Love this new shorter and fragmented video series! The logic behind making believable environments is amazing!
@arcade-eyes36823 жыл бұрын
And to think I was going to settle for a pixel art game, thank you for these tutorials!
@The_Harsh_Truth2 жыл бұрын
Better Graphics dosen't mean better game. Pixel artstyle can be great if you make if properly. Good luck on your Development
@coutiaraZZ11 ай бұрын
@@The_Harsh_Truth agree with you
@AndyDarkKnight3 жыл бұрын
This gives off a Witcher setting vibe! 🔥
@EmilSosnin2 жыл бұрын
I thought of Kingdom Come: Deliverance
@darklordstudios723 жыл бұрын
Really looking for the time of day walkthrough! This is simply amazeballs!!
@JonathanWinbush3 жыл бұрын
Thanks for this series I'll definitely be going back to reference this for sure 🤙🏾
@MrHuman-iy5lw3 жыл бұрын
I have learned too many things in this series thanks and we want more tutorial like this
@ClearAdventure3 жыл бұрын
Those volumetric clouds and the lightning!⚡🤘😮
@rfraiol3 жыл бұрын
Great tutorial series!! It is inspiring and pull us to a higher level of developing a game or scenes. Thank you all Quixel Team. UE4 and Quixel are great partners for all Game Dev.
@vivegamespk2 жыл бұрын
The whole series is really great. On the general I got general ideas what UE4 brings to level designers
@CBSuper3 жыл бұрын
Those new clouds are wild! Fantastic walkthrough and cant wait to download and play around with this level. Thanks!
@insaneUEFN3 жыл бұрын
Really like the accessibility approach with SSGI and distancefields
@adamodimattia3 жыл бұрын
The series great, but I don't know what size of a screen you'd have to have to see the menus in the video. I see that as always everyone praises the content of which the "content" is barely visible, like no matter what the content is, praise be! Of course I love it to, but for the future ones please make it suitable size/resolution so it can be seen clearly not only at the IMAX screenings ;)
@skeggs2 жыл бұрын
Thanks for a trip through Wiktójakóbiá!
@gabrielepardi51783 жыл бұрын
Thank you very much for those tutorials... A pleasure learning from you!
@skuudigital93462 жыл бұрын
Thank you so much for this series! I really want to build an old dojo and came across this video and Megascans and so on and so forth! After watching everything, I feel like I don't really know where to start. I'm just learning 3D... I have blender.. learning that too... now Unreal... i'm so confused. I initially learned simple stuff in Roblox Studio cos I wanted to do environment building and now i'm here. I have an Epic account, downloaded Mixer and Bridge and favourited some assets. Now what? I think i'll rewatch everything and start with the general landscape first. I have a ton of references to work off of and i'm super nervous. This is all new ground for me...
@Genz0o3 жыл бұрын
great skills and amazing content for a junior dev. Thank you
@outhsidexp86313 жыл бұрын
Nice I love your work Can't wait to see what comes next, maybe a suitable castle 😊
@TheDonderhaas3 жыл бұрын
Loved the whole series. Thanks and please keep them coming!!
@greaver54703 жыл бұрын
I was a little po'd that the 'tutorials' were so glossed over. But... that was before I downloaded the scene from UE Marketplace! Watch this series again with the scene open! There's soooo much there, and it has helpful creator tags ALL THE WAY THROUGH!! If you are not too beginner, but are HUNGRY for proper flows, download it, open it, play with it, IT'S ALL GOOD!!!!....
@silchasruin44873 жыл бұрын
Just finished the whole series and I cannot stress how incredible all of this is. The cloud system has me struggling to pick up my jaw, and the whole workflow to reach this point has truly inspired me as level design and environmental art is definitely my week point. How optimised is all of this? And is the atmospheric volume limited to a certain area? Say I wanted to make a massive map, will I be able to circumvent the volume borders?
@Starlingstudio3 жыл бұрын
thanks quixel please do a tutorial about cinematic exportation with denoising on raytracing usage and AA quality in rasterized modes with high resoulation
@pop21473 жыл бұрын
Ahh workflow using ue4 is amazing. Unfortunately I don't have time to learn this engine as my team currently working on project using unity. Looking forward to work on this engine on future project.
@guytero88123 жыл бұрын
Jacob. Your English is far better than any English person that I know. Well done!!!! 👍🏼 👍🏼 👍🏼
@MaxKusari3 жыл бұрын
Thank you and Wiktor very much for this, absolute outstanding content and tutorial!
@unreal_metronomus6783 жыл бұрын
Looks totally fantastic 🤪 . But how is the framefrate with so many individual pieces and textures?
@PeterLeban3 жыл бұрын
Holy cow, guys. You did it again!
@lebombe83423 жыл бұрын
awesome ! thanks to Quixel and Author
@MagicSwordFilms3 жыл бұрын
A lot of great information in here I needed for a project, thank you!
@petrsehnal79903 жыл бұрын
Fantastic series! Cant wait for more!
@roendpunt3 жыл бұрын
This is really an insane breakdown. Thank u for this, It was inspiring!
@Perry-wy2fc3 жыл бұрын
Absolutely fascinating ...Thank you guys
@AlexanderNovikov3 жыл бұрын
thanks for the breakdown! But nothing about post LUT and material :(
@FarhadGuli3 жыл бұрын
great ... sepcial dynamic clouds
@aknittel12 жыл бұрын
I have a very high end rig and no issues using this environment and adding even more meshes and characters. I am using UNREAL 5 EA 2 and have experienced no real issues. Two issues: The shot camera previews are VERY overexposed. Why? A possibly related issue is if I place a Scene Capture Cube anywhere in the level, the capture is ALSO grossly overexposed. How can I fix # 2? I am trying to make 360 degree HDRi so I can light my custom characters I cannot migrate to UNREAL yet.
@nykoedits3 жыл бұрын
I am looking forward to more!
@peggywalters20403 жыл бұрын
At time stamp 5:00 you mention a link to documentation. Where is that?
@BEST_LUL3 жыл бұрын
It is very beautiful to look.
@A-Duck3 жыл бұрын
Caught this one 40 seconds after upload. Well done youtube, ya dun good.
@ethanwasme43073 жыл бұрын
Part 7. Master Materials? :(
@TheDrModo3 жыл бұрын
yes pls
@Benedettocentouno3 жыл бұрын
I downloaded the project and I ask me why you use so many stationary lights, even if they don't cast shadows, instead of just movable. thank you for sharing!
@notthechosen17333 жыл бұрын
My PC is trembling watching this video
@chronosschiron3 жыл бұрын
and youd need top end and win ten and 426 ....yup looks pretty but no one plays this its for cinematics period
@chronosschiron3 жыл бұрын
ray tracing is scam wht you get for cost is terrible
@timsonss3 жыл бұрын
@@chronosschiron its actually well optimized considering the graphics. Of course it can be optimized way better but that would need custom models and not megascans
@chronosschiron3 жыл бұрын
@@timsonss no its not and everyone says it is for top end rich boys
@chronosschiron3 жыл бұрын
i stopped bothering with quixel around 424 cause of how bridge needs to be installed
@artdrawing66822 жыл бұрын
Realy amazing
@Fablefan1012 жыл бұрын
level looks great & works fine as its own project but after i merged it into my als project and load the level everything is black ? even after rebuilding lights ?
@bjorc27943 жыл бұрын
Will UE get to the point where all the lighting occurs in real-time? That would be a huuuge turn point for games, movies, etc. It would be like a real movie set where you turn a reflector on and you see the effect of the incident, bounce, and indirect light. If UE gets to the level where baking is no need anymore, it will revolutionize many industries!!!
@jakubczajczynski22673 жыл бұрын
I never successfully set up Distance Field Ambient Occlusion with no awful shadow artifacts on mesh corners, dark and light splotches, etc.
@Azathoth133 жыл бұрын
I want to see a new Witcher game made in UE 5 or a remake of 1st Witcher, would be epic 👌
@AndyDarkKnight3 жыл бұрын
My thoughts exactly! CDPR should just move to the ue5 engine altogether for the unannounced Witcher 4 game..
@gencoserpen12603 жыл бұрын
@@AndyDarkKnight The RED engine is at least as competent as UE4 so there is no need for them to pay 5% to Epic which would be quite a substantial amount. Now UE5 is a different beast, if all the hype surrounding Lumen and Nanite turns out to be real then rest assured every major engine out there (Frostbite, RED, Anvil) will copy those technologies through reverse engineering.
@AndyDarkKnight3 жыл бұрын
@@gencoserpen1260 No doubt they will!
@kloakovalimonada3 жыл бұрын
This is getting absurd 😳
@XJoukov3 жыл бұрын
can someone make this map use ray tracing lightning/AO/shadows and show us how it looks ? if RTXDI (rtx direct illumination not to confuse with the global illumination one) were available i would ask for that too but it's not yet the case. (something is missing in nowadays game's scenes to looks 100% photorealistics like real CGI/the marble demo by nvidia or so, either it's the shaders or the lightning i don't know)
@tylerscott3192 Жыл бұрын
Are there longer videos on this? Or am I missing something ?
@ep1cn3ss23 жыл бұрын
What about terrain/landscape materials? How did you get the landscape working with displacement of materials?
@LLuki1053 жыл бұрын
This is amazing!
@Hilichurlos3 жыл бұрын
Please tell me how to remove the text of the game menu when rendering video in cinematics? This text always pops up in my cinematic videos((
@liangmarcus2842 жыл бұрын
真实感人 有中文字幕
@aseongjo89303 жыл бұрын
super
@Isaac-bu8hu3 жыл бұрын
Good work! :) I personally would only tweak the volumetric lighting. Looks off to me.
@EL.-SO3 жыл бұрын
I'm sorry, where is the documentation?
@ronas1996 Жыл бұрын
WHATS THE MUSIC BEHIND THIS VIDEO?!
@Gio-mi3hd3 жыл бұрын
me: time to learn Quixel Mixer... "Quixel beginner tutorial" my pc: "how to kill stupid owner"