After 40 years working as a 3D product designer I have now moved on to a new venture using Blender. Your videos are an inspiration and so helpful. They will enable me to create my own vision and then hopefully, in time, I will be able to offer financial support. Thank you seems hardly sufficient but that's all I can say at the moment. So. THANK YOU. I can see that Blender 2.8 is a game changer and will enable so many more creative projects to be developed. Your proposed series of videos would be an incredible resource. Thank you once again for sharing your talent and knowledge. Really looking forward to this new adventure. Dg
@michaelsmusicinstruments99804 жыл бұрын
this video is one of the TOP10 Blender tutorials on KZbin. You make us look like professionals, even though you did all the work. I am sure a place in the Blender Heaven is already reserved for you :-). Thank you SIR
@souledge2k55 жыл бұрын
Great video. I agree - You should build this into a series with an environment render at the end.
@richardrobert60815 жыл бұрын
I am personally so thankful you shared this node for free, may you be blessed
@CTRL_SMarcos5 жыл бұрын
Another excellent video. A small tip, at min. 7:26 if you use CTRL+SHIFT+D to duplicate the node, the connection to the Mapping node will be done automatically. Thank you so much for the incredible content of this channel.
@WaywardArtCompany5 жыл бұрын
That's an AWESOME tip, MAK9! Thanks!
@globglob3D5 жыл бұрын
Great tip!
@geraintedwards74815 жыл бұрын
As a newbie I've watched loads of videos on Nodes but this taught me so much. Brilliantly paced and explained. Thank you
@dwaschow5 жыл бұрын
A brilliant tool that obviously took a lot of work and thought. And an in-depth tutorial on how to use it to boot! I encourage everyone to support Wayward Art on Patreon (if they can) so we can hopefully get more amazing tools and tutorials from them.
@dwaschow5 жыл бұрын
... I agree that the video could do without the musical soundtrack, though. ;-)
@Penguinz4LOLZ4 жыл бұрын
Fantastic tutorial, very informative and easy to understand. Sped it a bit up so it only took me a few minutes as well!
@adnauseum9175 жыл бұрын
I hope you keep making these tutorials. By far my favorite channel. I'm new to 3D and Blender, no experience really at all, and I have no trouble following your videos. The pace is perfect and you explain just the right amount of detail. One thing I'd really love to learn more about, that I haven't really seen anywhere, is HOW to select the right textures when you're searching the vast resources available. Thanks again for the great work and helping us new folks find our way!
@reenko5 жыл бұрын
Professional and easy to understand as always thx a lot for sharing, yes I'd like to see a serie on this
@warwicklambertcom5 жыл бұрын
That was fantastic...the node is a gift from the Heavens...thanks....it was also a bonus to grow more accustomed to 2.80.
@igorwilczynski32665 жыл бұрын
Thank you sooooo much for uploading another video on material (and the mask node). I hope well for you and your channel! Thank you again it helped me a lot!
@WaywardArtCompany5 жыл бұрын
Thank you! I'm going to try to upload videos more frequently than before. I already have so many planned. :)
@igorwilczynski32665 жыл бұрын
@@WaywardArtCompany Super!!! You have just made my day :3 (thank you)
@kp_ke5 жыл бұрын
You are f*****kin badaasss! Very good delivery of information. I've been struggling with shading for so long and this 28 minute video has explained soooooo frigggin much. Keep doing you thing and yes on the series. Subscribed and notification alert set.
@sharonsmit65795 жыл бұрын
So much potential!!! Thank you so very much, I have no doubt that your work will reach top-ranking results soon.
@Fin3655 жыл бұрын
I'd definitely tune in for a full series of this sort of thing. Just followed this one through and learned alot. Thanks very much for this wonderful content and in particular for the good teaching.
@CGSiino5 жыл бұрын
Quick tip when baking the textures. Since you are attaching an emmision node to view the individual textures in the node editor, when you bake you can actually set the mode to emmision instead of combined. That way you can change your samples to 1 and get a much faster bake. The only texture you'll have to wait a bit longer for would be the normal map.
@gunnaryoung5 жыл бұрын
I would love to see you do more objects like this one! Love that idea
@borakian5 жыл бұрын
You blow my mind. Great idea making this into a series with a scene at the end to cap,it off.
@lukeatkins91375 жыл бұрын
Yet again an absolute belter of a tutorial. Thank you
@SrujanRaghavendra-y9h5 жыл бұрын
A series like this would be amazing. I hope you have already started creating it. Love all your tutorials. Thanks.
@arondenouden59325 жыл бұрын
you should DEFINITELY make that series
@Drums7125 жыл бұрын
Hey! Fantastic! Thank you for a very comprehensive tut. And thank you for answering the question regarding the edge effect in EEVEE. Great Job! My vote... yes on the series!
@ellepelle23795 жыл бұрын
I think that a series would be awsome! Love your tutorials
@Hashirama_Sinju5 жыл бұрын
LOVELY. thanks for nice tutorial mask node and your nice presentation
@thomasschreiber98845 жыл бұрын
Easy to follow and educating thank you 4 this tutorial =D
@GBusso5 жыл бұрын
This is fantastic, many thanks for both the excellent tutorial and sharing the node.
@KaletheQuick5 жыл бұрын
This is amazing, you are amazing, your quest is amazing. Take my money. This reminds me of Andrew Price's tutorials before he had poliigon.
@JaredOwen5 жыл бұрын
Your videos are great - keep it up!
@blimeyitsRichard5 жыл бұрын
its 3am and I'm lying in bed watching because I cant sleep... now I may have to get up and open up blender... thanks ;)
@WaywardArtCompany5 жыл бұрын
Sorry for contributing to your insomnia. I get sucked into late night youtube browsing, as well. Haha
@blimeyitsRichard5 жыл бұрын
@@WaywardArtCompany heh... couple of years back, I followed a fire hydrant tutorial which used Substance Painter (30 day trial) for texturing... your node will provide a valuable alternative... thanks again :)
@unfa005 жыл бұрын
I've inspected your Mask Node Group and there's some very clever stuff in there! I would never think about using the Bevel node to extract the edges - this is far better than using the Geometry/Pointiness, because it's not dependant on the mesh density and face distribution. I hoped the "leak" will be something better - I've tried doing this myself, but ended up using a stretched noise texture combined with normals just like you did. I wish there was some way to actually direct the noise mapping based on the mesh slope, so it'd really form streaks following gravity, not just more or less, going towards the ground, which is what this so far is. On completely vertical surfaces like this oil drum - this works great, but for anything with a bit more slope it falls apart quickly. I am very thankful that you've shared this!
@CZghost5 жыл бұрын
Wow, now I certainly know how to make complex model textures :) Great video :)
@lukayz13633 жыл бұрын
thank you...can't wait for more content
@marcvandenbroeckDaKawa5 жыл бұрын
Brilliant video.
@PaulysGarage5 жыл бұрын
That is a great tutorial. I have watched a few of them now and I really appreciate your work. Thank you.
@zapfsaeule25 жыл бұрын
Thank you so much! I slowly get more and more familiar with 2.8 and thats because of such great tutorials like yours!!!
@needles505 жыл бұрын
Hi Michael, Thanks very much for another great tutorial. Please, please make this part of a series of objects. I am trying to design a fictitious airfield for Prepar3D and this sort of object will be very pertinent to it. I for one will definitely be following. Thanks again.
@icedriver22075 жыл бұрын
Really like how you handled edge wear in your Mask Node
@ChristinaMcKay4 жыл бұрын
Thanks for the mask node and this great tutorial. A small tip: instead of using the edge split modifier (which really splits the mesh in different parts if it is applied) you can activate the Autosmooth and adjust the angle. Or go to edit mode and use the split command from the mesh menu. If you are interested in more information, I have a video about that.
@eazyvfx73605 жыл бұрын
I'd love to see a series of these man!! love your works..
@rohitjohn61805 жыл бұрын
Yes I would really like if you could make a series
@3kroot15 жыл бұрын
Thank you for this great Tutorial, I have learned so much. One tip though, if you change the tile size in the performance tap to the same size of the image you are baking to, the baking would extremely fast.
@321357w5 жыл бұрын
Great video, very informative and look forward to more.
@travelbugsphoto5 жыл бұрын
Very interesting, and somewhat beyond my current ability.... but very well explained , some videos move so fast us basic people get lost in the dust.
@fmenezes62725 жыл бұрын
plz make this the series i really love how do you explain all things
@SaschQuasch5 жыл бұрын
Owaaaa! excellent node works.
@leviathan43675 жыл бұрын
really amazing tutorial thank you, would be great if this could be a series
@TheYollob5 жыл бұрын
Thank you for this, Mask node is very cool
@globglob3D5 жыл бұрын
Are the devs aware of your Mask node? Would be great to see it implemented, Blender really lacks a good edge wear kind of node out of the box. Also I'm proud to be your first patreon! You helped me see the power of Cycles in 2.8 and get my head around a few things, I've watched some of your tutorials 4 or 5 times as they are packed with informations, thank you for that!
@WaywardArtCompany5 жыл бұрын
Wow, thanks so much! I'm very grateful. I don't know if any devs have seen this, but it's pretty far from perfect. There is so much more to be done. I actually may need to break it up into several nodes, so that it doesn't become all jumbled. Thanks again for the support and the kind words. :)
@Zoltansfire5 жыл бұрын
Definitely make video of putting all stuff together :) thanks for great video
@Gothdir5 жыл бұрын
Damn thats really nice and easy. You found a new subscriber my good friend :)
@earlygamer35905 жыл бұрын
Please make more procedural texturing video , Loved it.
@eirish92865 жыл бұрын
This is such a good tutorial.
@noosman165 жыл бұрын
I am so impressed!
@blenderrender92224 жыл бұрын
Great tutorial, thanks a lot!
@jeffg46865 жыл бұрын
This is simply freakin awesome.
@omri13245 жыл бұрын
Awesome tutorial!
@torq215 жыл бұрын
There is a great little addon (paid) for material baking its called Simplebake. It bakes all of your maps at once. Its the kind of functionality Blender should have built in but whatever.
@renatobaltazar2285 жыл бұрын
you can click ctrl+shift+T on the principled shader and then select all the textures you need
@saifroshdy7714 жыл бұрын
this stuff is amazing !!!!!!!!!
@darrennew82115 жыл бұрын
Fun fact: That''s a 55-gallon drum. That's also how much is in a "barrel" of oil, when you hear something like "oil is $70 a barrel." So now you know why all the games set in modern times use the same barrels.
@WaywardArtCompany5 жыл бұрын
That is a fun fact! Thanks! Kind of sad they usually get blown up in games. Haha
@Nikuloki5 жыл бұрын
OMG! New video!
@mjolnirproductions15 жыл бұрын
Hey! Just found your node and it's so incredibly useful/powerful. I am hoping to see an update soon, as the AO dirt mask has me excited! I had a suggestion, but I don't know how possible it is. Would it be possible to implement a way to drive some of the masks (like the edge mask) with the baked normals for an object? Similar to how Substance Painter can have masks driven by that same data? This would be quite handy.
@TrinhStudios5 жыл бұрын
Waiting for the day that we can have edge detect mask node in EEVEE
@Z3AL5 жыл бұрын
I followed this tutorial exactly but for some reason the Edge Mask just won't show up for me. I've messed around with it a lot and I just cannot get the edge mask to work. Any tips please?
@drumzbysandy57584 жыл бұрын
It does not work on eevee apparently it. Only woks on cycles
@unfa005 жыл бұрын
Instead of mixing the individual texture maps you could have just as well fed them into their respective shaders, and use a single shader mix node after that. The node tree would be much simpler and you would have saved yourself a lot of work.
@yavalang5 жыл бұрын
thx for this excellent tutorial
@circle28675 жыл бұрын
i'm glad i have substance painter now after watching some of this. great video as always.
@_Bayul5 жыл бұрын
Can anybody tell me what pinning down (ctrl P) is doing after unwrapping? Why would I use this?
@pravia3dstudio6993 жыл бұрын
thanks a lot for this video. is realy helpful! :)
@upbgenoob54885 жыл бұрын
Hello and thank's so much for this great tutorial!!!I have a problem with the node!!!I am trying to mix just some Principled BSDF to see how it works but the edge mask doesnt work!!!Everything else works fine (ground dirt,leaking mask etc.)Any ideas...?My node setup is 2 Principled BSDF to a Mix Shader and the "Mask Node" on Mix shader's Factor!
@raullg955 жыл бұрын
The great thing is, that when you have everything bake you can add painted detail more easily
@globglob3D5 жыл бұрын
You don't need to bake to add paint detail, just create a new image texture (with alpha at 100% so it's fully transparent) and mix it with the rest of your node tree with a mixRGB node, with the factor being the alpha of your newly created image texture. Then you can paint on top of everything if you so wish to do so. If you bake then paint on top it's also fine but you'll have to bake again to export to a game engine, it will also limit you if you want your painting to be affected by some particular nodes as you can basically mix your new painted image any way you want within your node tree.
@raullg955 жыл бұрын
@@globglob3D Good point, thanks for the advise
@OscarAdan5 жыл бұрын
Thank You very much. This is very interesting!!
@understandingthe21stcentur165 жыл бұрын
Great work, thanks.
@OGDooshbagg5 жыл бұрын
Why can't I find a video of texturing multi-surface objects? I made a street sign in Blender 2.80, but can't separate the pole from the sign to texture them. I'm guessing I have to mark seams before I UV unwrap?
@gamesquad10465 жыл бұрын
Great idea
@carlgreen42225 жыл бұрын
At 5:59, what are you doing to add in the nodes for the HDRI background? And thanks for the great tutorial!
@tech.mindset5 жыл бұрын
i would like to know too
@DiegoVelascoVolkmann5 жыл бұрын
Ctrl + T, it automatically adds an image texture, the mapping node and the texture coordinate, all already connected
@JorgeDiaz-cp3xc5 жыл бұрын
you need to activate the add on: Node Wrangler first in preferences and them ctrl+T :)
@nikolaykataew10055 жыл бұрын
Thanks! It's magic!
@kalkiavatar81215 жыл бұрын
Am waiting for your scene creation series
@joakimolsson3d4335 жыл бұрын
About the bunch of objects that'll turn into an environment: YES! DO IT :D
@manollobango5 жыл бұрын
Thanks a lot! I was looking for a tutorial like this regarded to bake game ready assets with cycles. So now I don't really need substance painter anymore ^^ But does this also work in Blender 2.79?
@tarandalinux83235 жыл бұрын
Thanks for the great tutorial. I'm having problems at 2:43 when I press Alt-Shift plus mouse botton but it doesn't work. Can you help me
@EndEffected5 жыл бұрын
You should activate "Wrangler node" addon on blender addons
@63bert5 жыл бұрын
Is it not possible to incorporate all the Mix Nodes so that it does not have to be built up each time?
@skwadfpv54505 жыл бұрын
Is there a possibility that will work in eevee a day ? Is it possible to load only one time the 2 image textures...to a group whit edge damage leak and gound input or auto connection..idk how to say that To automate the 3mix rgb on each channel.
@Skyefaux5 жыл бұрын
do you have videos of how you make custom nodes?
@SlyNine5 жыл бұрын
I didn't know you could mix normal maps like that
@zachvogel99575 жыл бұрын
very nice work :) im sorry i dont have online paying possibilities.
@ingvarterson5 жыл бұрын
Shouldnt u set up Non-color texture in Shader editor n also switch ur image baking from sRGB to NonColor in Image Editor to bake Roughness correctly?
@globglob3D5 жыл бұрын
Isn't that redundant? I've been baking non-color textures fine without changing the baking type.
@WaywardArtCompany5 жыл бұрын
I believe if the image texture node is set to Non-Color then it'll automatically convert it.
@AA-hg7xq5 жыл бұрын
Hi and thanks for your work. YES to the series. Please get rid of the music, it's irrelevant, distracting, we can't mute it cuz ur talking, and btw we have our own. This is a lot of shader work for one object, can't imagine a scene w pbr through out?
@musashidanmcgrath5 жыл бұрын
The edge mask is the only one not working for me. It just displays as black(CTRL+SHIFT click)None of the sliders have any effect. Even tested on a default cube. All other masks preview as expected. EDIT: just realised that edge mask is only supported by Cycles. Hopefully EEVEE supports it in future.
@pixelplanet30955 жыл бұрын
same here.. Have you figured it out?
@musashidanmcgrath5 жыл бұрын
@@pixelplanet3095 You need the bevel node plugged into the normal.
@pixelplanet30955 жыл бұрын
@@musashidanmcgrath ya bro I did that.. even its still not working
@musashidanmcgrath5 жыл бұрын
@@pixelplanet3095 Just figured it out, mate. The edge effect is only supported by Cycles. Doesn't work in EEVEE. Hopefully the dev will sort that out.
@WaywardArtCompany5 жыл бұрын
I do believe the bevel node will work in EEVEE in the near future. :)
@Yarogor5 жыл бұрын
Cool music, can you share a name of track? )
@константинэдуардович-н3б5 жыл бұрын
Damage, Ground Dirt , leaking and moss are working, but edge mask is not working. I tried to repeat it ,using primitives, but edge detect in not working like in your video.:( Am i missing something? I use blender 2.79 and 2.8 . The problem is not gone.
@константинэдуардович-н3б5 жыл бұрын
Ura tovarischi! it is working! I changed a method to display on rendered and now all working. :)
@константинэдуардович-н3б5 жыл бұрын
Thanks!
@JorgeDiaz-cp3xc5 жыл бұрын
@@константинэдуардович-н3б how? i can't get mask to work :(
@константинэдуардович-н3б5 жыл бұрын
@@JorgeDiaz-cp3xc .The mask node is work if render is cycles and display mode is rendered.
@hypersonicmonkeybrains34185 жыл бұрын
so is there a need for substance painter & designer?
@arielgimenez_955 жыл бұрын
excellent
@pstuddy5 жыл бұрын
But if you bake out all those textures and apply them to multiple objects, wouldn't they all look identical?
@CZghost5 жыл бұрын
Nothing easier to bake multiple textures, with multiple variations ;)
@talebamin39995 жыл бұрын
Thank you
@kalkiavatar81215 жыл бұрын
Awesome
@svd9015 жыл бұрын
May I ask the specs of your Mac? What is the GPU? In addition to that, was the viewport rendering done on CPU or GPU? Thanks in advance.
@globglob3D5 жыл бұрын
He did it all with CPU, as you can see in the Cycle menu on the right.
@svd9015 жыл бұрын
Good catch.
@WaywardArtCompany5 жыл бұрын
Honestly, I know very little about the specs my laptop. It's a 6 year old MacBook Pro, if that helps, but everything was done with cpu. :)
@svd9015 жыл бұрын
I see. It would be curious to see how an AMD based gpu would do in this scenario. That being said, yours probably still has an nVidia card in it. Anyway, great work on the node and the video.
@ShockwaveStu5 жыл бұрын
Great video very much appreciated,....just one small thing to mention you have spelt Height wrong --> ( ground Dirt Hieght))
@axmell68585 жыл бұрын
Nice!
@juliandarley5 жыл бұрын
definitely a most fascinating workflow with an excellent result. two requests: 1) would it be possible to turn the music off? it is very distracting and i really want to hear and concentrate on what you are saying, and 2) could you supply the input images and/or maps, please? i tried to substitute my own blistered paint maps, having run the image (eaglepaintingcompany.com/wp-content/uploads/2018/04/iStock_000005396820Small.jpg) through Bitmap2Material, and the results were poor and let down the whole texturing process. i realise you cannot use paid-for maps, but perhaps you could provide something you have generated yourself in Substance Designer? all the more frustrating because your results are so impressive!
@StrikeDigital3D5 жыл бұрын
a really great program for converting albedo maps to PBR materials is Materialize. its completely free and does an amazing job! just search it up on youtube or google and you should find it.