I've never seen a more thorough technical explanation of the NES in such a short time
@gblargg10 ай бұрын
Came here to say that as well. It sounds like it will be a quick gloss over, but then covers the important conceptual details of how subtle things like split-screen scrolling work. Well-done.
@RedTail1-1Ай бұрын
Pretty sure this guy was programming for the NES when it was new lol
@Arcad3n11 ай бұрын
The game boy color has one of my all time favorite visual styles for a retro console. Games like Mina the Hollower demonstrate how great it looks, it’s so appealing! Excited for that episode.
@JadeLombax11 ай бұрын
I got into coding super tiny games a few years ago. I've made scaled-down Mario & Zelda games in about 1KB, working on some ideas for Metroid.
@InkboxSoftware11 ай бұрын
That's sounds way cool, do you have any stuff I can check out?
@JadeLombax10 ай бұрын
@@InkboxSoftwareI have an Itch page w/ some of my games (Jadelombax is my username there), tried to post a link, but KZbin keeps deleting my responses.
@themadmallard10 ай бұрын
1kb? what platform are they made for?
@JadeLombax10 ай бұрын
@@themadmallard Been using Pico-8 due to its ease of use and short syntax. It's not assembly, but things can still get crazy cryptic when you're optimizing bytes.
@s3rverlord10 ай бұрын
You can imagine that game in your brain and play it.
@skylark.kraken5 ай бұрын
0:02 I still find it remarkable how Golf on the NES became so popular that people started playing it IRL. They say that kids now adays go crazy over technology fads but they're the ones who created a sport from a game
@Raderade1-pt3om4 ай бұрын
Golf originated from a NES game!?
@mirabilis3 ай бұрын
Never heard this before. Sauce? Ridiculous.
@skylark.kraken3 ай бұрын
@@mirabilis golf simply didn’t exist before the NES invented it and the hype hasn’t died down
@mirabilis3 ай бұрын
@@skylark.krakenI asked for a source. You guys are trolling me. People have been playing golf since at least 14th century.
@skylark.kraken3 ай бұрын
@@mirabilis It's a conspiracy that golf is older, the Ilclubinati changed the date and origin of golf to make it seem more prestigious than simply being based on a NES game. They've been rewriting history books and influencing modern media that is set in the past that mentions golf (if you're watching something based in the 50s and they mention golf it just means they've been paid off). It's crazy how many people have been influenced by the Ilclubinati and have accepted their lies
@ego-lay_atman-bay11 ай бұрын
The end really caught me off guard. It was such a scott the woz ending.
@itskdog10 ай бұрын
*3D Dot Game Heroes
@ego-lay_atman-bay10 ай бұрын
@@itskdog Yeah, I know, but I feel like that song is most commonly associated with scott the woz.
@Therap310 ай бұрын
@@itskdogwow I had no idea it was from that game. Thanks!
@NotSomebodyThatYouUsedToKnow9 ай бұрын
A Scott vid was recommended after this lol
@kirabey89468 ай бұрын
Its the old one too...
@stefanmilicevic532211 ай бұрын
The amount of effort you put into each programming project is truly inspiring. Keep up the great work!
@coolbrotherf12710 ай бұрын
It's so cool that Nintendo invented golf.
@KingLich4518 күн бұрын
atari invented all sports 😅
@bassguitarbill11 ай бұрын
I love your NES videos, but as I actually have a bit of experience programming on the DMG, I'm looking forward even more to your future projects!
@StereoMadnessss11 ай бұрын
Assembly is just amazing really on how small its code can be when it's compiled
@williamdrum989911 ай бұрын
6502 in particular is tiny. Most modern cpus use 4 bytes per instruction at all times but we have much more room now so it hardly matters. NES code size is mostly negligible when it comes to file size. It's the data tables that hog the most cartridge space
@bradallen890910 ай бұрын
Assembly isn’t compiled. It’s assembled.
@rethardotv587410 ай бұрын
Shouldn’t be C with modern compilers as efficient as writing assembly?
@rya319010 ай бұрын
@@rethardotv5874If you cut out bigger libraries (or go without a standard), and remove the elf file cushions, you can get C down to assembly sized programs. A guy made a QR-based snake game a little while back and was finding his assembly program was larger than his trimmed down C. edit: I should probably note, this is likely due to the optimization for a very common architecture, x86. I'm not sure how efficient one for say the 6502, PowerPC, or Risc-v would be...
@rusi62197 ай бұрын
@@rethardotv5874if that was the case you'd never see inline assembly in C code
@ETK_80011 ай бұрын
can't wait to see what you do on the gameboy. Love your videos!
@Adiee5Priv11 ай бұрын
Sidenote: Image data is NOT loaded into vram, PPU reads image data directly from chr rom, that's why image data is stored in a separate chip from program itself
@ricarleite10 ай бұрын
But vram stores the pallet and table name information doesn't it
@Adiee5Priv10 ай бұрын
@@ricarleite yes, but that's something else
@ricarleite10 ай бұрын
@@Adiee5Priv I mean he didn't claim vram stores a bitmap representation of the screen
@Adiee5Priv10 ай бұрын
@@ricarleite ah, yes, i was reffering to a one scene, where it was visualised that way, but it seems like i didn't include the timestamp
@alexandredecarvalho435711 ай бұрын
We need more of these!! :D thank you for your explanations!
@famitronic987010 ай бұрын
This is one of the best summarized explanations on how to build an nes game from scratch that I’ve seen! Thanks for the great video. 👍
@Sinistar198311 ай бұрын
Can't wait to see what game you make on the GBC. Its a personal favorite of mine to code on as well. And with how awesome GB studio is its now more accessible than ever to work with. And in case you're wondering my GBC game is called Eternal Memory.
@Bobbias11 ай бұрын
It's a shame their visual programming interface is awful though. Makes doing anything reasonably complex a nightmare without learning the actual scripting language.
@Sinistar198311 ай бұрын
@@Bobbias I don't think its that bad honestly plus it's actually really competent at making more complex games. I've managed to create a pseudo real time reflection using just the stock visual scripting.
@dinaari-vgm10 ай бұрын
ive been making a 32kb game for pico-8 and now i appreciate the wizardry that is needed to truly craft something playable within the limitations
@FloatingSunfish11 ай бұрын
The NES will always be my favorite console. It helped save the video game industry!
@nebularain33385 ай бұрын
Only in the USA. The rest of the world was fine. In fact, the UK had a home computer/bedroom coder boom from 1982-1990 where games made millions.
@huskenator85711 ай бұрын
Love your videos dude, can’t wait to see you unpack the gameboy color. Also Scott The Woz jump scare
@TheCoolestDylan28 күн бұрын
I love how you explain everything. I’ve been trying to learn nes dev and you making it make sense
@williamdrum989911 ай бұрын
Later games used "bank switching" to fit more code/data than the NES's 64k address space would typically allow
@lemdixon017 ай бұрын
That sounds a bit like multiplexing which gives more capability to a limited resource by working on one bank or area of the screen at one time, which happens so fast that the person playing the game can't see this.
@williamdrum98997 ай бұрын
@@lemdixon01 It's more like an HDMI splitter where you can have your Switch, Xbox, and DVD player all plugged in at once but you can only see one at a time
@IraKane10 ай бұрын
I have been programming games for over 10 years now, C#, gdscript and back in the days of the NES I programmend in BASIC using an MSX....but I'm nobody! You are my hero!🤪
@shinyagumon701511 ай бұрын
My guess is black magic or programming if there's a difference between the two 😂
@error.delete494511 ай бұрын
a great programmers code is like a master close up magicians act: nothing flashy under the surface, super efficient and seamless. The average programmers code is like a magician you hired last minute for your kids birthday party: it kind of works sometimes but is otherwise a total mess of copied tricks and a pigeon in a hat, and the pigeon is dead and useless but they kept it in the act anyway.
@dacueba-games11 ай бұрын
"Is this too much voodoo?"
@angeldude10111 ай бұрын
As a programmer and self-proclaimed sourcerer, no; there isn't a difference.
@designator740211 ай бұрын
@@error.delete4945 I will not remove the KillPidgeon() method from my code, no matter who the IRS sends!
@KertaDrake10 ай бұрын
Simply speak the binary incantations and technomagic will occur. You use hex for hexes, of course.
@miasma824 ай бұрын
I don't play any modern games. I love these old consoles so much. They bring back so many memories
@Holital11 ай бұрын
Yooooo I love your channel!!!
@Roid3311 ай бұрын
Scott the Woz outro whatt
@Squigdude1310 ай бұрын
went from a random recommended video to wanting to get one of those romhack carts from back in the day you could load games onto
@adryanlucas09611 ай бұрын
Clicked as soon as i saw the notification 🔥🔥🔥🔥🔥 ur videos are always the best!
@douggiebee4 ай бұрын
That was incredible. I was just thinking that something like this would be very interesting, and here it was, waiting for me to find it.
@mukulnag157811 ай бұрын
This is amazing... As some how now works closely with cpu hardware and firmware learning about the limitation that we went through is fascinating... And i see how some of the stuff/limitations from 90 is till there in mordern cpu... We just find more ways to go around them
@PanoptesDreams10 ай бұрын
Restrictions birth creativity
@1008md10 ай бұрын
That was amazing. I didn’t understand a lot but was still mesmerized!
@maximeeuziereАй бұрын
Each 8x8px tile of the background nametables can use a distinct palette index. They are indeed grouped in chunks of 4 tiles internally because each index is encoded on 2 bits, and the whole chunk is represented by 8 bits (1 byte), but the index of each tile of the chunk can be set individually. ;)
@JJisntHere.5 ай бұрын
I like the microphone used here! really nostalgic sounding!
@merman19749 ай бұрын
That was a brilliant explanation and a fun game as a result. Great work.
@Controllerhead11 ай бұрын
What a wonderful explanation, sure with i had this video when i started years ago. Great work!!!
@thechosenone7299 ай бұрын
Amazing video as always thanks for your work.
@MoustiluigiRandom11 ай бұрын
Amazingly well explained.
@intangiblematter_misc10 ай бұрын
I wasn't going to comment, just a really solid video. Then the Scott the Woz ending whiplash hit
@erdemmemisyazici395011 күн бұрын
This is valuable knowledge. Thanks man.
@The-E-Base3 ай бұрын
3:03 Fun fact, some later games (including a few bootlegs) use all 4 nametables.
@jabrowski_Ай бұрын
Bro great video. Liked and subbed
@RareSun10 ай бұрын
Can't wait to watch the episode where you program a 3D Mario for the GameCube in 10 years.
@Mobik_10 ай бұрын
The good thing about the GBC is that you can actually use cool things, like C instead of Assembly. I did the iconic DVD bouncing logo and made it run into original hardware (GBC and GBA)
@InkboxSoftware10 ай бұрын
You can use C for the NES, too, I just prefer assembly
@skRapKlan11 ай бұрын
Nice work! Thanks for the cool video!
@BianicEpicVideos5 ай бұрын
Thank you for this video
@Clancydaenlightened10 ай бұрын
Hint they didn't do it with only 32k rom and ppu rom Kirby on nes was around a 1megabyte cartridge
@mcleodautomation10 ай бұрын
Your audio is SOO good - keep it up! Love the dry mic sound tbh.
@cdkw29 ай бұрын
I would love to see the gbc videos, good luck!
@golvellius685510 ай бұрын
Incredible😮 i learned a lot in this video❤❤❤
@FernieAriel10 ай бұрын
1:40 that’s the music from Goal 2, one of the best soccer games of all time. I’d recognize it anywhere.
@alexela_11 ай бұрын
Am I on time?! I'm enjoying it already
@taagoallas333611 ай бұрын
It's always a good day when Inkbox uploads!
@oa_math6 ай бұрын
Careful using Nintendo characters in your game, they might swat your house
@CeceliPS313 күн бұрын
It's insane how difficult that is. It you did like a tech demo. Imagine coding the entire Kirby's Adventure back then. OOF
@majicweather48905 ай бұрын
Look up Micro Mages, it's made with only 40kb. Dude that made it also made a "making of" video
@Oler-yx7xj7 ай бұрын
Now I want to try to make NES games again. Touching it really made me appreciate how big a kilobyte is
@monchytales68573 ай бұрын
fun fact: on reset it only clears certain parts of ram, this was exploited to make some games able to set ram values which are then used by other games to get extra lives or levels or such, famous example is using tennis to break super mario bros
@zed543 ай бұрын
Had this on in the background and the old scott the woz outro music jumpscared me
@ShinoSarna11 ай бұрын
You inspired me to try to make a version of Minecraft for NES.
@jumbledfox209810 ай бұрын
What an epic video!
@mirabilis5 ай бұрын
6:45 this left side masking is achieved by manipulating some bits at address $2001.
@ava00033 ай бұрын
It would be cool if at different score thresholds, the color of the background changed
@EWARS_211 ай бұрын
Scott the Woz outro?! (Breakout?)
@ScreamLoud7633 ай бұрын
Mario was really made with 40,000 sets of 8 lightbulbs
@aplanebagel10 ай бұрын
Well explained !
@anon_y_mousse10 ай бұрын
If you were using C, it'd be awesome to have a C23 compliant compiler to handle resource embedding. Towards that end, the oscar64 project intrigues me. It's intended for the C64, but it shouldn't be too difficult to modify it for other 6502 based systems.
@rusi62197 ай бұрын
C23 is what happens when python script kiddies infiltrate an established programming language
@anon_y_mousse7 ай бұрын
@@rusi6219 For a lot of the things I see getting added to C and C++ both these past few revisions, yeah. I hate constexpr and consteval and they're adding constexpr to C.
@lorenzodiambra52105 ай бұрын
the difficult thing was not to put them in 40 KB, but rather to make them run with 20 bit of RAM
@cube2fox11 ай бұрын
Now I'm really interested in the difference between NES and GBC. Especially black cartridge games look quite similar to NES games, apart from the resolution.
@elijahvincent9855 ай бұрын
Question: is it possible to alter the color pallete of a sprite on a per-LINE basis rather than a per-cell basis if coded correctly? Sorta like how the Atari 2600 did to give the illusion of extra colors for a single sprite?
@InkboxSoftware5 ай бұрын
Yes, but it would require keeping track of PPU cycles
@ehippo111 ай бұрын
Nice video ❤
@maazali628311 ай бұрын
Your my inspiration to become a better programmer
@TheUKNutter3 ай бұрын
4:48 what is this game from?! I remember it so well
@r3ebl2 ай бұрын
Kirby
@Yehor-v7y21 күн бұрын
Kirby
@TheUKNutter21 күн бұрын
It’s not Kirby
@Yehor-v7y17 күн бұрын
@@TheUKNutter what
@TheUKNutter16 күн бұрын
@@Yehor-v7y talking about the music
@9a3eedi11 ай бұрын
You'd be surprised by how much you can do if you have a couple of kilobytes of storage space, if you just didn't have any of the bloat of modern software
@KrunchyTheClown788 күн бұрын
I really wanna see videos like this about the Atari 7800.
@Lowkeychilldroid6 ай бұрын
Daaaaam, this guy knows everything about hardware
@deusexmaximum893010 ай бұрын
1:56 is or isn't
@ErdrickHero10 ай бұрын
I hope you're not just using GB Studio. A channel like this needs real programming.
@InkboxSoftware10 ай бұрын
I've doing it all in assembly for now, but I might use some music tools later since making music for these machines is like writing a whole program on its own
@codeway437410 ай бұрын
Nice vid !
@modlich_30311 ай бұрын
what about the Minecraft? since you are moving on from NES, and that Minecraft is on NES, what's gonna be with that?
@retroboi128thegamedev5 ай бұрын
The 8-bit Minecraft project is on the Commander X16, I don't think it would be possible on the NES without several compromises
@spg333111 ай бұрын
Loved playing the game boy color as a kid!
@KingF-hi4wg11 ай бұрын
I’d like to see this guy cover sega master system homebrew
@kamikazeeOGАй бұрын
Hehe. He said PPU
@DerKlemm-Crafter11 ай бұрын
You are one of the best programmers I have ever seen, though I don't understand much😅
@chobies538311 ай бұрын
SCOOT THE WOZ OUTRO MUSIC?
@NikodAnimations8 ай бұрын
I think a jump is better represented by a parabola, with the amount going up constanly reduced by a constant number.
@williamfabuien11255 ай бұрын
I will continue to follow and watch I hope you make many more.
@deltapi885910 ай бұрын
beautiful svg art in the video.
@lafcursiax10 ай бұрын
What a great idea for a homebrew NES game! It would have been cool if a game like this had been built into the NES so we could have played something even without a cartridge inserted. I wonder how feasible it would be for someone to hack that feature into an NES...
@williamfabuien11255 ай бұрын
Great video brother
@bootime26511 ай бұрын
time for a cool video
@Sky_kidharry8 ай бұрын
A few swag genesis games utilize alternating color palettes as a way to save space as frames of a sprite are stored in individual colors of the sprites, with the limitations of the nes having it so sprites can only alternate 3 colors, this can allow only 2-3 sprites created by alternate color palettes but nonetheless could this be utilized so background sprites can be “animated” if you can change the colors of the palettes?
@Mobik_10 ай бұрын
Scott the Woz?! Is that you at the end?!
@OmeedNOuhadi9 ай бұрын
Congratulations!
@Only_Some4 ай бұрын
wow innovation and not copying? cant wait to see what this video will entail
@potatogameryt10 ай бұрын
Wait is it actually 60 frames per second for a CRT? I thought it was 24?
@ChaossX7710 ай бұрын
Real original ending music.
@MarkRayers9 ай бұрын
Super mario bros was made in assembly and most of the prg rom isnt full because compiled assembly code isnt that big and they moved the compiled assembly to the rom and they made sure it didnt go to the blank prg area so that is how super mario bros was made in 40k (a lot of the rom is 0s) Thank you for reading.
@TheGuyWithAnOldBuick10 ай бұрын
would you be willing to do a video with an in depth explanation of mappers? I've been digging around on nes games that are over 40kb, but I'm having trouble grasping the concept
@InkboxSoftware10 ай бұрын
I've mentioned mappers in this video here: kzbin.info/www/bejne/gpeUm5iobd5phsU Basically a mapper facilitates bank switching, where a section of memory can be switched out for another portion of memory from the cartridge.
@nunyabeeznutz528611 ай бұрын
Fun fact you know what is also 40 KB? the maximum allowed size for metadata for images. Hmm makes you think...