I didn't realise how old this video was until I heard "upcoming dota 2" and it hit like a train
@spacepirateivynova9 жыл бұрын
in the original game it's explicitly explained that the emancipation grids will not emancipate certain aperture technologies and organic materials (which would be those that are carbon based, ie: potatoes, people, etc.)
@Iri5hman8 жыл бұрын
"aperture technologies"
@CheakyBreaky8 жыл бұрын
A potato battery isn't aperture technology, some kid made it with some wires.
@Iri5hman8 жыл бұрын
Cheaky Breaky glados is though, and a potato is a carbon based life form
@TheClassyHat8 жыл бұрын
actually wheatly made it with aperture technology
@afungai16495 жыл бұрын
Of course he’s too stupid to understand that and only says 99% of this shit just to give off the illusion that he knows what the hell hes even talking about. I swear all of these youtube game critique channels all pull off the same trick over and over again: take some very minor/subjective issues in popular games, spend the most amount of time humanly possible talking about why these issues are so bad, rinse and repeat until they’ve made an hour long video which is mostly filler. You know when you were in high school and you had an essay completed but it was shy of just 10 words? This is like the video version of that. It’s even more appropriate because these reviewers are reading off a script.
@fallingpizza116 жыл бұрын
I kinda disagree with Cave Johnson. I think that the tone of his dialogue was perfect and totally gave you insight into how aperture ended up how it is in its current state. While your in old aperture everything is old, falling apart and just a shell of its former glory. Every time cave would come on it would instantly take you back to the era, he was speaking like it was the 50's were everything was bright and technology is amazing! AND SCIENCE! The more you progress through the ruins you get more of the story and you see him fall apart, the 70's came around and you could kinda feel that old cave start to fade, like he was slowly realizing his random super costly experiments might not make him a lot of money, but he ignores that and keeps going regardless. Then you get to the final cave, he's sick, he's bankrupt and as much as he still wants to be what he was in the early days, he's worn out and bitter from his crushed dreams of scientific discovery. That attitude that had him cracking so many jokes all the time that also made him do anything and everything that could possibly lead to a discovery. But doing so lead to the downfall of aperture making it into what it is now, an automated facility but still on the basis of doing crazy experimental shit just for the sake of science! So yeah pretty much I thought that the tone of cave that you had a problem with totally fit the narrative for his character and why aperture turned out how it did. (PS. sorry for the terrible sentence structure, hopefully this makes sense to anyone reading it lol)
@geneparmesan87484 жыл бұрын
fallingpizza11 I seriously love this part of the game, it’s the reason I still come back to it 8 years later. And you’re right, Cave’s dialogue is on-point, and VERY on-brand to all of the other games in the HL universe. Matthewmatosis forgets that throughout all the HL games, characters have witty dialogue even in serious parts. As for Mantis Men ruining the fidelity of the HL universe..... I think that’s a stretch when we’re dealing with portal technology that blows Gordon Freeman’s whole story out of the water, AI that we’ve never seen before, and even old Aperture’s impossible geography in general.
@hajilee45393 жыл бұрын
This comment perfectly describes my opinion. Thanks for writing ;)
@moritzkorsch90294 жыл бұрын
14:46 That minor point you are making about the story is actually interesting to think about: Staying in the narrative, to make a portal surface you need moon rocks. To make a portal to the moon, you still need moon rocks on earth, which cost $50,800 per gram in 1973. So you are probably right in thinking that they actually got the moon rocks after that by portalling to the moon directly. If they went to the moon in a rocket to collect rocks, it would have cost a few magnitudes more! Apollo 11 was about $25,4 billion. A vaccuum chamber as an airlock room would probably cost less than $20 million for R&D and construction (citation needed - amateur guess). The real question is: How did they not find a way to make a portal surface out of EARTH rocks? It's not like moon rocks are made of exotic materials or elements, it's pretty much the same as we got here on earth - which makes sense, astrologically. I don't know why I commented this on a 8 year old video. When I got to that timestamp I just thought "huh. I wonder how much this would actually cost..." and started googling and now we all know :) Great old review. One can also see the improvement you made since back then!
@Wyatt_James3 жыл бұрын
I can suspend my disbelief at least a bit on why they required moon rocks because they're also apparently poisonous. Presumably, since they're poisonous, we can infer that they could be made of some alternate material in the Portal universe, since in real life they're just normal rocks.
@killerbee.132 жыл бұрын
Nobody ever said that portal rocks are required for portals, just that they are a "great portal conductor". Given that that line is from decades after the portal gun was invented, it's pretty clear that ordinary earth materials can be used for portals just fine.
@DSkulle12 жыл бұрын
@@killerbee.13 They didnt even know the moon rocks were good portal conductors until they found out by sccident.
@Thisisthegreatestatofalltime Жыл бұрын
@@Wyatt_JamesIt’s poisonous due to the fact that the dust it creates is super sharp due to lack of weathering
@TheKidComment10 жыл бұрын
I love drunkmatosis. It's so Plinkettesque.
@HEADSHOTPROLOL9 жыл бұрын
"And, contemplated suicide."
@awabqureshi8147 жыл бұрын
"THIS LEMON'S LOOKING PRETTY GOOD"
@dmc16737 жыл бұрын
"the cake is a lie" is still the best.
@blazerider69 жыл бұрын
I had a much different interpretation of Caroline and GLaDOS. She is what GLaDOS hates about humans, stupid and subservient. She hates humans because she hates her former self. She craves power and expansion of her intellect to further distance herself from Caroline. This ultimately culminates in her supposedly "deleting" whatever part of Caroline still existed in her "brain", which could have been impossible/a lie but still represented an important point in her character arc. There is also relevant speculation derived from unused dialogue (which I feel alright about using considering you brought up other ultimately scrapped ideas in the video). Caroline has unused lines about protesting and refusing to be made into an A.I. This loss of power and robbery of her free will/choice could have been the catalyst to her hatred of being powerless and thus the way that she once was (ironically now preferring the same form she refused). This also ties into why she hates Chell. Chell looks a fair amount like her and is as good an 'object' as any for GLaDOS to at first subconsciously project her hatred for Caroline onto. It's even implied within the game that Chell is the daughter of an Aperture Science employee. Consider that Chell and Caroline may have had a more personal history (daughter/niece?). Could Caroline's abrupt disappearance have been responsible for Chell volunteering for testing in the first place? How much, if any at all, do either of them remember any of that? Ultimately my point was that Caroline's inclusion does add depth to the character of GLaDOS beyond serving the plot purpose of an origin story, despite the few lines she's given.
@luke45027 жыл бұрын
Wow, I like this. GLaDOS's arc still feels a bit incomplete because of the lack of lines from Caroline though. Could have been a lot more fleshed-out.
@gungrave104 жыл бұрын
@gibbdude well, it kinda add depth to Glados.
@marfin4325 Жыл бұрын
This is all interesting and could of added to Glados's story. Unfortunatley none of this is expressed in the game itself, making everything you wrote just fan fiction
@blazerider6 Жыл бұрын
@@marfin4325 I came away with the interpretation expressed in the first and third paragraph just from playing the game itself, before even learning about those cut dialogue lines. The only thing those lines add are whether her becoming an AI was voluntary. Either way, voluntary or not, upon gaining super-intelligence GLaDOS despised her former "ditzy" and compliant self and sought to distance herself from it as much as possible, seeking knowledge above all else and usurping any authority placed over her. Over the course of Portal 2 she reckoned with that subconscious desire and affirmed it. Though I guess I shouldn't expect much reading comprehension from someone who can't even grasp "could have".
@shelliblossom89539 ай бұрын
i opinion is that cave and Caroline slept together she got pregnant but cave made her to get rid of the baby and she gave it to one of the worker i thinking rattman
@DannyPerski8 жыл бұрын
I like to think Cave Johnson never really knew why he was dying, and just assumed it was the moon rocks.
@Veolynn1310 жыл бұрын
The part with the numbers was beautfiful. "DIS LEMON'S LOOKIN' PRETY GUD."
@Xelpherpolis11 жыл бұрын
Gonna hafta disagree on the humor with Glados. Right up till the end of Portal 1 she attempts to demoralize Chell with hilariously transparent insults, like telling her she has no friends because of how unlikable she is or that she has a dumb-sounding voice, so to me greeting Chell with an insult regarding her weight seems like she's picking up right where she left off. Also the thing about crazy scientists, I kind of assumed stuff like "mantis men" and turning blood into peanut oil was more an indication of delusion on Johnson's part rather than... well, ACTUAL mantis men and peanut oil blood.
@CopperIron11 жыл бұрын
I don't really have a problem with the mantis men and peanut oil blood being a literal thing. It was all self-contained in a small science company run by a mad man. Black Mesa messed around with teleportation, Aperture messed around with everything, but did so sloppily.
@mutesenscans10 жыл бұрын
CopperIron yeah but if anybody who plays both the Half Life franchise and Portal games whilst caring at all for the universe, it opens up possibilities that mess with the tone. teleportation and portals are perfectly viable in the universe, but them creating silly, immersion-breaking ideas for pretty unfunny jokes just seems desperate.
@Lassenissen10 жыл бұрын
I would be completely on board with the idea that Cave is just insane and makes all these wierd tests up in his mind, but the game makes no effort to convey this so we are assumed to believe the things he says are actually true. Personally it didn't bother me and it was interesting to hear thinking what the next crazy experiment would be, but like others have said, it clashes with the more "realistic" if you will, tone of the Portal/Half-Life universe.
@ShyGuyXXL6 жыл бұрын
This is Cave Johnson we're talking about. He's not a scientist. He's a business man. He doesn't understand anything about science. He describes things in simple terms. What he calls "mantis men" may just be slightly mutated or genetically altered people. It's not necessarily the image that first pops into your mind when you hear "mantis men". They may not even be dangerous. But I could see Cave thinking it's easier to just shoot them all and claim they were attacking than taking care of them properly. And what he calls "peanut water" may be something else entirely. When his "bean counters" explain to him "The blood smells faintly like peanuts." He would probably be like "Aha! Got it! So you turned his blood into peanut water! So far so good!" "Sir, no, I didn't say-" "Alright then, figure out how we can make peanut blood profitable!" ...or something to that affect. It's like a game of telephone. You can't trust that his words are accurate or even honest. That's how I see it.
@TOASTEngineer6 жыл бұрын
You know... that stuff KINDA fits with how science apparently works in the Half-Life universe. "Anti-mass spectrometers" that fire green lightning? The combine having a HARDER TIME developing local teleporters than Kleiner, Mossman and Eli working in secret in basements with scavenged resources - only being able to do so because Mossman was leaking them information? Black Mesa having all the hyper-advanced spy movie tech it had? If you really look, it's clear that in the HL universe science is magic and scientists can do pretty much whatever the hell they want to do - which isn't a bad thing, that's just what they're going for, but overlooking all the other crazy shit that's happened so far in the HL universe, I'm not sure it makes sense to complain about Aperture, the more innovative and crazier Apple to Black Mesa's IBM, experimenting with creating mantismen or turning blood in to oil.
@BillyPalmerMusic10 жыл бұрын
In terms of tone, I'm sure I've heard the writers say it was intended to be a comedy. Seen as Portal had already revealed Glados through her character arc and the player destroyed aperture and found out that the cake was lie, there wouldn't have been any mystery in a direct sequel. I think it made sense that Portal 2 was more cartoony than creepy.
@michaelbiland55756 жыл бұрын
Just because the mystery is gone, doesn't mean that a serious tone is impossible. A reasonable amount of jokes is good, but they also needed a reasonable amount of maturity too. The tone issue with Portal 2 is that there are way too many jokes and not enough seriousness. Making it feel like a cheesy cartoon.
@ADEtheMayhem6 жыл бұрын
@@michaelbiland5575 The areas fill that spot for me. They are huge and overwhelming, honestly without the comedy in a place like that all alone i would have called it a horror game
@ManFromTheFizz2 жыл бұрын
There's a difference between "creepy" and "a good story". The designers of Portal 2 care more about painfully trying so hard to get you to laugh 24/7 instead of very subtlety communicating ideas about what's going on through the environment like the first game does.
@someguyidkimrunningoutofus7949 ай бұрын
@@ManFromTheFizz I mean I find it to be good thing
@DrMcFly288 жыл бұрын
I never saw any trailers of original Portal nor was aware of its "release". I found it accidentally after purchasing the Orange Box, finishing all three Half Life campaigns and then lazily checking out what else is there before uninstalling. I legitly thought Portal was some sort of random custom map they threw in there to fill up space, or to demonstrate what the engine could do or whatever. I'm pretty sure that was THE way to experience Portal. I'm not even sure in this day and age it is even possible to stumble upon such a perfect game without any forewarning. So in any case, no matter how awesome Portal 2 was, to me it would always be inferior to Portal. So I held my expectations low, and in the end I was satisfied. Had I expected for my mind to be blow again, I might have also been severely disappointed though.
@alexavalkyrie38826 жыл бұрын
Wheatley was actually one of my favourite parts of Portal 2 and the lack of any notable vocal distortion never took me out of the experience, tbh
@eduardobm959 жыл бұрын
The "Still Alive" part makes sense when you think they didn't think about a sequel the first place. They even changed the first game's ending to bring Chell back to Apperture. Also, that song may not be canon. It's just credits, after all.
@peytonstein86166 жыл бұрын
you can also interpret it as a sort of last joke by GlaDOS. It makes sense that someone like her would have a pre recorded death message to make whoever killed them think that it was all for nothing.
@peppermillers83615 жыл бұрын
There's also the fact that GLaDOS isn't really dead despite appearing so. She was just put in some very deep sleep and slowly repaired herself in time (it would explain her redesign, and makes more sense than Wheatley randomly reviving her)
@geneparmesan87484 жыл бұрын
I think it makes perfect sense given that, in some form, Glados has a form of consciousness just waiting to be rebooted.
@cookiedoughman45 Жыл бұрын
Hearing JK Simmons say “Black Mesa” was always so strange to me
@IronEnclave9 жыл бұрын
Origin story? More like, SNORE-igin story! Kill me.
@gammafighter9 жыл бұрын
More like BORE-igin story!
@preacherduderox9 жыл бұрын
gammafighter More like, POOR-igin story!
@Grignok9 жыл бұрын
***** More like Al GORE-igin story!
@SplatterPenguin9 жыл бұрын
TheIronSky I expected MORE-igin story.
@Grignok9 жыл бұрын
Erick Latrance oh....
@Grim-c8n5 жыл бұрын
Glados being evil was honestly one of the greatest plot twists I've ever experienced. Now a lot of people see Glados being evil as obvious but I went into Portal not expecting a story at all and I was pretty young at the time I played it (I say that as if I'm really old now but I'm actually still a teenager) I never really thought of Glados as a real character when I played, I just thought of her as a sort of tutorial voice that explains how to play to you (which she basically is at the beginning of Portal) and when the tests started getting deadly I didn't really question anything because it was a video game. You get thrown into life threatening situations all the time in video games so I still didn't see it as evil. In the "last" test chamber however where Glados REALLY tries to kill you I was dumbfounded because I had no idea Glados would be an actual character I would come face to face with or the game would have an actual narrative outside of doing a bunch of seemingly random puzzles. It was so amazing because the game had me just doing puzzles the whole time so when I was using what I learned to escape the test chambers it felt like I was fighting the game itself (especially since Glados had full control over pretty much everything) I just wanted to share this story because a lot of people start playing Portal already knowing Glados is a villain and it was a whole 'nother experience for me not knowing anything about the games story. It's also one of the main reasons why Glados is one of my favorite villains of all time! Not my favorite villain EVER but she's definitely on the list for me
@FrankMcFuzz13 жыл бұрын
"On the upcoming Dota2" Oh no I'm old :(
@amasirat6 жыл бұрын
6:48 The writers of the game said that Glados originally was very brutal to the player, which made the playtesters hate her, and later in the game don't comply with her. So they toned it down.
@TheStolken10 жыл бұрын
A pilot of MatthewMatosis I see. One thing I really like in this video is how you were a lot funnier in this video, but at the same time you were less enthusiastic about the review. I gotta say now you're way more enthusiastic in your reviews but you don't have as many jokes now. Wouldn't mind seeing a couple more in the next review, but hey, do what you think is best.
@tasssku43813 жыл бұрын
i know this comment is 7 years old but i need to know what's the name of the character in your pfp?
@zyzdzy3 жыл бұрын
@@tasssku4381 i think it’s one of the girls from ‘made in abyss’ good luck!
@soyaf6 ай бұрын
@@tasssku4381 I believe it's from Slayers.
@soyaf6 ай бұрын
@@tasssku4381 Sorry, it was Outlaw Star.
@robinrai49736 жыл бұрын
I really don't like the tone shift from portal to the sequel. The first game felt genuinely a bit spooky and creepy, and the dark humour was funny but also added to the dark tone. While the sequel was still pretty darn good sequel, something like the story is cool to play through but it felt a lot more cheerful and was pretty obvious that something like the ending would end happily like it does. It's like half life 2 - here's an implied super dark tone, and then here's a bunch of cheerful characters.
@BrunoWillianAndrade9 жыл бұрын
"changes glados for the worst" MAN! there IS a role. To create emphaty and justify she helping you at the end of the game.
@heyitsmort77449 жыл бұрын
14:00 "origin story? More like...bore-igin story." I almost think of Portal 2 as more adventurous than Portal, with a greater focus on the cinematic features that you mentioned later on. I almost feel like this whole game is an awesome movie. But that's just me loving the writing style, I guess.
@Lucitaur10 жыл бұрын
I told my firend that Portal ends when GLaDOS cremates you. He condemned me for spoiling the game, but got really happy when he saw the real ending for himself.
@Thylonicus9 жыл бұрын
My biggest complaint with the game is what's mentioned at around 10:30, where the puzzles basically solve themselves. I felt the game was far too easy. It telegraphed, nearly every step of the way, what you were supposed to do and how you were supposed to do it. It holds your hand at almost every point. I really enjoyed the first game, and replayed it numerous times. I beat the sequel and just sort of shrugged to myself, put it down, and never played it again. I'm a casual gamer; that means I don't have the time to spend to "master" a video game, so I tend to not be very skilled at any of them, and get frustrated or bored at games most people really like when they require skill and time. So if *I* say a game is too easy, you can take that to the bank.
@toxiclaw75913 жыл бұрын
I hope youve played Mel, really scratched the itch for me with tough puzzles
@Thylonicus3 жыл бұрын
@@toxiclaw7591 I haven't played it, but I *have* seen a Let's Play of it, and it seemed really interesting.
@toxiclaw75913 жыл бұрын
@@Thylonicus I just beat it a few days ago and I highly recommend
@gammafighter9 жыл бұрын
Cave Johnson feels like he was plucked right from the TF2 universe, not the Half-Life universe. To the point where it felt like they were trying to dissociate it from Half Life.
@Achromasloth7 жыл бұрын
Oh my god, I never thought of that It makes too much sense, holy shit
@rockomundo5 жыл бұрын
I mean, they did hire the same writer of the TF2 comics for this one.
@typhoonthunder2 жыл бұрын
if we’re talking continuity errors, here’s one i don’t see many people talking about: during the end of the game, a hole in the ceiling opens up which reveals the moon to you. but then later in the credits, you’re in the same room yet have to take an elevator thousands of feet to the surface? that doesn’t make much sense
@SaberRexZealot2 жыл бұрын
Holy shit you’re right
@Daniel-Rosa.8 жыл бұрын
I think making _F-STOP_ would even ease Valve's beyond-earthly pressure to release continuations. Can you imagine? A timeline where people don't talk about Half-Life 3, and instead just expect whatever Valve's next big thing?
@abcdefzhij8 жыл бұрын
You are absolutely right about F-Stop! I hate valve's philosophy on playtesting. It led them to completely violate the spirit of Portal 1 with their sequel instead of pulling a Majora's Mask and creating something else amazing that is different, which is beneficial to both games.
@michaelbiland55756 жыл бұрын
I'm sure F-Stop was a good idea, but they needed to implement it around portals, not make it the focus of the game. If they wanted to make F-Stop the focus of their game, they should've started a brand new IP.
@TheLingo566 жыл бұрын
It wouldn't really even need to fully be a new IP though, just name the game something that isn't Portal. I'm sure the game probably wouldn't have sold as much if they did this approach, but it's rare that original genuine art is as successful sales-wise as the work that imitates it and expands on it later.
@ShyGuyXXL11 жыл бұрын
I'd be interested in what you have to say about the Half-Llife franchise. Half-Life 2 and the episodes in particular. Ever considered doing reviews on those games?
@wingsofzero5732 Жыл бұрын
"Valve went more what the community's idea of what the first game was." Ever since I listened to this review years ago and have recently come back to it after playing HL:A, this line sticks out so much to me. I apply it mostly to TF2 where the updates over the following years in its lifespan changed the tone from dark humour to wacky, childish, balls-to-the-walls comedy where everything has to be 'lol random' gags, because that's what the community wanted. Who cares about the tone of the game when it can just do whatever to make you laugh. HL:A is a more mellow version of this trope, but I was thoroughly underwhelmed by it (even with the ending) due to the fact that I wasn't allowed to appreciate it with Russell making quirky jokes in my ear constantly. God, I hate Russell so much, I actively rejoiced whenever he was cut off from me. I correctly guessed that the writers from this game had also worked on Alyx, the way they write characters and situations is just a grating test of patience. I'm in the minority, but I thoroughly dislike how Valve approached storytelling from 2010 / 2011 onwards, because they just place an emphasis on wacky humour more than telling a coherant story. We're not allowed to sit down and breathe and have some time to ourselves. We /have/ to be bombarded with line after line of jokes, because otherwise our players might lose interest! Not every game has to be a Portal or Team Fortress 2 in terms of tone.
@Daniel-Rosa.8 жыл бұрын
22:05 *DUDE,* if Portal 2 branched into two playthroughs, one where you pick up GLaDOS and one where you don't, *IT WOULD'VE BEEN THE SHIT!*
@ThePreciseClimber8 жыл бұрын
Though the Old Aperture part would probably still be the same, just with a bit less dialogue.
@ph0nez8 жыл бұрын
You can actually just not pick her up, funnily enough. By jumping from the highest point of the wall you can jump over the Aperture sign onto the catwalk....and then get through the loading screen to have PotatOS on your gun anyway. Thanks, Valve.
@Daniel-Rosa.8 жыл бұрын
Y'know... You spend three years making a game and you come up with 99 ideas that you successfuly implement to it in that time. That's 1 idea they didn't have.
@MrTomblr9 жыл бұрын
Haven't watched the entire video yet so no idea if you've touched back on the subject but, I believe that the choice they made in not making Wheatley's voice more robotic was completely deliberate and actually pretty smart. He sounds human. He's the most relevant human thing, other than you, in the entire facility. Therefore it's a lot easier to develop a kind of bond with him, which gives his betrayal so much more impact than if he was more robotic. Just my opinion, could be wrong.
@TopBadge9 жыл бұрын
TRP-Unite The reason they didn't distort Steve Merchant was probably because people liked the British accent used in the original demo and synthesizing his lines would have ruined that, also most human thing? he is literally the least human character in the game.
@MrTomblr9 жыл бұрын
TopBadge I'd argue that he is very human. In the very beginning, he is very frantic and flustered, which is a human quality. During your attempt to escape he is obviously terrified of GLaDOS, another human quality. During GLaDOS' test chambers you are frequently reunited with Wheatley which he is very happy and excited about, more human qualities. Then, when Wheatley is in control of the facility, he becomes greedy and drunk with power.. I'd like to refer back to the vast history of the human race and tell you there are countless examples of the exact same thing. Those were just a few examples off the top of my head that describe Wheatley to be a very human character. A robot should be completely incapable of experiencing any of these emotions which, referring to my previous comment, allows the player to develop a bond with the character before he betrays you. My entire point is merely theory, again, I could be wrong. They could've just preferred Stephen's voice, but to say Wheatley is the least human character in the game is ridiculous.
@ChrisMMMMerritt9 жыл бұрын
+TRP-Unite I'm glad someone called out Merchant's voice acting. Huge fans of S Merchant (like myself) lost huge amounts of immersion from scene one. His voice is just so familiar and non-affected. I can just see him in a booth doing the lines. There were other celebrity voices.... the original Portal's immersion was just on another level.
@Maximus_-qc3zt5 жыл бұрын
I love the points you make in the video and agree with them. However, mantis men and peanut oil blood doesn’t seem too far fetched for this universe when you have aliens from another dimension turning people into zombies and advanced A.I. wiping out an entire facility. Although I do agree that the jokes drastically change to tone of the game and that Valve was probably more concerned with telling a joke than having it make sense.
@MrNess6409 жыл бұрын
I always thought she wasn't fizzled by the grids was because either a. Wheatley is dumb. b. The fizzler mistakes her for part of the gun. c. She is an authorized aperture science technology. d. Some combination of the above.
@EgoHead7102 жыл бұрын
So this is where it began.
@Evaquiel9 жыл бұрын
I really dont think the moon landing objects were to make it more clear that you were in the moon to hold your hand, rather it felt more like a easter egg/ joke that humans really reached the moon. I dont think they would put that just to insult our inteligence like that, its too obvious.
@Daniel-Rosa.8 жыл бұрын
Yeah, it's such a fun idea that, if it wasn't there, I'd think it up myself, and complain why it wasn't.
@luke45027 жыл бұрын
Can you explain this? I don't quite understand what you're getting at.
@FranzFerdinand767 жыл бұрын
He said the moon landing gear was supposed to be an easter egg, not something that was put there because the developers thought we are too stupid to know it's the moon.
@MarkyDav9 жыл бұрын
The American flag isn't even really there anymore really, it's faded to a pure white.
@Ma1q444 Жыл бұрын
0:00 goat was born
@doublebassman12311 жыл бұрын
Maybe the emancipation grill was designed to not destroy any types of biological matter. Humans can pass through without being completely disintegrated so it would not be a totally unreasonable assumption that all biological matter wont be destroyed. That does not account for the mechanical bits of Glados that are attached to it however, so maybe machines with complex wiring and energy output are also not effected; as the portal gun does not disintegrate when it passes through either. Not defending the lack of explanation, just think its fun to theorize.
@doublebassman12310 жыл бұрын
Well that's if what ever you ate was not biological matter. So like if you had a steak then it might not be disintegrated, but most of the stuff like salt and acid might be lol.
@Omnidominatus10 жыл бұрын
Not to mention Chell's clothes and the little dohickey things on the back of her legs.
@Lassenissen10 жыл бұрын
Considering what you guys mentioned, like clothes, the portal gun, and leg braces not being emancipated I think there is some kind of scanning process involved. Accepted equipment is scanned beforehand and put on an "allow" list. Biological matter such as humans is part of it, but also somewhat more unstable, as both dental fillings and inner ear tubes have been mentioned as objects that can accidentally be emancipated. PotatOS being allowed through the grills really does not have any explanation.
@Krascth10 жыл бұрын
Cifer Null Probably is the opposite way of figuring out what gets emancipated: A disallow list, where things ON the list get emancipated. Alternativaly, equipament may be DESIGNED to be emancipated, either by shape, composition or something more obscure. Which can explain why some things NOT meant to be emancipated are emancipated anyways: Because they inheretly, accidentaly match what it takes to me emancipated. Also the portal gun obviously reacts to the emancipation grill, without being destroyed. Emancipation is not it's only function, obviously.
@Lassenissen10 жыл бұрын
Krasudreal That is actually a very clever theory, I hadn't thought of it like that. It would explain why clothes, PotatOS, people etc aren't emancipated.
@iCharlie179 жыл бұрын
You're a bit nitpicking in some details but overall I enjoy a lot your reviews. Good video :)
@VentMagic10210 жыл бұрын
I gotta disagree with you on the Cave Johnson puzzles. I found them the most fun. Its atmosphere is a great contrast compared to the GLaDOS area. Though the puzzles in the Cave Johnson area are easier, I found it the experience the best imo
@sladikk9 жыл бұрын
I just didn't like the aesthetic of those puzzles. I hate when games make everything look brown. That's one of the reasons I don't like Half-Life 1 that much, especially during the third act when you're in a factory made of caked sh!t.
@peytonstein86166 жыл бұрын
to be fair, if you look at Valves art direction in games like TF2 ,Portal 2, and Half Life. They portray a certain rustic industrial look in their games. It would make sense that the Aperture facilities would look like that. If you look at the art of TF2 thats the same timeframe.
@jonbaxter22549 жыл бұрын
Had he taken like a hundred sleeping pills and is slowly becoming more drowsy.
@phuturephunk9 жыл бұрын
+Jon Baxter I know right??! Amazing.
@TreuloseTomate11 жыл бұрын
The best thing about Portal 2 is the later realeased level editor. There are some really well done and challenging user created puzzles out there, like Mevious' for example.
@SWIFTzTrigger10 жыл бұрын
I highly disagree that wheatley was "immersion breaking" I personally thought it was more human and friendly so that he becomes a far more likely character and his back stabbing would become far more shocking and frightening when he turns on you. Also Cave Johnson was the most memorable part of Portal 2 and in my opinion it was a great inclusion to the story and that it shows how he slowly descends into madness when he couldn't deal with his own nearing death and what was responsible for the nature of Aperture science and why it turned out the way it has and why Glados is the way she is. Its actually pretty deep imo. Also I like Mathew's reviews however I think nit picking for the sake of nit picking is also detrimental to the reviews quality imo.
@Skwadley Жыл бұрын
One of my favorite levels, I think in 2, includes some aerial faith plates, a laser redirection cube, and platforms you have to activate so they get out of your way when you fly. Every aerial plate/ jump you make, the music adds onto itself. So first jump is just like half a second of the little theme, and each progression adds a second or so. Once you complete it and hear the little “theme” altogether is so satisfying.
@uknownada8 жыл бұрын
14:06 It wasn't COMPLETELY pointless. There's one bit of dialogue from Cave Johnson as he's much older saying Caroline should be put as the head of the company. So while it was an origin story that we didn't necessarily need, it explains how Glados got to her position.
@looinrims5 жыл бұрын
uknownada not something we needed to know regardless
@GuiltlessGear8 жыл бұрын
Considering how positively Cave Johnson himself was received by players, F-Stop could have easily been a stand-alone title, with the aperture connection being something for them to discover and wet their fanpanties over.
@Daniel-Rosa.8 жыл бұрын
Yeah, I said that making F-STOP would even ease Valve's beyond-earthly pressure to release continuations. Can you imagine? A timeline where people don't talk about Half-Life 3, and instead just expect whatever Valve's next big thing?
@miguelalonso9009 Жыл бұрын
It's amazing how well this video has aged. Still one of my favourites from Matthew, it is an interesting record of what people who truly understood the greatness of Portal surely felt when the "bigger is better" sequel came out 12 years ago. For me, the only two things I really enjoyed when I finally played Portal 2 were the multiplayer "campaign" and also shooting at the moon, of course.
@pawlogates Жыл бұрын
So true
@Soliouquoy11 жыл бұрын
Cave didn't have any idea that the moon can attract portals so well until he got his hands on moon dust. Cave probably did not even consider the idea of trying to portal to the moon.
@__RD1453310 жыл бұрын
10:25 Lol he goes all Mr. Plinkett! :D
@UltimateEpicAwesome11 жыл бұрын
So I'm a filmmaker and when we learned cinematography, f-stops had to do with how much light enters the camera and other stuff like that when lighting a scene. I think it's safe to assume that this prototype "F-Stop" must have dealt with light puzzles.
@protercool28546 жыл бұрын
The whole idea of emancipation grids is to stop certain test objects from being taken out of the testing area. Glados isn't emancipated because they aren't calibrated to emancipate her.
@deadliestvice53562 жыл бұрын
The short era of extremely tired Matthew.
@hammondOT11 ай бұрын
Religious flag for avi, opinion discarded.
@Poet_Lorien10 жыл бұрын
I'm making my way through some of these, and you're one of the first reviewers I've ever heard single out old Aperture as the best part of the game, which is absolutely is.
@SuperJelbo10 жыл бұрын
You remember me Mr. Plinkett. "I wonder where i put this portal"
@qindleton4 жыл бұрын
if valve ever makes portal 3, i really hope that it has multiple endings. i heard somewhere that portal 2 was originally going to have a fake ending where you can accidentally shoot a portal on the moon at a much earlier part of the game. the game would have ended with you getting sucked into space and suffocating while listening to “exile vilify” by the national as the credits roll. they eventually got rid of it because it would have been too much work for something that barely any people would even find. i personally would have loved to experience that kind of easter egg and i’m sad that they decided to not have it. i feel like if there were multiple endings it would also give your choices a lot more consequence and meaning.
@notisaac629710 жыл бұрын
Matthew, why don't you make jokes in your newer videos? Your dry humor's pretty good.
@notisaac62973 жыл бұрын
I agree, that's a great observation. You sound very smart.
@tadhg85373 жыл бұрын
@@notisaac6297you're a fucking maniac
@CribbsTV3 жыл бұрын
@@tadhg8537 I agree, that's a great observation. You sound very smart.
@hungrypasta3 жыл бұрын
@@CribbsTV I agree, that's a great observation. You sound very smart.
@craigmcpherson145510 жыл бұрын
When Cave Johnson was talking about test subjects having symptoms and side effects and needing medical attention, these weren't jokes that the writers came up with out of thin air. These kinds of nasty experiments were really going on during the 50's and 60's.
@Klavin10 жыл бұрын
Waterpae, what is your profile pic?
@peytonstein86166 жыл бұрын
wew lad, you havent even heard of the great peanut oil epidemic of ukraine
@zombbro9 жыл бұрын
My mind is too dirty to watch Chell getting white gel all over her for this long.
@Dyshin12 жыл бұрын
Fantastic review. You've gone well above the call of duty in how in-depth you've prepared for this and how eloquently you've stated your opinion. I look forward to your reviews in the future.
@pt83065 жыл бұрын
They could have fixed the GlaDOS locked door issue by making her required to get through the next door. I can think of a scenario like this: Door on the right leads to GLADOS, Door on the left has a keypad. After picking up GLADOS, she tells you the code to the door on the left.
@umyum3858 Жыл бұрын
You quite literally need to pick up glados to summon the lift to the next test chamber anyway, so there really isn't any reason at all to lock the door behind you because you already can't leave the scene without her.
@pt8306 Жыл бұрын
@@umyum3858 wow that's insane haha
@Flec25073 жыл бұрын
I think, that GlaDos changed in that way, because she didnt have any cores attached to her anymore. She wasnt controlled by the idiotism of "wheatley" and the anger of "idk its name" so its more like herself was showing in the 2nd game...
@BeefGenocide10 жыл бұрын
When you mention the hand holding, I get you and I personally blame the fact that a lot of the design changes during development were done because of their play testers. I honestly believe the play testers they chose are proper idiots and held back what the game could've been.
@Nagasakevideo6 жыл бұрын
Fun fact, he doesn't speak, but Greg is brought back as a character in the community levels commentary.
@Nagasakevideo3 жыл бұрын
You say "it sounds like a cartoon" like it's a bad thing. Half life has always been cartoony, it's actually gotten too realistic visually for me in modern times, and the outlandish crazy aliens and stuff have always been the fun part for me.
@DarkCloudGather10 жыл бұрын
I disagree with some parts. The game is pretty linear, too linear in fact. Many of the puzzles are downright insulting with many of them not requiring much thought and felt like a handhold. The game was way too short especially for it's price point $50 when it came out (finished it in 5-6 hours) , which I got a day after release. Some of the jokes felt out of place and the tone didn't feel right. While the portal mechanic was interesting and new, it felt old quick, it felt like it wore out it's welcome. It felt like it could have become so much more, but seems like a wasted potential. I also didn't see how the story was "surprisingly good", it was below average at best. No wonder the game didn't require much thought, I think Valve places too much faith in their playtesters, it's probably why their games are always popular with the mainstream gamer.
@Daniel-Rosa.8 жыл бұрын
I like your more audiovisual moments to convey ideas, specially through editing. Could have more of that.
@insu_red9 жыл бұрын
I find myself with very mixed feelings after completing Portal 2. You had three big "testing periods" with GLaDOS, Cave Johnson, and then Wheatley, but all of them start by introducing some new elements, then giving you one or two harder puzzles before quickly having to move on to the next (very) talkative pipe run section. The difficulty never truly ramped up, and the sections felt almost like an episodic game. For as much as I enjoyed some of the dialogue, the superb dynamic soundtrack, the worn-down facilities with the chaotic, "corrupted" mechanical parts, unlike Portal 1 the game doesn't feel like a cohesive whole to me. If anything, what was here could've probably been done in a much shorter, more condensed package! When the first game left me wanting more, at the end of Portal 2 I was glad it was over. Maybe I was hoping for a much more difficult puzzle oriented focus, this time going all out on the testing or something. They sure had the potential, with all of the new puzzle elements introduced! Instead, what I got was a load of narrative with new characters I found hard to reaaally care about. In my opinion, with Portal, less was more. Your video gives me the impression that maybe the co-op campaign will be closer to what I'm looking for, so definitely looking forward to that!
@jerodwolf55827 жыл бұрын
13:54 economizing?! Valve you own the biggest distribution site of games, many major multiplayer websites, and the most critically acclaimed games of all time, HOW MUCH MONEY DO YOU NEED?!
@nik7743 жыл бұрын
And thus a legend was born.
@burlong019 жыл бұрын
"I wonder where I'm supposed to put the portal" I had been eagerly playing through Portal 2 just so I could get to your review and I am so happy you touched upon that section of the game. Going through the underground portion of the game was one of the most frustrating aspects for me. It's 100% linear, hardly a puzzle, and sometimes very difficult to find the next place to shoot the portal in order to advance. It was immersion breaking to find that the next portal needs to be placed on a conveniently placed, conveniently square single tile that is conveniently very difficult to see. The greatest frustration for me in that section of the game was that it required no skills to solve, just luck in finding the portal-able areas quickly.
@FT0rres090 Жыл бұрын
Environmental awareness is a skill
@Julian_H10 жыл бұрын
why didn't cave johnson put a portal on the moon? DID YOU SEE WHAT HAPPENS WHEN YOU DO?!?!
@dalekmun201010 жыл бұрын
I mostly agree, but I thing the fucked up tests in old aperture reflected perfectly on the post-WW2 science boom, when the value of humans hadn't really kicked in yet. Stuff like Project MKUltra. It way playing with the ideas of what could have been happening back then in a secret underground bunker. As for the GLaDOS origin story despite it being shoehorned in I feel like they really did try their best, it wasn't just something they added once production was rapping up. Although when production WAS rapping up they did decide to fuck with it anyway, cutting quite a bit out. Like Caroline protesting being forced into GLaDOS, Chell killing cave johnson-in-a-box. That's just from unused stuff valve left in the game files, what they really had I have no idea. But it did seem they where wanting to take the origin story a bit further, down a more dark path. I do hope the reason this was cut was someone thinking "Fuck it, P2's full enough as it is, let's just take this stuff out and use it in a game where we can focus completely on it." Like, say, a prequel, set in old aperture, which was what valve originally wanted to do. Who knows if they'll ever go on to make a game, but while the, well, origin, of the origin story may be cheap it has tones of potential. I hope they don't fuck it up next time. Also, it's helpful to keep in mind that the original portal 2 WAS a prequel, with cave, but the playtesters said "HUUR WE WAANT GLADOZ BAAG!", so valve went back to GLaDOS, but then the playtesters said "WE WANT CAVE JHONSHUN!". Which is what gave us the New/Old aperture having Portal 2, but, oh, I dunno. Basically fuck the playtesters, fuck the dumb fans, and fuck valve for bending to the playtesters so easily. Rant fucking over.
@ribz45394 жыл бұрын
19:52 *clicks mouse for the next page of the script*
@Larry4 жыл бұрын
Could F-Stop have been what Superliminal is? From the preview of F-Stop, they're very similar.
@gangswagster4 жыл бұрын
F-stop is, from what I understand, almost exactly what superliminal is, but with an aperture themed story about mannequins and fighting cave johnson.
@Dan-ms4oq4 жыл бұрын
Pretty much yes, that's what it looks like but I've not kept track of updates, I've seen no news of it in ages.
@GuiltlessGear8 жыл бұрын
After watching the clips from your long lost demon souls playthrough and the kamiya dream, is it reasonable to assume you were drunk while recording parts of this
@joezuu11 жыл бұрын
Hey Matt, please review more games! The quality of your analysis is second to no one on youtube (that I have found). Your videos are immensely pleasing to watch.
@SpiriteofKurbin2003411 жыл бұрын
16:17 This is a mistake I see a lot of people make. The game stated that ground up moon /DUST/ is pure poison. The gell made from the dust isn't. Kind of like how the two elements that make up salt is deadly on their own.
@MegaBearsFan6 жыл бұрын
One of the ironies about "F-Stop" being abandoned because it didn't have GladOS is that Caroline ended up being GladOS anyway. So if Valve's playtesters said "We want GladOS", Valve could have added the character of Caroline as a response (which they did in Portal 2 anyway) and given her a bigger role, instead of abandoning the project.
@thatoneguy6099 жыл бұрын
Honestly, the Old Aperture part of the game, for me at least, was the least fun. A lot of it was just walking around, and while the gels were fun, I got bored of the puzzles rather quickly and just wanted to go back to Modern Aperture to see what Wheatley was up to.
@anthonymarchetta87966 жыл бұрын
The moon rock thing isn't a flaw. Cave was poisoned over many years. It's supposed to maybe imply that Chell might have some issues later on.
@pietapizza15 жыл бұрын
"The whiter, the better." - Matthewmatosis, 2012
@gethsoftware11 жыл бұрын
You want explanation for the potato? Simple, the grill only burns specific stuff. It does not burn the stuff the portal gun is made or organic matter. if it would, than it would kill shell.
@pruchi1119 жыл бұрын
Portal 2 has a general reddit/meme-ish tone. It didn't need to reference existing memes. Pretty much every line of dialogue was written to be its own meme. Lemons and space wasn't just there to be funny. It was there to be printed onto T shirts and repeated by valve fans ad nauseam. It's a meme game in the same way GOTG is a meme film.
@liquorgunsandrhetoric8 жыл бұрын
+Anthony Thomas Ironic shitposting is still shitposting
@pruchi1118 жыл бұрын
+THE FUNHOUSE NEVER STOPS It's not ironic. Portal 2 is up there with Deadpool in Redditness.
@SergioSergio123458 жыл бұрын
Still not as much as Undertale...
@inigo1378 жыл бұрын
sergiocast345 wtf are you talking about? Undertale was a really personal game made by one guy having some help. The fact that there are thousands of annoying people repeating quotes like mindless robots doesn't mean in any way that the game was made in any "reddit way"
@pruchi1118 жыл бұрын
+sergiocast345 Undertale was more of a Tumblr game in terms of tone, writing and subject matter. It wasn't really memey in the same way Portal 2 was and is; as I stated before Portal 2 had carefully crafted lines to appeal to the "nerd gamer" crowd that Portal 1 was so popular with. Every line was carefully crafted to be parroted by the masses. Undertale's memes seem to be more of a result of the game - I highly doubt Toby Fox created the skeleton dude because he knew literal 5 year olds would be quoting him. I have a degree of respect for Toby Fox, more than I do for Valve, even if Toby Fox ruined Earthbound and the Mother series retroactively.
@uknownada8 жыл бұрын
I think the best part of Portal 2 is the community test chambers. The main levels are fine on their own, but I've put so many hours into the levels that everyone else has made that when I think of Portal 2, I think of all those.
@RandomJayne11 жыл бұрын
Actually, creating an origin story for GLaDOS was also something they did to give her an external conflict to focus on when they realized she couldn't banter with Chell since she was silent.
@G0ldkloud9 жыл бұрын
I always thought that the Glad0s potato survived the material emancipation grid because she was stabbed onto the portal gun, so the grid thought that she was a piece of the gun. Or maybe the grid notices that she's a vital piece of Aperture technology and sees the consequences of fizzling her. I don't know. Just some thoughts.
@maxgarcia62314 жыл бұрын
If there is one thing I can say from this review, it's that your joke delivery is miles ahead now. Also, in general your videos are more focused now and show a growth in both game knowledge and criticizm.
@xalener11 жыл бұрын
The way I see it: Portal 1 is in the Half Life 2 universe, and Portal 2 is in the Half life 1 universe.
@stolensentience Жыл бұрын
14:01 “origin story? More like… *borigin story*” is what I was expecting and was a little disappointed ngl
@angeloftheblood9 жыл бұрын
subbed! i like it that you dont shun away from pointing out negatives in a game that is universally praised as being great in every way. brave and i can appreciate that. keep it up, man!
@GyroShrike7 жыл бұрын
The dramatic lead to and delivery of "THIS LEMON IS LOOKIN' PRETTY GOOD" fucking killed me
@acebee463 жыл бұрын
"The puzzles solve themselves" oh I really am just an idiot then bc one of the fucking gel ones took me 4 hours
@ibrews9 жыл бұрын
20:00 - "I can't imagine working on a game for years with no one seeing the ending would be a very good feeling." Right? And yet I wonder what the half-life was on retention for MGSV? I finished the game, but I'm a die-hard fan. I can't imagine many others will. I hope to see a review video from you Matthew!
@squeeks448810 жыл бұрын
15:54 may just be one of the most epic things I've seen in a while. Portal 2 is easily one of my top 10 video games. I enjoy your lengthy analysis in your reviews, matt, so I wish you had gone into more depth about the great things this game has to offer rather than focusing on the negative aspects. I understand this was your first review, so nitpicking aside, it was funny, insightful, and well thought out. Keep up the good work, man. Perhaps a Fallout or a Mass Effect review in the works?
@mintygams52189 жыл бұрын
The problem with your last argument about the developers telling play testers that F-Stop was a great game is that it will give a bias on the opinions of the play testers and any data gathered from them would effectively be useless. A better solution would have been to not tell the testers that the game was a portal sequel until after they had completed the testing. Afterwards they could be asked what they thought of the new game play mechanic along with the new story and character inclusions not present in the last game. I know this is a somewhat old video but I figured it was still important that I put this here.
@LordHengun3 жыл бұрын
Regarding the end, it has recently come to light that F-STOP was intended to use a mechanic where the player takes pictures of objects in the environment and can resize and copy them into the world to solve puzzles. The video "Exposure by LunchHouse Software" has some more details and examples. EDIT: Sort of like Viewfinder but worse, I guess. Anyway, go play Viewfinder, it's great.
@therealKINDLE8 жыл бұрын
I agree with what you say, but it doesn't kill the game for me. In fact, I haven't played Portal 1, & so I have no predilections & so it just feels like a fun well rounded game. You never mentioned the Screen breaking scenario! That's what nit picking is like! Regardless, I actually like your older style of review here! You're so much more loose, emotional, & honest! Great review man. Thanks. Portal 3 is sadly not on the cards as of yet. And I'm pretty sure the more they expose this world even more than they already have, the less mysterious it shall remain. So I'm not "Hyped" for another one. Like you said.. the story suffers.
@vitriolicAmaranth9 жыл бұрын
All of the strange things Cave Johnson introduces as one-off jokes seem ill-fitting for the context only if you think of them in the context of someone with a philosophy on science like Cave's being responsible for them and dealing with them. Mantismen don't seem all that strange in the Half Life universe; Cave Johnson telling a bunch of astronauts and Olympians they're going to inject them with mantis DNA to see what happens and ending up with mantismen, then telling another group of astronauts and Olympians they're going to give them some guns to deal with it, is what seems cartoony. He's just a cartoony character, the themes he deals with aren't. Also the ground up moon rocks ARE toxic. They don't kill you instantly, as evidenced by Cave being alive to say they're pure poison. Chell almost definitely dies of moon rock poisoning after the game ends.