Landscape Basics: Medieval Game Environment extended tutorial

  Рет қаралды 22,664

Quixel

Quixel

Күн бұрын

We’re revisiting this playable experience with a series of extended tutorials. Get stuck into these deep dives for a detailed look at the work involved in this atmospheric medieval village created in UE4.
Part 1: Performance Optimization • Performance Optimizati...
Part 2: Lights & Shadows • Lights & Shadows: Medi...
Part 3: HLODs • HLODs: Medieval Game E...
Part 4: Landscape Basics • Landscape Basics: Medi...
Part 5: Runtime Virtual Textures • Runtime Virtual Textur...
Get the full scene for free on the Unreal Engine Marketplace: bit.ly/2Z5NjZF
Full Medieval Game Environment tutorial series playlist: bit.ly/2Z3R1To
Get the Medieval Village Collection from Quixel Megascans. Free for use with Unreal Engine: bit.ly/3BBnqCw

Пікірлер: 23
@BenCloward
@BenCloward 2 жыл бұрын
Fantastic work, Matt! Congrats!
@mikehanache5451
@mikehanache5451 2 жыл бұрын
Yessss, I absolutely LOVE your videos Ben, you’ve taught me much. Many thanks!
@mattoztalay5713
@mattoztalay5713 2 жыл бұрын
Thanks, Ben! Couldn't have done it without you!
@JaXuun
@JaXuun Жыл бұрын
This workflow is crazy convoluted from a DCC perspective
@ianburke5867
@ianburke5867 2 жыл бұрын
This is a great series of informative videos and really appreciated.
@LtdJorge
@LtdJorge 2 жыл бұрын
Makes no sense that these awesome videos get such low views. All the technical knowledge here is incredible and more practical than the UE docs.
@ClipStation370
@ClipStation370 2 жыл бұрын
Nice details explained in the video. I've not yet studied the landscape matt from the medieval scene. But I will have a dive in when I get chance. Could improve my workflow in places. Great video matt. Keep it up.
@karelvitek122
@karelvitek122 2 жыл бұрын
Thanks for amazing work!
@mikehanache5451
@mikehanache5451 2 жыл бұрын
Awesome video!
@MR3DDev
@MR3DDev 2 жыл бұрын
Thanks for doing this tutorial
@sanjayk2444
@sanjayk2444 2 жыл бұрын
Waiting for video on your channel for this awesome material from the start...
@Icefall3D
@Icefall3D 2 жыл бұрын
The links mentioned in the video are not linked in the description. The one's mentioned are UE4 implementation of Shared:Wrap Samplers and Ben Cloward' Rain Material
@user-tb3bh5ch1q
@user-tb3bh5ch1q 2 жыл бұрын
Cool!
@milad2944
@milad2944 2 жыл бұрын
Hi, Using your master material, Each time I try to paint a texture on the landscape, the shader has to recompile. I have a relatively fast Workstation but still this issue makes your material obsolete and unusable for me. How do you come across this issue and what are your system specs, if I may ask.
@TheTreanePlay
@TheTreanePlay 2 жыл бұрын
11:47 Why FoliageMask doesn't work for me in your project? I try to do the same, but it doesn't work.
@animat1d
@animat1d 2 жыл бұрын
Una pregunta en cuanto hacen un mapa battle royal?
@Atezian
@Atezian 2 жыл бұрын
Surely this would be more straight forward with c+. The graphs are huge and messy. Coming from unity i just dont get why you wouldnt write the code. Im really interested in what you called texture bombing though. Thanks for the video.
@Icefall3D
@Icefall3D 2 жыл бұрын
Materials and shaders are a visual medium, you can write it if you want. Most artists don't want to, not everything is made for programmers. The option is there to do either visual scripting or traditional. Makes no difference.
@ClouD4CS
@ClouD4CS 2 жыл бұрын
can't we just "steal" the landscape material from the project :) ? ...
@jerichovae5594
@jerichovae5594 2 жыл бұрын
yes
@drekenproductions
@drekenproductions 2 жыл бұрын
if u didnt know it appears to be in the description as a download.
@sanjayk2444
@sanjayk2444 2 жыл бұрын
Just give landscape material, no more talk...
@ClipStation370
@ClipStation370 2 жыл бұрын
Learn. And listen. The material is avaliable for the folk who patients and listen
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