Рет қаралды 2,139
Psvr2 vs Quest 3 (PCVR) - Through the Lens
Which VR headset do you like for PCVR?
These are my captures and not necessarily what you'll see in person
Captures taken via a Samsung S24 Ultra (no post processing), using a Mount,.
Running Steam @ 150% render resolution, Quest 3 Via Oculus Link.
*My Impressions:*
The PSVR2 is a solid option for PCVR, especially for those who already own it and are looking to expand their game library or get into PCVR. However, when compared to the Quest 3, there are some important factors to consider.
The PSVR2, even when used for PCVR, faces some challenges that can impact the overall experience. These include issues like chromatic aberration, mura, distance phasing (where fine details faintly flicker), and slight image banding when moving your head quickly from left to right due to high persistence and the screen filter, which makes everything slightly less crisp. Even with high super sampling, the sweet spot can be tricky to maintain, often requiring frequent headset adjustments.
The controllers, while generally responsive, can occasionally feel slightly floaty, despite having a Bluetooth dongle nearby. I also noticed that the PSVR2 app seems to consume a significant amount of system RAM, leading to occasional stutters, whereas my Quest 3 runs seamlessly. The controller battery life is another point to consider; the PSVR2 controllers needed recharging more frequently, while the Quest 3 still had 30% battery left after a single session. Although the PSVR2’s haptic feedback is stronger than the Quest 3’s, the inability to swap out internal batteries could be a drawback for some users.
On the other hand, the Quest 3’s pancake lenses and higher PPD (pixels per degree) provide a noticeably sharper image, and features like double-tap clear passthrough, along with flexible connectivity options such as Air Link, Virtual Desktop, Steam Link, and Mixed Reality, make it a versatile and comprehensive PCVR headset.
In the end, both headsets have their strengths and weaknesses, and the choice between them will depend on what aspects of VR are most important to you.
Thanks for Watching
Music
'Crystal Planet' From my Album - Journeys
A 10 track Album dedicated to 80's & 90's Video Game Music, using all of the classic machines of that time period.
Journeys is an album inspired by the early '90s Japanese space shoot-'em-ups and the composers who defined their sound. This project pays homage to the talents of Keiji Takeuchi, Nagao, Katsumi Tanaka (Super Aleste), Taro Kudo (Axelay), Koichi Namiki, Katsuhiro Hayashi (Galaxy Force), Tatsuya Uemura (Raizing), Motoi Sakuraba (Sol-Feace), Hiroshi Iuchi (Ikaruga), Yasuhisa Watanabe (Border Down), among others.
Growing up, I was deeply influenced by how these composers created immersive atmospheres with their music. Their work added a unique depth to the gaming experience, turning addictive space battles into epic, memorable adventures.
Journeys aims to capture that same essence, transporting listeners to the vast, dynamic universes these games depicted. Each track is a nod to the creativity and innovation of these musical pioneers, reflecting the spirit and energy of those classic games.
open.spotify.c...