Exactly what I was looking for. . . . and you uploaded it only 50 min ago. The universe is great.
@joshhoffman78116 ай бұрын
Same!! This is wild!!!
@mediaandme6 ай бұрын
Same! This feel like a hell of a coincidence. Only a couple of days ago I asked the very same question in reddit and now I find the perfect video.
@dirtii97016 ай бұрын
I would love to see you make a full series rpg, incorporating all of these amazing videos you made into one huge project
@Jdps76 ай бұрын
Dude just discover your channel. your content is goldmine! dont stop on doing excellent tutorial videos, will support from now on! Great job!
@zomchill6 ай бұрын
I'm relatively new to Godot and this kind of content is what I was looking for! Thanks, subbed!
@Melquiadesamir6 ай бұрын
Super tutorial, saludos desde Cuba, te apoyamos.
@karasudev6 ай бұрын
impressive how you make it look so simple
@施承甫-c4k6 ай бұрын
The series system skill help me a lot. 👍
@16bitdev6 ай бұрын
Thank you so much 🙏❤️ May god bless you.
@killerkips6 ай бұрын
thank you for all your help you are giving us
@Nerzhus6 ай бұрын
You are a legend, thank you for your work!
@machkiboaiak19986 ай бұрын
thank you very much series system skill !
@ben-kn4os6 ай бұрын
wow range skill , thank you !
@avEn_126 ай бұрын
obligatory comment for supporting your work ❤
@wchisato20246 ай бұрын
good job , thank you !
@wolfHKS6 ай бұрын
thank you
@Furina-lc9dl6 ай бұрын
thank you very much
@Pastlive20246 ай бұрын
noice , thank you
@outroemail48326 ай бұрын
Hey, could u do a build system to survival game? Like the game Necesse, plzz
@ngchi1015vn6 ай бұрын
thank you !
@Ralke16 ай бұрын
love the tutorials!
@HayasakaAi-wj4zb6 ай бұрын
wow thank you
@mithopog80606 ай бұрын
dumb question: how can i apply this with an animated sprite? tried it using look_at() but it just tilted the sprite facing the final destination and not tilt as the curve progresses.
@GMarquesVIIАй бұрын
How can I make the hook functionality instead of acting in the direction of the mouse, go in the direction of my character's keys (Vector2)??
@bocchi96 ай бұрын
oh wow new video
@pythoniano87256 ай бұрын
for a top-down, how should it be done so that the projectiles come out in different directions and are distributed tracking one or more objectives? you can create a leveling system?
@KorathiHeatwave6 ай бұрын
Thx Master
@grzegorzpedrycz26306 ай бұрын
a lot to procces here!
@pietrobouery81806 ай бұрын
week 2 of asking to do a full player and enemy combat system
@ben180666 ай бұрын
👏👏👏👏
@gera84286 ай бұрын
could you teach me how to use this for my characterbody2d projectile? im setting destination (p2) as player.global_position but its not working as intended
@16bitdev6 ай бұрын
for bezier_interpolate to work we need 3 proper control points (in Vector2), make sure all the three are set properly.
@gera84286 ай бұрын
if "p2 = player.global_position", what should be the "set_destination()"??
@gera84286 ай бұрын
I also found that if player node is added to scene where area2d exist, the speed of it suddenly increased
@moonnight94746 ай бұрын
HOok thank you :))
@TheMatheus33686 ай бұрын
Dota player o/ Nice tutorial bro!
@moonnight94746 ай бұрын
😍🤤
@kita_ka-kita6 ай бұрын
thank you , but i see range haven't limit , pls fix it
@16bitdev6 ай бұрын
for limit you can get the difference of vector, check if the length exceeds the max limit, and change the length accordingly, there are no major changes required just a vector length limitation.
@moonnight94746 ай бұрын
😁
@truonghai99996 ай бұрын
🥰☺☺☺☺☺☺☺☺☺☺
@randanodyuo43226 ай бұрын
Dear 16bit i would you grant my wish on my request i left in the last yt vid😔🖐 Thank you❤