Note: 236A is unsafe on hit at close ranges, so if you do a close-range 5A poke into 236, use B instead. 3B is also punishable at about the same range, 5C is always safe though. Also tip for SDM, since it's unblockable, effective use of it can be very powerful. In this video I use 41236AC-41236B to confirm into SDM because I didn't know the actual input was just 641236B and not 4123641236B, and because this is a little easier to learn, but this method makes using it in any other situation more difficult. If you want to use it more often, 6A-41236B is better since it'll teach you the timing for the buffered 6 input into 41236. The reason why you'd want to know this is because SDM is especially strong paired with 5AB-6C (command dash) since it's both faster and can cross-up easily. You're also essentially guaranteed to hit it after a 623C if you use dash. If you input 5AB-6C-41236B, you can get the SDM out so fast that you can start the dash at point-blank range and still hit the SDM with relative ease. If you're starting the dash from a fair distance away (about 3 character lengths-ish), you'll have to input the whole super mid-dash since there'll be too much time between the 6 and the 41236 and you'll probably either get 236B or 623B instead.
@RsdSiu11 ай бұрын
thank for the guide bro
@Zombiekiller-jc7kx2 ай бұрын
Yoooo this is just what I needed my friend and I started playing this game last night and a freaking blast I think hibiki is the main character I want to play so this video is gonna be extremely useful I’m gonna practice some of this stuff later thank you