Prototyping A 3rd Person Game Using The Asset Store

  Рет қаралды 87,104

Unity

Unity

Күн бұрын

Пікірлер: 127
@AdamGoodrich
@AdamGoodrich 7 жыл бұрын
A very pleasant surprise to see this tutorial leveraging Gaia - thank you Matt :) My vision for Gaia is to empower game developers to create great games by helping to make environmental generation easy. As part of this Gaia integrates with the best environmental tools on the asset store - you can learn more at the procedural-worlds web site in the extensions section under Gaia. Gaia's customization has seen it used AAA games like Crowfall, Pantheon and Shroud of the Avatar.
@unity
@unity 7 жыл бұрын
Happy to hear that Adam! Gaia is a great tool and was a lot of fun to work with while creating this demo. - Matt Schell
@Deverydoo
@Deverydoo 6 жыл бұрын
Wait. no way. Shroud of the Avatar?!?! That's awesome. I've been a Richard Garriot (Lord British) fan since the early days of Ultima. I jumped on Shroud's kickstarter early on because I really love his games. I'm trying to leverage Gaia in my own game now. Great set of tools.
@Techsired
@Techsired 4 жыл бұрын
@@unity When Project Tiny will release ????
@murdastocks7557
@murdastocks7557 4 жыл бұрын
Hi Adam. I love using Gaia and Gena but I would love for you guys to make more stylized packages instead of strictly real-world, realistic packages.
@ChristianKroken
@ChristianKroken 7 жыл бұрын
Good tutorial! These are the kind of assets I'd imagine a lot of people use to kickstart their games. I'm using alot of assets, including Invector, Gaia, Aquas and Enviro, and it's certainly saved me a lot of work. It will certainly enable you to get a prototype up and running, so you can quickly validate your ideas, and scrap them if they aren't really working. You might end up modifying these assets to fit your game, especially assets like Third Person Controllers, since this is the core part of your game. Hell, you might even write your own controller from scratch, inspired by an asset. On a side note. For people saying this will cause people to make more asset flippers. Would it be better if Unity made the engine harder to use, and didn't make useful tutorials? Asset flippers will continue to be made, but I'm pretty sure people that wouldn't otherwise be able to make games will be able to.
@11monkeyking
@11monkeyking 6 жыл бұрын
It's nice seeing someone combining things.
@joshh.5776
@joshh.5776 7 жыл бұрын
I am getting the vibe of hate about bad half completed games on steam. I agree that these "games" are really annoying but I don't think it is the engines fault. I think it's cool to see even amateurs can tap into game development because engines like unity are easy to use. You can make really awesome games (gameplay, graphics, storytelling etc) and also non-game content with unity (great examples everywhere). The problem is that these bad games get released on steam and fail people's expectations. Often times these games have the "Made with Unity" splash screen so people think "oh it's probably the engine". To master the engine, game design principles, proper marketing, team organization, project management and all the other things involved in making a really good game is super hard. That's why there are 20 bad games for every good one. Think of it like a hammer. It's just a tool. I can build a cool thing with a hammer. Or I can hit it in someone's face. Hammers are versatile. It's the user of the tool that uses it for good or bad. I don't even think bad games are bad in general. They are necessary for the learning process of a game developer. But maybe it's better to show them to friends and colleagues instead of releasing them and call them final.
@KHos73
@KHos73 7 жыл бұрын
Is it just unity based games, could be any engine... why blame Unity, don't :) Blame the dev!
@KHos73
@KHos73 7 жыл бұрын
Azlorn Magus what gives?
@sesom07
@sesom07 7 жыл бұрын
Blame Steam for absolute no quality control. Great store isn't it who doesnt care which products it sells.
@KHos73
@KHos73 7 жыл бұрын
Well, why not just let the customer decide if the game is bad or not?
@totallynotabot151
@totallynotabot151 5 жыл бұрын
The problem is that Unity (and Unreal) are catering to amateurs ("No code required!") so obviously you end up with lots of amateur games.
@JosepPi
@JosepPi 7 жыл бұрын
Take a shot everytime he says "we're off to a great start"
@unity
@unity 7 жыл бұрын
Heh, I wrote that and definitely noticed after watching the video. Enjoy your shots lol. - Matt Schell
@JosepPi
@JosepPi 7 жыл бұрын
I don't want to sound mean or anything. I myself do this mistake a lot. Soon designers won't need to code anything in order to make good games.
@knifeyonline
@knifeyonline 7 жыл бұрын
It's way less annoying than "Let's go ahead and..." before every instruction. I've seen a few of those tutorials!
@bra5081
@bra5081 6 жыл бұрын
More engaging than "I've got a bad feeling about this" :p
@privacyplease1004
@privacyplease1004 4 жыл бұрын
@@JosepPi they still need, story, quests cut scenes, items ( descriptions, stats, drop rate ,etc ) visual side wasnt hard to begin with and none of these are free, besides looks arent everithing
@UnrealEngineTutorials
@UnrealEngineTutorials 6 жыл бұрын
The only people complaining are those who are either broke, or have no clue about development. Here's the facts: your gameplay will sell the game, NOT the graphics. This means that nobody will care if you're using assets that are in other games as long as your game has great gameplay, replay value, fun, etc. All you have to do is look at all the crap on Steam for proof of this: plenty of indie games with custom art, built from scratch, etc. and yet THEY SUCK. Meanwhile, there are games built almost entirely of assets store models and worlds and selling very well. Why? Because these devs focus on FUN and not so much on the art. Fun > art ALWAYS especially in 2018
@venturoy
@venturoy 6 жыл бұрын
no wonder its so good all together its over like 200 bucks
@leonardoraele
@leonardoraele 5 жыл бұрын
Is this even prototyping? I mean, the dummy character on an empty room was enough to start adding functionality; we don't need nice water and weather in a prototype.
@mephistonight2958
@mephistonight2958 7 жыл бұрын
Is it just me or has EVERY tutorial coming out of Unity lately just been a sales pitch for various asset store packages?
@benjoe1993
@benjoe1993 7 жыл бұрын
Yup they are. And they are asset packs at such price point that would not need any advertisement from Unity because ppl who can pay such money, research the whole asset store and contact the creators before buying anything.
@TheMeanArena
@TheMeanArena 5 жыл бұрын
100%
@TheKittenGamer
@TheKittenGamer 4 жыл бұрын
@@benjoe1993 so true!
@lvluphero6831
@lvluphero6831 5 жыл бұрын
Can anyone show me how to do this now that the Animation/Animator changes have happened? When I follow the steps in video, my Golem doesn't do the moving animations, he just keeps doing the initial arm swing animation and I'm not sure how to fix it. Thanks
@federalbureauofinvestigati426
@federalbureauofinvestigati426 6 жыл бұрын
making games is never been this easy kudos to those who programmed these assets
@RavenMinis
@RavenMinis 7 жыл бұрын
Could you do a tutorial on root motion please?
@sergey_molchanovsky
@sergey_molchanovsky 4 жыл бұрын
5:26 it's a character shader bug when water is behind
@rebeca828
@rebeca828 3 жыл бұрын
I know i am pretty late to this but i have been trying to use this Asset with UniVRM as well. Does anyone know how to attach the VRM model prefab to the Default character? I can get the hips to match but the rest of the limbs don't retarget the animation at all. The VRM just remains in a T-Pose.
@zentergames1622
@zentergames1622 5 жыл бұрын
well done, I like it
@Timo-F93
@Timo-F93 5 жыл бұрын
Unfortunately I can't follow them because I don't have these asserts. Too bad that there is no example with free content from Unity.
@McLavaOriginal
@McLavaOriginal 4 жыл бұрын
okay so i put the credit card here or in the asset store?
@rogernkosi8420
@rogernkosi8420 5 жыл бұрын
Good Day bro, Please please advice me here: I am a Android developer with 5 years of experience, Im a very good Java, Kotlin and C# developer. But I suck at designing I'm just not good at it, tried for years but I,m software developer, not designer. I wanna develop games using Unity and I have checked the asset store and it is filled with lots of asserts. Do you think it is possible for me to create a game using assert store terrain and models, only do some changes and customizations, and then write the code for the game? Is it possible to build a game like that?
@-fidzmie-2906
@-fidzmie-2906 5 жыл бұрын
Can this asset carry item and put it down? I tried to find tutorial for TPP carry item and put down. No such luck.
@cxshoppermag3239
@cxshoppermag3239 5 жыл бұрын
you need a mocap of this action(pickUp put down) or an fbx(already exported mocap) to add either to invector or your own anim/character controller.
@evilkoolade
@evilkoolade 5 жыл бұрын
I add the golem following along closely but he does all animations as soon as you test then never moves again. in the video it seems you keep the invector animator but that doesn't work it just stays in base pose as if its got invisible skates on its feet
@ripperonnipizzacato2649
@ripperonnipizzacato2649 6 жыл бұрын
what character movement package(walking,running,crouch) can I use for free in the assets store? any suggestions guys
@BabbSteve
@BabbSteve 7 жыл бұрын
Really cool! Nice to see how easy it is to combine various tools.
@GameDev1
@GameDev1 7 жыл бұрын
Without proper postprocessing this looks like a game from 10 years ago.
@brayanbyrdsong8458
@brayanbyrdsong8458 5 жыл бұрын
This is like a $200+ dollar prototype.
@krytalitystudios245
@krytalitystudios245 6 жыл бұрын
This just makes me be like :o because it is so easy to transfer animations from model to model using Mecanim
@akashroy4747
@akashroy4747 5 жыл бұрын
I was so hyped after watching this video to create a similar scene until I got to know that all the packages were paid. :( Although great work by developers at unity to facilitate such modular design.
@themastermind5817
@themastermind5817 7 жыл бұрын
I'm surprised to see that many people here don't understand the word *Prototype*
@shamzfk
@shamzfk 7 жыл бұрын
Yeah, Unity's representatives here plainly do not understand the meaning of a word prototype. Look at what they are making - landscape, water, ENVIRONMENT, how the f* is that a prototype? It is an asset mashup that has nothing to do with being a prototype of anything.
@themastermind5817
@themastermind5817 7 жыл бұрын
Well, if I wanted to convey my idea to potential investors/stakeholders or to a group of willing artists, I would have done exactly what's being done in the video. I don't have time to learn Photoshop, Maya, 3DS Max, etc. I am a developer, not an artist.
@shamzfk
@shamzfk 7 жыл бұрын
There recently was a great talk at GDC, an actual investor gave it. And he clearly stated that one of the worst things a studio can do is to pitch with the content that would look like it could be final. And it is true. Your mistake here is to assume that graphics assets (especially ones from the asset store) could help you pitch, they can't. It is much better to have cubes and cylinders in a pitch, with some ORIGINAL models sitting aside as proof of your team's mastery, rather than having this mash of bought assets that tell nothing of your team's abilities at all.
@themastermind5817
@themastermind5817 7 жыл бұрын
Conveying a message with "cubes and spheres" is not the same as conveying a message with real graphical content. It would be fine for AI or gameplay prototyping, but for presenting your idea visually, not a chance. You would need to invoke feelings and all sorts of other artistic stuff in it. If I had to release a similar prototype as the video, it would be far from calling it "final". Graphics inspires and instills a lot more.
@neociber24
@neociber24 7 жыл бұрын
Bulat Shamsutdinov At the end customers will valorate more some free 3D models than some primitive shapes. You are talking more about moral "I prefer do something by myself than use other people stuff" but this is not the case, people see graphics, they can't valorate our code, who is sad.
@Yesi_25
@Yesi_25 6 жыл бұрын
I love. Unity
@Kyllei
@Kyllei 7 жыл бұрын
Just curious - if you change build and player settings to make this for OpenVR and used the SteamVR rig, etc, would everything work the same?
@GameDev1
@GameDev1 7 жыл бұрын
Vegetation Studio is missing. It's a must have!
@stantonoosthuizen8789
@stantonoosthuizen8789 7 жыл бұрын
It isnt out yet
@apcrol
@apcrol 7 жыл бұрын
Yeah, lets flood steam with such prototypes ;)
@tylerguitar75
@tylerguitar75 5 жыл бұрын
That's not what "prototype" means.
@F3ND1MUS
@F3ND1MUS 7 жыл бұрын
ty
@gurudeclan
@gurudeclan 7 жыл бұрын
Tough crowd
@Felik18
@Felik18 7 жыл бұрын
Yeah, Unity. Recommend paid assets that give essential functionality instead of building it into the framework.
@neociber24
@neociber24 7 жыл бұрын
Felik18 I don't think is bad to promote the assets, is really good to help the people who put their effort to make then, but true, they must make some tutorials too. There are a lot of people who think that Unity is just for Indie games, they should do tutorials to demonstrate the power of this engine for be use on AAA titles, although they use pay assets, I know some people don't like pay assets, but if you want to do a tutorial to using Unity and you don't know about modeling, rigging, music or other stuff just use assets.
@joshh.5776
@joshh.5776 7 жыл бұрын
@Freddx L. It makes sense for Unity to provide tutorials for indies and people starting with game dev. Bigger AAA teams will have a lot of expertise and probably pay for some kind of premium support to get problems solved very few projects will face. So it makes sense to go with the most common problems and techniques in a public video tutorial.
@orchs
@orchs 7 жыл бұрын
These are not *essential* functions. Having a full suite of bipedal animations is not essential functionality. That is using art assets wholesale. Obviously having a rock golem is not essential functionality. Gaia is also not essential, seeing as less than half of Unity games are even 3d, and of those, half again don't use large 3d terrain like Gaia generates. I want Unity to keep working on actual *essential* functionality just as they already are, like scriptable render loops to expose more customization in the lighting pipeline, updating .net for overall performance improvement, multi-threading more parts of the engine and such. I'm glad Unity isn't spending lots of dev time on highly specific frameworks for highly specific kinds of games. As a professional indie dev, I love it just the way it is, and I make the games of my dreams with it!
@ZoidbergForPresident
@ZoidbergForPresident 7 жыл бұрын
Oh so it's another promotion for paid products? :/
@jrfps
@jrfps 7 жыл бұрын
I hate third-party stuff I'll never use any of this!
@angelodeus8423
@angelodeus8423 6 жыл бұрын
THANK YOU BRO XD
@cyberwolf7844
@cyberwolf7844 7 жыл бұрын
You forgot to say that for this prototype you need 250 dollars(Sorry for my eng)
@Thulnar
@Thulnar 7 жыл бұрын
Creating games or making art in general requires money. Period. No two ways about that. You need to but the tools, you need to buy the knowledge. Art is not for free.
@trippyy2767
@trippyy2767 7 жыл бұрын
Thulnar Using people's assets and art requires money*
@Thulnar
@Thulnar 7 жыл бұрын
Well, even AAA games use other people assets: i.e. The Witcher 3 uses Speedtree. So what? And even if you develop your own game 100% you need a good computer and an internet connection and electricity: this means money for the computer and money for the bills. Nothing is for free.
@jakubklecki2963
@jakubklecki2963 7 жыл бұрын
Imagine your hourly rate is 10$/h (just an example). You need to build a prototype for your game. You can either pay 250€ upfront and get it done in 10 minutes, like in this video, or you can make it from scratch. If sculpting, modelling, texturing, riggig the character, building the player controller system and making the environment takes you more than 25 hours then it's actually cheaper to buy the assets than to make them by hand. This is why for some projects it makes more sense to use paid assets :)
@Thulnar
@Thulnar 7 жыл бұрын
And, I add, every art needs other people expertise. A writer needs proofreaders, beta-readers, an editor, marketing people to let the book be known, graphics to make the cover, pre-printing graphics to prepare the cover for printing and so on...... Musicians needs mixing engineers, pre-mastering engineers, recording engineers, ads and marketing people, video people to shoot and edit music videos, lyrics videos and so on..... Some genius in the comments below states that Steam is full of crappy games due to assets: instead, Steam is full of crappy games because they're amateurish games, period. The truth is simple like that.
@AntonQvarfordt
@AntonQvarfordt 6 жыл бұрын
..And now you've learnt how to make Steam shovelware and but basically nothing of value if you want to make an actual game. The reason that you prototype is to evaluate the viability of novel, unproven mechanics and ideas to see if their feasible - none of these assets help you do that. And if they did, you wouldn't need to prototype anything in the first place. You don't prototype basic locomotion and environments, that provenly works... All you've done is to make something that has the appearance of a game, but with no redeeming value. As a guide to help people into game development this is worse than nothing, as it has more misinformation than information.
@TonyMoriati
@TonyMoriati 5 жыл бұрын
GTA I > GTA V ;) turds can ultimately turn to gems over time.
@vivirahmawati443
@vivirahmawati443 5 жыл бұрын
A GOLEM
@Andrew-hp1yj
@Andrew-hp1yj 3 жыл бұрын
At 1:17 is where you lost me. You jump straight from, hey, buy these assest to, I'm already done with everything!
@miqdadagilamarullah
@miqdadagilamarullah 5 жыл бұрын
Is it free
@GlitchClaw
@GlitchClaw 6 жыл бұрын
Real developers use boxes and spheres for prototyping.
@StigDesign
@StigDesign 7 жыл бұрын
Cool :D
@stakler2
@stakler2 5 жыл бұрын
I don't have the money
@edurock55
@edurock55 5 жыл бұрын
HAHAHAHAHAHAHAHAA
@Yoni123
@Yoni123 7 жыл бұрын
Will there be archery?
@occularmalice
@occularmalice 4 жыл бұрын
Less of how to put together a prototype and more of "here are half a dozen assets you can buy and slam together".
@izibasyrman
@izibasyrman 5 жыл бұрын
банан
@ekser-thanksfor50ksubscrib72
@ekser-thanksfor50ksubscrib72 7 жыл бұрын
Cool, another ad.
@AlterRektMLG
@AlterRektMLG 6 жыл бұрын
Steam Ready A 3rd Person Game Using The Asset Store
@fahrulrozy7838
@fahrulrozy7838 7 жыл бұрын
Good.. is recommended
@benjoe1993
@benjoe1993 7 жыл бұрын
Yeah, why not just create an AssetStore asset that's just a button called "Make game" and sell it for $500...would be much easier for any 3 year old to make a game rather than following this 7 minute tutorial...
@MrOxio
@MrOxio 7 жыл бұрын
exactly
@neociber24
@neociber24 7 жыл бұрын
This isn't a game, is a prototype
@benjoe1993
@benjoe1993 7 жыл бұрын
Yes, just as 90% of Steam's game library!
@neociber24
@neociber24 7 жыл бұрын
BenJoe72 I cannot denied that there are *A LOT* of """""games""""" make with Unity and just are asset flip, and the "game" itself don't really have content. My point is that use those tools to make a game is not bad, you save a lot of time, we must not forgot that Unity is also a tool.
@benjoe1993
@benjoe1993 7 жыл бұрын
I totally agree with your point that Unity is just a tool. Just please tell me then, what is the point of this video? We all know how to use the Asset Store because there is a separate tutorial for that. And if they want to do an asset showcase then do that. Don't make a tutorial that "encourages" ppl to just download Unity, buy stuff from the asset store, click some buttons and be proud of themselves. And one thing to add is that I don't like assets like these terrain generators and character controllers. They kill the originality of the game if they are not thoroughly configurable or modifiable.
@heyheyheyhey282
@heyheyheyhey282 7 жыл бұрын
The same looks, the same play mechanism. Oh, another game made of Unity!
@neociber24
@neociber24 7 жыл бұрын
heyhey heyhey Well this is a prototype. Is really easy change few animations to make it look different, but at the end I don't really think that matter too much.
@l_u
@l_u 7 жыл бұрын
🌚i like that
@majiedm1325
@majiedm1325 7 жыл бұрын
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