Why games can't abandon the HUD

  Рет қаралды 352,288

Polygon

Polygon

3 жыл бұрын

Press F is more than just a great meme; it also proves that immersion is a complicated idea. Getting rid of UIs might seem like a solution, but there's way more to it (despite what The Last of Us 2, God of War, and Breath of the Wild might suggest.)
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Пікірлер: 1 300
@Sagalink
@Sagalink 3 жыл бұрын
I enjoy that Jenna clearly set out to make a "clunky 2000s UI kicks ass" video and being told "no jenna it doesn't" by professionals was not going to stop her!
@LimeyLassen
@LimeyLassen 3 жыл бұрын
Hearthstone's UI is a modern masterpiece so I think she's on the right side here
@BigMac8000
@BigMac8000 3 жыл бұрын
I like that she stuck to her guns and did the hw - I think she's completely right too, dead space's UI is amazing and deserves accreditation and emulation in future projects. You can't run a triple A title these days without tons and tons and TONS of bloat. GTA V? Loading time nightmares. MMO's? Incredible UI bloat. Modern warfare games both shine and are the biggest offenders, but are worth studying for that reason for having at once amazingly immersive tools like drones and air support, but at the same time sacrificing major gameplay elements. Battlefield letting you run a "commander" on a mobile setup was genius for big games, letting someone command a UI or RTS style game with real players? Priceless. Savage 2 is a game whose hud deserves credit --- we're at the point now where cross-genre games are becoming a big deal, and Hud's becoming more and more important, not just for an individual player, but multiple players working in unison. We're at a point where we're going to see VR players who need players to run Hud's for them, and it's gonna be crazy, games like "Don't Talk and Nobody Explodes" are genius level hud design. She's figurin' it out.
@willbramley7175
@willbramley7175 3 жыл бұрын
Ah nostalgia.
@bloodmachine6049
@bloodmachine6049 3 жыл бұрын
It does kick ass doe. If you don't think Baroque's UI is the hottest shit, you have not lived.
@wuzi7049
@wuzi7049 3 жыл бұрын
i think she is right and the "experts" are wrong on this one. too many games have bad UI. breath of the wild's menus are so trash and so much of the "immersion" is BS and them sacrificing functionality for nothing only makes the game worse. HUDs don't take the immersion away, bad game design and creation does. if a tacky scene is the focus no matter how much nothing you show it doesn't make the awkwardly acted trash scene better. the best UI, HUDs and menus are the ones that don't hide, but are so good they disappear in your mind and become a natural part of things. they don't have to be invisible, sometimes it is even better that they are vibrant.
@nalivai4862
@nalivai4862 3 жыл бұрын
The worst thing about "Press F" is that semi-robotic "You are experiencing human emotion now, feel free to rejoice" feel to it
@romxxii
@romxxii 3 жыл бұрын
In retrospect, wouldn't it have been better design to just immediately let the player know they have free camera control at that point and just let them approach the coffin to pay respects?
@eddwarriior
@eddwarriior 3 жыл бұрын
I agree that UI elements can be a bit patronizing to the user sometimes, a tiny dot on the coffin would've been indicator enough
@Azerty72200
@Azerty72200 2 жыл бұрын
That's why the beginning of Portal 2 is so amusing.
@Fernt
@Fernt 3 жыл бұрын
The thing that really used to bother me was achievements popping up during sensitive moments
@ojcorp
@ojcorp 3 жыл бұрын
truly. every single fight in shadow of the colossus ends like wanda: i have senselessly taken the life of a being who has lived peacefully for centuries, and my monstrous actions are slowly destroying my body. not only am i stricken with grief, but searing pain fills every fiber of m- popup: DING DING DING!! BIG FUCKING STONE IDIOT ABSOLUTELY DEMOLISHED!!!!! LETS GO GAMERS!!!!!
@orangesilver8
@orangesilver8 3 жыл бұрын
There was a single good instance of that though in Portal 2. The Part Where He Kills You.
@HunterJE
@HunterJE 3 жыл бұрын
The one that really bugged me until I got around to turning it off was how in PS4 games often the most plot-significant moments are interrupted by a little pop-up in the corner saying "entering a blocked scene," they can be turned off but took me forever to get around to it since every time it was fresh on my mind I by definition didn't want to interrupt the moment to go mess with system settings...
@turquoisecrow4513
@turquoisecrow4513 3 жыл бұрын
orangesilver8 portal 2 has no real flaws so obviously it’s exempt
@Aarongeddon
@Aarongeddon 3 жыл бұрын
i always enjoyed the moment after a halo 3 level and after the screen fades to black, just after the right amount of seconds the achievement pops up. i don't know if that timing was intentional but i always found it extremely satisfying.
@erike5865
@erike5865 3 жыл бұрын
"... the concept of flat designs, which is precisely as exciting as it sounds." I guess the Polygon graphics department won't be on speaking terms with Jenna after this video.
@j.f.fisher5318
@j.f.fisher5318 3 жыл бұрын
Oh, it's a thing? I thought Microsoft was just taking their "eat your own dogfood" ethos to the extreme by insisting on doing their UI graphics in MS Paint. Seriously though, I'm sick of trying to figure out where one window ends and another begins because they are all just flat and mostly similar colors.
@designator7402
@designator7402 3 жыл бұрын
From that day onwards Jenna would regularly find minimalist, flat turds on her desk.
@Libriothecaire
@Libriothecaire 3 жыл бұрын
Designator they cannot use this revenge, as it would be skeuomorphic, and therefore enjoyable to Jenna. She is a master and shaped her attack like a shield ˆ-ˆ
@designator7402
@designator7402 3 жыл бұрын
@@Libriothecaire I honestly don't know if that is an attack on Jenna, a witty comment on the issue at hand, or something completely different. Well played, sir or madam.
@Kaiasky
@Kaiasky 3 жыл бұрын
She's right though!!!
@feferis
@feferis 3 жыл бұрын
Oh to be a HUD sitting on top of a game like a fat friendly beetle on a leaf
@colorbar.s
@colorbar.s 3 жыл бұрын
the dream
@coffin7904
@coffin7904 3 жыл бұрын
I love this sentiment
@JDEdwards2331
@JDEdwards2331 3 жыл бұрын
Pure Poetry
@ananonynoussauce7616
@ananonynoussauce7616 3 жыл бұрын
As snug as a bug in a hud
@sportyeight7769
@sportyeight7769 3 жыл бұрын
To juste burn the pixels on my TV screen.
@zenmark42
@zenmark42 3 жыл бұрын
While BDG definitely makes some bangers for this channel, Jenna's game analysis videos are my platonic ideal of what games journalism can be. She can meme, she can explain design concepts, and she can slip in bits of her personality and life all while making a really good argument and elevating hard work that people are doing.
@eigenmishiin3d47
@eigenmishiin3d47 3 жыл бұрын
Agreed, her importance on this channel is very understated.
@HimanXK
@HimanXK 3 жыл бұрын
She and Clayton are definitely the best at the journalism parts of Polygon, but I'd argue that bdg wasn't hired for that purpose. His primary series is pretty much entirely comedic. So yeah, I agree with you, I just think bdg wasn't never intended to fit the platonic idea of game journalism
@taylor3950
@taylor3950 3 жыл бұрын
Yeah this was super well-done. Came for the silly perfect gamer vid, stayed for the passionate (but balanced!) defense of HUDs
@djdjinn6340
@djdjinn6340 3 жыл бұрын
Big agree! I've just finally started see her videos on my feed, and I feel like I need more!
@user-wu2we3vq9r
@user-wu2we3vq9r 3 жыл бұрын
AGREE all of them have really unique styles of reporting. the yt channel content is really carrying polygon
@TheRealGuywithoutaMustache
@TheRealGuywithoutaMustache 3 жыл бұрын
In Halo, we have what's called The Blind Skull, which fully turns off the HUD, but it doesn't really make the player more immersed, just makes you wasteful with ammunition
@SilverZephyr09
@SilverZephyr09 3 жыл бұрын
Why would it make you wasteful with ammo? It's not like reloading your clip throws away the old one in Halo.
@randomperson11111123
@randomperson11111123 3 жыл бұрын
@@SilverZephyr09/videos A lot of people rely on the crosshair to hit targets and removing it completely throws off their aim entirely, resulting in wasted ammo.
@SilverZephyr09
@SilverZephyr09 3 жыл бұрын
randomperson fair enough
@samgittins5990
@samgittins5990 3 жыл бұрын
Damn bro you everywhere you an active man on KZbin ;)
@TheLegendofphantom
@TheLegendofphantom 3 жыл бұрын
@@samgittins5990 Right? Lol He is everywhere, even had time to shave his mustache
@zoroariavodarchives2218
@zoroariavodarchives2218 3 жыл бұрын
Piss tech, Dad based storytelling, Straight kicking it in the chill station... This video has so much going for it
@Shireke01
@Shireke01 3 жыл бұрын
Also the fat friendly beetle on a leaf
@iwantcandy2
@iwantcandy2 3 жыл бұрын
Don't forget bait and Nintendo Switch.
@silvanus9948
@silvanus9948 3 жыл бұрын
This is so...well researched? Like seriously I had no idea there were this many scholarly articles written about the subject and Jenna referenced them with ease and then summed up everything really well...really good video.
@sidbrun_
@sidbrun_ 3 жыл бұрын
Yep, that’s because UI/UX is really important in computing, it’s literally how you see, use, and interface with something, it can make or break an application.
@AuntBibby
@AuntBibby 3 жыл бұрын
in DOOM: Eternal, the weapons are floating & slowly rotating before you pick them up. this isn’t part of the UI or the HUD, but _i really like how videogamey it is_
@mousetouse
@mousetouse 3 жыл бұрын
S A M E. Initially I was turned off by it, but by the chaingun pickup I was totally sold on how "classic" it felt (same with the bobbing ? For secrets)
@luigimcdingle1951
@luigimcdingle1951 3 жыл бұрын
DOOM Eternal is as retro as a video game can get without being retro. It has all the concepts and philosophies of a 90s game, while still being modern enough to be approachable and held up to the standards that entails.
@AuntBibby
@AuntBibby 3 жыл бұрын
@@luigimcdingle1951 it's hard for a lot of us nowadays to accept it (due to how invested we are in the legitimacy of the tropes of the present, and that they won't seem stupid or weird as soon as we have new tropes... like how sepiatone cover shooters went almost instantaneously from being GAMES ARE ART NOW, LIKE CINEMA to Wow, these games have no artistry to them whatsoever, they're all the same skinhead super-soldier man being taught how to crouch within the first two minutes of gameplay) but i think, in reality, what we typically describe as Retro As You Can Get Without Being Retro, With The Concerningly-Nitpicky Care For Detail That Gamers Always Have But Gamedevs Only Had Before The Year 2004 As Well As The Newly-Possible Conveniences Of Modern Games (But Only The Ones Gamers Actually Like, So The Gamedevs Don't Waste Precious Previous Labor On Stuff That Their Publisher Just THINKS Gamers Want Out Of Reverse-Ageist Delusion) So It Genuinely Has The Best Of Both Worlds is actually just, well... Good Quality. like, it doesn't matter the genre, the aesthetic, the level of attempted realism or anything.... if you want your videogame to have the best of both worlds, and thats the only way to do it in the game industry, than why wouldn't you do that????? if the capabilities of the old game industry had all this Goodness, and we changed all that to get this NEW Goodness but had to sacrifice our ability to create the old Goodness to do so, then it makes mathematical fucken sense that games like DOOM: Eternal are _twice as good_ as games that *don't* have the best (goodness) of both worlds simply by being as ultra-gorgeous as most other FPS' are these days while _ALSO_ having the two things they lack... *controls as tight as the once-revered Miyamoto Touch, and music as rockin' as RockMan himself*
@AuntBibby
@AuntBibby 3 жыл бұрын
Alejandro Arévalo extremely reggie fils-aime voice: If It Won’t Rip And Tear, Why Bother?
@Scum42
@Scum42 3 жыл бұрын
I legitimately laughed for like 5 minutes at "dad-driven" storytelling
@claytonandres1194
@claytonandres1194 3 жыл бұрын
Why do you think Mario only mentions his Mama (mia) but never his Papa (mia)?
@rachelladue1572
@rachelladue1572 3 жыл бұрын
@@claytonandres1194 much to think about
@ngkasp
@ngkasp 3 жыл бұрын
I came here to say this but knew in my heart it had already been said
@eoincampbell1584
@eoincampbell1584 3 жыл бұрын
@@claytonandres1194 *Papa (pia)
@hopelessly.lavenderly
@hopelessly.lavenderly 3 жыл бұрын
@@claytonandres1194 not to be Italian on main but it would be mio for his papà
@ellathompson6052
@ellathompson6052 3 жыл бұрын
“You’d better believe that piss technology is coming” I feel threatened. Thanks Jenna!
@danbarber6669
@danbarber6669 3 жыл бұрын
Threatened with a good time, maybe.
@marshallgracemusic
@marshallgracemusic 3 жыл бұрын
Everytime jenna says HUD in that way I shed a tear of gratitude
@ekg793
@ekg793 3 жыл бұрын
press T to shed tear
@megan1281
@megan1281 3 жыл бұрын
t
@Giga-lemesh
@Giga-lemesh 3 жыл бұрын
Right!
@DeronHargrove
@DeronHargrove 3 жыл бұрын
@@ekg793 T
@greatturning
@greatturning 3 жыл бұрын
HUHHD
@VisibleNinja5674
@VisibleNinja5674 3 жыл бұрын
I unironically always loved the Titanfall 2 “press to time travel” button. Just that moment of “what was that” immediately followed by an instant explanation that you’re traveling through gosh dang time! That level was so cool.
@_4_0_4_6
@_4_0_4_6 3 жыл бұрын
Underrated campaign and that was one of the cooler parts IMO. Past & Present Parkour Perfection
@pedroscoponi4905
@pedroscoponi4905 3 жыл бұрын
It's just the best button prompt ever. like "yeah, we have time travel, no biggie, just push a button" Which, in fairness, might be how the protag feels then and there, having a time machine that fits in his pocket.
@bool.
@bool. 3 жыл бұрын
I'm so glad that prompt made it into the video. It's the perfect antithesis to "press F to pay respects".
@melskunk
@melskunk 3 жыл бұрын
Not for nothing did that represent Flow!
@junebunchanumbers
@junebunchanumbers 3 жыл бұрын
That moment is probably the fastest "this gonna be good" turnaround I've ever seen in a game. "This is gonna be fun!" And not even a full second later: "This is fun!"
@murillo6336
@murillo6336 3 жыл бұрын
"known colloquially as 'straight kickin' it in the chill-station' " Hell yes.
@i_am_Emmet
@i_am_Emmet 3 жыл бұрын
One of my favourite Jenna moments 9:45
@dontmindmeghosts8946
@dontmindmeghosts8946 3 жыл бұрын
Everyone: diegetic Jenna: DEE-igetic
@TheRollingStone11
@TheRollingStone11 3 жыл бұрын
Thank you, I began doubting myself
@Fooma777
@Fooma777 3 жыл бұрын
Jenna is just a peaceful soul, she doesn’t like things to die ☠️
@jakemartins949
@jakemartins949 3 жыл бұрын
Yes. Thank you. Couldn't finish the video. :/
@Pipsqeakers
@Pipsqeakers 3 жыл бұрын
@@jakemartins949 Meh. Someone mispronouncing something like that usually means they've only ever seen the word in writing and picked up by that way. See: basically anyone who read the word genre before hearing it. It goes the opposite way with people who've only ever heard a word and have no idea how it's spelled. If you know the intent you can extend a some level of understanding for the circumstances that got them to that point. You don't know what you don't know.
@blarg2429
@blarg2429 3 жыл бұрын
@@Pipsqeakers I used to pronounce the g in "paradigm."
@TheOneSevenNine
@TheOneSevenNine 3 жыл бұрын
really enjoy the footage of a stressed-out gamer under the title "COGNITIVE LOAD" like whoa. i get you
@AbsolXGuardian
@AbsolXGuardian 3 жыл бұрын
Interesting. It must be because of my clutter blindness from my ADHD, but I don't generally find UI breaking my immersion. It fades away as non-novel information, and the changing info it is communicating reaches something closer to the psychic imparting devs are trying for. Although it does mean that situation UI, while they're useful for telling me "hey this thing is relevant right now", is more immersion breaking because it's novel stimuli that never sticks around long enough to fade away.
@yaboicolleen
@yaboicolleen 3 жыл бұрын
Shit, that's a good way to put it
@MaraJinksblade
@MaraJinksblade 3 жыл бұрын
Hard agree. I'm usually more distracted by noticing the hud vanish (sometimes for the same reasons that Jenna mentioned Ellie's comments bothering her) or needing to figure out how to make an element come back so I can check it than I ever was by the persistent HUD.
@miiiwu1999
@miiiwu1999 3 жыл бұрын
I have adhd and I feel this lol
@spacewolfcub
@spacewolfcub 3 жыл бұрын
Extreme agreement. The only things that should change in my field of vision are threats or opportunities - not UIs. UIs moving around on their own are very disruptive for me.
@joli1320
@joli1320 3 жыл бұрын
I never realized that 1)other people feel this way and 2)my ADHD is very likely to blame
@alisande_
@alisande_ 3 жыл бұрын
persona 5 is a great example of how UI can also enhance the player's experience without being super immersive or diagetic. all of the menus feel sleek and stylish, particularly the combat prompts. they provide vital information, and they blend with the game's aesthetic so seamlessly that you never get tired of seeing them there, even when you've played for 100h and know the controls like the back of your hand. it fits with the style of the game so perfectly that it just works to enhance the immersion.
@ababilashari9970
@ababilashari9970 3 жыл бұрын
seems like they paid attention to the UI more than the story and gameplay in that game sadly
@corey9544
@corey9544 3 жыл бұрын
Interesting example: I was playing Ghost of Tsushima and my partner watched me run up to a cliff and climb it. She asked why the cliff looked bloody and weird. I hadn't really paid it much mind because I am so used to games coloring climbable spots I just knew it was a UI element and didn't try to justify it as part of the actual world. Even though the developers went through lengths to make it recognizable but also blend in (as just iron in the cliff or something).
@romxxii
@romxxii 3 жыл бұрын
The "blindingly obvious cliff face/wall run area" texture wasn't even pioneered by GoT; that was from ye olde days of Prince of Persia: Sands of Time. In that game's case, it made plenty of sense because you were exploring ruins, so areas of the wall having been scraped away is not that far away from reality. It's a better idea than what Horizon: Zero Dawn did with the brightly-colored handholds and tightropes all strewn across their post-post-apocalyptic world.
@corey9544
@corey9544 3 жыл бұрын
@@romxxii yup! I was referring to my knowledge of the mechanic from previous games. Pretty much every game with climbing using them
@meganmcginnis8614
@meganmcginnis8614 3 жыл бұрын
"That piss-tech is coming" is such a Pat line
@rachelladue1572
@rachelladue1572 3 жыл бұрын
it's like working at polygon means you're contractually obligated to mention piss a given amount of times
@dominateeye
@dominateeye 3 жыл бұрын
I can HEAR him saying it. I can also remember Jenna saying it. Now I'm thinking of them saying it at the same time. Hmm.
@mateogoron
@mateogoron 3 жыл бұрын
You mean the Piss Constable himself?
@YBthree
@YBthree 3 жыл бұрын
How can we forget the piss constable
@aimelle3
@aimelle3 3 жыл бұрын
Pat is listed as a story editor for the video so it may very well be.
@tunah.z4983
@tunah.z4983 3 жыл бұрын
About Isaac's spine- health display: I originally agreed, why can't he see his own health display? But... of course Isaac isn't meant to see it. He doesn't need it. In-universe he has the sensory perception to know how good or bad he feels physically.
@shotgunshells2
@shotgunshells2 3 жыл бұрын
Plus, he has a helmet. Say he has a second health readout and oxygen timer inside the helmet and everything is fine.
@matthewmullin6042
@matthewmullin6042 3 жыл бұрын
I hate the phrase "immersion breaking" because it is so personalized that it has no real meaning. If you've ever read a game's forum you will know that literally everything is immersion breaking to someone. Although HUDs can break immersion, they are valuable and to treat immersion as an ultimate goal at the expense of the valuable information a HUD provides can be equally detrimental to the game.
@Sofiaode18
@Sofiaode18 3 жыл бұрын
Finally, someone who also thinks that "immersion breaking" is bullshit. I don't care if the game reminds me that I'm playing a game and what I'm experiencing isn't real. Doesn't detract my enjoyment of it.
@tipnsunny2107
@tipnsunny2107 3 жыл бұрын
Would you say “immersion” is synonymous with “flow”?
@matthewmullin6042
@matthewmullin6042 3 жыл бұрын
@@tipnsunny2107 I wouldn't say immersion is synonymous with flow. The word immersion is much broader and farther ranging compared to flow which is a minor subset of immersion. For example weather effects to create a more believable game world lends itself to immersion but has nothing to do with flow.
@okok-go9kg
@okok-go9kg 3 жыл бұрын
People be like: OH MY GOOOOOD, MY IMMERSION WAS SHATTERED
@felixvelariusbos
@felixvelariusbos 3 жыл бұрын
Yeah, I don't know why immersion breaking is this big deal. I know I'm playing a game, and have nooo problem with it. Heck, some of those super immersive games with no HUDs make me nauseous (which I think Jenna did a whole video about too!). I'm looking at you Monster Hunter! (Also Monster Hunter, side bar, why are your graphics so realistic? I don't WANT to think about these animals I'm randomly murdering For Science! as real, thank you!)
@katherinehemken5544
@katherinehemken5544 3 жыл бұрын
Also, I think it's odd that we only seem to have such reductive views about "immersion" when it comes to films and comic books. Comic books convey huge amounts of information about tone and character's emotions through non-diegetic means, such as layouts and speech bubbles, and books can be immersive despite having really shitty graphics most of the time.
@eigenmishiin3d47
@eigenmishiin3d47 3 жыл бұрын
Books are a perfect example of the immersion fallacy. A good book will absolutely transport you into the narrative and make you feel like you're living it, but there are no "realistic graphics" or any other sensory cues involved.
@TheLegendofphantom
@TheLegendofphantom 3 жыл бұрын
I actually lowkey miss the "here's what all the buttons do" on screen era of HUD's. Mostly when I go back to play a game after a long time and can't remember what *any* of the buttons do
@user-K8T
@user-K8T 3 жыл бұрын
I love love love the way botw does this with a little button next to the item when you use it
@RobertJW
@RobertJW 3 жыл бұрын
Ocarina of Time’s HUD is the BEST one.
@NewbOoyNS
@NewbOoyNS 3 жыл бұрын
That's why I think loading screens when you are starting the game should show the keyboard with what the keys do
@SamChaneyProductions
@SamChaneyProductions 3 жыл бұрын
I want to like this comment but it's currently at 69 likes so I can't break the spell. Therefore this comment shall represent my like. Funny, the same thing happened above with a comment that's currently at 420 likes.
@Mil3o
@Mil3o 3 жыл бұрын
"Press F to pay respects" can also be a very respectful meme.
@gandalfthegrey1873
@gandalfthegrey1873 3 жыл бұрын
Press F to Pay Respects is perhaps the only meme to have become less ironic and actually evolve to become more genuine over time.
@LimeyLassen
@LimeyLassen 3 жыл бұрын
@@gandalfthegrey1873 That might be because the internet itself is a UI
@ronove
@ronove 3 жыл бұрын
Bless you Hideo Kojima, for making it easier for Jenna to work both aspects of Polygon content into this video - informative video essays, and piss jokes.
@thequillster
@thequillster 3 жыл бұрын
'Shifting winds will always change the shape of dunes" Idk why but that sounded really profound
@mrjoe332
@mrjoe332 3 жыл бұрын
Jenna has some great lines. I love the "Being in the cutting edge is an easy way to bleed" she said in a video predicting Nintendo's future games
@dafire9634
@dafire9634 3 жыл бұрын
Still not on the same level as brian david gilbert
@pliable-head
@pliable-head 3 жыл бұрын
@@dafire9634 What does this even mean? It's not a competition
@akunekochan
@akunekochan 3 жыл бұрын
@@dafire9634 a man of culture
@kristynweiner952
@kristynweiner952 3 жыл бұрын
i love that in jenna’s videos i always learn a new and super obscure word
@Sheila_Chu
@Sheila_Chu 3 жыл бұрын
and what word was that in this video
@TheBreadthatcausedLesMis
@TheBreadthatcausedLesMis 3 жыл бұрын
@@Sheila_Chu skeuomorphism believe
@AuraSight
@AuraSight 3 жыл бұрын
I hope it wasn't "diegetic" considering how many times she pronounced it wrong.
@maidenrohina
@maidenrohina 3 жыл бұрын
The minimisation of the HUD and focus on immersion also largely increase the barrier to entry for new players. There are so many games that I would love to play but that I can't because at my current skill level they do not provide enough information to create an environment where my lack of experience and skill is being mitigated by the extra information the game is providing. It changes a game that could be difficult but playable to one that is infuriating, confusing and unplayable. I think few game studio currently consider the accesibility of their game design and the untapped market that they are excluding by focussing mainly on immersion.
@moonjellymusic
@moonjellymusic 3 жыл бұрын
Yes, yes, a million times yes! I am returning to gaming after years away, and often have a hard time keeping track of all the things I seem to be supposed to memorize in many games. I really like in-game-record-keeping where the player can refresh their memory of what cooking recipes or battle combos their avatar has already learned without leaving the game play.
@awesomechainsaw
@awesomechainsaw 3 жыл бұрын
Mhmmm it’s why I’m worried about cyberpunk cause the ammo counter is an incredibly ugly upgrade to your hand instead of a constant thing that exists in the game from a start.
@TheKRae78
@TheKRae78 3 жыл бұрын
Yes!! This is exactly my issue!! Modern AAA games seem to cater to lifelong, harcore gamers who started playing when HUDs were huge and unimmersive, and as those HUDs are phased out, devs don't take in to consideration that early HUDs allowed players to build reaction and dexterity skills when they didn't have to spend as much brain power thinking about their ammo or health or coins and whatnot. When a less experienced gamer enters a game and is only told once in the "tutorial" how to jump? It becomes a huge problem, because that action takes time to become reflexive.
@CHLOCHLOLP
@CHLOCHLOLP 3 жыл бұрын
ive actually found the opposite to be true for me. I tried to get into ESO but the menu UI is so complicated idk what to focus on. But I am someone who is more used to minimalistic UIs so maybe its just a sensory overload for me.
@TheGamingSandvich
@TheGamingSandvich 3 жыл бұрын
The virgin call of duty: press f to pay respects The chad ghost of Tsushima: R2 to honor the dead
@sophieloftus8746
@sophieloftus8746 3 жыл бұрын
swipe down to pay respect
@homestuck_official
@homestuck_official 3 жыл бұрын
idk what game it's from but "press mouse to kiss your wife" is the chaddest QTE I've ever seen
@ivy.t.t
@ivy.t.t 3 жыл бұрын
@@homestuck_official that would be Middle Earth: Shadow of Mordor, very Chad qte.
@ivy.t.t
@ivy.t.t 3 жыл бұрын
@@sophieloftus8746 Swiping down to bow is honestly one of my favorite parts of the game because it never tells you to do it, and when you do learn it, it becomes an actual part of the controls that you remember and don't need a pop-up for, and the swiping down motion is oddly similar to bowing, just with your thumb. Ik the last part is a stretch but I really like that control. Not to mention you can get a few extra bits of dialogue with it.
@shotgunshells2
@shotgunshells2 3 жыл бұрын
"Click to kiss your wife" isn't really a QTE, it's a stealth tutorial.
@rooditooti4388
@rooditooti4388 3 жыл бұрын
but can we talk about games like halo, where the HUD all in all is pretty traditional in its layout, but is explained diegetically as being the view from inside the helmet I wanna see more future based games where the HUD is just the players POV of using an augmented reality device
@eigenmishiin3d47
@eigenmishiin3d47 3 жыл бұрын
I used to think "breaking immersion" wasn't a real thing until VR games started rendering the realtime shadows of the player's disembodied hands. *God* how that bothers me. Nothing to do with UI, but I feel the need to bring it up because it interrupts my flow *way* more than any UI could.
@SamChaneyProductions
@SamChaneyProductions 3 жыл бұрын
That's partially why I always install "full body" mods for VR games if they are available
@Legbas_Ear
@Legbas_Ear 3 жыл бұрын
Polygon!!! I love these vids! For topics like this, a "Further Reading" section in the description would be dooooope!
@_4_0_4_6
@_4_0_4_6 3 жыл бұрын
Yeah it would be cool to see the articles she mentioned!
@birdeynamnam
@birdeynamnam 3 жыл бұрын
afaik you can read about the immersion fallacy and flow in Salen, K. & Zimmerman, E. (2003) Rules of Play: Game Design Fundamentals. Cognitive load described by Celia Hodent (2015) GDC talk: kzbin.info/www/bejne/jnrTdX-Xap1ol9E The SCI model is described in Ermi, L. & Mäyrä, F. (2005). FUNDAMENTAL COMPONENTS OF THE GAMEPLAY EXPERIENCE: ANALYSING IMMERSION”
@Legbas_Ear
@Legbas_Ear 3 жыл бұрын
@@birdeynamnam you rock!! Preciate it
@zephyrmckenna9264
@zephyrmckenna9264 3 жыл бұрын
i was just thinking the same thing!
@invertedgoddex
@invertedgoddex 3 жыл бұрын
agreed!
@FantasticDinos
@FantasticDinos 3 жыл бұрын
Metroid Prime has one of my favorite UI’s of all time. The fact that Samus has a high tech visor that can overlay all these read outs certainly helps with immersion, too!
@crazycharmanderfan
@crazycharmanderfan 3 жыл бұрын
Honestly it worked the best because it’s in first person view. If it was in third, maybe it wouldn’t work as good
@ambermiller3751
@ambermiller3751 3 жыл бұрын
This was wonderful and the way Jenna says "HUD" gives me life
@elh7149
@elh7149 3 жыл бұрын
I always say it like that. huuuuuud.
@GeoffreyToday
@GeoffreyToday 3 жыл бұрын
Her pronunciation of diegetic as dee-a-getic is really throwing me :p
@lassmallieber7569
@lassmallieber7569 3 жыл бұрын
I love how you find the trashbin icon to be "darn cute"
@MCrow-kn2wl
@MCrow-kn2wl 3 жыл бұрын
I don't necessarily agree, or at least my opinion of "immersion" doesn't really align with the way the designer guests talk about it. No game is immersive via visual realism. Emotional investment and cohesion gets me "immersed" in a game world whether it have pixel graphics or top of the line 3D rendering. No game where I look over a characters shoulder or can only perform actions like 'shoot' and 'run' and 'crouch' will ever make me forget for a moment that I'm playing a game with a DualShock controller from my couch and not existing in their "immersive world". I'd rather know how much HP I have left than just see my vision go red in order to "immerse me in realism".
@BridgerM
@BridgerM 3 жыл бұрын
POLYGON! You had the PERFECT opportunity to actually have a quick-time event. If you edited the video to be just a couple of seconds shorter, and said "press 8 to not curse," the video would skip past the curse and onto the normal talking! Instead you just pressed x and nothing happens.
@kilo3989
@kilo3989 3 жыл бұрын
"The most appropriate dabbing animation" is a phrase that raises more questions than it answers.
@XieronDraxin
@XieronDraxin 3 жыл бұрын
"Ui's look the same these days, people aren't being creative with them" *flies in and slaps Persona 5's menus and UI on her desk* You mean like theeeeeeeeeeeeeeese???
@lily-_-
@lily-_- 3 жыл бұрын
It's a great example. I really disliked them, but I did appreciate how they didn't just confirm to the bland mold everyone else has. The same way I respect and like high fashion doing a meat dress while not ever wanting to wear one myself.
@Piper_____
@Piper_____ 3 жыл бұрын
I was just thinking of that. And how persona 5’s talkboxes and stuff all subtly... uh, wiggle? As they’re on-screen, to make them feel more realistic. But I do think that Persona 5’s UI works because they decided to go ALL IN on it. If they had only used it for some things, it probably wouldn’t have worked as well. But as they did it, I say it’s awesome.
@movia8945
@movia8945 3 жыл бұрын
that's exactly where my mind went! I really enjoyed that UI. It was nice to look at
@secretscarlet8249
@secretscarlet8249 3 жыл бұрын
I love that UI. So over the top like Joker. The devs actually had to tame it down lol because the original one was too much.
@rattyeely
@rattyeely 3 жыл бұрын
Persona has always been a huge exception
@aGoshDarnTravesty
@aGoshDarnTravesty 3 жыл бұрын
The real power move here would have been to put the "press _ to not swear" joke at a timestamp where the viewer could have pressed a button to skip ahead a few seconds seamlessly past the swear.
@anthonypaparo
@anthonypaparo 3 жыл бұрын
Yes, Jenna!! DRAG the unnecessarily complicated cooking in BOTW!!!
@mistertadakichi
@mistertadakichi 3 жыл бұрын
What’s additionally frustrating is that the most complicated dishes to make were arguably useless from a gameplay perspective. Why would I bother trying to remember how to make a Honey Crepe when all I need are durians and bananas?
@pufflemaster348
@pufflemaster348 3 жыл бұрын
The game has easy cooking if you only care about stats: mighty for attack, hearty for healing, etc. but I can see where she came from.
@darknitte
@darknitte 3 жыл бұрын
I feel like the lack of a cookbook is less about immersion and more about.....difficulty, I guess? Idk what to call it, but I think its more of a "If you want good foods, /you've/ gotta remember the correct ingredients". If Link had a cookbook in the Sheikah Slate, I wouldn't find that immersive breaking or overly clunky. I wouldn't call the cooking complicated, as adding meat, salt, and mushrooms gives an edible meal, which is what I expect. It's more just......large. A ton of options and combinations. Finding the best one is kind of trial and error, and to look that up is totally valid. I do think they should have a cookbook, maybe of past meals made and their stats, but I can see what they were going for.
@earthDF
@earthDF 3 жыл бұрын
It's my biggest most frequent complaint about the game. I want to make all the interesting dishes. If I was cooking at home and trying to make anything more complex than a sandwich, I would probably have a recipe up somewhere. Why can't Link? Theres other improvements that I want for the cooking, and would love to not have to constantly open the pause menu over and over again. But the addition of a recipe book would make me reasonably happy. It doesnt even have to come stocked with every recipe in the game. It can just register them as you find them in books, or accidentally make them yourself.
@garyantonyo
@garyantonyo 3 жыл бұрын
i really don't understand how its complicated. sum up the hearts of all ingredients and double it for hearts restored, effects are written on the material, more than one different effect cancels both. sure there is a bit more to special recipes but those are generally not very useful. the general cooking mechanic follows a pretty simple set of rules, and once you figure them out (through experimenting and npc dialog) its pretty easy to remember. (not to mention that most recipes use ingredients that make sense, or that making the player think during down time doesn't really pull from immersion).
@punkitt
@punkitt 3 жыл бұрын
"fat friendly beetles resting on a leaf" God Jenna this video is already perfect
@catsonbrooms
@catsonbrooms 3 жыл бұрын
read that as fat-friendly somehow and became very confused
@The_Jovian
@The_Jovian 3 жыл бұрын
Timestamp?
@sutirk
@sutirk 3 жыл бұрын
@@The_Jovian 1:40
@The_Jovian
@The_Jovian 3 жыл бұрын
@@sutirk thank you
@blarg2429
@blarg2429 3 жыл бұрын
@@catsonbrooms Body-positivity beetles are the best kind.
@linden4372
@linden4372 3 жыл бұрын
The “press f to pay respects” problem is definitely a disconnect between the game’s mechanics/controls and its story. I’m not familiar with that game, but I’m guessing the main mechanics are for combat? If the player isn’t introduced to engaging mechanics for *doing* the story just like they’re doing the fighting, there’s always gonna be awkward bits where the game is giving you narrative stuff and isn’t equipped to make it interactive, but it’s still trying to. And I don’t think cutscenes have to be interactive anyway, at least not in the way of pushing buttons. If the player is emotionally invested, that’s enough. I don’t know why game devs are obsessed with giving you muscle control over things that can happen automatically. It seems like insecurity in trying to prove that story-driven games are more than just movies with play spliced in between scenes. But like... so what if they are?
@Megaranator
@Megaranator 3 жыл бұрын
the whole scene could have been solved by just playing the animation when you get close to the coffin, no hud or anything necessary
@thaddansen2989
@thaddansen2989 3 жыл бұрын
@@Megaranator I think it should have been “press f to stop paying respects,” with the control popup only appearing if you try to move or look away.
@CHLOCHLOLP
@CHLOCHLOLP 3 жыл бұрын
@@Megaranator yea I was just thinking why didnt the animation just play when u walked up to it. They could even make it so u can only walk in a linear path towards the coffin so no matter what way u tried to walk it would line up right with the coffin. And you wouldnt need to be prompted to walk because thats the players first instinct anyway.
@apoxfox
@apoxfox 3 жыл бұрын
I loved the Witcher 3, but I found myself always staring at the mini map to get to the next place which was pretty distracting. I will say the best UI I have seen was probably Persona 5 because it’s so stylish, and now ghost of Tsushima’s barebones UI is pretty awesome
@eileen1020
@eileen1020 3 жыл бұрын
I stare a lot at the Witcher 3 mini map too but I have difficulty navigating even with it and I'd never find half the enemy drops without it. A lot of people recommend turning it off but for me it's essential. Maybe some different design choices would've helped with that though, like improving the way the witcher sense highlights enemy drops.
@maiat4876
@maiat4876 3 жыл бұрын
Immersion or no immersion, I just need to know what I'm doing😂 Please give me a HUD. Do not trust me to track my health. I cannot count bullets myself
@bessh2501
@bessh2501 3 жыл бұрын
Hot take: I hate most “subtle” UI. I want to see my big ol’ health bar right there on the screen, top center or top left. Bottom right health bars are shitty and I hate them.
@turquoisecrow4513
@turquoisecrow4513 3 жыл бұрын
Gimme a minecraft-esque health bar. Immersion is for piss babies
@vhscopyofseinfeld
@vhscopyofseinfeld 3 жыл бұрын
TurquoiseCrow HUDS are for cucks
@Goldlucky13
@Goldlucky13 3 жыл бұрын
im totally with you. unless youre in a cutscene or something, i like having my data right in front of me!! maybe modern games could have a way to turn on/off the HUD for that kinda stuff?
@Pancakeli
@Pancakeli 3 жыл бұрын
@@Goldlucky13 but then they'd have to make two entire different sets of sprites! TWO!!
@abaque24
@abaque24 3 жыл бұрын
Botw pro hud :D
@kidzoom221
@kidzoom221 3 жыл бұрын
Me: :( Jenna: Huuuud Me: :)
@mitchellharder7670
@mitchellharder7670 3 жыл бұрын
"Games don't have UI's anymore" *DOOM Eternal steps out of a portal from 2005*
@DrZaius3141
@DrZaius3141 3 жыл бұрын
Less HUD means fewer opportunities means a less complex game. Modern AAA games are often even worse, because they mask the primitivity by a huge volume of stuff to do, but you never have to think about what you do, you just press whatever the game tells you to press. Persistent HUDs are good, they don't force feed you what you're supposed to do, they just remind you what your options are.
@murillo6336
@murillo6336 3 жыл бұрын
ah, yes. Serotonin. Thank you, Jenna
@mirrankei
@mirrankei 3 жыл бұрын
Really good points but it focuses a lot on a specific type of game... ThatGameCompany has really good examples of flow -- including, appropriately, the game Flow -- and having nearly invisible UI (like Flower and Journey!). Compare that to aesthetic AF games like Persona 5, where the UI was so fun and poppy it became a meme in the opposite way of the infamous F, and other good semi-diagetic would be games like Bioshock and Prey. Idk, just would have liked to see more counter-examples. This was one of my favorite topics in my college game classes.
@hithere6199
@hithere6199 3 жыл бұрын
That's awesome, thanks for sharing!
@josepholiveira2873
@josepholiveira2873 3 жыл бұрын
I was thinking along similar lines. When Jenna talks about "video games", she's really saying "AAA FPS's and third person action-adventure games." Over in strategy game land, skeuomorphic interfaces are alive and well, and I'm sure there are tons of other examples.
@NoiseDay
@NoiseDay 3 жыл бұрын
I was thinking of Journey too. Though there's something to be said about the simplicity of the game mechanics in That Game Company vs AAA FPS and adventure games. You don't need a pop-up map in Flow for example, because the game is essentially a series of flat, empty planes. Which just reveals my game preferences. I'm not a fan of how increasingly complicated games are getting, even on the Switch, where they feel the need to use every single button on the controller for a different action.
@hithere6199
@hithere6199 3 жыл бұрын
@@josepholiveira2873 Yeah, agreed. Maybe she was wanting to focus just on games that archetypally [sic] have had more of a HUD but are going away from it and make some arguments for and against, with context. It would be cool to see a video talking on the topic more broadly or from a different angle. I still really enjoyed this one. ^_^
@Excellsion
@Excellsion 3 жыл бұрын
I literally just beat the final boss of Resident Evil Revelations, and during the whole playthrough I was thinking: GIVE ME BACK MY HEALTH BAR! (Blood splatters DECIDEDLY don't count) The game was simply worse for trying to be more immersive.
@RNCHFND
@RNCHFND 3 жыл бұрын
I was just thinking that Resident Evil 2's limping character and holding his arm worked the same way as the health glowing bar of the Dead Space character
@shotgunshells2
@shotgunshells2 3 жыл бұрын
I do not miss the era of blood splattered, slowly growing red screens replacing health bars. It worked in portal, because you were really never supposed to be shot, and that's it.
@alexanderh9642
@alexanderh9642 3 жыл бұрын
I love the Ghosts of Tsushima interface- wheels that only pop up when you want to interact with them, a swipe feature that simply confirms what you engaged but will also let you remind yourself by holding still, and doing away mostly with waypoint markers and arrows in favor of magic find that blows where you need to go. Even Haiku writing is made as peaceful as possible with simple circles over nature, allowing the words they inspire to materialize over them
@f1zz-k1d89
@f1zz-k1d89 3 жыл бұрын
finally, i see the inside of jenna’s home so i may emulate and eventually become her
@hithere6199
@hithere6199 3 жыл бұрын
I want that shirt! It's fab. I wonder where she got it.
@nathanjohnson5088
@nathanjohnson5088 3 жыл бұрын
Because their dads didn't hug them enough, and bait and Nintendo switch had me on the floor!
@TranceKujaIX
@TranceKujaIX 3 жыл бұрын
I love the final "Button Prompt" in Snake Eater. It never tells you you have to press a button to end the fight, you just realize it when nothing happens. Then you're just overcome with the gravity of the situation. You press the button, the trigger is pulled, and you hear the gunshot. It's a masterpiece. 😭
@brauliogomez9021
@brauliogomez9021 3 жыл бұрын
Personally, I was so glad that the characters in the last of us part 2 just straight up said when there was nothing left to collect, or I would have been looking everywhere more than once just to make sure I didn't miss out on loot.
@alexbraddock5164
@alexbraddock5164 3 жыл бұрын
this is an incredibly well done video - TIL deadspace used a particle system for their UI - lots of great info - keep UI's alive!
@crpCph
@crpCph 3 жыл бұрын
oh man, i wish you mentioned half life: alyx, cause the HUD in this game was phenomenal as well as immersion
@nintenking10
@nintenking10 3 жыл бұрын
yo "kick back with a bottle of moxie." Moxie's the best!
@EnfieldsMikeP
@EnfieldsMikeP 3 жыл бұрын
straight kicking it in the chill station
@solarprogeny6736
@solarprogeny6736 3 жыл бұрын
Hearing Jenna pronounce diegetic "dee-egetic" is very cute...
@timma_thy
@timma_thy 3 жыл бұрын
I thought I was going crazy!
@Posdrums3
@Posdrums3 3 жыл бұрын
Why do people always want to point out when others pronounce words differently? It always seems either pompous or condescending.
@730ways
@730ways 3 жыл бұрын
@@Posdrums3 Maybe feeling like it's condescending is your own personal projection? Pointing out the correct way to pronounce something without being a jerk about it isn't inherently something you need to push against.
@justinhobin1489
@justinhobin1489 3 жыл бұрын
@@Posdrums3 There are right and wrong ways to pronounce words, and it bugs people.
@Posdrums3
@Posdrums3 3 жыл бұрын
@@730ways Sure, I get you. Maybe in other cultures pointing out something you think is wrong and saying "that's cute" isn't condescending.
@edgarsanchez9745
@edgarsanchez9745 3 жыл бұрын
You can hear her accent come out every time she says HUD
@kashiichan
@kashiichan 3 жыл бұрын
She just leaned into it, and I respect that.
@FLY1NF1SH
@FLY1NF1SH 3 жыл бұрын
No joke I spent the first two mins of this vid goin dawg u better bring up dead space, imagine my stoke getting dunked on by Jenna straight up interviewing the Dead Space UI dev
@rattyeely
@rattyeely 3 жыл бұрын
To be fair about the Health bar on the back problem, it in universe it makes much more sense for co-worker/medics to read your health than for you to read your own health, after all you can actually feel it
@_4_0_4_6
@_4_0_4_6 3 жыл бұрын
Never even thought about the Dead Space health thing! The developer's explanation is a good catch there lol.
@Epizephyrian
@Epizephyrian 3 жыл бұрын
100% thought this was going to be a video about the secret influence of the Department of Housing and Urban Development on video games. 🙃
@Kabwuspfiejanxnfhsk
@Kabwuspfiejanxnfhsk 3 жыл бұрын
Dr. Ben Carson: Pro Gamer
@julianbueno699
@julianbueno699 3 жыл бұрын
The first game (AFAIK) that was HUD-free was "The gateaway", a GTA-like game happening in real London. The game had no HUD whatsoever: no map, no ammo, no health bar. The game provided a physical copy of the map (yes, I played with the map opened on the side), the health level could be inferred from the movements and amount of blood coughing by the character, and you never knew how much ammo you had until you run out of it. I liked a lot not having the HUD, as it felt really immersive even though was a 3rd person game. How knows how much ammo you have exactly when shooting? And who knows how much health you have left? It was very nice all together.
@pian-0g445
@pian-0g445 3 жыл бұрын
If games are designed to convey info without the hud well, then that’s just perfect. Not ones where you can’t really tell at all without the hud. I’ve always wanted another game like gateaway. Maybe it would be cool if there was a feature where if you pressed a button, the character could say how much he has of something. So like”ah, only mag left” or “1 more round”, so you can still gain info without hud.
@HUNDOLOS
@HUNDOLOS 3 жыл бұрын
Trespasser did the same in 98, though not sure if the heart tattoo counts as pseudo UI.
@adaram.1197
@adaram.1197 3 жыл бұрын
I love that you cited Rules of Play here, it's one of the best design references out there not just for games but for any kind of artistic design.
@a.k.blanche3561
@a.k.blanche3561 3 жыл бұрын
I am so here for more "complex dad-driven stories"
@howdy4504
@howdy4504 3 жыл бұрын
I lose immersion every time I get lost please let me have a HUD map I get lost irl I'm tired of getting lost in games ;-;
@NoiseDay
@NoiseDay 3 жыл бұрын
I lose immersion when I have a HUD map because I have good spacial awareness and if the map's there, I stare at that instead of the game world around me. Then again, maybe Assassin's Creed maps are too complicated for my baby brain, so I have to use them to navigate. I don't have this problem as much with Zelda titles.
@immediateegret2120
@immediateegret2120 3 жыл бұрын
Big mood, I have a terrible sense of direction and in games with no true HUD map (for example, games that split the difference with a HUD "radar") I frequently have to open the menu to check the map. Which is not immersive at all. I mean, it's immersive in the sense that I can't find my way around without GPS whether it's a game or real life... very realistic...
@D0cSwiss
@D0cSwiss 3 жыл бұрын
Yeah, whoever I'm playing probably knows where they're going, they're just being controlled by a doofus with a memory that makes goldfish go "oh, you poor thing."
@LimeyLassen
@LimeyLassen 3 жыл бұрын
I think that's a problem of bad level design. If the scenery is memorable you don't need to check your map every 5 seconds because you can just say, "oh, there's that funky tree stump, I remember that".
@ccricers
@ccricers 3 жыл бұрын
Over dependence on maps is probably a sign of poor placement of landmarks in game levels. GTA's worlds are big but they have a lot of vivid landmarks and you can usually know what part of the map you are by looking at things around you.
@StealthGamer37
@StealthGamer37 3 жыл бұрын
I’ve always thought that the solution to UI was easy. -A modular element to allow people to choose where and when information is shown. This could be achieved in sliders or simple settings (choosing a how fast a health bar fades after combat or after you reach full health, and choosing if it is on the left, center, or top). -Diegetic (dai-uh-je-tic I don’t know why you pronounced it that way) UI should be implemented whenever reasonably possible. For instance, in an RPG when you open up a “Journal/QuestLog,” have the character pull out a physical journal to flip through. The Last of Us II was a good example of how we could treat maps going forward, though it would need improvement. -Scale Down information. Yes, we need access to lacking sensory data. Threat indicators, ammo, weapon name, stamina, etc... I personally like how - in a mod called SkyHUD for The Elder Scrolls: Skyrim - most of the UI fades when it isn’t used. Weapon data is shown when it’s drawn, and an arrow count is just a small number that appears when a bowstring is pulled back and stays for a few seconds after releasing (be it loosing the arrow or canceling the action). -Ease of Access of information. In many open-world, exploration based games, there is a “compass” showing symbols of nearby locations as well as a quest indicator and cardinal directions. This is great to help with the flow of difficulty, but it should be toggleable or diegetic. The diegetic option would be to force you to - say - pick up your left hand when your weapons aren’t drawn to see a physical compass displaying cardinal directions and quest markers. The symbols for nearby Points of Interest really doesn’t flow well with the diegetic option, but a toggleable compass where you press a button for it to disappear until you press it again will help a lot. -Finally, an option to remove Quest Markers in favour of detailed questlogs. Don’t tell me nothing regarding the quest and show me exactly where to go, tell me to go to a location and I have to find my way there. You can also implement a system where it notifies you when you are in the vicinity of what you need so you don’t overlook something that isn’t too visually “present.” All in all: add a Modular Element into UI, make it Diegetic when reasonable, Scale Down vital information to not be obtrusive, give us the Ease of Access to important information in manner that can be toggled/chosen or that doesn’t openly hand information out, and give us Detailed Objectives to increase difficulty and thought-based immersion (if you aren’t made to think like you are in the game, you aren’t immersed). Applying all of these topics to the UI as well as gameplay elements and combining them with the lessons we’ve learned in gaming throughout the years will enrich our experiences in the new generation of gaming. Here’s to the future of our medium.
@InkTheCryptid
@InkTheCryptid 3 жыл бұрын
So glad that Jenna brought up the greatest button prompt in the history of video games. “Press L1 to time travel” really made me go ape shit when I first saw it
@feferis
@feferis 3 жыл бұрын
Hello fellow Jenna stans
@Crisopeia
@Crisopeia 3 жыл бұрын
Hello
@Butchcavalier
@Butchcavalier 3 жыл бұрын
good evening
@jord.an6123
@jord.an6123 3 жыл бұрын
shes way too good looking (and talented!), i cant even deal
@gereraltbone12346
@gereraltbone12346 3 жыл бұрын
G'morning
@Tobascodagama
@Tobascodagama 3 жыл бұрын
"Jenna says HUUUUUUUUUUUUD for 15 minutes"
@AxeSoul
@AxeSoul 3 жыл бұрын
Jenna needs to be in more videos like this, he voice works so well for these kind of videos it’s as if her voice was made for this.
@rollinkunz6328
@rollinkunz6328 3 жыл бұрын
The little space-man has a HUD in his little helmet. The energy bar on his back is for the other little space-people to see he's okay
@rmdcade1717
@rmdcade1717 3 жыл бұрын
I feel like Jenna is slowly trying to turn Polygon into an open-access repository for her scholarly articles on game design, and one day Elsevier is going to get scared and come shut the whole thing down.
@miasmacaron
@miasmacaron 3 жыл бұрын
I have never heard someone pronounce diegetic that way before.
@meadorsmusic17
@meadorsmusic17 3 жыл бұрын
Dee-uh-jet-ic bad, dye-uh-jet-ic good
@ohmihi
@ohmihi 3 жыл бұрын
As a film student I was taken aback big time
@nutntubear
@nutntubear 3 жыл бұрын
@@ohmihi As a game student I was taken aback too!
@roguetiefling
@roguetiefling 3 жыл бұрын
Now I'm imagining Zeus flying around with a jetpack
@Paulito-ym4qc
@Paulito-ym4qc 3 жыл бұрын
That's probably my biggest complaint with Sekiro. You have your own health bar, prosthetic tool, item, your posture bar, the bosses posture bar, and the bosses health and name. So much HUD for such a beautiful game. Such a shame...
@Paulito-ym4qc
@Paulito-ym4qc 3 жыл бұрын
@@suparibhau No, I don't wan't them to change anything about the HUD, since it's the only way the combat works, which is the best aspect of the game, but I still find it sad regardless.
@RyderTZ
@RyderTZ 3 жыл бұрын
The game "Control" by Remedy has an in-game map that you can toggle but I never used it because I just found my way around naturally using the signage within the oldest house like any real life building. Pretty fun.
@sunbearmads4030
@sunbearmads4030 3 жыл бұрын
Jenna is smart as a whip and also cute as a peach. She's a peachy whip.
@nubberton1345
@nubberton1345 3 жыл бұрын
Simp? Simp. Simp! SIMP! HES A SIMP! HES A FUCKING SIMP! HEY GUYS LOOK A SIMP! *S I M P !*
@rachelthecool2880
@rachelthecool2880 3 жыл бұрын
@@nubberton1345 silence worm
@eoincampbell1584
@eoincampbell1584 3 жыл бұрын
@@nubberton1345 If you even look at a woman you're a simp. Don't want to be a simp? Blind yourself!
@nubberton1345
@nubberton1345 3 жыл бұрын
@Eoin Campbell I've already removed my eyes. As a precaution I'm also going to plug up my ears so I can't hear women.
@blarg2429
@blarg2429 3 жыл бұрын
@@nubberton1345 How do you read and write?
@shockofthenew
@shockofthenew 3 жыл бұрын
I am OBSESSED with Jenna's collection of funky ties in the background
@duzehalo
@duzehalo 3 жыл бұрын
What you said about having an in-game cookbook is my biggest beef with minimalistic design in games. The moment I have to pull out my phone to check anything that should be accessible in-game, all potential immersion is lost.
@elizabethlockhart2103
@elizabethlockhart2103 3 жыл бұрын
Jenna, this is the first video of yours I’ve watched and it’s amazing! I’m hooked. I never thought I’d care about HUDs, but you’re really passionate about them and it’s super infectious! Keep doing what you’re doing.
@jameswilcox511
@jameswilcox511 3 жыл бұрын
Polygon: That Piss Tech Is Coming
@sebaldfan
@sebaldfan 3 жыл бұрын
where is my flat design defense gang? i'll grant it definitely shouldn't be as widely applied as it is (hard to imagine a fantasy game where it makes sense) but, in say any sci-fi or aesthetically modern game (and especially in web design) it looks/feels cool as hell imo
@j.f.fisher5318
@j.f.fisher5318 3 жыл бұрын
Oh hell no. Maybe if you do something simple and only have one window open at a time. I have 50 things open at once and constantly close the wrong window or cant find the edge of one to drag when resizing, and the idiocy of disappearing scroll bars. Flat design is a giant step backwards in usability.
@atakiri
@atakiri 3 жыл бұрын
A really fun and interesting video!! I'm surprised Persona 5 wasn't mentioned--when the game came out, I saw more glowing reviews for its UI and menu designs than anything else about the game
@dnlswan
@dnlswan 3 жыл бұрын
I am really a big fan of this form of content that asks game design questions, its so much more interesting than like… just a game review channel. I hope polygon never stops!
@daniellewasdelayed8921
@daniellewasdelayed8921 3 жыл бұрын
"Gamers don't just wanna know HOW Mario jumps, but WHY Mario jumps. It's because his dad didn't hug him enough!" Every single Polygon video gives so many incredible and powerful quotes.. And the way Jenna says "HUD" gives me life
@spoogerification
@spoogerification 3 жыл бұрын
Of course the ui guy would defend it. It’s literally his job.
@DawnApon
@DawnApon 3 жыл бұрын
Havent watched the video yet, going to later. But got me thinking about what games do HUD the best and.. Dead Space. Dead Space, if you remember, doesn't have a "HUD" in the traditional sense. Your healthbar (and stasis bar) is part of your spacesuit. Your reticle is a laser guide projected, along with ammo count, from your space-nailgun. The inventory UI is an actually world-physical holographic HUD, again projected from your spacesuit. It's really genius when you think about how its a horror game. They didn't what all the information you NEED for the shooting mechanics to be between you and the world's scares. So they made it ALL part of the world. Even the CUTSCENES of other characters are projected physically in the same manner. You can see everything take up space in the game world, from any angle. You can see projections backwards if you spin the camera 180, because that's how it'd work. Nothing is glued to your screen or eyeballs. They're all physical. And that's so understated for how the game did what it did so well.
@bigpopakap
@bigpopakap 3 жыл бұрын
That argument/description of the state of HUD was so well put together! This video was really awesome
@andrewp6738
@andrewp6738 3 жыл бұрын
me, distracting myself from working on UI at my job by watching this video: very interesting!
@LoverlyLivia
@LoverlyLivia 3 жыл бұрын
Ohh my god I laughed so hard everyone Jenna said “HUUUUD” lolol
@dragongabii
@dragongabii 3 жыл бұрын
thank you for this video!! i am a student working on developing VR games and the most frustrating part by far is that VR practice is incredibly anti-UI, since the whole point is immersion. It's great to see a video talking about the benefits of UI rather than what it takes away!
@snowshinobi
@snowshinobi 3 жыл бұрын
Very informative and thought provoking! I liked the varying viewpoints of both interviewees. Excellent content, Jenna!
@garrettrobinson3826
@garrettrobinson3826 3 жыл бұрын
All I want is a really good TRON RPG with fully-diegetic UI.
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