Range Skill - Bezier Curve - RPG System Design in Godot 4

  Рет қаралды 4,302

16BitDev

16BitDev

Күн бұрын

Пікірлер: 45
@woodenfences
@woodenfences 6 ай бұрын
Exactly what I was looking for. . . . and you uploaded it only 50 min ago. The universe is great.
@joshhoffman7811
@joshhoffman7811 6 ай бұрын
Same!! This is wild!!!
@mediaandme
@mediaandme 6 ай бұрын
Same! This feel like a hell of a coincidence. Only a couple of days ago I asked the very same question in reddit and now I find the perfect video.
@dirtii9701
@dirtii9701 6 ай бұрын
I would love to see you make a full series rpg, incorporating all of these amazing videos you made into one huge project
@Jdps7
@Jdps7 6 ай бұрын
Dude just discover your channel. your content is goldmine! dont stop on doing excellent tutorial videos, will support from now on! Great job!
@zomchill
@zomchill 6 ай бұрын
I'm relatively new to Godot and this kind of content is what I was looking for! Thanks, subbed!
@Melquiadesamir
@Melquiadesamir 6 ай бұрын
Super tutorial, saludos desde Cuba, te apoyamos.
@karasudev
@karasudev 6 ай бұрын
impressive how you make it look so simple
@施承甫-c4k
@施承甫-c4k 6 ай бұрын
The series system skill help me a lot. 👍
@16bitdev
@16bitdev 6 ай бұрын
Thank you so much 🙏❤️ May god bless you.
@killerkips
@killerkips 6 ай бұрын
thank you for all your help you are giving us
@Nerzhus
@Nerzhus 6 ай бұрын
You are a legend, thank you for your work!
@machkiboaiak1998
@machkiboaiak1998 6 ай бұрын
thank you very much series system skill !
@ben-kn4os
@ben-kn4os 6 ай бұрын
wow range skill , thank you !
@avEn_12
@avEn_12 6 ай бұрын
obligatory comment for supporting your work ❤
@wchisato2024
@wchisato2024 6 ай бұрын
good job , thank you !
@wolfHKS
@wolfHKS 6 ай бұрын
thank you
@Furina-lc9dl
@Furina-lc9dl 6 ай бұрын
thank you very much
@Pastlive2024
@Pastlive2024 6 ай бұрын
noice , thank you
@outroemail4832
@outroemail4832 6 ай бұрын
Hey, could u do a build system to survival game? Like the game Necesse, plzz
@ngchi1015vn
@ngchi1015vn 6 ай бұрын
thank you !
@Ralke1
@Ralke1 6 ай бұрын
love the tutorials!
@HayasakaAi-wj4zb
@HayasakaAi-wj4zb 6 ай бұрын
wow thank you
@mithopog8060
@mithopog8060 6 ай бұрын
dumb question: how can i apply this with an animated sprite? tried it using look_at() but it just tilted the sprite facing the final destination and not tilt as the curve progresses.
@GMarquesVII
@GMarquesVII Ай бұрын
How can I make the hook functionality instead of acting in the direction of the mouse, go in the direction of my character's keys (Vector2)??
@bocchi9
@bocchi9 6 ай бұрын
oh wow new video
@pythoniano8725
@pythoniano8725 6 ай бұрын
for a top-down, how should it be done so that the projectiles come out in different directions and are distributed tracking one or more objectives? you can create a leveling system?
@KorathiHeatwave
@KorathiHeatwave 6 ай бұрын
Thx Master
@grzegorzpedrycz2630
@grzegorzpedrycz2630 6 ай бұрын
a lot to procces here!
@pietrobouery8180
@pietrobouery8180 6 ай бұрын
week 2 of asking to do a full player and enemy combat system
@ben18066
@ben18066 6 ай бұрын
👏👏👏👏
@gera8428
@gera8428 6 ай бұрын
could you teach me how to use this for my characterbody2d projectile? im setting destination (p2) as player.global_position but its not working as intended
@16bitdev
@16bitdev 6 ай бұрын
for bezier_interpolate to work we need 3 proper control points (in Vector2), make sure all the three are set properly.
@gera8428
@gera8428 6 ай бұрын
if "p2 = player.global_position", what should be the "set_destination()"??
@gera8428
@gera8428 6 ай бұрын
I also found that if player node is added to scene where area2d exist, the speed of it suddenly increased
@moonnight9474
@moonnight9474 6 ай бұрын
HOok thank you :))
@TheMatheus3368
@TheMatheus3368 6 ай бұрын
Dota player o/ Nice tutorial bro!
@moonnight9474
@moonnight9474 6 ай бұрын
😍🤤
@kita_ka-kita
@kita_ka-kita 6 ай бұрын
thank you , but i see range haven't limit , pls fix it
@16bitdev
@16bitdev 6 ай бұрын
for limit you can get the difference of vector, check if the length exceeds the max limit, and change the length accordingly, there are no major changes required just a vector length limitation.
@moonnight9474
@moonnight9474 6 ай бұрын
😁
@truonghai9999
@truonghai9999 6 ай бұрын
🥰☺☺☺☺☺☺☺☺☺☺
@randanodyuo4322
@randanodyuo4322 6 ай бұрын
Dear 16bit i would you grant my wish on my request i left in the last yt vid😔🖐 Thank you❤
@Sea_Frieren
@Sea_Frieren 6 ай бұрын
thank you
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