The Violin here Just feels so heart wrenching i dont know why, but I love it.
@PineEnjoyer2 жыл бұрын
I just completed the game last night and can say that this song matches the mission so well with the way it loops, most the music from this game fits its mission in such an amazing fashion.
@OOZ6622 жыл бұрын
The Project Wingman and Ace Combat communities are the biggest of broskis, and those two's OSTs are where you'll find high strings backed by heavy synth wubs and chunky drums. Personally, I know nothing about NiER: Automata past the memes, but apparently this song was _very_ heavily influenced by the song "Alien Manifestation" from that title. This one was the first song composed for Project Wingman, IIRC as sort of an "audition" by Jose which landed him the job as the composer for the game. It was originally planned to be dumped and replaced before release, but it received such positive feedback from testers that they left it in. The song plays behind a mission where you're walking into defeat. Your allies are already shattered and retreating from their capitol city before you even arrive, and you're just there to try to create openings and cover as many of their escapes as you can. You listen over the radio as groups of soldiers and militia are left to fend for themselves, escape routes are alternately coordinated and cut off, the local police fracture and individually fight for either side. This, I feel, accounts for the two elements of the song; the booming tones fit the heavy combat (or, alternately, slaughter) taking place while that lamenting violin accompanies the low mood and regret that comes with the whole situation. The fact that it never really "kicks up" I think plays two roles: firstly there's not really much for you to feel excited about at this stage, and secondly it leaves the audio "space" open for the player to hear these dramatic stories taking place over the radio instead of combining with the explosions to wash them out.
@FlyAwayN0w2 жыл бұрын
Project Wingman's writer here, and I really do appreciate you noting the audio spacing being open for dialog- Pavli is a master of his art, and he knows especially that the soundtrack was not going to be in a vacuum when all was said and done. At least how our workflow went, it was a very synergistic three part process cycling over and over of the initial drafting of a mission, prototypes for the various elements such as dialog, music, art being made and being brought together the first time, and then us revealuating each element together and changing them to fit as best we could, For Sirens of Defeat especially, writing the dialog and radio chatter knowing that the music would set the tone led me to have the hopeless dialog and confusion of a battle lost as opposed to having the radio be more vicious and "active". If gameplay is god, it is context that makes it fulfilling and experienced by the player, and music is perhaps the most important traditional pillar of setting context.
@AstralqueEpoch2 жыл бұрын
Holy shit it's the man himself, it's FAN!
@gattonero29152 жыл бұрын
"The song felt kinda like a buildup" Due to how the mission is structured that this soundtrack was featured on, and where that mission is located in the mission progress, this is accurate AF🤣
@IvanMartinez-jb7hy2 жыл бұрын
The entire OST is a buildup to the second to last mission
@SuddenFool2 жыл бұрын
I picked up Project Wingman last week and at first it felt like the composer was really trying to mimic 1 to 1 Ace Combat 7. However as i got to mission 4 and onwards, it felt more like he found his own groove and style for the game. The music really started to fit the setting and moments, it stood out enough that i paid attention to it, and i really started to appriciate it. Cheers to the homie for making such a solid OST for a game that feels like the biggest fan loving project to make the Ace Combat 7 they wished they got.
@asgardianprotector6917 Жыл бұрын
Which make it more intriguing is that this was Jose pavili's first time in VGM
@f14uubercat2 жыл бұрын
Project Wingman was a kickstarter project by an Ace Combat fan, the two communities are pretty much one and the same. The fact is, Project Wingman is part love letter to Ace Combat, part interesting improvement on the base Ace Combat formula, with really cool machine gun stuff and special weapons. One interesting thing is that Project Wingman started before we even knew Ace Combat 7 was coming out, so it's a really awesome thing to have two games that scratch the same itch pop up a few years apart.
@tiramin2 жыл бұрын
Sorry for double commenting, but My take on the Ace Combat and Project Wingman relationship: I think the kind of soundtrack you "expect from a dogfight game" is on Assault Horizon. It's called from the own Project Aces team a "necessary mistake": they tried to make an westernised game full cinematic action and music and... fans were not happy. It wasn't the formula we all knew and loved. After spin-offs, the failure on Assault Horizon, they did Ace Combat Infinity, a co-op Ace Combat with monetisation to keep it running with new missions. Our beloved formula was on the PS2 trilogy: Ace Combat 4, 5 and Zero. The last numbered Ace Combat game, 6, was ages ago... Fans of Ace Combat decided to make an Ace Combat game themselves: Project Wingman. Incidentally, during development, Project Aces announced Ace Combat 7. People got afraid Project Wingman would be shadowed by it, but in the end they're all the same: To bring back the style of game we all loved. Project Wingman with a Kickstarter and passion, Ace Combat 7 with low budget but passion. Passion was all we needed. In the end, there's no "better game" between Project Wingman and Ace Combat 7. It's all about dancing in the sky with good music, a hundred missiles, a thousand bullets, infinite fuel and very gratifying controls.
@tiramin2 жыл бұрын
TL;DR both games delivered us our beloved "star ward but with real planes"
@SuddenFool2 жыл бұрын
Personally i think Project Wingman is better as the missions feel more varied and stand out a little more. The planes feel heavy and battle harden. Cockpit view is so much better and feels like the proper way to play the game, granted i haven't pulled my HOTAS out and checked how well the game handles that, but Ace Combat 7 imo is just dumb flying around being stupid winning easy. Project Wingman on normal is kicking my arse while Ace Combat 7 on ace difficulty was a breeze. Though this is just my person preference. Still need to finish Project Wingman though.
@kylele232 жыл бұрын
@@SuddenFool I mean objectively AC7 straight up has more variety in missions and objectives, even if it doesn’t vibe with everyone. Trying to get clear space for the bombs in magic spear, the canyon run in werewolf, defending Stonehenge from all angles as new threats very quickly show up, deciding which area to attack and which ones to leave to others in farbanti, and more. Every single mission in PW is destroy the enemy and you won’t find an exception besides the couple boss fights with frost and obviously the last one. I sadly can’t remember a good handful of missions because of a lot of it being shoot things down in a field. And I played through PW about four times along with getting all achievements. It’s not as tedious as AC6 eventually gets but it does really wear down around the latter half of the game. The planes are heavier for the most part because their class actually matters, like getting the early not!f16 and not!mig29 makes it feel just like an older ace combat versus if you just went for the highest thing you can see. It’s a nice change, but it makes using low and mid planes a complete death wish on high difficulty. Infinite flares, much stronger machine guns, and more special weapons also tend to trivialize everything when not on mercenary, the difficulty comes from trying to remember you can’t just hard turn without AoA and that sheer numbers are against you versus 7 where there’s at most five things aiming at you. I don’t like comparing the games cause they go for entirely different strengths but I also get why PW tends to be filled with praise because it’s by a couple people.
@logannicholson18502 жыл бұрын
I highly recommend reviewing Kings and Daedalus they are the 2 main boss fight themes and send shivers down your spine when you hear those missile alerts
@tarakolindo2 жыл бұрын
Great reaction as always! This soundtrack is incredible and I'm so glad you're checking it out! If you liked the violin/percussion combo from this, another track I would highly recommend that does something similar is Journey from Destiny 2, I think you would really enjoy it. (I would also recommend the main Halo theme and some of its various versions, like One Final Effort, for much the same kind of thing, but iirc you had already done at least one version of it already)
@atigerclaw2 жыл бұрын
I get visceral imagery to music, so listening to Calamity, I think of this: --- Flying through mountainous terrain, visibility obscured by a low cloud deck. You weave and duck along a winding path in a machine that was never designed for it. Your RIO constantly questions your sanity as valley walls close in as you whip back and forth, trees skirting past at break-neck speed. The ridge rises from the fog, promising an end to your route as the woman in the back seat barks in fatalistic alarm. Finally, you pull back on the stick, vapor cones condensing over your shoulders as your vision condenses into a pinpoint, the world muting into muffled silence as you push into the gray void of clouds. Then suddenly you're clear, the sun flashing in your eyes with wisps of vapor trailing your wingtips as you pull some of the cloud in your wake. Rolling inverted, you allow the nose of your machine to gently fall towards the horizon as you begin to hear the berating of your back-seater again. Taking advantage of the clear air, you select zone five afterburner and push your speed up, a contrail forming behind you in the frigid sky as you roll upright. Banking left and right, you continue your previous winding path, but with towering white replacing towering greens and browns.
@VoltaicBacklash2 жыл бұрын
The game takes place about 600 years in the future, after humanity has managed to come back from the world mostly blowing up. Technology has managed to make its way back to more or less modern day stuff, with some near-future stuff made with a high-energy substance that came into existence with the earth blowing up. The context of this song is that the Cascadian Independence Force is losing its capital to the Federation, and you're helping with the evacuation. I think that you're going to find quite a few surprises as we go through the soundtrack :)
@kylonr64 ай бұрын
The exact moment I heard the Violins in game I fell in love with the game
@bleddynmorgan80124 күн бұрын
I could listen to calamity for hours
@JohnDoe-yp3zv2 жыл бұрын
You're right about the song being a buildup. This song plays in the fifth mission (of 21) where the Cascadian capital of Presidia must be evacuated, similar to the first mission of Ace Combat 6. And like Ace Combat 6, you return at the end of the game to liberate the capital. There you get the full song this was a buildup to, Presidia. Thinking on it now, it definitely mirrors Ace Combat 6's Invasion of Gracemeria and Liberation of Gracemeria.
@asgardianprotector6917 Жыл бұрын
Except there is no liberation at the end. Just smoke and fire for project wingman anyways
@scott_hunts2 жыл бұрын
This song is played during one of the best missions in the game imho. 15 is still my favorite though.
@tiramin2 жыл бұрын
Eventually you'll want to see his video on how he composed each sound, since the main campaign's soundtrack is a mix of several leitmotifs tailored for each mission.
@TajinQ2 жыл бұрын
I see you've enjoyed Under ther Rotting Pizza from your FF7 playthrough
@zayne502 жыл бұрын
Underrated track fr fr
@demiurge76762 жыл бұрын
Well. Why dont you react to grissini project-somnus cover. Or cave story-gestation arrangement? They're both awesome
@nfnjosh76732 жыл бұрын
Should I Drop out of Highschool to become the greatest artist alive❓ 🤷♂️⚕🎙💞