Just a quick note - While the game isn't "pausable" during the initial setup, the game time doesn't actually progress, even if your villagers dawdle about. There is no rush to place your starting town.
@TekGriffon7 ай бұрын
Very good to know. That would have been a bizarre design decision otherwise.
@Lord_Hengar7 ай бұрын
A large number of small farm plots with a mixture of crops isn't 'gamey,' it's actually historically accurate. Subsistence farmers knew that crop diseases were a thing a would do just that, hoping that at least some of the crop would survive, even if doing so was less 'efficient' than having one big field of a single crop. To peasants and settlers, "optimizing" wasn't about maximizing gains but minimizing risk.
@robertnett97937 ай бұрын
Good observation. That and also many farmers didn't have very large plots of land - at least in Germany. There were lots and lots of small curvy plots dotted around until the I do believe 'Flurbereinigung' - about 'land-cleanup' where fields were swapped so one farmer had all their fields in one big chunk. Question would be if this has been intentional from the beginning to indeed reduce spread of blights or if it just was a positive by-product from having rather small properties...
@nicholas-cs7vr7 ай бұрын
@@robertnett9793 in north america the three sisters was a common method. corn, squash, and peas. they limit the amount of damage they crops do to the soil and gave three high product crops. the Mexicans have the same thing but they call it something else. we came to find out that peas add nitrogen to the solid, corn pulls nitrogen and squash kills weeds.
@robertnett97937 ай бұрын
@@nicholas-cs7vr Ah. I didn't know it's called 'The Three Sisters' in English :D In German it's simple 'Drei-Felder-Wirtschaft' - about 'three field (crop) farming' - we are efficient and boring that way :D But I do believe many farming communities developed similiar systems - for exactly the reasons you explained. Especially considering that artificial nitrogen fertilizer wasn't arount until the early 20th century.
@kristanmendiola20017 ай бұрын
@@nicholas-cs7vr Its an Iroquois farming technique. The three plants benefit each other in some ways and at the same time gives a variety when harvested.
@TheHorzabora7 ай бұрын
Lots of small farms isn’t gamey. Well, it might be but it’s also quite accurate for the time period. Prior to mechanisation - or indeed proper crop rotation - farming was conducted using many small plots, often devoted to different crops, as you not only had to oxen/hand plow the area (an awful, back-breaking task) but also had to weed it. Then there was the whole manorial economy where the major landowner required everyone to work their fields, then the peasants / workers worked their own private plots in their own time for food. Which is why the ‘manor’ would make a profit, even if individuals did not.
@drangusbadger19766 ай бұрын
Something you can do with the lumber is placing decorative trees and harvesting them! 5 gold each, 1 tree per tile. Once matured they are extremely fruitful. It's like planting your own forest for timber.
@ohgnoagnome84427 ай бұрын
The years go by so quickly, didn't expect him to be on like year 3-4 by the end of the video
@robertnett97937 ай бұрын
I really love the idea of having curved roads and a bit of a more natural look. One thing I think could be improved on is the ranges of several services - like the market or tavern and stuff. Because I feel, the game wants you to build a certain, very predictable way, if you want to have the max benefit. So things like having isolated homesteads with just nice looking scenery and decorative stuff in between ends up being worse than a rather ugly grid pattern... Maybe an approach like City Skylines does (where just the direct happines impact is limited, but services reach over the whole map for example) or some 'This tavern can support X people and just applies to the X closest homes, or increasing the range of your market with haulers... basically anything that would allow you to go nuts with aesthetics without sacrificing ingame bonuses would be highly appreciated...
@henryglennon38647 ай бұрын
Mostly agree. I really like this game, and have a couple hundred hours in it, BUT once you understand how to optimize desireability bonuses, you kind of get strongly nudged into very formal designs. For example, you can build only ONE temple, so for maximum efficacy, it HAS to be at the dead center of your residential area, and your market HAS to be at the dead center of a cluster of houses in order to maximize the number of houses supported. That, and I wish there was some sort of seaport/trade route locus that implicitly connected your town to a wider world that you have to build around, or respond to.
@kurumachikuroe4427 ай бұрын
23:40 it's not "game-y" to plan ahead and prepare for things you know you're gonna shoot for
@chubbydinosaur91487 ай бұрын
rip Tara, she shall be remembered for that hilarious death
@DarwinPlaysVideoGames7 ай бұрын
You can use the function keys to access overlays for your people, resources nearby, water availability,and the number of items. Been a while since I played, but I think it's F3 or F4 that cycles through the overlays
@mattclark60374 ай бұрын
So glad you came back to this. This is may favorite of this style city builder
@NicholasDVanderhoof7 ай бұрын
Thank you for breaking down how the crop fields work. That was always the one thing I didn't understand when watching people play this game. I understand it now.
@jeffrysanders-n7u7 ай бұрын
I would like to see a full series of this game. Thanks for the entertainment.
@IIMatt_DII7 ай бұрын
Glad to see you back at this game, really enjoyed the last series
@tonyd32766 ай бұрын
I searched “Farthest Frontier” and found your channel. Excellent video. I subscribed even before the video finished. I’m looking forward to more of Farthest Frontier and whatever else you present.
@Peptuck7 ай бұрын
One thing that I like about this game's aesthetic is that, since it was developed by the same team behind Grim Dawn, the buildings almost look like they could have come from Grim Dawn pre-apocalypse. I think a few of the assets might have even been recycled from Grim Dawn assets.
@sdhokie7 ай бұрын
Thank you for starting a new series and thank you for playing on normal! Creators are always insisting on the hardest difficulty to play.
@theinfamousllama77967 ай бұрын
Excited for a long playlist of this! Please keep them coming Pravus!
@Jounzey7 ай бұрын
Oof, KZbin's bitrate really doesn't appreciate those foliage and tree textures, as nice as they are.
@Cris1Mac7 ай бұрын
I like everything about the game except for all the icons/resources being so small. It just hurt my eyes. Had to refund.
@Dyanosis7 ай бұрын
@@Cris1Mac To make them large enough to be nicely legible would make the game virtually unplayable. Maybe they could have gone with more of a hover effect but they can't please everyone.
@Cris1Mac7 ай бұрын
@@DyanosisYeah I agree. I am not hating on it. But when they said there will be nothing done with it I had to refund. My vision not so good so it is what it is. Just disappointed is all.
@williampz7 ай бұрын
I just wanted to say I enjoy your city building series and plague Inc.
@MichelleUpNorth7 ай бұрын
I love games that include details like nutrient balancing and fertility levels. This looks amazing!
@chubbydinosaur91487 ай бұрын
I've just let out the most high pitched scream of my life! I love your content, I'd DIE for this game... I think I started playing it because of you? Anyway I'm so happy right now!
@shalaphon7 ай бұрын
This is such an Amazing Game! I have been loving it in my own experience!
@boerboelmummy50757 ай бұрын
I'm really looking forward to this series. I like this game, a lot.
@nicolejasch65307 ай бұрын
Very excited for this series!
@tonyd32766 ай бұрын
It’s just a flesh wound! Oh. Wait…she’s dead. 🤣
@cendekiarobbani15583 ай бұрын
Neat! This game remind me of pharaoh
@drewcwsj7 ай бұрын
Trading seems to be an issue still. You build a barn and no one will sell cows. Tried a stable and chicken coop and no horses or chickens. Also had a huge stockpile of berries and willow and no trader will buy them.
@cole-nq1ru7 ай бұрын
This game's great. Crate looking to knock it out of the park after Grim Dawn.
@erinjk1234 ай бұрын
When I got tier 3 people started really showing up. And I did kind of forget to build in order of the chain of product production. Process all the iron into bars. Got cheese. 🧀 😊 I have goats. I slaughtered my cows 🐄 😑 after I didn't know how to take care of them at first. Chickens breeding goes wild. I put my barracks by my trading post and gold storage. Worked better. They kill off the raiders. I transfer gold to vault next door in case they try and steal it. Round about thinking, but I caught on.
@TheLumpyShield7 ай бұрын
Great game, Love to see more
@Dojii837 ай бұрын
You can deactivate the auto upgrade for buidlings in the top right corner.
@allankanegalian64017 ай бұрын
ah yes, 4 field crop rotation. I learned of it in light novels ironically
@David_Brinkerhoff937 ай бұрын
Like 10 times better than manor lords
@sejimun38217 ай бұрын
normaly not my kind of game, but damn pravus you made it really entertainting :)
@tigeriussvarne1777 ай бұрын
Praise Pravus
@mobileplayers50086 ай бұрын
They need to add PvP in this game 4v4 or more.
@KingOskar47 ай бұрын
Wake up, Honey🍯🐝, Pravus'es new , amazing video just came❤
@MrSHADOWANGEL9997 ай бұрын
Wild
@cesarencinares1217 ай бұрын
Rip tara
@harvbegal68687 ай бұрын
There is a forestry system in the game now.
@lordzizo3757 ай бұрын
With the Space Key on your Keyboard you can Pause and unpause the Game.
@FilipBurovski7 ай бұрын
Strangely this game reminds me of Age of Empires 😂
@Dyanosis7 ай бұрын
Not even close to the same style of game.
@FilipBurovski7 ай бұрын
@@Dyanosis Not refining to style but the way gathering works,some of the building functions,loss of food over time while gathering those little things like I said it just reminded me like pop ahh I played that kinda game years ago.
@Nightowl54547 ай бұрын
How big is the map? Is there multiple set various maps or are they randomly generated and different each time?
@smlehliw97506 ай бұрын
different each time and different to each patch (newer version) - not easy to find a good seed
@cheesebox1837 ай бұрын
🔥🔥🔥🔥🔥
@ctempleton37 ай бұрын
What type of engineer IRL are you? I heard you say “lean” in discussion about a production chain. Are you a manufacturing engineer?
@Steampunkzter7 ай бұрын
This is a pretty cool dune game taking place after the dune movies during the time when Dune was covered in life.
@bsu55744 ай бұрын
Im planning to buy this game, how big is the map?
@MojiMikato7 ай бұрын
WAIT WAIT WAIT! ISNT HUMAN WASTE NOT GOOD FOR FARMING?? HELLOO?
@Dyanosis7 ай бұрын
By today's standard with all the shit we're having pumped in our bodies? You'd be right. But in the time period that this game is set in? Things were different.
@PaulKettlebones7 ай бұрын
Can’t pause? 😮 Nope!
@21snipers167 ай бұрын
Next could you do satisfactory please
@otockian7 ай бұрын
I actually kind of hate this game, the mid to late game mechanics are horrible...