Procedural brick wall with only 14 nodes

  Рет қаралды 20,139

Kammerbild

Kammerbild

Күн бұрын

Пікірлер: 32
@charlesweaver3000
@charlesweaver3000 2 жыл бұрын
If you set the curve mode to 2D in the curve data tab, it will prevent it from moving in the z axis. Nice tutorial, by the way!
@Kammerbild
@Kammerbild 2 жыл бұрын
Sounds cool!
@DianaProbst
@DianaProbst 11 ай бұрын
That was very, very German. Of course, I have a suggestion. You can use a combine XYZ node to build your brick size, which allows you to put brick length, width, and height into the group input and then use those for calculating the mesh line offset and curve resampling. Thank you for a terrifyingly efficient experience.
@arthurbloc
@arthurbloc 2 жыл бұрын
YES, go deeper. How do sharp edges. How can i made the end of the wall flat. Is it possible to do mortar? That will be tricky
@robinandersson399
@robinandersson399 Жыл бұрын
Oh wow, I wish this was a bit slower so I could follow along easier but excellent nonetheless. I really want to create a brick material that looks this good.
@pablocostagonzalez9060
@pablocostagonzalez9060 2 ай бұрын
I'm doing this in blender 4.2 and the "capture atribute" node is not showing in this version like it shows at 2:07
@WadeKenny
@WadeKenny 13 күн бұрын
You now need to create a seperate integer value node, set that to 1 and pulg it in. Make sure to set the capture atribute node to spline. for others reading the truncated modulo node worked for me
@kaichousan8626
@kaichousan8626 5 күн бұрын
@@WadeKenny thanks man.
@TheRealJerseyJoe
@TheRealJerseyJoe 2 жыл бұрын
Great and yes a deep dive would be awesome !
@cgcube8167
@cgcube8167 2 жыл бұрын
Thank you for this tutorial. Respect for your work and sharing your know how. I have a question. Is it somehow possible the to convert the finished modeled curve brick wall in a mesh brick wall?
@davidesmbetti
@davidesmbetti 11 ай бұрын
love u man! Awesome tutorial :) thanks!
@Fafmagic
@Fafmagic Жыл бұрын
Excellent as always!
9 ай бұрын
I have reviewed many "Geometry Nodes" tutorials. Unfortunately, the following problem could not be solved: As Blender version changes some "node" clusters do not work correctly. When editing educational content, the Blender version must be specified in the video. Isn't it annoying to download separate Blender versions for each cluster of "Geometry Nodes"!? I imitated the "node" clusters in this video exactly in the 4.1.0 Alpha version: Unfortunately, in the "Math" node in this vdeo, the "Modulo" function has been converted to "Floored Modulo" and "Truncated Modulo". Despite all attempts, the result is unsuccessful. The material colors are correct but the plastering of the bricks is unsuccessful.
@5th_Vertex
@5th_Vertex 2 жыл бұрын
Thanks, Amazing tuts!
@Beaxim
@Beaxim Жыл бұрын
Thank you. Very informative👍
@TroyBray-s5u
@TroyBray-s5u Жыл бұрын
Is it possible to offset each second row of bricks in a Mesh to volume node setup - What could I use for this. Thankyou for your time
@wasdwasd609
@wasdwasd609 Жыл бұрын
After doing this, I can't "Apply" the geometry in the modifiers tab. It wont apply because it needs to be a mesh to be applied. I'm just stuck with the curved wall, which would be find if I didn't need to fine tune certain sections. Edit: (I'm super new/garbage so take this as you will). So I was able to play around with this same method using a cube. What you want to do in that instance, is use the "Realize Instances" Node in the geometry, right before the end, before the group object. This actually turned the bricks into faces/vertices I could manipulate. None of this worked with the curve, and I couldn't convert or anything. Lost a lot of time but learning is hard.
@BlindIllusionist
@BlindIllusionist 2 жыл бұрын
Very cool, thank you!
@Luffy_The_Pirate
@Luffy_The_Pirate Жыл бұрын
How to get modulo?
@Altras2
@Altras2 2 жыл бұрын
This may be a dumb question, but what method are you using to replace your cube instance with the textured brick?
@Kammerbild
@Kammerbild 2 жыл бұрын
You can drag and drop an object from the outliner (the list with all the objects in your scene) into the geometry nodes Setup. You then get a node with an output that you can connect instead of the cube :) you can also use a collection Info Node, set to relative, check the boxes and select a collection with different brick variations. In the instance on points node there is a checkbox called 'select instance' or something... if you check that you can feed a random Index into the instance on points Node to Randomize the brick-selection from that collection.
@Altras2
@Altras2 2 жыл бұрын
@@Kammerbild Appreciate it! great quick tutorial!
@literallyjeff
@literallyjeff 2 жыл бұрын
would you be able to cover more features like Anastasia Opara put into her wall tool? Like painting a path on the ground that intersects the wall to create archways? Or warping the bricks to follow the curve instead of rotating the perfectly rectangular bricks?
@IzuShiTei
@IzuShiTei Жыл бұрын
am curious, would there be any difference-like in edge cases-if i just give the even level transform on the X axis with half the size of the brick, and keep the distance same as the brick size. i tried to do it and don't see any visible difference to me
@karl-heinzbiederbick87
@karl-heinzbiederbick87 2 жыл бұрын
thank you 👍
@PhantomKillVerseALT
@PhantomKillVerseALT Жыл бұрын
yk it would a bunch more easy if we we're given the blend file so we can copy and paste it like that
@artes101030
@artes101030 Жыл бұрын
But how we can convert it to mesh?
@ravnOne65
@ravnOne65 10 ай бұрын
it would be so nice if you could speed down
@dhe3raj
@dhe3raj Жыл бұрын
What is modulo math, and where is it
@Kammerbild
@Kammerbild Жыл бұрын
It is a 'math' node, with module selected at the dropdown
@wizendweaver
@wizendweaver 11 ай бұрын
In Blender 4 go to Add/Utilities/Math/Math. On the Node that appears click on Add for the drop down and under 'Fraction' there are now two options - 'Truncated Modula' and Floored Modula'.
@Kimera_Alternate_Realities
@Kimera_Alternate_Realities 2 жыл бұрын
Fantastic tutorial, thanks for sharing
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