “unfair” at all but if anything they should just add a laser when she’s fully charged so you can see she’s holding the angle before peaking
@ThatNerdGuy02 ай бұрын
widowmaker gets tf2'd
@mrmintymayhem2 ай бұрын
This would be hot ass because any widow can just scope in and shoot as soon as they hit 100 (most widows already do)
@prinlerdsri4052 ай бұрын
widow can hind the laser by just aimming at the wall
@ping4d0642 ай бұрын
@@prinlerdsri405 if you’re staring at a wall to hind the laser you’re not holding the angle
@ping4d0642 ай бұрын
@@mrmintymayhem so again… not holding the angle, just stop knowingly frolicking in their line of sight
@Birch123-z9p2 ай бұрын
I would on top of a non permanent charge also add a laser which shows where she is aiming when scoped. Make it more visible when more charged, and give her a second grapple charge and improve her AR
@robertobear17492 ай бұрын
It kinda sounds overkill alongside it, especially when it would further punish timing the charge shot correctly. The reason why the laser is suggested is because it allows a telegraph on the usually permanent charge state, without it tracer rounds and maybe a charging audio cue would probably be enough to balance it. Though I guess a laser on specifically the charging animation would be an interesting compromise.
@wswann342 ай бұрын
Scope glare when she is aiming would work
@sir_vaughn20182 ай бұрын
Thats too much
@ListenerDB2 ай бұрын
I think a more subtle laser like the sniper in tf2 could work
@orgaysis2 ай бұрын
I honestly would only want a laser when she ults. She gets it fairly fast and if she can see us so easily in that state (as we are detected by the whole team through walls) she should be more detectable so we have the option to dodge her laser sight AS we run up on her. Idk about all the extra stuff you mentioned.
@DanteG023Ай бұрын
Applying a limitation on the charge time is such a great idea. I don't like the idea of just killing Widowmakers identity as a impactful sniper. i do agree she has too much control over the map. I think instead of charging by holding the button (mainly because i think it would feel weird to let go of the button to make the shot) instead they could add a limitation on the charge staying at 100 percent. you could have it so that it can charge up and if you hold it for too long, the charge goes back to zero and you would need to rescope in order to start charging it again. Love the video!!!
@get_good_scrab73472 ай бұрын
Great to see you back
@billyr29042 ай бұрын
11:05 now you just want widow grapple to be exactly like wrecking ball grapple. Wrecking ball can perch in one spot, use it for damage and as a get out of jail free card.
@maddoxbellrose76792 ай бұрын
The dynamic is different, though, because widow has what, 200 hp? (Or is it 175, I don't play her). In addition, Widow can shoot with hers if she hangs, this is like putting on our thinking cap and saying, "Wait isn't Rein hammer the same as Ganji blade since they both do high burst melee damage."
@its_lucky25262 ай бұрын
that's fine
@imclueless9875Ай бұрын
yeah its ludicrous, cause that's what we need a widow that can perch in unreachable completely hidden places one tapping you from the sky... completely negating any cover you had in the first place. The dude is on some crack. Already hard enough most times even seeing where she one tapped you from or getting one tapped the minute you even decided to play the game at all.
@ObeseWizardАй бұрын
Great video. Please make more. Something similar with Hanzo would be great. Also exploring Sombra, Roadhog. Mei as a tank could be another interesting video.
@SoulKingBKАй бұрын
That Spider widow is an evil ahh idea I thought we were making her weaker not stronger! Great vid though I like the cute skitts
@cream11992 ай бұрын
Give her reverse falloff where the further away the enemy is the more damage she does. Also make it so whenever she scopes in a laser appears where she is aiming at.
@are_birds_fish2 ай бұрын
1 when Widowmaker misses his shot, an entire light show reveals her reposition that's already in the game. 2 The entire reason why they gave her a fall-off range to begin with is because people are upset getting shot across the entire map. 3 you want to make the character that you're complaining about stronger why?
@cream11992 ай бұрын
@@are_birds_fish 1: i was thinking of an active laser like the one vantage has from apex legends , that way everyone knows where widow is whenever she is scoped in 2: i tried fixing the issue of losing a close range engage against widow, so if a tracer is next to widow, widow can almost never survive on her own 3. i personally am not complaining about widow's one-shot, i just think reverse fall off is a cool idea i think the reverse fall off balancing could be so that in close - mid range she can't one shot 250 hp heros and on longer ranges she can
@CouchPotatoCrusaderАй бұрын
I agree with reverse fall off she is meant to be long ranged sniper and shouldn't contest mid range heroes and win
@definiteg4909Ай бұрын
I would just slow down her charge rate for her one shot so the opposing team has more breathing room to move to cover.
@mrpacifism209Ай бұрын
How about this one: When a player selects Widowmaker, the spawn doors are permanently closed until they switch off
@JustAPersonalUseBarb2 ай бұрын
Other than the passive, I think this makes sense mostly. The passive means that she'll lose the majority of poke and close range fights. It makes it so that the only fights she has an advantage in are one shot quick peeks, but her new charge mechanic makes that meaningless too. If this was a rework and the passive was included, she'd instantly drop to f-tier
@get_good_scrab73472 ай бұрын
I like this widow rework but I do think the passive would limit her too much as it can be triggered too easily by the enemy team. I think another way to fix the problem of her one shooting a flanker at 10 meters would be to limit her ability to turn while scoped. Something similar to how OW1 trailer Bastion had a shield but could only turn 180° give widow that limit while scoped (minus the shield obviously)
@petrparkr80112 ай бұрын
The mercy tbag is soo real😂
@Jotalucas7222 ай бұрын
one change i would make is that you have a way of knowing that widowmaker is giving people a way of knowing widow is aiming at your position easily, this could be just giving her a laser on the gun so enemies know, or making it so whenever widowmaker is aiming at your general posistion your hear a pitching up noise as she is charging, its a fact that humans perceive sound faster than visuals so i think it would work really well
@kappa19902 ай бұрын
these are super cool ideas! the more I think about it the more I start to like the scope change (except for maybe the automatic release idk how I feel about that). though, I think the biggest thing for me the is the visibility of her charged scope. For me, it gets really hard to see her when she's half way across the map. the gilt like how you had in the video I think would make it a little more fair, even if they don't add the other suggestions you made.
@itisWhatitis12345Ай бұрын
This is actually a great idea
@AB-kb7eo2 ай бұрын
easy solution - since widowmaker can oneshot most heroes, give her 1 hp, so anyone can oneshot her back
@gurburgandr2 ай бұрын
Imo they should rework more maps to make them less sniper friendly so she can keep her one shot but she’s more accessible to the enemy team than she was before
@FlokkerАй бұрын
5:51: Jedi Outcast fixed this shit on the disruptor in 2002 with this exact mechanic. I'd be surprised if none of the people who made this game ever played JK2 or JK3.
@jamalwhitaker695Ай бұрын
Hold on, soldiers healing item shoots like a sprinkler?! I never knew that😮
@kumabear5552Ай бұрын
How about increasing base damage, keeping maximum damage on charge the same, reducing rate of fire, then have the charge increase based on how long she's tracking an enemy character? Besides the first shot where you might not know they have a widow (or you can wait for it to show in the scoreboard), this gives people time to spot the widow, find cover/fire back. The reduce rate of fire is to balance the base damage increase so people don't just spam 0 charge shots. Grappling perch would be interesting!
@alessandrocatallo7972 ай бұрын
You make some good points, I would like the grapling hold to be implemented and the limited hold for the charged shot, but also I would like venom mine to get something, because has an abity it feel underwealming.
@its_lucky25262 ай бұрын
NEW ZANBOT MOVIE DROPPED
@maddoxbellrose76792 ай бұрын
I would like to see the first-person animation for grapple punch personally.
@MalikSparrowАй бұрын
nah we dont need another snap kick
@Letch32 ай бұрын
Really good video keep up the hard work
@philpeters36892 ай бұрын
Theres a reason scope glint exists in cod and has done for decades. They didnt just pull it out their arse. Its because they know coming round a corner and getting shot before you even know theres an enemy there is a "feel bad moment". I think they could just loeer the damage the tiniest bit and give her a bleed effect. So if you have quick reactions or good support they can keep you alive. If youre out of position a d on your todd, youre dead
@antroc5037Ай бұрын
I agree with all the ideas that would make a good rework for widowmaker without destroying her capability to be useful. The only thing I don't really like is the perch ability like a wrecking ball for exemple? Instead She could just grapple to a wall and stay sticked to it for like 5 seconds or so. Anyway That's my vision of what I would prefer seeing in Overwatch instead of the current widowmaker. BTW really well produced video 👍
@cezar322 ай бұрын
biggest problem is she can move tank some dmg be stealthy and not know where she is until the death cam/ shot 1 remove / reduce mobility or hp 2 make something that can give her position away slightly. sniper glare or a laser trail that can get more visible with the charge on her scope 3 if the charge is at maximum reduce it until scope out or reaches 0 then go back up . 0-100 100-0 or something (also with hanzo this is the first game u can hold an arrow forever. why tho)
@ldavis1002Ай бұрын
i dont understand the "lower her hp" suggestion.as a widow main (with less then a year of experience) i feel she is really squishy. i guess it could be because im still new? but i can never win 1v1. so long as you get close enough to me, especially when my scope is up and i dont see you, im already half dead by the time i can realize im being shot at. when i do realize, i cant do enough damage intime to kill the enemy before they kill me. my best bet is to grapple away if possible. giving a glare in the scope for the widow to overcome, now that sounds like a fun challenge!
@samanthasoares48062 ай бұрын
I stand by the laser idea, makes her more intimidating as well because you fear the laser, of course flick shots don't make this a great fix but considering she can't quick scope it helps a lot for sure, my main issue is literally the walking around a corner to an unknowing headshot, which that would fix. The charge up is a neat idea tho. My main issue is a good enough widow is literally uncounterable unless you're just a better widow, can't close the distance when she's halfway across the map behind her team and some will just flick tracers and genjis regardless, Ive seen full teams hard counter and still lose because the rest of the team can make up the difference. Every hero brings value that must be met or beaten by the other team, and she has the highest potential value for very little risk, meanwhile someone like genji is high value but high risk because he gets countered SO HARD. I play even slightly okay as genji its mei, moira, doom/zarya, sym and Im literally forced to swap, meanwhile if widow gets countered by the whole team, lets say winston/dva, lucio, tracer, genji, for example, if she even one shots any of them while they all rushing her she gets a lot of value, on top of the team being forced way out of position far forward so the enemy team gets even more room to work with on the objective. My last point is how easily countered widows counter picks are, like I mentioned with genji, usually I play him against widow and if the entire team counter swaps me I can't get the widow at all. Most of my games lately just fall on widow killing the other widow or just not being able to push so I can see why a lot of players wouldn't mind her just being deleted.
@rgamemaster2 ай бұрын
This is such a great suggest id actually wanna play widowmaker ay that point too
@technounionrepresentative42742 ай бұрын
This wasn't an issue in 6v6,
@noroloiАй бұрын
great work laddy
@owASTA2 ай бұрын
one of this 2 things , smaller hitbox to all heros or fix her bullets hitbox
@realryleuАй бұрын
i think the focus passive could be applied to ADS as well. maybe you get focus for 3 seconds or so after you press ADS and then you have to stop ADSing to get your focus back
@TheBoodercg2 ай бұрын
In Splatoon. Chargers are the equivalent of Widowmaker. They are the only hitscan option in the game and suffer from no fall off but have a definite range. Players either play outside that range where even if the hitscan is successful the shots will dissipate, or they whiff and there is no other option, flanking them gets you killed. However, two things added to these weapons are 1)LASERS. Players have agency to avoid the Wido… ahem, I mean the chargers if they have awareness of the laser, which also spoils their max range. The weapons are also fired by 2)RELEASING THE TRIGGER and not simply pressing it. In order to gain the one shot, they hold the trigger to charge similar to Widow, however to get the shot, they have to release. I feel that this is exactly how Widow should work. Her Cooldowns NEED TO BE REWORKED. I don’t care what anyone says she is boring as hell to play and play against.
@nielsholmlassen82752 ай бұрын
This to me sounds like a fantastic way to rework widow
@ninja666gaming2 ай бұрын
I think the charge idea is interesting ,however the headshot multiplier being interrupted would make her a bit to weak vs flankers and skew her match up vs characters like ashe who she currently has a good match up with. The grappling punch would probably be useless most of the time since grappling away would be better most of the time, while the grapple hang thing would be either to op or really bad depending, either it allows to get some crazy perches and snipe a bunch of people from crazy positions or it would make her an easy target for other. Still fun ideas that I could see being added into the game or at least tested by the dev team.
@Yaahzy1Ай бұрын
Don't know why they don't just rework her into another Ana, or give the headshots bleed damage or something. Anything is better then getting one shot. There is nothing fun about being one shot.
@MetatronsRevenge6132 ай бұрын
10:25 LIKE A ACTUAL SPIDER
@PurpylekАй бұрын
! IMO ! They should try to make Widow sting like a spider with her rifle, by that I mean whenever she shoots someone they get poison DOT effect like her mine, rather than getting oneshotted you instead die from the poison, just like a spider. It wouldn't destroy widow's identity and also to be fair with headshots just make the DOT effect apply faster to get that vibe when spider bite you directly on the head the poison spreads faster (I might be wrong about poison spreading irl, but you get the point). Again, this is just my opinion, but I truly believe by making widow's shots DOT like Ana would be cool to try. ! IMO !
@PurpylekАй бұрын
And the best part is the DOT effect can be tinkered with for example make so that targets that have smaller HP pools take less dmg for each poison tick, in sense this makes so that the poison is more "poisonous" for buffer heros. Or something like that.
@BaggnWaggn2 ай бұрын
Do what mirrorwatch did with widows ult Tie the one shot to her ult and have her ult shift from wallhacks to showing a "weak point" on the other heros
@rando80812 ай бұрын
Really well made video
@HeavyShores2 ай бұрын
If not any of these, could take a page out of Paladin’s book and make it so that she can only one shot while using her ult 🤷
@Protectorofgod2 ай бұрын
still destroys the hero identity as her thing is being able to one shot during neutral + would probably be better if she had a long wait time after each shot.
@thiefpotato27592 ай бұрын
I think Widow can keep her one shot. Just increase the time needed to get max charge and only make the 3x multiplier at max charge. Idk why people dont say this. She doesn't need to be a character who is flashy and can team wipe in 5 seconds. If she is a consistent threat that can take someone out of a match for not playing sightlines without the pressure of immediately leaving LoS because she can pop your head in the time it takes to go back to cover.
@GriseWeissharkАй бұрын
Have you posted this in the OW subreddit or in the forums? I think the devs need to see this because I like those Widow changes that removes her ability to instantly click heads but still keep the sniper hitscan identity. You can add the charging audio cue of the Talon sniper/sniper training bot to make it even better for counterplay so you know when you can peek her.
@snowrobbins31172 ай бұрын
Every other hero identity could be worked around except widow and maybe roadhog for the oneshots. Although hog isnt specifically all one shot it a combo of things
@ash_yt0Ай бұрын
Great video but IMO kind of clunky suggestions due to the control scheme thing (and I don't think it does much for top players, and it makes Widow even more of a throw pick in low ranks... also hold to charge and let go to shoot just doesn't feel as good as clicking to shoot IMO. The grapple kick idea I like though.) I think the simplest solution is a venom DoT upon a charged shot (or maybe a headshot, so the recipient can tell whether they've been headshot or not depending on if they have Venom), and then lower her damage and headshot modifier a bit. The result being that she can still one-shot, which preserves her identity, but it's a combo now (Headshot + Venom) rather than an instant-KO from across the map. She could also take out higher health players now with this change, but only if they succumb to the entire Venom duration. So you have options against her in this scenario, the space doesn't entirely belong to whether the Widowmaker's can land a headshot. You have options like... can save your cooldowns to cleanse the DoT, or you can stick with your team more so that if you do get sniped, a heal, healthpack, bubble or suzu could save your life (like imagine you're behind the statue on King's Row and you want to cross the gap, you now can if there's a healthpack there, but it's still dangerous to do so.) And if you waste your cooldowns, or don't stick with the team, and peak a Widow who pops you in the head, it's GG but that's also down it's your own bad play, not just the Widow's good play. Then do 3 (or 4) things to her. Give her an extra Venom Mine (and triggering Venom Mine could give Widow a lot of Ult charge so Widow may need to get close to the fight to place it to farm Ultimate), give her Automatic rifle a damage buff so she has options beyond besides running or sniping, and make her Sniper Rifle get overcharged while her Ultimate is active. So she gets the insta-KO back during her ultimate, and can fare better against tanks. Widowmaker players get to have the old Widow back, but only during Ultimate up-time, and it's fair since the enemy get a heads up. Maybe extend the duration of her Ultimate too. The 4th suggestion is with the new Venom-infused bullets, they could buff the wind-up time on her rifle which would make her more fun. This actually could be a good change for Widow mains too since the imperative to dive Widow is lessened when she's not deleting players from the map instantly, so she gets to stand and snipe more without being hunted most of the game, but the Widow still get a lot of value from clicking on heads. With this change they could also tweak the Ultimate charge rate to be higher or lower depending on how often they want to have Widow's shot be an insta-KO vs. a combo-KO until they found a happy medium where Widows are satisfied enough with the hero, and the rest of the lobby is able to play Overwatch rather than hide and seek whenever Widow is meta.
@P1THY-owАй бұрын
Yeah, that's a good idea, too. I really liked Widow in Battle for Olympus
@TWTYELVNАй бұрын
Jobs bro… jobs
@akeemnereida61192 ай бұрын
First nerf Sombra then be happy now realize that you only change one problem for another
@miwky4062 ай бұрын
Good video, cool ideas for changes.. but the main issue her oneshot imposes is the fact that the only interactivity you have on the receiving end is: hoping she misses. In this sense, unless you are playing a dive character that blows half your cooldowns to get on top of her before the 1v1 starts (or take a significant duration out of helping your team in order to sneak up on her while she's likely still getting full value by occupying a sightline) or requiring your tank to dive her while your now tankless team is getting run over by the enemy tank +everyone but the Widow, there's no interaction on your part that dictates your success aside from completely surrendering angles to the Widow, which makes her one of the best tanks (yes, tanks; defined by their ability to take and hold *space*) in the game by buying tons of *space* for her team, simply by being able to see it, and demanding special attention from your tank or dedicated dives just to break even.
@turbinefromblackops21382 ай бұрын
I think her one shot should stay but maybe she has to earn it. If she hits 2-3 headshots fully charged she earns her one shot thats a one time use
@harronator-26702 ай бұрын
I think window could be nerfed maybe. Just make her have to take longer to charge one shots, when it’s charged it can make a noise to say it’s charged and then have a laser or lens flare at 100%. Widow should play like a sniper who has to take one kill then move to another position to charge another shot
@liucanthewhitewolf11982 ай бұрын
someone remember the 2 shot explosive sniper from COD advance warfare, well that.
@ryloken74862 ай бұрын
Sombra rework doesn’t make her counter a long range widow as easily….. so she only really has ball or another sniper now
@mr.miscellaneous91442 ай бұрын
I wouldn't dislike widow so much if she was more contestable. She's all the way in the back in some maps, and you've got to get passed their team in order to just kill her. Or if you go flank, you're using a whole hero just to fight her, which leaves your team a person down too. She's a pain with no hard ways to counter her, and that's not healthy imo
@skrrrtsusman34502 ай бұрын
i think id like it more if she had a slowly brightening red dot laser matching her charge, this one is just something id like to see since her mine is rarely useful unless you are doing a sniper versus, so maybe give her two hook abilities and remove the mine, with the hook that replaced the mine act more like a titanfall grapple hook?
@petrparkr80112 ай бұрын
I love you're ideas i wish blizzard would hire people like you ❤
@s7n5432 ай бұрын
Rein charge could one shot too it’s just riskier
@taylankammer2 ай бұрын
Very well-made video and great ideas.
@clawz161Ай бұрын
"These other heroes one shot too!" 2 ults, a VERY TELEGRAPHED ATTACK and an alt fire that is designed to use at mid ranges to bully tanks. Yes. I get it now. Widow needs to be able to one shot anyone from across the map. It's just fair.
@Kurell1712 ай бұрын
Widow either needs a bigger hitbox or her grapple removed. And a glint when shes scoped in so you dont get that:"THATS where she was?!" Moment
@zsedforty2 ай бұрын
Phenomenal!😮 I love your ideas on Widow- I think it'd be fun to fight against and play with!
@agentboi47942 ай бұрын
Call me crazy but I think the only nerf she really needs is a laser on gun. Like in Splatoon 3 Chargers(the sniper of the game) have laser so you know you’re being aimed at. Now you have the knowledge you’re being aimed at and can play around her sight line, and the Widow can play around with it by making you think she’s one place but repositioning and catching you off guard. I think it would make her gameplay more interactive. And I like your idea for her to be able to perch with her grapple too.
@are_birds_fish2 ай бұрын
Crazy. It's almost like if Widowmaker misses a shot, an entire Christmas parade goes across your screen or Widowmaker kills one of your teammates. Then you still see the entire Christmas parade. That's more than enough.
@agentboi47942 ай бұрын
@@are_birds_fish that “Christmas parade” doesn’t really do you anything to help you avoid getting shot. If a widow is going for a hook shot then it’s REALLY useful to see the tracer lead up into the sky especially after she’s already on her way down if not on the ground again already 😭
@melkemannАй бұрын
Widow is perfect
@blossom14592 ай бұрын
sombra doesnt really work against widow anymore like shes still able to play against but because of the rework no one wants to play her even against widow
@Dj_5312 ай бұрын
UR BACK!!!!!
@shadowphoenix93412 ай бұрын
Remove her oneshot means give her another damage ability like they gave roadhog and ability pig penn they gave sombra an ability virus now give widow something aswell like she got second to weakest health already an ultimate that does no damage , venommine with 75 damage just a joke of an ability. Currently she is only good with people that know how to aim with her the skilled players untill you reach plat you bet your ass you get reported for selecting the purple lady . So if they ever remove her oneshot or make her weaker i do hope they change the power in her kit to other things.
@shaneh31092 ай бұрын
One shot isn't the problem. It's a symptom of the problem. You need 6v6 with 2 tanks and counters to her. Aka SOMBRA
@squishywaldi72222 ай бұрын
I am not sure how compareable it actually is but here is my reason why I dont understand people saying "Widowmaker would be bad withouth oneshot" I have played Paladins at least half the amount of time that I played overwatch and there we have a "Widowmaker clone" Kinessa. She has basically the same weapon as widomaker, A Assault rifle when unscoped that turns into a charging sniperrifle when scoped. The main difference between those 2 is that Kinessa doesnt 1 shot with a Fully charged headshot, but has a small wallhack effect on hit. A fully charged Headshot puts most character on 33% HP (changes on more tanky character/card builds) which still gives the recieving end a chance to react while still being a menacing threat. Most of the time she either secures kills on already dmaged targets or sets up kills for her Team which is much more fitting for a Team Hero shooter in my opinion. I agree with the point that other things in Widows Kit should be inmproved when "nerfing" her sniper. Her current hook usage is boring and the Poison mine is borderline useless. Please tell me if I forgot about a factor in this reasoning or if you have to add something to it. I am really intersted. Thanks for reading and have a nice day.
@doomrambo66622 ай бұрын
Difference being that a kill is MUCH more impactful in paladins than in overwatch, hence why kinessa doesn't one shot, plus the health pool a MUCH different.
@squishywaldi72222 ай бұрын
@@doomrambo6662 The health pools arent that different, its pretty much the same as in Overwatch just another zero slapped on it, and so is the damage numbers. And what exactly makes a Kill in Paladins so much more impactful than in Overwatch?
@K.youran2 ай бұрын
In my opinion, the main difference between overwatch and paladins is how easy it is to aim in paladins because of the movement acceleration, while in overwatch is much more complicated. Someone can strafe, crouch, move just at the right time, turn around and crouch to force a bodyshot, there's just too many things you can do to dodge. Aiming at someone who's aware of you is hard to do, and the more you climb, the harder it becomes. While in paladins you're kinda limited, you can move, but it takes a while to reach full speed, so It's easy to read movement. Kinessa being a oneshot hero would make the game insufferable in certain maps
@Ukitake13thDivision2 ай бұрын
Maybe decreasing Widowmaker's headshot multiplayer from x2.5 to x2 and increasing her max damage dealt from 120 to 125 so she can one-shot 250 Health targets only, similarly to Hanzo. Her ultimate could increase the critical multiplier back to x2.5 or even x3 if needed. On top of that, because of the nerfed damage outside of ultimate, she could get more utility to her Grapling Hook to compensate as suggested in the video and to match her fantasy as presented in the cinematic? Kinessa also deals increased damage during her Ultimate Ability.
@jacksonfraser56262 ай бұрын
good watch
@JayThavv2 ай бұрын
If you don't mind me asking, where did you get the dot background like at 0:42
@sparrowilan7418Ай бұрын
Good video pls do symmetra next
@RetronomiconАй бұрын
They deleted my Sombra, so delete their Widowmaker. Or at least make it so that she "interacts" more with the enemy team. Don't worry though, once a Sombra mythic skin is released, they will take away her scope and replace them with iron sights.
@lmao96922 ай бұрын
Just make the one-shot a Damage Over Time kill.
@polar60662 ай бұрын
we have ana
@lmao96922 ай бұрын
@ Ok? Doesn’t change anything.
@duvetboa2 ай бұрын
Back during the launch of OW1, Genji had a bleed effect on his dash. Eventually, it was removed and Jeff Kaplan stated it was because DoT effects aren't fun. Although then we got Ashe and Junkerqueen, so who knows what they're thinking now.
@lmao96922 ай бұрын
@ DOT effects aren’t fun when they feel like a slow countdown toward an eventual and guaranteed death. They’re boring when you’re effectively just waiting to respawn again. Thing is, DOT can be dealt with in situations where you can out-heal it. If half of Widow’s damage with headshots was DOT, there would be actual counter play to Widow’s headshot. She’d be a character that’s basically specialized in picking off players who don’t group up.
@SirNaraxАй бұрын
The charge being temporary is not a bad idea but the perch on grapple hook really isn't a good idea at all. Map design is crucial to reining in your sniper character in a game like this. Oppressive sight lines can make the game unbearable. The ability to perch just removes map from the discussion and now every map can have an oppressive sight line. It can already be difficult at times to keep track of where she is. Just because her one shot threat and perch is not omnipresent doesn't make it not a problem. I would argue this is significantly worse than what we have now.
@Rygabo2 ай бұрын
I have no solutions but I would like to commend you on your video editing 👏
@souptwom2 ай бұрын
I think widow should get the classic from team fortress 2, that would be epic
@jonah-b7kАй бұрын
I don't think there's anything wrong with erasing a hero's identity if that identity is problematic for the overall fun of a match. Widowmaker is in a league of her own for making the game insufferable. I don't really mind as I mostly play dive tanks, but when I queue dps or support she is able to make so much space, it feels like you have to walk in eggshells.
@LyIaKing2 ай бұрын
This is a fantastic solution and that makes me sad because I know the real balancing team won't come up with anything even close to how good this idea is
@hellkaiser13662 ай бұрын
I mean you can I dont know...change how she works not just take out her one shot,like making her abilitys...I dont know,do something
@are_birds_fish2 ай бұрын
That's it remove all characters, 5v5. Everyone has to play 76. What does that mean? It means it brings everything down to the level of call of duty ranked play. That's the only way to make people happy. Or everyone can stop crying about the character that's been in the game since 2016.
@Zedorfska2 ай бұрын
Amazing video
@serthiag7373Ай бұрын
They released black widows gameplay trailer yesterday and it seems she has this enemy grapple mechanic, we still dont know her kit fully but id love to know your opinion after tonights rivals stream,
@memesordeath82822 ай бұрын
Why not slow her aim speed with her sniper requiring her to have a more steady aim, or make her charge slower?
@EGE4owo2 ай бұрын
With all due respect, this is a shitty idea, the whole point of widow is to hold open spaces, forcing the opponents to move quick and use flank routes, scoping already has a huge drawback, and it is that you don't see around you, tunnel vision a bit too much and you wont see the flankers. A solution that is tried and true is marking where the widow is scoping with a pointer laser, like TF2 sniper, that lets you know that there is a widow, and if the widow wants to hide the pointer she must be pointing to a wall, making it harder to flick into a headshot
@orgaysis2 ай бұрын
"She's a sniper" is always my argument FOR Widow. I'm fine with people being mad at Widow but yall... she HAS to headshot in order to one-shot. I can only imagine children complaining about this cuz like everyone else, no one likes being easily sent back to spawn. She EARNS every single kill she lands. This isn't Moira killing you from around a corner. This is yall standing in a bad spot MOST of the time. I'd sooner blame myself/my team for not running up on her once we realize there's a Widow. I've have more complaints about Juno's need to be balanced skill ceiling wise than Widow. Another character that doesn't REALLY need to be touched Mercy but character that would benefit from a balanced rework is Zenyatta. Zen doesn't have base healing. He has ability and ult healing. He is designed to pressure. If he gets out pressured or is locked into being a DPS he immediately stops healing the team after 5secs. His healing on harmony is 30/sec. The lowest healing in the game. Juno is skill based with 6/bullet in a 12 bullet shot. Lucio does 38.5/s in an AOE unboosted. My suggestion to take some pressure off of him having to always shoot/being in line of sight is using his ammo as a resource. Out of 25 balls, he could sacrifice up to 20 to increase his harmony orb's healing to up to 60/s or his discord's duration out of LOS by up to 5 secs. There's more to this suggested rework but that alone allows him some leeway to reposition in situations where he just cannot pressure the enemy team. This also increases his skill ceiling by having the OPTION to work with only 5 ammo at a time. (Do note that at 1 ammo you can still charge a 5 shot). So while noobs might have a harder time DPSing they can CHOOSE to opt for lower healing a discord, decent and pro players would have an easier time working with 5-20 ammo at varying degrees of healing/pressure. Sometimes a Zen just can't do their pressure job so having the option to increase healing at the cost or trade off of ammo seems fair. And he's still not flying around like Mercy or throwing down immortality fields like Mercy in my full rework. And I do recall adding possible drawbacks like 60hp/s has to be charged before equipped onto an ally and you'll see 5 balls on the ally's head/shoulders. So visibility on your Genji carry will be very high. Widow/Hanzo could probably still one shot them. The possibility of "split sight" healing can be a thing too where one ally has 2 and the other has 3 so at base of 36(+6per orb) you'd have 42hp/s and 48hp/sec respectively. Even at 4 it's 54 which is 1 point less than Mercy's previous 55/s.
@exshadowkick55642 ай бұрын
I mean, it depends on what we actually want. For anyone to doesnt think widow isnt broken is pry plat with 0 game sense. I look at it like this, do you want the game to be balanced competitively? Or not.
@bodacious122 ай бұрын
This achieves something similar to my idea: Make her scope charging work like Deadeye, it would automatically charge on an individual enemy basis as long as they are in LoS, and would be lost after breaking it for a few seconds. Also give her a scope glint and sound effect like the sniper bot in the practice range.
@bodacious122 ай бұрын
This would also naturally make it weaker at close range, since she would need to wait for a charge while ambushed, and synergize with her wallhack abilities which would restore her ability to pre-charge her shot.
@nawfu2 ай бұрын
This is horrible 💀 She's meant to be a sniper that holds angles aggressively and defensively
@Lanc3EditsАй бұрын
that doesnt mean its healthy for the game
@max-jj1ey2 ай бұрын
genuinely i don’t think widow is an issue
@bonkuwu35842 ай бұрын
I really love this rework, I hope blizzard sees this, specially the grappling hook like wreckingball does, if they could make her have an animation of being upside down like in the cinematics, it would be awesome