Feel free to laugh at me (it's fixed now) - this had the copied title of yesterday's video
@julianolotero66003 ай бұрын
I saw the same notification as yesterday, and I was confused. That makes sense.
@Jauntie_J3 ай бұрын
Something interesting to note: Them bringing Oak to +40 flat life is a return to his Normal mode reward that he had until 3.0. As for the impacts of the change, leveling is already enough of a pain that it holds a good chunk of people back from enjoying the game and making new characters, and this change makes that more so. I hope they give some options for handling mana in early game, but mana is something GGG constantly struggles with balancing so I'm not holding my breath.
@PatrickMcMurphyxd3 ай бұрын
I'm super happy for this one. Simple choice anyone can make without looking up 3 guides. All choices are equally valid now, and none of them massively outweighs the others. Good change.
@everydayrealist3 ай бұрын
I’ve watched so many of your videos and only now noticed…. Is that a freakin glorious toucan in the background!?
@gubzs3 ай бұрын
The Alira nerf is going to hurt. 5 mana regen was so nice in a lot of super low budget situations. (like SSF league starters)
@taiwanisacountry3 ай бұрын
When I did spellcaster in the past as my league starter, I would always take alira 5 mana regen is a ton so early on, and then get some gear with mana regen, to push it to 10-15 per second, and then clarity. And that point I would not need a mana flask at all. 😊 Great stuff.
@conrado19973 ай бұрын
4 sec, this is a first for me...great to see the changes in bandits...wanted the other options to be boosted
@trijondee3 ай бұрын
I can see myself picking all 3 of the bandits now depending on the character I am leveling. Alira for when using many uniques, or when I can't be bothered spending time fixing item setup that often, while blasting through the campaign. The +45 res does often end up saving me a lot of time in that case. This is for sure also the case when I feel like doing a few experiments with skills and items while leveling, and just hastely are using the scrappy items I have picked up underway. Oak and Craitlyn go without saying as movement speed and life in that amount for 1 skillpoint is just very good. The question is if I can be bothered respeccing out of the later 2 choices, or if I ever will know that I really want to help Eremir from the start now?
@satibel3 ай бұрын
buff to golden hand(job) nerf to rerolls. (as you'd usually skip it)
@SquidiusDaGod3 ай бұрын
@@satibel nerf is pretty small if you're taking kraityn, since 8% over 8.5 acts should mostly or totally offset the extra time it takes to do the crypt quest
@wumi24193 ай бұрын
@@SquidiusDaGodit's also not much additional time for first character as you are already going to the crypt for lab trial
@alexandrsachishin9623 ай бұрын
you forgot domination blow bro
@roonbaob3 ай бұрын
Do you think they'll change the cost of a Book of Reform? 20 regrets seems a bit high now to swap effectively a single mastery for a single skill point. Even swapping a lab is what, 10?
@ExiphVG3 ай бұрын
to sustain mana i use the life mastery 30% of mana cost as life, its a very nice bandaid while you are still gearing, its 1 point and you can still do clarity aura + regen, just apply a vitality too and your good for the acts.
@Bleza6663 ай бұрын
0:35 - Dead totem next to Silk.
@SpecShadow3 ай бұрын
On the one hand - 8% MS really helps in the campaing On another - mana regen removed will hurt
@GE_Photon_Lord3 ай бұрын
@@SpecShadow exactly
@n8doggy7333 ай бұрын
wtb Oak carry, pm price ❤
@zzzzzzzzzsz3 ай бұрын
public party bandits in HC pepeLaugh
@izaruburs93893 ай бұрын
Good old days. For context: Immortal call provided full phys immunity and oak spams the living shit out of it in addition to some life regen. He was one of the hardest bosses in the game, so hard that alot of people just helped him to avoid the fight (respecing the choice via recipe later).
@philippwolf60883 ай бұрын
Yo, Quin need one too
@RANCOR8443 ай бұрын
I was hoping they buffed it. Bandits are now even less fun haha. Hopefully it is because they raised the ceiling on all rolls on character gears with the reworks. Here's to hoping this isn't just a buff to monsters again. They really need to make monster mods separate from ours. Every time they do a "buff" , consequently they also buff monsters life or something else. Really hoping this isn't that this league 😊
@beasthaven15713 ай бұрын
Copium also hope
@wooseblooz58703 ай бұрын
man man man. +8% move speed at the beginning of the campaign is HUGE. Definitely.
@scire1053 ай бұрын
I'm gonna say that most left side of the tree builds really want that extra movespeed. But i have to say that the 40 life actually competes here. And unless you REALLY want a lot o jewel socket you most likely don't grab the point.
@HorizonVertigo3 ай бұрын
I've always leaned on Praxis rings for early leveling but of course not at league start. I suspect that I'll probably want to use the movement speed more depending on what side of the tree I'm running. Some builds just won't feel noticeably better with 8%.
@sirgog3 ай бұрын
Yeah moveskills will change this around a lot.
@fang_xianfu3 ай бұрын
Basically everyone puts the 1 point in for 50 life from life mastery, and 40 life seems plenty competitive as well, especially since you can take both.
@capemron63303 ай бұрын
I'd take 5 mana regen and 20 crit multi over 1 passive point but I'm not sure if I'm in the minority there or not.
@Scroapy3 ай бұрын
I think these quest rewards should be close to if not stronger than a single allocated point(notable) and should be outmatched by 3mod jewel. I will not take any of these at all in SC trade. It just feels bad when you look at a quest reward of this type with "meh, I ll pass" attitude.
@ex3maJI3 ай бұрын
@@Scroapy where in passive tree u can take 40 flat life? And Oak most annoying to kill. So Oak reward it's buff, another two... idc :)
@sirgog3 ай бұрын
5 mana regen alone was worth 2 passives in the acts. Not at endgame, but in the acts it was. Comes down to build really.
@GE_Photon_Lord3 ай бұрын
I would take even 2 points for mana regen and crit multi. The value is straight up insane.
@satibel3 ай бұрын
yeah though imo it feels better to have just generic defense-ish stats if you ignore what was before, it makes it more of a choice thoug you did often take alira on crit builds till you min-maxed
@satibel3 ай бұрын
I think a lot of people talk about "just don't get hit lul" it just implies using ms or movement skill
@purple43953 ай бұрын
Hmmm, for any endgame build I will probably continue to take the second skill point. But im pleased that the other options are buffed in the form that they get 1 skill point as well.
@jmbrady13 ай бұрын
I'll be real, I wish you'd get the skill point regardless of choice but give a buff depending on your choice (including all of them)
@patlogic95123 ай бұрын
Good change. Previously was a no brainer now its a legit choice.
@IceTax693 ай бұрын
Pretty much everything except bandit buffs have changed/gotten buffed when it comes to player power until now, which made bandit buffs way less appealing than 2 passive points. I think just buffing bandit buffs wouldve been better, where they outweigh 2 passive points most of the times except some niche builds or setups. Them changing them like this is GGG admitting that bandit buffs were underwhelming, so, they are going to make them even more underwhelming but with less drawback if u do decide to choose them.
@WilliamEmzy3 ай бұрын
I prefer club lifetap, you get to use another quicksilber flask in acts 😊
@seth57783 ай бұрын
I'm probbaly taking the all res most of the time. Especially for early gearing.
@duskymage3 ай бұрын
I disagree that eldrich battery/lifetap are very strong, it's just that mana regen is so bad it feels almost unplayable, at least early on. Sacrificing ES is a huge downside, and it's a bit silly that recovering life is so much easier than recovering mana.
@gressorialNanites3 ай бұрын
Funny how the rewards are now very, very downscaled versions of the Oath of the Maji rewards from Wildwood league or was it called affliction, whatever
@wygiwyg3 ай бұрын
man i hate the red progress bar of the video screenshot, it confuses me every time
@survivor_at_heart3 ай бұрын
My league start build is aurabot every league. I need all the passive points I can get 😅
and i was hoping you misspelled and wanted to write syndicate reward overhaul U_U
@GE_Photon_Lord3 ай бұрын
Hmm, I like the idea of using only 1 point for a bonus, but at the same time.. the rewards are also worse...For example alira's main power is from mana regen and crit multi. Nowadays movement speed is pretty eclipsed, despite being on paper the best defensive layer. We simply just shield charge on most builds, the movement speed scales shield charge, but not that much. 8% while running is still whatever, you cant quite pinpoint the diference. If anything, I would much prefered the old version which is literally I think 6% ms and 10% aliment avoid ( and atk/cast speed, but the avoid alone its worth much more now) Eldritch battery is a poor design and its forced way more now, its really bad. If anything, I expected them to fix this issue this league once and for all. Energy shield builds suffer heavily. We should get reduced mana cost as a craft back, but make it not scale with flask effect (so we avoid the interaction with mageblood). Or something else... At the same time tho, we should of expected nerfs coming our way and dont be too sad. It is what it is.
@beasthaven15713 ай бұрын
Is it bad to be a bad player that you would get the resistant bandit reward ….
@Mnu3l3 ай бұрын
kinda make sense...... but is booring. The rewards should be more unique.... like remove some nodes whit pierce, extra strike or something in the tree and move it to the bandits. Should add a lot more accesibility for some builds whitout needing to travel to the other side of the tree. I dont really know but...... this feels just flat.
@xXVintersorgXx3 ай бұрын
Not league start but leveling a second character mana is a non issue. Just use a paraxis at level 20 or 2 and before that use the dieodre Paula ring. You don't ever need more than a 4 link to get through the campaign even on a scuffed build
@Ceen3283 ай бұрын
Just get a watcher's eye with the reduced mana cost mod, when using clarity. Depending on your starting area, you can have it running at level 12ish AND your have two ring slots for massive damage gains.
@aberwood3 ай бұрын
Big RF buff especially with the higher health values on armour too
@nicholasfigueiredo31713 ай бұрын
I always used this in RF for mana. There is no easy way to get easy mana in the chieftan early game. I also used alira in my Lightning Tendrils builds everything was useful. I never used the other 2 and when I didn't pick alira I would go for the points tho
@theMagos3 ай бұрын
I miss the flat mana regen tattoos...
@FurpNate3 ай бұрын
kraityn gang rise up
@theyux13 ай бұрын
Honestly, I have had plenty of builds. I would pay 1 point for 15 res all.
@Gremalkin19793 ай бұрын
8% move speed for one passive point is huge. My starter is slightly to slow so i use leap slam. With this it might feel ok to just run instead.
@electriccherryFULL3 ай бұрын
@intergalacticspacewizard19663 ай бұрын
Bit of a shame, i really enjoyed the mana regen bonus fron alira, oh well
@FHsDrakk3 ай бұрын
40 flat life is going to be picked at a veery high rate in hc
@the_oen3 ай бұрын
Just buff clarity
@sirgog3 ай бұрын
Yeah I wouldn't oppose that.
@GE_Photon_Lord3 ай бұрын
That should be the compensation for this. If this happens in a way or another, then this change is very much welcomed. Because the other bandits besides alira were pretty much uselles.
@machineswillrise3 ай бұрын
krait is speed runner tier
@dalexa3 ай бұрын
Kaytrin is still bad. I still have to do the achievement to help him.
@holo27223 ай бұрын
Thank you
@germalganis3 ай бұрын
It's just me or that 8% move speed is basically mandatory... I whish they have given something a little more interesting for alira and oak
@maagiapall3 ай бұрын
Dunno, I don't see myself picking that until I'm already in the high 90s, have finished off a notable, and don't see myself getting the 3-4 points it usually takes to get to the next notable. Then an extra 8% ms will be really good. But before that, I'd rather take the extra passive point so I can progress my tree quicker.
@KAJYT69693 ай бұрын
It was 6% before and it's still not going to be picked. No one is going to pick any of those bandits and they'll still take the 1 passive
@termochila49853 ай бұрын
@@KAJYT6969 45% total elemental resistance for 1 passive point?
@Pathogenic433 ай бұрын
40 hp is really good its essentially just the health mastery node which is one passive anyways so its worth it imo
@SgtCookie1113 ай бұрын
@@KAJYT6969 Correction: It was 6% _for two points_ now it's 8% for 1 which is a VERY different value proposition.
@sammyjenkis52603 ай бұрын
I`m not with you on this one, I think late game an extra passive point will still be better
@sirgog3 ай бұрын
55% of people on the ladder spend a point to take the 50 life mastery, so 40 life is at least going to be close to worth taking for many people. And I think 8% MS is better than that. Also the last time we had the option to spend 1 passive for 15% tri-res (old elemental mastery) it was popular. I don't doubt some will take the passive, but I'd be surprised if it's not close.
@sammyjenkis52603 ай бұрын
@@sirgog I agree, it will be close, but when people start scaling addorned they`ll go for the passive most often than not. It`s my guess anyway
@baldawen3 ай бұрын
@@sirgog these rewards are all slightly worse than a notable or mastery and much worse than a jewel slot. So it makes sense to pick them during league start but later many builds should be able to get better stuff with a skill point imo. Unless of course 1 skill point doesn't help them reach anything important, so it will be tree dependant.
@daedalus64333 ай бұрын
@@baldawenSome builds are also less concerned with Adorned stacking, but another passive point will probably benefit stackers more
@ankubains17523 ай бұрын
So in general total number of skill points are still same? Or i have to respec my old character passive tree also?
@drisraptor29923 ай бұрын
do you really need someone to tell you that 1+1 is the same as 2?
@ankubains17523 ай бұрын
@@drisraptor2992 hello smart nursery kid....iam asking here that if ggg is again re rolling our old skill trees or not? Thats wat i am concerned about.
@MichaelPohoreski3 ай бұрын
@@ankubains1752 GGG doesn't respect your time. There are hints the skill tree is changing *yet again* (due to new prismatic oils.)
@ankubains17523 ай бұрын
@@MichaelPohoreski okay
@raikaria30903 ай бұрын
Oak is still bad. Life Mastery has 50 life for 1 point; and you're going to be able to get that for 1 point if you are any build which would even remotely consider Oak. So you should take Eramir over Oak 99 times of 100 [The 1 being a life stacking build where you want both] Therefore; Oak's value is below that of 1 passive point. Of course, if that extra passive gets you nothing useful... then you take Alleria or Kraityn instead because their abilities have objectively more value. Alleria is equal to the notable Diamond Skin. This is in the Marauder area, and no-one ever paths to it; so at least it's worth 2 passives due to the small node [5% all res] between it and Warrior's Blood. There is no node that gives just 8% movement speed. The closest thing is Quickstep; which is 6% plus a 3% minor node; but you also get 13% supression from the two nodes. In terms of sheer node-equivilent value; this is probobly about equal to Alleria; if not worse [Quickstep for 2 passives is 9% movespeed as opposed to 8%; and I'd value 13% supress over 5% all res], however, you can have "enough" elemental resistance. Movement speed dosen't cap.
@sirgog3 ай бұрын
The 50 life mastery is the most taken one in the game, most people already have it and so they can't just take it again. Kinda like Sovereignty is the best aura node on the tree but you can't anoint it if you've already pathed to it. Oak will get used a lot, although I think I'll take Kraityn day 1.
@r2Kd0ugernaut3 ай бұрын
still killin all three. 1 skill point to me is worth way more than any of these choices.
@harshit2333 ай бұрын
I feel like this nerf wasn't necessary. Almost every build was choosing 2 passives or alira. May be the other two should be buffed instead of nerfinf all 3 down.
@Prophocy4083 ай бұрын
Bring the shirt changes back 😢
@sirgog3 ай бұрын
I did throw a jacket on at one point in there
@masudalimran923 ай бұрын
Bow characters kraiten, Melee character Oak, spell casters and all other rubbish build alira. nice and sweet change
@asluckdespairs3 ай бұрын
Changes that make me spend any longer in the campaign😴
@skyler14693 ай бұрын
mvm is huge
@AlexanderVoroncov3 ай бұрын
Move speed is the King. 50% of haste effect for a single point..
@sirgog3 ай бұрын
I do think Haste's main bonus is the attack/cast speed and the movespeed a powerful rider, but agree it's a lot.
@AlexanderVoroncov3 ай бұрын
@@sirgog here was boots enchant for 10+% for free but it gone..
@MarkThornberg3 ай бұрын
If with Adorned 1 passive point allows you to socket 1 more jewel, that will be more powerful than anything though.
@sirgog3 ай бұрын
Yeah, if you get an extra jewel with just 1 point, you take the point. Although at that point you want to check - sometimes even quite good clusters can get unspecced and that might be the best way to get the passive.
@EnderElohim3 ай бұрын
@@sirgog Adorned need to be removed
@SawtoothGrin19863 ай бұрын
Alira should of been 15% chaos res
@sirgog3 ай бұрын
That would have been interesting
@jamessunderlandseventh74103 ай бұрын
Alira was the greatest loser, they should've given her atleast 20% Res instead of keeping it at 15
@sirgog3 ай бұрын
I feel 15 is still competitive - we used to have a mastery for 15% tri-res and it was commonly (not universally) taken. IIRC it was a top 15 masteries overall choice.
@SheinelI3 ай бұрын
@@sirgog Wasn't it mostly for the global crit multi though
@izaruburs93893 ай бұрын
@@SheinelIThe mastery had no crit multi. Almost noone chose any of the bandit rewards post campaign changes (simply because 2 passive points are sooo strong these days). Now we might actualy see some oak, alira and kraityn picks again.
@izaruburs93893 ай бұрын
15% is a tier 1 all res mod on rings and is already extremly powerful for a single passive point (45% total res). Oak is almost as good as the +50 flat life mastery, and that one is extremly popular for 1 passive point. The only 'loser' here is Kraityn even so racers and heisters will likely pick him 99% of the time.
@Meddixi3 ай бұрын
@@izaruburs9389 And Ralakesh's Impatience users.
@johnnyp62023 ай бұрын
They needed to shake up the bandit rewards but don't love the way they did it. It's now even less interesting of a choice than before.
@GE_Photon_Lord3 ай бұрын
@@johnnyp6202 Yeah, pretty strange imo.
@dirtymightmusic52393 ай бұрын
I think it was a great change. I can actually see myself taking any of these depending on the character I am playing. If you think about it if you can skill 45res for 1 point you would. most life builds take the life mastery anyways especially during leveling and ealry-mid progression. This is almost another life mastery. If you path near 8% ms on the tree most builds would pick it up aswell. All of them are good enough to be picked depending on your build. As before 97% of people would always default to 2 passive points which is basically no choice ^^ . especially since the other 3 $ were alira and kraityn and oak were unpicked
@GE_Photon_Lord3 ай бұрын
@@dirtymightmusic5239 Issue is that they made oak insane, kraitin mid and alira mid from broken. They are once again, still not balanced.
@dirtymightmusic52393 ай бұрын
@@GE_Photon_Lord i wouldnt call old alira broken with a 3% pickrate the current rate is 97% eramir, 3% alira and 0,1% rest. Eventho it wont be perfectly balanced the new one should be a good bit more spread out
@GE_Photon_Lord3 ай бұрын
@@dirtymightmusic5239 We picked alira on every crit build, what? And regardless of pickrate, that wasnt even the point. The point was that alira provided so much for 2 points. Her worth was much more than 2 points if you played a crit build. It was a genuine choice. And im not sure how its 3% pick rate on alira, people probably truly min max with adorned and need more points? Even then, thats so late into the progression, shouldnt count at all. I would need a source for that cuz its odd, maybe this is some stat that you pulled up from a 4th month time period.
@iambunch3083 ай бұрын
Finally
@arkcantoscreampsnpc72743 ай бұрын
21 secs unlucky
@fok88103 ай бұрын
i wonder if you can still reroll it
@dargorwarrior3 ай бұрын
They keep the recipe to reroll
@mercerwing14583 ай бұрын
Noooo 5 mana/s for leveling
@kassadus24993 ай бұрын
Oak will probably not do much in the end for most builds. +40 Life seems to be about the same value as 5-6% Life most of the time (can be more or less depending on build), so you could already get the same thing by just taking the +1 passive from eramir and putting that into a small life node. Alira is still okay, but almost strictly nerfed from her current state because the Mana Regen (for leveling) and the crit multi (for endgame) were both worth a lot more than 1 passive point. Kraityn is decent now and 8% MS can definitely be worth taking for 1 passive. Honestly seems to me that Eramir is still the best default option most of the time, with kraityn now being picked by the remaining ones instead of alira.
@sirgog3 ай бұрын
50 life is the most common mastery taken and always costs a point. 40 life is worse, but not by much - I can see it being picked a lot. Although I think Kraityn would be my usual pick even if it was 6% instead of 8%.
@kassadus24993 ай бұрын
@@sirgog The mastery is 25% more value per point than oak. I would call that quite a lot actually. It boils down to +50 Life almost always being better than a small life node, while +40 is about the same value. Unless you already take all the small life nodes on your build you wouldn't really gain anything from going oak.
@e56hdyhdfgh3 ай бұрын
Leveling and early on, I'll be taking Alira most likely. Can't be bothered with gearing resistances.
@inferno80083 ай бұрын
No one asked for this..we want a buff to 90% of the skills in the game that are not viable at all...
@rubikmonat65893 ай бұрын
It's nice to have it less of a single winning automatic choice.
@colon_sausage3 ай бұрын
🍺
@joevang13 ай бұрын
Move speed is also an offensive because it gets you to deal eDPS instead of zDPS from running around the map!
@joevang13 ай бұрын
Clarity meta here as well!
@dougiefrizzle37183 ай бұрын
8% ms no doubt but still pretty shitty Stats
@rezz57003 ай бұрын
Grab yourself a beer!!!!
@jonesen43953 ай бұрын
Oak gang
@The-Real-aPOC3 ай бұрын
I'll probably spend half the league trying to create a character name that isn't already taken, so bandit choice isn't that urgent for me.
@sirgog3 ай бұрын
You can swap character names now - just mash the keyboard at leaguestart, then swap once you finish playing for day 1.
@KingOfNebbishes3 ай бұрын
I'm one of those people who wish they'd do something for self cast Channeling skills that gives them a shot to feel good to play like zoom zoom builds. Standing still is penalized too much when it's a core part of the skill.
@chrisditmi71193 ай бұрын
lol really ? xD
@mrghostmrghost64693 ай бұрын
This change does nothing for me beside force me to do a quest i never wanted to do
@hamzahussain77943 ай бұрын
@@mrghostmrghost6469 Same. It just extends the campaign for me
@mattiasandersson86933 ай бұрын
Its not that out of the way. You have to go there anyway for the accendancy trial
@reznovvazileski31933 ай бұрын
I fail to see the point of this nerf unless they plan to actually do something with the design space in this league? It's not to create more choice or they wouldn't nerf Kraitlyn along with it, and it's not like bandits were quite overpowered or overcomplicated either compared to the overwhelming majority of other systems they could've revisited instead. I mean we don't have reached the stage of even an official reveal yet so far so I'll reserve my judgement, but if this is the end of this bit I'd be lost for words. They pretty much just said no more easy crit/regen early and -1 skillpoint endgame for no good reason at all. It makes no sense out of context of a greater rework.
@cykablyat63483 ай бұрын
u dont lose -1 skillpoint at the endgame though?
@thedeadpunk3 ай бұрын
Unnecessary changes again, predictable. Wonder how much time was wasted on this rather than fixing current outstanding bugs.
@Mooo1053 ай бұрын
I’m really glad I’m not you
@majorshepard23 ай бұрын
All I hear is no adorned nerfes or deletion of this broken jewel. Only nerfs from the base game to make the jewel less broken because you loose 1 socket now. Same as every other change that will happen in this season. Only soft fixes that do nothing to the broken state of the game right now.
@sirgog3 ай бұрын
Mageblood is way more broken and they still haven't touched it. Ditto for Headhunter, although it sees less use because it's in the same slot as Mageblood.
@majorshepard23 ай бұрын
@@sirgog mageblood can't give you 80% crit multi and 40% increased life. This item is more broken on min max, but mageblood is easy accessible. Both are busted but this item wins by a mile.you can play pathfinder with 1 jewel and a cluster to get a budget mageblood build. You never can't mimic adorned power. That's why every build has it. From melee to bow to caster to armour stacker to crit build, to life stacker, to ignite, to poison. You name the build. Best in slot is adorned. Not the same with mageblood to this amount. Never was there a point where every build wanted one item. Adorned should never exist in the base game. It was cool for 1 league but it became mandatory in every build possible and broke the game and will lead to many nerfs besides the jewel just to get it in line. Mageblood could never give you what adorned does on a min max scale
@nicholasfigueiredo31713 ай бұрын
How do you lose 1 jewel? You still get the point. Before it used to give 2 points now it gives 1 point but another quest that gave you respect give you 1 point so you get the same amount of skill points.
@majorshepard23 ай бұрын
@@nicholasfigueiredo3171 then I understood it wrong. I thought you only get 1 point period