Say whatever you want about corporate Ubisoft but on the developer side they have some of the smartest/creative folks in the industry.
@DaGamerDad4 жыл бұрын
You should see the flac I get from saying this when I cover The Division 2 content... SMH.
@peshkybee77214 жыл бұрын
@@DaGamerDad thankfully this is GDC where we celebrate the people that make games. That said, without the support of the corporate entities none of it would be possible. So in that respect Ubisoft is doing pretty darn good. They have amazing technology and I love learning everything I can about it
@scorpiusjones54364 жыл бұрын
I feel like this goes for just about every game company. Smart, talented, caring, hard working people work on games, their passion. Then crappy executives in suits step in and cram microtransactions into their art.
@memecliparchives22544 жыл бұрын
@@scorpiusjones5436 More like every business, company or corporation which does not care to be consumer friendly, environmentally friendly or socially responsible.
@NinponixTutorials3 жыл бұрын
Same with EA.. greedy as fuck. But Dice has some of the best geniuses in the industry
@Tubaditor4 жыл бұрын
So glad that this is out there for non GDC attendees. Marvelous talk.
@ludovitkapusta50834 жыл бұрын
this is so inspiring... just tried houdini bcs of this talks and man, that is some awesome stuff
@UnreasonableOpinions4 жыл бұрын
Seeing just how effective the devs and tools are at Ubisoft always ends up disheartening. They are exceptionally good at their jobs, and at making powerful tools to support development, but end up shackled to making the same Ubisoft Open-World Sandbox with a different skin. If Ubisoft let its developers narrow their focus to produce smaller, richer worlds instead of ever larger and ever thinner ones; make more focused rich content instead of endless tickboxes, they could quite comfortably be the best in the industry at their niche. As it is they're good enough that they can take deeply mediocre executive briefs and still make reasonably fun games out of them.
@harmonyqueue4 жыл бұрын
I don't see large worlds as the issue. Few complain about Altis in ARMA III, and I've never read a review that listed Just Cause needing a smaller map. Space is important. Having spent almost 800 hours in Far Cry 5 alone, the map's size is nowhere near something I'd itemize as a drawback. I am, however, concerned that automation tools like Houdini are used and the outputs are not optimized. Houdini is a semi-automation tool being talked about like full-automation tool. There are areas in-game where electrical line splines are inconsistent or unusual. Joseph's Compound, for example, is too remote from any nearby properties off-island. That compound would have used generators, which were common in Far Cry 4, and given the cult's presence, getting a team of professionals out there to hook up a whole compound on a remote island in a remote part of Montana isn't realistic. I digress though. Houdini isn't a set-it-and-forget-it tool. And while I love the work here, I can tell from the example demos that there was likely little _review_ of generated content like this before launch. That means possibly tens of thousands of useless vertices are still drawn across the game. That kills performance, but it also means excessive replication across the map. That overuse of replication is my #2 drawback. For such a beautiful game, so much of it feels unremarkable once you've seen one part of it. While that's not a _bad_ thing, it does become a bad thing when there is also too much replication in activity. And that is my #1 drawback. I will never fault Ubisoft for what I consider to be the most immersive open worlds I've ever seen. But they are perhaps depending too much on automation, while neglecting the impact that "sameness" has on keeping a player's interest. The Witcher 3 is by no means more immersive than Far Cry 5, GR Breakpoint, or the recent Assassin's Creed games. But it is remarkable because CDPR's "human touch" is always evident.
@christopherlin11293 жыл бұрын
Part of the reasons these amazing tools are borned is because the executive decisions though, "bigger, more visually realistic worlds" etc.
@slothlair4 жыл бұрын
Great run down. I know I am not ready for this myself but this helps me understand why. Know where I need work and why so thanks for that!
@boarnoah4 жыл бұрын
Got into experimenting with Houdini after watching this talk earlier in the year, brilliant stuff!
@YoloMonstaaa3 жыл бұрын
How was it?
@rooneye4 жыл бұрын
2018?! What other goodies have you been hiding from us?! Please release ALL GDC talks that you have!
@YoloMonstaaa3 жыл бұрын
that's what the vault is for
@colterwehmeier72584 жыл бұрын
Sublime! Makes me wanna pick up a copy just to do a hike.
@MeRenegade4 жыл бұрын
Same here.
@iBloodxHunter4 жыл бұрын
It's pretty good.
@gunslingerplays4 жыл бұрын
Hike and get mowed down be fanatics flying planes with mounted gatling guns.
@rooneye4 жыл бұрын
This is immense. Hopefully lots of games will get to use this tech. It would be a shame not to. I would imagine this tech has got a long lifespan too due to how it works. Like your assets (trees, grass etc.) that it will place will obviously get better looking and more graphically impressive etc. but worlds could be built like this for many generations to come as it's mainly about seamless placing, so has a good longevity I imagine. So as of 2020 or pretty much 2021 what other games have used this tech?
@ljhoser58424 жыл бұрын
there is an asset for Unity that has similar goals, world creator 2, although it also is available standalone
@ishitrealbad30394 жыл бұрын
World Creator 2 is vastly different than what was shown here....
@v-sig23894 жыл бұрын
5:08 the principle taken from ratatouille is so cute !!
@chikato71064 жыл бұрын
Can you please post the GDC 2007 Final Fantasy XII Post Mortem... there's only audio available. I would love to see the video.
@forcepower711610 ай бұрын
This is such a good talk thank you
@metaforest2 жыл бұрын
This looks to me like a programmatic use of Bryce to facilitate generation of world geometry.
@germankrisztian5736 Жыл бұрын
Why the the grass as yellow as wheat ?
@thatcipher4 жыл бұрын
Why don't we have these (exact) tools in the Arcade Editor! :( These feel way more natural and easier than the versions we got in the arcade editor
@MeltWithU3 жыл бұрын
It absolutely would’ve been a lot easier to use these tools. Especially had they included mouse and keyboard support. The tools they have for users are horrible and too limiting. I tried, somewhat successfully, to create a scenario that mimicked that of the barn area scene of Days Gone and it was ridiculous to try to one, map out. Two, get the AI to behave in any realistic way and Three, follow you at a realistic pace to create the suspense of the trailer. I’m pretty sure the developers or Ubi execs keep the tools basic, so players don’t camp out on that one game that may not have a ton of paid DLC. Though, had they made the tools a service and constantly updated them with new features and world items, I’m sure people would have paid to enjoy creating. Therefore creating a community of creators and players. Maybe add some sort of royalty system for the creators and you’d have a huge money making ecosystem, that would keep players coming back for months and years. With the biggest issue being the limited tools. Let players use what the devs did to make the game and you’d get an endless ecosystem of incredible creations. But I still think the company limits it, to keep it from becoming a non-money making entity that stagnates players in one game for too long. Give them just enough tools to make it interesting, but make it frustrating enough to have them move on after a while, due to realizing the limitations of said tools.
@RobertKvsv3 жыл бұрын
lol you're comparing a studio-grade software that has expensive licenses with an in-game level editor... if you want to try out some of the features go learn houdini.
@thatcipher3 жыл бұрын
@@RobertKvsv thank you for the advise. I'm actually right now doing a traineeship for game development :) but honestly I know that having exactly that is impossible which doesn't mean that I can wish for that level of complexity for (at least) the PC editor. Some more features would be great in fact for placement of the objects like houses fences and stuff which always felt too fiddly in the arcade editor.
@RobertKvsv3 жыл бұрын
@@thatcipher yes that would be good, but you asked quote on quote "exactly" for those features, which is impossible
@bitwise4996 Жыл бұрын
I wish if Ubisoft releases It's terrain tools as free and open-source.
@glm198710 ай бұрын
Game of my life 🙏🏻❇️
@LifeLikeSage4 жыл бұрын
Finally, some development into important things that aren't graphics.
@f.r85804 жыл бұрын
This is actually crazy
@LetiferTV4 жыл бұрын
Wow this is amazing.
@goobertfroobert55723 жыл бұрын
Genius level stuff, most impressive.
@Maouww4 жыл бұрын
Love this!!
@wesam63854 жыл бұрын
Far cry 5's world is stunning but felt not alive tbh. For me FC4 was way more fun and immersive
@marc13bautista4 жыл бұрын
What about Far Cry 2? ;/
@kubacho_2 жыл бұрын
17:59
@evokelabs4 жыл бұрын
The power of YES
@nuke26253 жыл бұрын
Far cry 5 has a lot of weak points. Its environment is not one of them.
@angelmelko4 жыл бұрын
ahh.
@The_Unexplainer3 жыл бұрын
Add this to elite dangerous and we will have the perfect game!