Thank you for taking the time to not only recreate the feel of Quake's movement, but going the extra mile to record and share it. Good luck in your gamedev journey, JJrelly.
@wuhu04 ай бұрын
nice would be cool to see how features like sliding, strafe jumping/bhops and other quake/game tech gets implemented, trying to experiment with features from gunz and quake :)
@DJL3G3ND3 ай бұрын
Id also add the extra jump height when running up slopes, I think thats very simple to set up and feels great
@dylannicolay73474 ай бұрын
Woah... Another JJRelly video! My favorite type of video
@jlaw22574 ай бұрын
Hope you enjoyed it!
@Forshison4 ай бұрын
Really great tutorial! Nice job
@jlaw22574 ай бұрын
Thanks a lot!
@JenisixR64 ай бұрын
amazing, would love to see you showcase how to make a rocket jump weapon would pair nicely with this!
@jlaw22574 ай бұрын
Thank you! That’s a great Idea!
@mekquake58793 ай бұрын
this information is a gem! I want to have this sort of lean in my game too, but i want the character to also lean back slightly. PLEASE do an update for that! itd really really help me :D
@trshbludofc2 ай бұрын
Dude just add the corresponding axis... It's no big change except you also do the same coding on MoveForward instead of only MoveRight
@mekquake58792 ай бұрын
@trshbludofc hey I'm really new to unreal and this problem really stumped me. Id be extremely grateful for your help if you're willing to like, go on call with me at some point. Or if you could just show me how. That's a big ask, but I'd figure there's no harm in asking
@TotallyNotSwing2 ай бұрын
this is great! it would be awesome if you did this but with csgo/cs2 surfing and strafe bunnyhopping. Nice video man!
@kyrobytАй бұрын
Hey, great video I am already a fan of the channel! What is the cleanest logic to reset the lean when the player stands still?
@Kkurox4 ай бұрын
very nice tutorial, thanks dude
@WarioPlayer3 ай бұрын
This is great! I want see how to make rocket jumps or bhop
@talos57504 ай бұрын
Subscribed
@kainushia10734 ай бұрын
Sir can you make a boss fight with AI Behavior like in Hollow Knight with UE5? There aint any good tutorial on 2D boss fight on youtube for unreal. Would really appreciate it
@jlaw22574 ай бұрын
That’s actually a great idea for a video. I’ll definitely look in to it!
@kainushia10734 ай бұрын
@@jlaw2257Sir , Somehting like this fight with AI behaviour and AI Controller with sight perception would be really awesome. But please give the title something like 2D boss fight in Unreal Engine as there aint any on youtube. Literally . kzbin.info/www/bejne/fqXdaI2Jrs6irLc
@81N4R11Ай бұрын
That's a really good tutorial, worked for me with a keyboard, but for controllers, as it works with values less or equal than one, even the most subtle strafing makes it so that it leans completely. Can somebody help me on it ?
@levonzeАй бұрын
Hello! Can you pls make the same camera lean/tilt/roll but for camera turn. For example. If i turn around my camera will tilt to the direction i turned. And you can see this effect in Roblox Doors game, where if you turn your camera will tilt
@dylannicolay73474 ай бұрын
Guys, don't forget to hit the thumbs up button, subscribe, and it the bell icon so you never miss a video!!!
@banfps7270Ай бұрын
can you do wishdir and bhop and jump strafe with blueprints?
@Saderz_13 күн бұрын
Hey, ive seen a few people having the same issue. when I stop moving, the control rotation doesn't reset to zero and stays in a lean position unless I move forwards
@mrrrmagma3 ай бұрын
THE MOST HIDDEN GEM OF A CHANNEL ON THIS PLANET WTH
@protophaseАй бұрын
idk if I did something wrong but my camera wont return to normal unless I walk forward, it slowly interps instead
@xrxk1ngx4 ай бұрын
can you potentially do a tutorial on the bunnyhopping and strafing?
@jlaw22574 ай бұрын
I figured there were already videos on bunny hopping for UE5 🤔. But yeah I’ll see what I can do.
@TotallyNotSwing2 ай бұрын
@@jlaw2257 its very hard to replicate and the surf aswell its just mostly c++, if you can do one for blueprints that would be amazing 😄
@TotallyNotSwing19 күн бұрын
@@jlaw2257 i cant find any that actually work lol, it will mean alot
@OweenVRO3 ай бұрын
I'm getting an issue with this tutorial. Using BP_FirstPersonCharacter and following the guide, I'm keep on getting these in my log: "This blueprint (self) is not a PlayerState, therefore ' Target ' must have a connection." "This blueprint (self) is not a Controller, therefore ' Target ' must have a connection." I have tried getting self character, getting character movement, but it's not accepting any of those variables. I think it's to do with the player start being the player controller and not the blueprint itself, but it doesn't make much sense if it worked for you 😅
@StarMan_20043 ай бұрын
yeah im having the same issue
@StarMan_20043 ай бұрын
Im not sure how but I fixed it I was rewatching to see if I messed up any nodes and saw his get player controlers had a green pin asking for player index instead of a blue one asking for target so I just deleted it and made a new get player controller and it was right this time so I re made all the get control rotations and it worked and didn't ask for a reference to the player.
@OweenVRO3 ай бұрын
@@StarMan_2004 Yeah! I figured that out, i felt silly realizing haha
@abomala160710 күн бұрын
Is this will work if character wall on roof etc ... ?
@Ron_Chambers4 ай бұрын
Subscribed. Thank so much! Is there a way to add a dash like in Doom?
@DevGods4 ай бұрын
How can I get in contact with you? I've been trying to team up with other devs you're the only recently active I've seen on youtube messing around with movement shooter mechanics.
@jlaw22574 ай бұрын
Oh ok! By email is fine
@DevGods4 ай бұрын
@@jlaw2257 it’s not listed in you bio.
@KillerDudeT193 ай бұрын
Why does my camera not return back to zero rotation when im not moving?
@Saderz_13 күн бұрын
Im also trying to figure this out
@KillerDudeT1913 күн бұрын
@Saderz_ plug the function in to tick
@tryhard97344 ай бұрын
I did the whole thing with unreal engine 5.4 and the base fps template uses different blueprints than the ones shown in the video. I got the whole thing working, but when you click "A" or "D" and the camera leans, it doesn't return back to the center and just stays askew until you press the opposite directional key. I was wondering if I could get some insight on what the problem might be and what I should look for in the blueprints.
@the_mucusman3 ай бұрын
I'm having this same issue, any luck?
@StarMan_20042 ай бұрын
I finally figured it out the logic to return the camera to normal is already there and is working when you move back and forward its everything under the first false branch but it is only activated when the player is moving since the quake lean function is only triggered when the movement input is triggered back in the event graph. So I just copied all the nodes that return the camera rotation to 0 and pasted them in the event graph and made them trigger with a true branch with the condition being the velocity greater than 0 (one of the conditions in the quake lean function) and made that branch connect to an event tick which is called every frame.
@fading-sun-studios4 ай бұрын
will bhopping and strafe jumping etc work
@jlaw22574 ай бұрын
That stuff isn’t covered in this video. But it shouldn’t be too hard to implement