WASD is in Blender! Shift + ~ is the hot key, and scroll wheel changes your speed. This also works in camera view and makes framing up shots so organic and wonderful. You can even switch it from fly to walk and have collision with the geometry.
@pwnisher Жыл бұрын
🤯🤯🤯
@NicholasBathula Жыл бұрын
@@pwnisher In endless engines, can you please put spies in disguise car and ralph breaks the internet vehicles and the bad guys car?
@satriadiutama7010 Жыл бұрын
OH MY GOD, I JUST KNOW NOW
@JonathanWinbush Жыл бұрын
Looks really really good! Great job man 🤙🏿
@pwnisher Жыл бұрын
Yo thanks a ton Winbush! 🙏🏼
@anixcool Жыл бұрын
@@pwnisher Oh Winbush is here... Wadup Wadup 🤙
@NicholasBathula Жыл бұрын
@@pwnisheralso In endless engines, can you please put spies in disguise car and ralph breaks the internet shanks car and the bad guys car?
@brianmurray5414 Жыл бұрын
Dude you’re killing it! I love this! Missed you on Smash the other night hahaha!
@pwnisher Жыл бұрын
Yooooooo! Man I missed you guys too! I'm down this weekend if y'all are around.
@BWallin Жыл бұрын
What's smash man??
@NicholasBathula Жыл бұрын
@@pwnisher In endless engines, can you please put spies in disguise car and ralph breaks the internet vehicles and the bad guys car?
@Aaron-ld7tw11 ай бұрын
wanted to thank you for taking the time to teach your community...the full workflows are sooo helpful to our learning and your kindness to teach us isnt unappreciated. #EachOneTeachOne
@axial-studio Жыл бұрын
I'm a GSG+ member for several years and now i'm very excited to try it out in UE. Your tutorial is inspiring and a good starting point for my own little projects. Thanks for your helpful tips and a great tutorial as always.
@sotomonte_ Жыл бұрын
Awesome stuff! So cool to see MDK help out with the modeling :)
@pwnisher Жыл бұрын
Sotooooo
@sotomonte_ Жыл бұрын
@@pwnisher Cliiiiiint :)
@VirtualSteven Жыл бұрын
Amazing tutorial yet again. It teaches so much and at a pace that isn't too slow or too fast. Clint is the man. Amazing renders too btw.
@pwnisher Жыл бұрын
So glad you enjoyed it man!
@NicholasBathula Жыл бұрын
@@pwnisher In endless engines, can you please put spies in disguise car and ralph breaks the internet vehicles and the bad guys car?
@julenelia3343 Жыл бұрын
Really good job Clint and mdk :)
@brunomsart Жыл бұрын
WTF! That was incredible! I need more classes with you! Hugs from Brazil, I loved the content!
@KevinMerinoCreations Жыл бұрын
Love this topic and you tutorial is excellent! Chocked full on critical info and paced perfectly! Thank you! 👏👏👏
@pwnisher Жыл бұрын
Heck yeah!! It was a whopper indeed, but glad you’re mining the info you need.
@NicholasBathula Жыл бұрын
@@pwnisher In endless engines, can you please put spies in disguise car and ralph breaks the internet vehicles and the bad guys car?
@YedesCodes11 ай бұрын
Amazing video as always 👏 It brings back good memories ! And the final animation is sooo satisfying and amazing 🤩 You inspire me Clint, keep the good work 👏
@winkil1 Жыл бұрын
NGL i was a bit disapointed that we didnt get in-depth modeling phase as i was excited about that part specifically. Still though, the video is amazing and the quality brings it together amazingly!
@GameBoyColorGuy Жыл бұрын
I feel that I've been summoned 👾 Very awesome video!
@pwnisher Жыл бұрын
Summoned indeed :)
@LightningLB007 Жыл бұрын
This is so cool 😎
@johnpaulbernal4 ай бұрын
the intro makes me wanna play Pokémon haha, awesome tutorial as always Sir Clint 👏👏👏
@noahgvfx Жыл бұрын
love this! awesome work Clint!
@jimdenson Жыл бұрын
your tutor speed is perfect👌🏾
@Arcboard Жыл бұрын
@MDK to the rescue!
@SuperZymantas Жыл бұрын
Amazing tutorial!
@Scouty Жыл бұрын
oh man my childhood rushed back to me seeing those Gameboys and pokemon red
@ChadGroom10 ай бұрын
Hi, Thank you for the tutorial, after watching your videos and the corridor digital videos I became inspired to try and learn vfx, I have no clue what I'm doing but this was my first step towards learning thank you sir
@ali.3d Жыл бұрын
Dope video! Great tips on the additive animation sequence tracks 🙌🏽
@pwnisher Жыл бұрын
Yeah that was a huge one for me! So simple but def a big one.
@TheCGMaker Жыл бұрын
Thanks for making this tutorial
@BranDMZ Жыл бұрын
Thanks for bringing me back to the gameboy era, curious what's your current favorite game you're playing?
@pwnisher Жыл бұрын
Oh man! I just 100% sea of stars and it BLEW me away!! I went back to play their first game “The Messenger” and it’s equally as incredible! I can’t get enough! Other than that, I thought stray was goty for 2022.
@imlookingforanoriginalnick1208 Жыл бұрын
Hello in your video How I Create Photoreal 3D Environments using Unreal Engine 5 | Art tou show some factory windows how did u do this i can't make it in blender
@laf0106 Жыл бұрын
This tutorial was awesome! Im starting to get into, product visualization. And this helped a lot! I was wondering if you can maybe in the future make a video that focuses on that. That maybe includes an exploded assembly animation. Thank you again for this awesome video!
@Georgecantstandya_ Жыл бұрын
I'm in the same boat!
@Zharkan16 Жыл бұрын
Hello Pwnisher, I have been a fan since your cardboard warefare video :)
@pwnisher Жыл бұрын
Shooooot thats old school man! Thank you so so much for sticking around. Really that’s incredible!
@PorkchopTimothy Жыл бұрын
This was a great video, Clint! I am an intermediate Blender user and have watched so many of your videos for inspiration but this was the first one I watched that seemed like I could really do that too. I decided to model my Nintendo 3DS and try this out too. I am going to try to finish it and hold myself accountable. I hope you have a good day :)
@pwnisher Жыл бұрын
Omg that’s incredible news! Yes!! Please give it a shot and keep me posted on your progress here. I want to do my SP next cause this project was too fun!
@cappythana Жыл бұрын
Thank you Clint!!!
@lightning4201 Жыл бұрын
Very good tutorial. Thanks
@nourhassoun7099 Жыл бұрын
Love this! Finally a path traced project, can’t emphasize how amazing the path tracer is compared to lumen.
@pwnisher Жыл бұрын
Yeah it’s freakin awesome! Im glad I finally dove in and figured it out on this one. I’ll definitely be using it more often.
@nourhassoun7099 Жыл бұрын
@@pwnisher where it really shines is things like SSS, fuzz, translucency, fresnel, hair grooms… hard surface stuff will react to light much better but it’s a light and day difference when you’ve got shaders that rely on light transmission/bouncing! Depth of field is ridiculously better than lumen/RTX too when you turn on reference DoF in your post process. Can’t wait to see what else you make with the path tracer =)
@cg-school Жыл бұрын
Path Tracer has some limitations, unfortunately...
@nourhassoun7099 Жыл бұрын
@@cg-school in 5.3, pretty much most of these limitation are now supported with the PT from what I know.
@godofgods4854 Жыл бұрын
just yesterday i was checking your channel for some latest videos now i got it
@deovan9810 ай бұрын
Great video! Do you have any console commands you tend to use in MRQ when rendering with path tracer?
@balsonsash3875 Жыл бұрын
Great tutorial! thank you!
@sabersight908 Жыл бұрын
was kinda missing the before and after of the lumon vs ray tracing, with how it was talked about i thought it would be done but there is no showcase of what the diffrences is between the two
@raulcardenas58 Жыл бұрын
Excelente video, muchas gracias!!
@YaserID7 ай бұрын
Hello.. Thank you for the valuable information Could you share the link to get blinds lights please
@Madblaster6 Жыл бұрын
24:17 why does that artifacting (warble) happen?
@pwnisher Жыл бұрын
That’s from me slowing it down slightly in Davinci. The frame interpolation had a hard time with the specular hilight whipping across the detail of the cartridge.
@BWallin Жыл бұрын
You absolute beast. 💯 🎉
@karlblumstein839610 ай бұрын
Nice job. thx for that.
@cd_core Жыл бұрын
WAIT - you live in ATL now? lets goo I moved from CA to HI to ATL. great move
@bencanfield Жыл бұрын
Let us know when ya boi makes a modeling tutorial
@astro_case Жыл бұрын
I'm gonna start sending my saved render settings to my friends now haha
@cg-school Жыл бұрын
Cool video. Thanks! Subscribed.
@ArjunaASa Жыл бұрын
Amazing work with the tutorial, really great tips. One thing I would really love to know is how did you setup the animated gobo texture in unreal, the static one I already knew how to do it, but the animated sequence I did everything I could possibly think of and nothing worked =/ Sorry for my bad english and greetings from Brazil
@robertocalcetas6263 Жыл бұрын
Great job as always man! Did you see Sab3d and Juangatillo Gameboys on youtube? they made the Color and the Advance respectively.
@pwnisher Жыл бұрын
No!? I’m checking this out, cause yeah I wanna do the SP now!
@robertocalcetas6263 Жыл бұрын
@@pwnisher Yes! Can't wait to see your next project!
@kahein8 ай бұрын
Hi, great Tut, thanks. It help a lot to be familiar with some UE5 tools. Could you explain how at fisrt you delete the all landscape Mesh and the folder and HLOD instancing world partition. Thanks
@Adam_Exists-mv8og Жыл бұрын
You should really create another 3d modeling challenge with the hero walking away from an explosion perspective!
@pauldobbles679 Жыл бұрын
MDK is daddy!!!
@andrebuzeli111 Жыл бұрын
Can you make a tutorial about texture displacement in unreal engine ?
@iKaGe01 Жыл бұрын
Loving this as I'm creating a Gameboy Color myself! I do have to ask, what sort of camera/lens were you using to get rid of perspective in your refs?! (just saw you used a Sony and 24 mil). A set distance away? Those refs look clean. Are they in the file too? Or some way I can grab a copy of them? :D
@Enigmara Жыл бұрын
very nice!
@SuperZymantas Жыл бұрын
UE5 is masterpease !
@VietnamG Жыл бұрын
I have zero interest in actually making this, but was really fun to watch
@pwnisher Жыл бұрын
Yo glad you enjoyed!
@nestedgamer Жыл бұрын
really curious about how much time it took you to render with path tracer? Amazing video btw
@pwnisher Жыл бұрын
4k, at 500 samples was like 2 hrs tops on an a6000.
@cg-school Жыл бұрын
Depending on your GPU. If you have old one (for example GTX1080 ti) you can not run Path Tracer
@martingir7 ай бұрын
@pwnisher I don't think there's much difference between Unreal pathtracing and Cinema 4D/Blender in terms of rendering time.
@AWHMBMI7 ай бұрын
Thank You
@flame5226 Жыл бұрын
Hello, what camera do you use? it looks soooo good
@pwnisher Жыл бұрын
Thanks! It’s an a7rii with a G Master 24-70
@3DEnthusiast-z5d Жыл бұрын
May I ask how much time you needed fo this project aproximetly?
@magnus948 Жыл бұрын
Love you bro your production is incredible
@pwnisher Жыл бұрын
Bless 🙏🏼
@nofutureinYT Жыл бұрын
Clint, throw yourself a bounce card on the left of screen so we get that light bouncing upon thee
@carlosrivadulla8903 Жыл бұрын
These materials make things appear as if they were rendered using path tracing.
@pwnisher Жыл бұрын
It’s true. They look real buttery :)
@premiumgezelligheid Жыл бұрын
Turd! Great tutotial :)
@polrusstomakriss9001 Жыл бұрын
Snorted nostalgia with that dust man 😂😂😂😂
@pwnisher Жыл бұрын
Straight to the dome!
@Zohaib6M3 ай бұрын
can you make a tutorial for archViz in UN5
@taylorbrigden2355 Жыл бұрын
amazing tut, love your work, quick questions trying to add in the gameboy logo and power indercater in but its just replacing the texture I initially had. how do I go around adding stuff like that?
@pwnisher Жыл бұрын
So i just have those each as their own material (with an opacity texture) applied to individual planes hovering juuuuuust above the screen itself.
@revoprod-h6k2 ай бұрын
Simple question ! Why my viewport is flickering !! I am 3080 ! And have a lot of flickers !! Thanks for answer
@JuanJoseInformatico Жыл бұрын
Merry Christmas and New Year 2024 from me. Feliz Navidad y Año Nuevo 2024 de mi parte.
@AtcVoide Жыл бұрын
WOW... I'm in Atlanta too hopefully we will bump into each other one day!!!
@pwnisher Жыл бұрын
Lol i guess i failed to mention i moved back to cali like 12 yrs ago hahah. Really like the ATL tho. It’s my second home.
@this-is-spartajr8035 Жыл бұрын
A question from a layman, do you really need to engrave the text on the mesh? Wouldn't a displacement solve it?
@MDK2k Жыл бұрын
Using displacements is a viable option for most cases, but the displacements will stretch the texture and that might be noticeable in super closeup shots. The modeled engraving is also a bit more optimal and doesn't require as many levels of subdivision to look nice. The downside ofcourse is that it's a lot of work to model them.
@DanielRieger Жыл бұрын
Geo will always look nicer. For something this close up, it’s worth it
@BigVicMedia Жыл бұрын
How did you get the GameBoy Color sticker on the black part of the screen? I’m still a bit of a noob at Unreal and can’t for the life of me figure it out even when I look at your project file that was provided.
@pwnisher Жыл бұрын
So its just a separate material (with an opacity map) on a plane hovering juuuust above the screen.
@JonathanWinbush Жыл бұрын
You could use a decal to easily do this as well 🤙🏾
@BigVicMedia Жыл бұрын
Thank you! I ended up using a plane as well but I wan't sure if there was a more precise way of applying it because I was eyeballing the size of the plane to try to match your gameboy's logo@@pwnisher
@BigVicMedia Жыл бұрын
Thank you! @@JonathanWinbush
@JonathanWinbush Жыл бұрын
@@BigVicMedia absolutely 🤙🏿🤙🏿
@yohannesjas12 Жыл бұрын
Gold
@omm12459 Жыл бұрын
When will be the next huge challenge event?
@pwnisher Жыл бұрын
February!!
@elitewhy Жыл бұрын
great video 👏 throughout it I had this burning question though. Why use unreal opposed to cinema 4D for this project? It sounds like a silly question considering how powerful & quick it is but just genuinely curious. I notice you tend to fluctuate between the 2 softwares I always kind of wanted to know why haha
@RenderingUser Жыл бұрын
Maybe unreal has better tools and stuff?
@AnonYmous-cf2zw Жыл бұрын
As someone who used to use C4D and now exclusively uses UE5 for rendering, UE5 is just so much more fun to work in. The possibilities are endless, you can see what the final render will look like in REAL TIME, which is still mind blowing. It runs super well, has so many optimization features, so much free content, so many capabilities. It's also FREE for this type of use. Next year they're going to start charging for this type of use since companies like Ford and Disney are using it for free lol. But it's only companies that make above a certain threshold that will be charged
@elitewhy Жыл бұрын
@@AnonYmous-cf2zw interesting I might give it a look sometime, I recently switched from c4d/maya back to blender because it didn’t fit my needs. The only thing I really miss is octane tbh not the actual softwares itself but Ue5 looks promising for rendering
@MitchMyers Жыл бұрын
UE5 is great for real-time rendering, landscapes, real-world product vis etc. but imo doesn't have the same "mograph" abilities that C4D or Blender has. For example, let's say this project needed the Gameboy to transform into a Nintendo switch, C4D would have a lot more tools to achieve that visual transformation in a lot of different ways. Then you could always datasmith that sim into UE to render if you wanted. Any UE gurus feel free to prove me wrong though, id love to learn more about UE's capabilities
@NicholasBathula Жыл бұрын
In endless engines, can you please put spies in disguise car and ralph breaks the internet vehicles and the bad guys car?
@siantarman66610 ай бұрын
How to import gameboy file guys?
@jocuri_cu_fly Жыл бұрын
MORE BOSS FIGHTS
@AnonYmous-cf2zw Жыл бұрын
Holy hell, I never thought about using a cube as a null object in UE5...I've been spending a lot of time animating each individual object :(
@wookaseek Жыл бұрын
There are few more options to get the same effect for example: 1. Make Blueprint Actor and add there all of your meshes (prolly the best cuz you can make some programming on it, like setting variable to choose cartridge or have presets to change color of your object) 2. Add empty actor and set it like that cube 3. Choose one main part of your model and put all other things as children
@pwnisher Жыл бұрын
I need to look into option one. I have zero BP exp.
@BACONMAN566 Жыл бұрын
First I guess! This is cool
@Syanticraven Жыл бұрын
Honestly I was a bit gutted about the modeling as thats what I am worst at. But this contents pretty good.
@pwnisher Жыл бұрын
Yeah I feel you. I think that would essentially have to be a multi-part masterclass, where ppl follow along with the instructor hahaha.
@Vivi-vi3zi11 ай бұрын
when is new chellange
@Dante_S550_Turbo Жыл бұрын
Gave away my pokemon blue, still have my original Japanese green version.
@pwnisher Жыл бұрын
Yo thats legiiiiit. I had a hard time understanding the different versions of green. So there was a US one too right? In the all green cartridge? And the Japanese version was in the grey cartridge?
@Dante_S550_Turbo Жыл бұрын
@@pwnisher I don't think there was a u.s/ english version of green. My Pokemon green is in Japanese with a green colored cartridge. Idk any other variants.
@Dante_S550_Turbo Жыл бұрын
looking into it i guess i got a fake. My mom got it on ebay for me. @@pwnisher
@mikkepalvanen Жыл бұрын
So what did Clint actually do if not model or texture (in Substance but rather applied some premade textures or materials?), just lighting and rendering? Just wondering if this specific video is worth my time.
@3TQHAJSHNQ Жыл бұрын
I'm confused how UE is the right tool for this job...Texturing looked like a pain. You could have achieved the same results much quicker in Substance.
@n-gon. Жыл бұрын
Looks so cool but….. 1,292,623 faces 😢
@enviritas9498 Жыл бұрын
Now turn it into a functional emulator :P
@eeeeeee218 Жыл бұрын
second!
@AnonYmous-cf2zw Жыл бұрын
CLINT! what do you think of Porcupine Tree's latest album??
@pwnisher Жыл бұрын
Yoooooo!! I really enjoyed it and was pleasantly surprised. I saw them love at the greek theater which was really great (just a touch quiet for a rock show which was kinda lame.) but hey, i loved it! I hadn’t listened to it since it came out. Don’t get me wrong i had it on repeat for like a month. What did you think? Did you hear SW’s new solo album? That one had a buncha bangers too.