Quick Tip 42: Bake Mograph Animations to Objects

  Рет қаралды 68,736

DIGITAL MEAT

DIGITAL MEAT

Күн бұрын

Пікірлер: 136
@GeraldSmallbear
@GeraldSmallbear 3 жыл бұрын
This works but... If you have deformations in your object (on collision in my case) you need to go to the softbody tag>cache>bake all.... as well as baking the animation using the method described in this video.
@CsokaErno
@CsokaErno 3 жыл бұрын
You keep impressing me. How is it possible to know so much about C4D? Incredible.
@DIGITALMEAT
@DIGITALMEAT 3 жыл бұрын
Thank you! but I'm still learning new stuff everyday!
@IEproductions1
@IEproductions1 3 жыл бұрын
Just tried this and works great in R20. But the same setup doesn't work at all in R23 for some reason. The keyframes don't come through when trying to export an FBX in R23 or R22
@NojsGraphics
@NojsGraphics 2 жыл бұрын
Semi solution is changing File Format in FBX Export settings to Version 7.5 (2016/2017/2018) on latest Version 7.7 (2019) it wasnt working for me.
@mattgoldberg8579
@mattgoldberg8579 2 жыл бұрын
The trick is to make sure you have "Instances" unchecked in the FBX export settings. You can still use Version 7.7 with this method. I'm using R25
@guckmyman
@guckmyman 2 жыл бұрын
@@mattgoldberg8579 thanks man! helped me a lot :)
@brianberger
@brianberger 14 күн бұрын
@@mattgoldberg8579 also helped me. thx.
@dominicsagona1186
@dominicsagona1186 Жыл бұрын
This saved my life. Thank you!
@schrodingerscatlps2028
@schrodingerscatlps2028 5 жыл бұрын
I use c4d for gamedesign therefore the fbx method is an obvious choice but... the alt+drag option blew me away. Working with c4d for 20 years now and i don't even know how i missed this option. Great videos.
@DIGITALMEAT
@DIGITALMEAT 5 жыл бұрын
Thanks buddy, glad someone with as much experience as you still got something out of this. Here's a video I did about material replacement, there might be something else in there for you :) kzbin.info/www/bejne/nXfWlWafdqaenq8
@nikitamarchenko5217
@nikitamarchenko5217 2 жыл бұрын
Thanks for the videos, they are all I need as well to overcome some issues and misunderstanding. Good luck!
@stringanime
@stringanime Жыл бұрын
nice tips throughout the video. Best C4D guy around.
@DIGITALMEAT
@DIGITALMEAT Жыл бұрын
Thanks really appreciate that. I'll have to start these up again.
@ArturKiraga
@ArturKiraga 5 жыл бұрын
Great, and thanks for alt+drag tip
@premiereboris
@premiereboris 29 күн бұрын
Works on R2025.1.1 if you turn off instances in the FBX export settings
@STUDIOSTEPS_motion
@STUDIOSTEPS_motion 9 ай бұрын
They really more robust tools for all of the baking stuff. Something like a built in nitrobake etc
@siddiqhamedAwad
@siddiqhamedAwad 5 жыл бұрын
I think you are one of the most skilled cinema 4D men who dig deep into the program
@DIGITALMEAT
@DIGITALMEAT 5 жыл бұрын
Thanks buddy, I'm still learning everyday ;)
@siddiqhamedAwad
@siddiqhamedAwad 5 жыл бұрын
@@DIGITALMEAT Why does the sound not affect in the animations inside the espresso in cinema 20/21, but it can affect 19 and earlier
@obernardo4898
@obernardo4898 4 жыл бұрын
digital meat is the best c4d teacher EVER, IN KZbin
@AbdelrahmanSami
@AbdelrahmanSami 4 жыл бұрын
THANK YOU :D This saved my project and my life ;)
@InstaNest
@InstaNest 3 жыл бұрын
simple yet amazing, i dunno how i missed that Thank you so much
@drewnix7201
@drewnix7201 5 жыл бұрын
Very nice thinking outside of box. I would have never thought to do that
@overlappingaction2666
@overlappingaction2666 4 жыл бұрын
Thank you sooo much.... You have saved an entire short film, thank you 🙏🙏🙏🙏
@stupidusernameize
@stupidusernameize 3 жыл бұрын
Great tutorial tip! Thanks very much!
@Kick_AFK
@Kick_AFK 4 жыл бұрын
Thank you so much!
@sanchezke70
@sanchezke70 Жыл бұрын
THANK YOU! This has been driving me insane for days....
@robertolara3820
@robertolara3820 3 ай бұрын
thanks, gonna try this. Thanks again
@tunaroll3957
@tunaroll3957 3 жыл бұрын
Didn't work for my setup (R21) -> Cloner with updates on the child's 'count' - I tried a few different fbx export options but when I merge back into the scene, the cloner doesn't come with multiple baked children :(
@tunaroll3957
@tunaroll3957 3 жыл бұрын
ok found the problem - fbx doesn't keep any visibility/on/off animations - I did all those with scale transformations instead :/
@Kaboombg
@Kaboombg 3 жыл бұрын
Thank you very much for sharing!
@vectorsandpixels7671
@vectorsandpixels7671 4 жыл бұрын
THANK YOU. This was very helpful.
@D0J0Master
@D0J0Master 2 жыл бұрын
Ugh, I am doing this with the new r26 rope simulation and I just cant get it to work! I have the simulation of the ropes settled in the way I like and the client approves. We not need to simulate some more stuff IE wind but keep the starting keyframe how we like it and not having to restart the simulation from the very start.
@Xamsess
@Xamsess 3 жыл бұрын
Wooow amazing !!! Thank you so much 🙏
@sajjadabouei6721
@sajjadabouei6721 2 жыл бұрын
very helpful, thank a lot
@GhostNade
@GhostNade 3 жыл бұрын
Good tut, however, I had complex animation with dynamic splines, elastic effect and more, fbx dont store all values, but alembic export saved me! ))
@DIGITALMEAT
@DIGITALMEAT 3 жыл бұрын
Yup, Alembic is lovely.
@Lyoshav
@Lyoshav 3 жыл бұрын
thank you so much!!!
@lgnd-lm6ug
@lgnd-lm6ug 3 жыл бұрын
Thanks, I was trying to export some animated lights in a cloner and no matter what I tried they wouldn't show in AE. I tried all sorts of ultra complicated stuff that wouldn't work and your solution is so simple
@DIGITALMEAT
@DIGITALMEAT 3 жыл бұрын
Glad it worked out for you :)
@vinayverma631
@vinayverma631 5 ай бұрын
bro is it possible to bake emitter simulation into keyframes like you have shown unfortunately it does not work with emitter. I am a beginner can you explain what should I do for this
@motionboxplus
@motionboxplus 3 жыл бұрын
Thank you for your guide 👍👍
@jirkadolezal8127
@jirkadolezal8127 4 жыл бұрын
thank you
@danivey780
@danivey780 Жыл бұрын
You're the man! This helped me a lot. HOWEVER: I set keyframe values on the "Offset" parameter in the Cloner my scene. The animation of this offset value is not retained when I export as .fbx. Any ideas how I can fix that?
@fawadtariqq
@fawadtariqq 2 жыл бұрын
This takes me pretty close to solving my problem but not quite. Actually, I have a scene which is using two object-matrix alongside an Inheritance effector to create a morph effect with cloner geometry. Now that the animation is ready, I want to bake it within the cloner individual geometry as keyframes. How can I go about it? Tried the fbx method it did'nt work.
@StoneDesignsChannel
@StoneDesignsChannel 2 жыл бұрын
I am using a Cylindrical field as an effector on all of my meshes. I want to bake the simulation and I also want to be able to make all of my meshes (cubes) "editable" while retaining the simulation. Is this possible to do? I have been able to replicate what was done in the video using the rigid body tag. With that tag I am able to bake a simulation and then make all of the meshes editable. However, when I try to bake a simulation using the cylindrical field, it does not work. I am unable to achieve the same result. Any help would be greatly appreciated! Thank you!
@DIGITALMEAT
@DIGITALMEAT 2 жыл бұрын
Did you only watch the beginning of this video? watch the rest because I show how to bake a cloner animation using a effector and a falloff (Field)
@albancontrepois
@albancontrepois 4 жыл бұрын
great tip amazing for export contrain objet to animation for marvelous designer :)
@yunyunyun790
@yunyunyun790 3 жыл бұрын
my savior
@guckmyman
@guckmyman 2 жыл бұрын
great tutorial thank you :)
@ram_c
@ram_c 4 жыл бұрын
Thank you fir tutorial. Can you guide how to bake spring dynamics simulation into Keyframes
@DIGITALMEAT
@DIGITALMEAT 3 жыл бұрын
You don't, you bake the objects the springs are attached to :)
@angeloisenia4478
@angeloisenia4478 4 жыл бұрын
Thanks for the tip! Any preference or reason why choosing FBX instead of Alembic?
@lochlanelliot3127
@lochlanelliot3127 3 жыл бұрын
I guess Im asking the wrong place but does anyone know of a method to log back into an Instagram account?? I was stupid forgot the account password. I appreciate any assistance you can give me
@giovannigannon5670
@giovannigannon5670 3 жыл бұрын
@Lochlan Elliot instablaster =)
@lochlanelliot3127
@lochlanelliot3127 3 жыл бұрын
@Giovanni Gannon thanks so much for your reply. I found the site through google and I'm waiting for the hacking stuff now. Seems to take a while so I will reply here later when my account password hopefully is recovered.
@lochlanelliot3127
@lochlanelliot3127 3 жыл бұрын
@Giovanni Gannon It worked and I finally got access to my account again. Im so happy:D Thank you so much you really help me out!
@giovannigannon5670
@giovannigannon5670 3 жыл бұрын
@Lochlan Elliot You are welcome :)
@kanakaikana
@kanakaikana 3 жыл бұрын
本当にありがとうございます。モーグラフを使用したC4DのモデルをFBX化することに成功しました。ありがとうありがとうありがとう!!!
@DIGITALMEAT
@DIGITALMEAT 3 жыл бұрын
Nice! glad it worked out.
@InFamousProductions
@InFamousProductions 4 жыл бұрын
Fantastic, drink a beer in your own honor. I do have a question about your rig to get such kick ass real time playback and what render settings you have. I have a iMac Pro which means even though the machine cost a arm and leg, it doesn't do that kind of playback, so I'm thinking of building a rig that will perform like yours. Thanks man, and I'm checking out all your other vids now that I found this page
@DIGITALMEAT
@DIGITALMEAT 4 жыл бұрын
If you are interested in my rig check these videos out 😉 kzbin.info/www/bejne/rZOtlKWEntFpqZo kzbin.info/www/bejne/gWbbanVnltBpebs kzbin.info/www/bejne/qZuth2yFqZmDfLc kzbin.info/www/bejne/qnjOe2qMgtN0j9E
@InFamousProductions
@InFamousProductions 4 жыл бұрын
@@DIGITALMEAT right on bro, I'm checking it out
@kolmaddad
@kolmaddad 3 жыл бұрын
Thanks!
@muhammadikram8009
@muhammadikram8009 3 жыл бұрын
Fantastic!
@Ruggada
@Ruggada 4 жыл бұрын
Is this method the best to bake a non rigged animation for use in Unreal 4 (sequencer)? I'm trying to produce a music video in realtime with animations from C4D.
@qwazar9318
@qwazar9318 2 жыл бұрын
Great tutorials bro! what engine are you reccomanding? redshift or arnold? as for begginer? thx
@DIGITALMEAT
@DIGITALMEAT 2 жыл бұрын
For a beginner I'd say get to grips with C4D's built in physical renderer, just to get the fundamentals down before you start spending a bunch of cash. After that it depends on what you want, Arnold is a CPU based renderer, Redshift is GPU. I personally use Octane.
@pro.tharan
@pro.tharan 3 жыл бұрын
Hey! This video is great however it didn’t work for me (r23), do you know if the Bake As Alembic feature when you right click can achieve the same results?
@DIGITALMEAT
@DIGITALMEAT 3 жыл бұрын
It didn't work? can you describe what it was you were trying to do?
@pro.tharan
@pro.tharan 3 жыл бұрын
@@DIGITALMEAT When I tried saving my cloner as an Fbx file, I can bring the shapes in fine but it didn't create or store animation keyframes, and does not animate when I bring it. Any thoughts how why that would be the case?
@DIGITALMEAT
@DIGITALMEAT 3 жыл бұрын
@@pro.tharan - In your FBX export settings do you have the "Tracks" checkbox ticked?
@pro.tharan
@pro.tharan 3 жыл бұрын
@@DIGITALMEAT I checked this and yeah I had the tracks check box selected, just tried it again and still not working 😔
@DIGITALMEAT
@DIGITALMEAT 3 жыл бұрын
@@pro.tharan - is your setup the same as the video? If not could you describe it?
@enotbert
@enotbert 3 жыл бұрын
Thanks for sharing. I wonder if there is a way to bake all animated objects from your cloner into a single object and preserve the animation?
@LuckyDeck
@LuckyDeck 3 жыл бұрын
goated thank u bro
@siddiqhamedAwad
@siddiqhamedAwad 5 жыл бұрын
Why does the sound not affect in the animations inside the espresso in cinema 20/21, but it can affect 19 and earlier
@DIGITALMEAT
@DIGITALMEAT 5 жыл бұрын
Sorry, can you rephrase that? I don't understand
@siddiqhamedAwad
@siddiqhamedAwad 5 жыл бұрын
@@DIGITALMEAT In cinema program 19 and earlier, sound can interact with any animation in xpresso , for example,put sound in xpresso chose object connect to effector in motion graphics then strength in it then to range mapper then to any animation possible in C4 but cinema 21/20 does not happen despite the same steps being taken.
@DIGITALMEAT
@DIGITALMEAT 5 жыл бұрын
@@siddiqhamedAwad - Maybe a bug, report it to Maxon via their website.
@siddiqhamedAwad
@siddiqhamedAwad 5 жыл бұрын
@@DIGITALMEAT Thank you I will do.
@MrMadvillan
@MrMadvillan 3 жыл бұрын
Alembic works also ?
@DIGITALMEAT
@DIGITALMEAT 3 жыл бұрын
Yes
@jonmayestv
@jonmayestv Жыл бұрын
Tip stars 4:50
@mwmingram
@mwmingram 4 жыл бұрын
Very useful tip thank you.
@Chewbacca2000
@Chewbacca2000 5 жыл бұрын
Thanks man!
@aitch_tv
@aitch_tv 4 жыл бұрын
Has anyone tried this in S22? I don't see any animation tracks?
@DIGITALMEAT
@DIGITALMEAT 4 жыл бұрын
I don't have S22, but It should work the same as it does in R21 as far as I know.
@aitch_tv
@aitch_tv 4 жыл бұрын
@@DIGITALMEAT I tried it in R20 and it worked fine. But S22 seems to exclude the animation track. Nightmare. :)
@DIGITALMEAT
@DIGITALMEAT 4 жыл бұрын
@@aitch_tv - Are your FBX export settings correct?
@rafaellewis1263
@rafaellewis1263 4 жыл бұрын
@@DIGITALMEAT I've tested a few exports, and it appears that this doesn't work anymore.
@kopfgestaltung
@kopfgestaltung 4 жыл бұрын
Unfortunately not working in R23 either... There is much going wrong in C4D development lately. So sad.
@MrAlSides
@MrAlSides 4 жыл бұрын
wow! Thank you very much
@majjaliyassine1643
@majjaliyassine1643 3 жыл бұрын
is there anyway to do the same with the mesher of realflow scene?
@DIGITALMEAT
@DIGITALMEAT 3 жыл бұрын
When you cache the mesher, it's already saved as an alembic sequence.
@antixian
@antixian 4 жыл бұрын
excellent explanation, i love your videos. i have tried with no success to export an animation ive made using the magazine module in the c4d content library to fbx and alembic to import into unreal engine. the abc file when loaded back into c4d looks to be ok but once imported in unreal doesnt work like it should. the fbx file doesnt get baked with all the deformations and bends and only keeps the pages completely straight with some animation. would love to know if its possible to bake out an animation using that magazine/book module. any insights or help is truly appreciated!
@BioSoftStudios
@BioSoftStudios 4 жыл бұрын
Question, how do you export the mograph multi shader in the game engine like unity?
@DIGITALMEAT
@DIGITALMEAT 4 жыл бұрын
Textures in some material channels will be wrapped up as part of an .fbx or .obj, and will therefore be carried across to game engines. But shaders like the Multishader and gradient shader are specific to C4D, an .fbx has no way of handling this data, and neither does the unity standard shader. The only way I can think of is to bake your material into a texture. I may try and do a tutorial about it.
@LuarvikLLuarvik
@LuarvikLLuarvik 4 жыл бұрын
THANK YOU! THANK YOU! THANK YOU!!!!!!!!
@strangeapprentice
@strangeapprentice Жыл бұрын
To save time. Save to FBX
@daniellecohen
@daniellecohen 3 жыл бұрын
Thank you for your video! I tried to do as you say but since the objects inside my cloner are already animated separately, it replaces the animation. I'd want them to still do their own animation and also go by an object through the cloner function. Is there any way I can make it work? :)
@DIGITALMEAT
@DIGITALMEAT 3 жыл бұрын
not that I know of, the cloner animation will be "baked down" and you'll lose the original animation. just copy your cloner and put it in a "back up null"
@daniellecohen
@daniellecohen 3 жыл бұрын
@@DIGITALMEAT Thank you!
@GuiEsp
@GuiEsp 4 жыл бұрын
Thaaaaaaaaaaaaaaaaanks!
@vfx_jon
@vfx_jon 5 жыл бұрын
How do you get the reflections in the viewport?
@DIGITALMEAT
@DIGITALMEAT 5 жыл бұрын
You need to be using Cinema 4D R18 or above, and just create a reflective material, this video should help you out: kzbin.info/www/bejne/fqHXf3ajo6akY8U
@paulvitty7079
@paulvitty7079 4 жыл бұрын
Great video,however how would this work if i had a sweep nerve on a spline with spline dynamics?
@DIGITALMEAT
@DIGITALMEAT 4 жыл бұрын
Try it!, I should imagine it would be baked down to geometry with PLA
@paulvitty7079
@paulvitty7079 4 жыл бұрын
Thanks for the reply, so when i export as FBX the object doesnt carry any animation tracks when merged back into the project
@DIGITALMEAT
@DIGITALMEAT 4 жыл бұрын
@@paulvitty7079 - When exporting try checking on "Bake All Frames" and / or "PLA to Vertex cache"
@paulvitty7079
@paulvitty7079 4 жыл бұрын
@@DIGITALMEAT thanks again, but i already selected these.
@DIGITALMEAT
@DIGITALMEAT 4 жыл бұрын
@@paulvitty7079 - mmm, have to tried a mograph cache, then bake to keyframes?
@Andriuha49378
@Andriuha49378 4 жыл бұрын
Thank you, this literally saved me today ahaha :D
@DIGITALMEAT
@DIGITALMEAT 4 жыл бұрын
Glad I could help, please consider supporting the channel.
@juangambino634
@juangambino634 4 жыл бұрын
Wow! Fantastico!!!
@Willopo100
@Willopo100 5 жыл бұрын
Yeah so I am getting loads of jumpy glitching objects
@DIGITALMEAT
@DIGITALMEAT 5 жыл бұрын
I'm going to need some more information than that buddy, is it jumping and glitching before the bake? or only after?
@Willopo100
@Willopo100 5 жыл бұрын
​@@DIGITALMEAT Do you have any experience making AR assets using GLB
@DIGITALMEAT
@DIGITALMEAT 5 жыл бұрын
@@Willopo100 - I'm afraid not :(
@Elysium.4D
@Elysium.4D 4 ай бұрын
this doesnt work no more
@LuckyDeck
@LuckyDeck 3 жыл бұрын
subbed >:)
@ВалерияАнатольевна-е9р
@ВалерияАнатольевна-е9р 3 жыл бұрын
Спасибо, вы очень помогли! Thank you! From Russia with love)
@satrya17
@satrya17 15 күн бұрын
yeay i made your likes exactly 1K hahah thanks for the video
@metafuel
@metafuel 4 жыл бұрын
Excellent info thanks. Subscribed.
@DIGITALMEAT
@DIGITALMEAT 4 жыл бұрын
Cheers :)
@gusmaiawork
@gusmaiawork Жыл бұрын
huge thanks for the great tutorial! although, I'm trying to use the FBX method with a scene where I have a Cloner with basic Dynamics and 2 Random Effectors: one with just a bit of randomness for the Position and another one with Random Mode set to Noise to animate the Rotation over time and I can't get this last Effector to bake into the FBX no matter what any ideas on how to fix this?
@mdproForPC
@mdproForPC Жыл бұрын
change the FBX ver to 7.5 2016 that work for me
@matheomilo6322
@matheomilo6322 10 ай бұрын
@@mdproForPC 😘
@jirkadolezal8127
@jirkadolezal8127 4 жыл бұрын
thank you
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