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Puppeteering: Recording Animations in UE5 | Feature Highlight | State of Unreal 2022

  Рет қаралды 32,349

Unreal Engine

Unreal Engine

Күн бұрын

Пікірлер: 36
@firekernelcom
@firekernelcom 2 жыл бұрын
sorry but for the last year i really feeling like dev's have some of vise versa Dunning-Kruger effect. There is plenty of videos about control rig, but not even one video which show full image of use, only snippets for professionals who ready to dive for month+ into the topic, me as well trying sometimes go back to control rig last year every month, and just like a year ago here is huge hole in this topic. If it's go like that maybe people will start using control rig more in 2024-2025 when there is full info, documentation lack of info, some sample project are super overcomplicated, every project has it's own logic etc
@piorism
@piorism 2 жыл бұрын
Well, it's been like that for while indeed : Presenting extremely complex setups, but using stating things like "this is easy, just do this and this and that" as if it was a Photoshop tutorial :D I do find this to be quite frustrating too. I think it's mostly a matter of poor planning. If you plan to use control rig to create animations I think you'll be much better off using Cascadeur and/or Akeytsu really.
@mrantssfpv
@mrantssfpv 2 жыл бұрын
Um they explain and show all working in this video?
@tuatec
@tuatec Жыл бұрын
You should take a look at the Lyra Rig, it supports almost anytzing that is needed for animating. And we'll controlrig can be used in many ways, like AnimBPs, Sequencer... I assume it is a lot to document. Furthermore, it's a complete own Blueprint Graph and you can also implement custom nodes in C++ or public Functions in another controlrig. It is quite flexible, so you might come up with new use cases the devs had not in mind while developing it. 😉
@redpeterpanda
@redpeterpanda 2 жыл бұрын
I don't like that the speaker in the video video refers to "my other video" but it isn't linked or listed in the drop tab nor can I see one in the channel for it.
@Low5ive
@Low5ive 2 жыл бұрын
agreed. Here you go kzbin.info/www/bejne/kGnIopR8fJyfkLM&ab_channel=UnrealEngine
@AndiDev
@AndiDev 2 жыл бұрын
You are right. Here it is: kzbin.info/www/bejne/kGnIopR8fJyfkLM
@ToddBryant123
@ToddBryant123 2 жыл бұрын
kzbin.info/www/bejne/kGnIopR8fJyfkLM&ab_channel=UnrealEngine
@RobinsonCompany
@RobinsonCompany 2 жыл бұрын
How exactly did you get the Motion Controllers to work without a Headset?
@JimmySahlin
@JimmySahlin 2 жыл бұрын
I’m curious how to make an animation drive the physics bodies. Say you want to animate the tail. Is it possible to let the physics bodies strive towards animated positions? A bit like when you set up a tail in Maya using a hair system. One set of animated bones control the hair, and the resulting hair follicle controls the skinned bones.
@Madlion
@Madlion 2 жыл бұрын
This is amazing summary of all the new animation systems and possibilities
@lukarisisgaming
@lukarisisgaming Жыл бұрын
can anyone help me.. how were the VR Controllers set up in Unreal ? I don't find ANY solution Thanks
@Megasteakman
@Megasteakman 2 жыл бұрын
This was incredible! I wish I had a resource like this when I was setting up my VR Mocap project a year ago. I wanted to use the Retaget Pose From Mesh tag without parenting one mesh inside the others, but had problems with the input variable actually working until I used a 'set master pose' node and then immediately disabling the node. Is there a better way to do that? I assume there aren't any knock ons since I disable the node right after enabling it, but I'm worried that might not be the best way to do it.
@dakota5532
@dakota5532 2 ай бұрын
That's a lot of work just to use vr controllers to move something. Why don't you guys set this up for us? It just makes sense to have this as one of the defaults.
@Infinitends
@Infinitends Ай бұрын
found it! cheers guys
@shikhermyv
@shikhermyv 2 жыл бұрын
Is this project available anywhere?
@AndiDev
@AndiDev 2 жыл бұрын
Unfortunately not but on the developer community (link in description) I have code snippets for some of the VR setup and for the auto walk logic.
@ashoakenfold
@ashoakenfold 2 жыл бұрын
@@AndiDev While I appreciate the effort, I'm not getting much value from these long-form videos (especially without a project file). In contrast, the focused, short format of Ryan's Geometry Scripting vids are quite engaging - like video lego blocks that I can use to piece together functionality in the future. kzbin.infovideos
@AndiDev
@AndiDev 2 жыл бұрын
@@ashoakenfold the article on the community developer site has the basic setup written down with blueprints snippets you can copy into your own project. I link there also more resources. This isn’t meant as a step by step tutorial but is aiming to show the possibilities. There is room for tutorials and for some of the steps you already find some courses in the developer community linked in the description.
@MexxStylezZ
@MexxStylezZ 5 ай бұрын
How is it possible to use Motion Controls outside the VR Modes?
@RDD87z
@RDD87z 2 жыл бұрын
can you record 2 specific parts at a time for instance... one for each hand, then play this movement and record again but other 2 parts? or even 1 part being grabbed with your 2 VRcontrollers to have more control? i mean can you record in different steps, specific parts?
@bumpbomb2512
@bumpbomb2512 2 жыл бұрын
I wondering when UE can support multi root bone just like maya do.
@bboyg1
@bboyg1 2 жыл бұрын
Savage
@virtualfilmer
@virtualfilmer 23 күн бұрын
Anyone know how to get this working with OpenXR? The example is SteamVR, and when I try to match it, it doesnt' work. Specifically, the "MotionController" component doesn't seem to work. It doesn't give any data. I think in 5.4 we're supposed to be using the "LiveLink Component Controller", instead? But that one won't connect to "Get Relative Transform". SOLVED: See below comment
@virtualfilmer
@virtualfilmer 23 күн бұрын
Ok I think I've solved this. You have to use a LiveLinkComponentController. And then you have to drag that into the Event Graph, and drag out its output and add a 'Get Owner' node (?). Then you try to connect THAT to the Get Relative Transform node, and it will work. (It will add a "Target > Root Component" node. I can't find where this is written about though. :-)
@someone_who_looks_like_me
@someone_who_looks_like_me 2 жыл бұрын
To my great regret, I can't set up the physical shape correctly. they work fine in the physical asset simulator, but completely refuse to work to apply to BP_third person character. is this a bug in the engine or am i doing something wrong? (i've already reviewed several guides on how to configure this case, unfortunately none of them were helpful)
@nomorecookiesuser2223
@nomorecookiesuser2223 2 жыл бұрын
There is something very wrong with this whole adventure in general, when no one can be bothered to actually link the earlier video he says to go watch if you didn't already. Literally stated in the first 42 seconds of this video. The Dev Learning Portal is a great step forward, but this type of stuff is difficult to work with. Same as the (i will not mention names) technical writer who cannot seem to write down what he wants to demonstrate ahead of time, and we end up with.. umm. ahh, uhh .. hmm, no.. don't do that, ok, undo that.. maybe it's this.. type 'tutorials'. I am stating fact, but i am sure i will be hated on in the replies, regardless. I appreciate Epic and their people. This does not make everything they do solid gold though. Towards improvement!
@nomorecookiesuser2223
@nomorecookiesuser2223 2 жыл бұрын
kzbin.info/www/bejne/kGnIopR8fJyfkLM the video in question.
@carson2537
@carson2537 2 жыл бұрын
Hello, I like Unreal Engine very much and I am a beginner of Unreality, I'm learning about skeletal redirection of Mannequin and metahuman, but after Mannetquin uses a metahuman body skeleton, how does facial skeleton use LiveLinkFace for facial capture? Can you give a tutorial? Thank you
@veith3dclub
@veith3dclub 2 жыл бұрын
There are some nice tutorials on this, also one of Unreal Engine - also check out Feeding Wolve's channel :)
@carson2537
@carson2537 2 жыл бұрын
@@veith3dclub OK, I know her, but she doesn't have the tutorial I want! But thanks for the recommendation.
@veith3dclub
@veith3dclub 2 жыл бұрын
@@carson2537 There is one tutorial which made me understood it kind of - kzbin.info/www/bejne/m3WmqJeonrOof7s // but not sure what your goal is or if your mesh is separated in face and body? :)
@daslolo
@daslolo 3 ай бұрын
amazing!
@youngsoungpark98
@youngsoungpark98 2 жыл бұрын
This is so great! Thank you!
@marcfree2855
@marcfree2855 2 жыл бұрын
But difficult for me :-)
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