"Rarity is more broken than Quantity ever was in PoE1" - Mini Podcast w/

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Zizaran

Zizaran

Күн бұрын

Пікірлер: 660
@colo6712
@colo6712 19 күн бұрын
I think having quest versions of every pinnacle boss that you can attempt over and over to learn the fight would be really nice
@Radiance1990
@Radiance1990 19 күн бұрын
bro they dont even have map tab converted for tablets, you are like 2 years away from quest invites
@Steph1
@Steph1 19 күн бұрын
This would make a tonne of sense
@stuff4812
@stuff4812 19 күн бұрын
Nah I think all versions of pinnacle bosses should get at least 3 portals but resets the fight. Doing arbiter +4 and losing all that time or currency because of one mistake is demotivating and makes people wanna quit
@Fitsuuu
@Fitsuuu 19 күн бұрын
I think bosses should just be free to run but boss loot not be guaranteed. Right now boss farming is dead if you don’t do carries which is lame.
@TheLeafyo
@TheLeafyo 19 күн бұрын
There is no reason to limit you to any number of portals when the boss resets if you die. If someone needs to spend 2 hours learning the boss, let him. He already spent the key. There doesn't need to be any more punishment than all the time you spend wiping on the boss.
@devlin1991
@devlin1991 19 күн бұрын
Tower maps are very sketchy as melee, having to walk blind through the doorways into a barrage of eye of winters and chaos projectiles.
@marlow21
@marlow21 19 күн бұрын
especially with those wraith-like mobs were they become invisible and also has a charge attack that will throw some ice pillars that will freeze you. Some of them are already doing the charge and you cannot see them because of those blind spot doorways/buildings.
@Verulen22
@Verulen22 19 күн бұрын
You just put a tier 1 waystone cause there's no gain in putting anything higher
@arkcantoscreampsnpc7274
@arkcantoscreampsnpc7274 19 күн бұрын
@@Verulen22 yeah i just use 1-3 maps on them cause the eye of winter spam from inside a doorway out of site is prob my top killer in 15s
@TyroneisWhite
@TyroneisWhite 18 күн бұрын
Just put t1 maps
@kalashydra9016
@kalashydra9016 18 күн бұрын
have you ever played minion build ? pain
@TheManBrownie
@TheManBrownie 19 күн бұрын
yeahh... on the bosses topic I finally farmed up 300 splinters for breach boss, I even watched a few videos before hand to be ready but still got 1 shot by a big hand coming down it felt that it came from no where and now im back to square one. That kinda killed my desire to play the game for a while.
@____GoMeZ____
@____GoMeZ____ 18 күн бұрын
Yeah I died 8 times in a row on juiced maps to on death effects. It’s pure pain.
@AdamTuxTengler
@AdamTuxTengler 14 күн бұрын
That's natural response. The game has exact same problem PoE 1 has. Bossing is a niche activity for very few people who specialise in it. Everybody else does the mandatory bosses for void stones and then sell keys. The reason is, that "difficult" and "punishing" are two concepts that work separately, but not together. GGG might be trying to emulate souls games, but they are failing spectacularly. Souls games are never "difficult" and "punishing" at the same time, if you have at least elementary knowledge of how to play them. Punishment is when you lose your souls, which virtually never happens, because you can run back for them and GTFO, when you are progressing map, it's not "difficult". If you walk loaded into a boss room, you can only get them out by picking them every time on re-entry and eventually killing the boss. That's when you are most likely to lose them - so noone does that, plain and simple :D. You walk into boss room empty and you completely remove "punishment" from the equation, you can try as much as you want. One day GGG will figure it out I guess :D. Game that's both "punishing" and "difficult" at the same time, is not called "a souls game", that's called "tedious garbage".
@AdamTuxTengler
@AdamTuxTengler 14 күн бұрын
Also btw, the reason why some people do bossing is, that they have specialised builds for bossing, which pretty much oneshot the encounter. They remove "difficult", because they can't remove "punishment". One or the other must be removed, to make the encounter playable.
@CouchOwner2
@CouchOwner2 19 күн бұрын
there's no way the current league mechanic boss invitation token system remains. it's literally the same problem from PoE1's invitation system when ubers were on the atlas, combined with the "WTB MF-culler" catastrophe replaced with "WTB Boss Carry". the price of invitations is set by people who are running max-difficulty encounters. everyone else running them below that is at best "investing" but for the bulk of the playerbase it's probably going in, dying to the boss they don't know the mechanics of and can't practice, wasting the invite; so they buy a carry. have the boss invitations carry the difficulty level implicitly on the item. have those higher difficultly levels drop because you're specced into it on the atlas like the current difficulty system. give 6 portals (or more) for difficultly 1, less as you go up. bam. all the problems solved at once except maybe boss carries for the last 2 points or so.
@kyledrake7313
@kyledrake7313 19 күн бұрын
So the people carrying. How did they get to that point? Just be good.
@Lyrantes
@Lyrantes 19 күн бұрын
@@kyledrake7313 You act like there aren't builds that are just oneshotting any boss currently in the game. Hmmm sure wonder which build a carry would use hmmm, real headscratcher buddy.
@stefanchiric3691
@stefanchiric3691 19 күн бұрын
​@@kyledrake7313 That has to be one of the dumbest answers I've seen in a while
@sepehrsparla6308
@sepehrsparla6308 19 күн бұрын
wtf you can do the boss with shity build why would you want a carry ? and buy you can do them and the price of carry is not sett by the seller set by pepole that pay them what they want
@Steph1
@Steph1 19 күн бұрын
Just make the lowest tier unlimited until success, so casuals (like myself) can hit our heads against the wall and have a good time. If a person dies more than 6 times it’s already bad ROI in terms of drops per hour, so it hardly affects the economy, you could even reduce dropdates by X% for 60 minutes for each try, so people can choose to try for drops or just for the sake of the satisfaction of killing the boss
@RMartian76
@RMartian76 19 күн бұрын
One of my biggest gripes is that the game is losing the more methodical combat the further I go. It's becoming like every ARPG that's just a vomit of visual FX and mindlessly hitting a rotation.
@matheusponce447
@matheusponce447 19 күн бұрын
towers should be boss encounters
@gabesesh1072
@gabesesh1072 19 күн бұрын
bro this would help a lot lol. i dread going into those lost towers bc they feel boring af compared to the other map areas idk
@mortifilius
@mortifilius 19 күн бұрын
@@gabesesh1072I swear. Every time I get a tower map I just skip to the stairs
@I_am_nobody999
@I_am_nobody999 19 күн бұрын
@@gabesesh1072 I just use a t1 waystone on them and sprint through to the end.
@mfuerza5356
@mfuerza5356 17 күн бұрын
yeah just have a boss and an army guarding the tower gate. Simple as that.
@nuarBlack
@nuarBlack 16 күн бұрын
@@matheusponce447 towers should be the boss rush alternative. Make it the higher you climb in the tower via a boss rush mode, the more of the map you open up and can skip actually. Would give bossing builds a viable alternative.
@MacGregor3
@MacGregor3 18 күн бұрын
Asking fub if rarity should affect currency is like asking a crackhead if meth should be legal
@maxor56791
@maxor56791 19 күн бұрын
They should reduce the amount of tower(eliminate overlap) but allow you to put multiple tablets in each tower to buff the entire radius.
@taylon5200
@taylon5200 19 күн бұрын
It should've been like that the whole time
@calebcamal9284
@calebcamal9284 19 күн бұрын
Idk how they made so many of the same mistakes theyve already made and fixed in poe 1 again in poe 2. Especially when to my knowledge its basically the same team.
@MikeSakaru
@MikeSakaru 19 күн бұрын
Literally every single ARPG seems to do this. It's maddening. Every sequel is just, "let's do all the bad things the previous one did and then wonder why players are upset." Edit: Full disclosure, I can't remember if Torchlight 2 suffered from this on release, it was a long time ago. So "every" might not be as literal as I originally stated.
@implosesgm
@implosesgm 19 күн бұрын
@@MikeSakaru yes, it suffered!
@EyeXombie
@EyeXombie 19 күн бұрын
They're casino managers not devs. What did you expect?
@MikeSakaru
@MikeSakaru 19 күн бұрын
@@implosesgm Wonderful, appreciate the confirmation that the rule is absolute xD
@raven_knight_076
@raven_knight_076 19 күн бұрын
THIS EXACTLY
@c-tothefourth4879
@c-tothefourth4879 19 күн бұрын
Main issue is exalts and divines don’t have the same sinks that chaos and divines do in POE 1 so inflation is running rampant.
@jetfa9
@jetfa9 19 күн бұрын
lol I just saw you made the same comment...100% the case...no bench, no other meta crafting to eat currency. The inflation is WILD...its cause there is too much divs in the economy...no where to put them
@SkorpioVenom
@SkorpioVenom 19 күн бұрын
@@jetfa9 Divs arent really the issue, its ex that drop like candy and have nearly no use. I have hundreds of exalts and no divs
@I_Am_Empyrean
@I_Am_Empyrean 19 күн бұрын
@@SkorpioVenom I'd argue that divines have no use. Without the meta crafting costs, they're literally a last step orb. It's just that the economy is basing itself off of divines are rare rather than divines are useful. In POE1 Exalts and Divines share the same rarity but they're worth wildly different amounts. There's also the fact that people just aren't really crafting in trade league.
@jetfa9
@jetfa9 19 күн бұрын
@SkorpioVenom im just guessing but ur supposed to use em for crafting...dunno maybe it will become clear later
@c-tothefourth4879
@c-tothefourth4879 19 күн бұрын
@@jetfa9 They are very rarely used in crafting, their usage 90%+ of the time was at the crafting bench for meta mods.
@Esteban45696
@Esteban45696 19 күн бұрын
I'm on t16 maps and I've only ever died to on death effects as a melee character. It's beyond obnoxious.
@TheHahaman23
@TheHahaman23 19 күн бұрын
Not to mention YOU CANT EVEN FUCKING SEEEEEEEE THEEEEEEEM it’s so fucking annoying. There’s no justification imo for on death effects to EVER be a one shot especially when they are badly telegraphed and maps are one attempt only. Absolutely ridiculous and that’s even WITH the fact that I love this game and I’m having a lot of fun.
@Benettor20
@Benettor20 19 күн бұрын
this - my biggest complaint playing a Monk. I cannot STAND dying to on-death effects and just ground effects in general. It's beyond frustrating and makes me dislike mapping, especially when you lose all your modifiers/mechanics and your map, not to mention the EXP/loot. It's extremely punishing.
@marlow21
@marlow21 19 күн бұрын
i just hope they nerf it so that they could not outright kill you, maybe just do percentage damage to your HP or have you character yell the fck out loudly that there is an on death effect ready to explode or just completely remove them.
@TheFreepie
@TheFreepie 19 күн бұрын
I die a lot to rare adorned beetles with mana siphon aura, those guys are too fast lol
@CICM_920
@CICM_920 19 күн бұрын
@@TheFreepieyou need to get up close to those guys.
@cassandravaupel7589
@cassandravaupel7589 19 күн бұрын
In reference to the 1-portal issue: if they dont want to give us infinite tries (which i think they shouldnt do), i think on bosses, you should get the other 5 portals as practice for next time. No loot, no completion, just information. You farmed/bought the key so you at least get some practice. This also has the useful side effect that the game enforces a mental processing break. If you want to learn something you actively need to take breaks from practicing so ur brain can process what you did. I think this maintains their philosohy of "either you win or you lose on the first try" but also gives people 6 times the ability to learn the super hard fight so that they can pull that off without having to spoil the discovery process.
@Seinglede
@Seinglede 19 күн бұрын
What I think is the best solution is that if you die the boss resets completely so you need to go again from the start. On the base difficulty you get all of your portals, and the number of attempts you get decreases incrementally as you get atlas points to increase the difficulty of the fight. This way, when you first start attempting the fight, you get the opportunity to learn its base mechanics. However, once you get to the highest difficulties that the really powerful loot is gated behind the game then expects you to kill the boss in a single attempt. This feels like a natural difficulty progression to me that just makes sense.
@c-tothefourth4879
@c-tothefourth4879 19 күн бұрын
No harm in infinite tries. Look at Elden ring.
@somedude8728
@somedude8728 19 күн бұрын
@@c-tothefourth4879 Elden ring is a completely different game though, and there's not really an economy tied to any of the souls games, it's not a good idea to say that just because something works in it, it will work for PoE.
@c-tothefourth4879
@c-tothefourth4879 19 күн бұрын
@@somedude8728won’t impact the economy whatsoever. Realistically someone isn’t going to be able to kill the boss with infinite tries if they can’t do it in 6. But they get more time to learn the fight. Especially if this only applies to the lowest level of the fight. The good loot comes at higher difficulties.
@NOAH-oq3xb
@NOAH-oq3xb 19 күн бұрын
I see what you're going for here, but I think the one life system in this game is fundamentally flawed. All they should do is give us all portal attempts, but a death resets the boss back to full hp. Simple as that. I believe it's the simplest solution that would fix the most amount of frustrations with the game. I would even apply this to maps
@chrischinn7245
@chrischinn7245 19 күн бұрын
"DIABLO 4 HAS ACHIEVED IT'S ULTIMATE FORM" AD on perma
@Sangramoire
@Sangramoire 19 күн бұрын
They should make pinnacle boss fights untradeable, that would solve the issue of feeling bad trying to do the fight instead of just selling it for guaranteed currency. Then they can balance the fights, frequency of fights, and drops around that.
@Sorain1
@Sorain1 18 күн бұрын
I think if they do that, people are going to need multiple portals per. Then again, frequency of drops adjustment could fix that. What we can definitely agree on is that something needs to be adjusted.
@davidperez7283
@davidperez7283 19 күн бұрын
Ziz: "has 20k es" Also Ziz: "I can't fit anything else into my build"
@jamesmontgomery3818
@jamesmontgomery3818 19 күн бұрын
I think they should tie portal number to the + difficulty nodes for the content that you get points for beating them. Less portals for harder difficulties, with zero for the hardest.
@MrsTheMark
@MrsTheMark 8 күн бұрын
That hair color makes you look like a wizard 101 fan character I genuinely thought I might have damaged my eyes with a laser at work because it looked black until I blinked. Very fun color.
@joelhodoborgas
@joelhodoborgas 19 күн бұрын
Yeah dude, im just waiting for them to cook a bit more with poe2. Too many mistakes that are already solved on poe1, poe2 need more cooking time.
@NightWolf007A
@NightWolf007A 19 күн бұрын
yeah same, im just sad and disappointed that i dont have other high quality games to play. hopefully poe2 becomes more fun and polished to play and we get poe1 leagues more frequently.
@hua..
@hua.. 19 күн бұрын
that's probably the reason why the game will be in EA for almost a year before we start actually seeing leagues
@kyledrake7313
@kyledrake7313 19 күн бұрын
I’m loving it. I disagree
@Lyrantes
@Lyrantes 19 күн бұрын
@@kyledrake7313 Love how you give zero arguments as to why you disagree. This game objectively needs more time in the oven.
@wh0reb0t
@wh0reb0t 19 күн бұрын
@@hua.. I'll be surprised if it's only that long.
@thatepicwizardguy
@thatepicwizardguy 18 күн бұрын
If the guy who gigablasts and people point at as an economy ruiner says rarity is broken and should be toned down it should probably be fucking removed. That just means its even more of a problem than people think
@Robertthebob
@Robertthebob 17 күн бұрын
100% it's awful for the game
@Gumpinn
@Gumpinn 17 күн бұрын
Yeah it ruins alot of fun, 100% seems to be mandatory tp even have a chance to get divine. Game would be so much fair if it never was there to begin with. Equal grounds for everyone, DivineO probably would be 1000Ex then tho since DivineO is so rare.
@Ston3Cruhs3r
@Ston3Cruhs3r 12 күн бұрын
The guy who gigablasts having a multi mirror build says bosses are not hard enough😂. What will non- multi mirror players do after GGG make bosses harder😂?
@ThomasPreinitz
@ThomasPreinitz 19 күн бұрын
The game is so much fun to play but it also has a lot of issues. The potential is huge.
@kalebmorrison9317
@kalebmorrison9317 19 күн бұрын
100% agree setting up maps is a fun sucking element. especially when you spend 2 hours juicing just to die because you are not a POE no lifer.
@Rain1
@Rain1 19 күн бұрын
I really wish they would make rarity not affect currency because that would help out us lower level players who aren't up there farming with 400% magic find
@albeon81
@albeon81 19 күн бұрын
I think the only reason I find exalts is because a do run about 90 rarity. I play SSF so I hope they leave rarity where it is. I don’t care about buying gear in a market.
@devlin1991
@devlin1991 19 күн бұрын
​@@albeon81I've done a mix of 0 rarity, 50% and 100% and my god does 100% matter for regals at least from how the game treats me. I went from starved for regals to 40+ buffer just by swapping on a new ring and running a cycle of maps.
@sujimayne
@sujimayne 19 күн бұрын
Rarity has diminishing returns. Just get 50-100% increased Rarity and you will be swimming in loot and currency. Gold amulet alone can get you to 50% increased Rarity for just a few Exalts. Then you just look for good gear and consider the "increased Rarity" mod an icing on the cake. 400% Rarity probably only effectively doubles your drops, while requiring a hundred times the investment.
@Rain1
@Rain1 19 күн бұрын
@@albeon81 I mean they can set different rarity levels for ssf and standard.
@TheCosmicAstro-
@TheCosmicAstro- 19 күн бұрын
@@albeon81 If they removed rarity from gear they would need to put baseline rarity into the game. this would ONLY benefit you. Itd probably be something like 100% baseline rarity added to the game. You now get a bit better than that 90 rarity + youre not wasting affix slots on your gear that are just making you objectively weaker.
@MsBrunoVarela
@MsBrunoVarela 19 күн бұрын
they had the opportunity to remove this and they didn't, the game would be much better with a balanced drop and no rarity, because with rarity they have to balance with it in mind
@Jay7ona
@Jay7ona 19 күн бұрын
the topic at 20:00 minute mark about its one shot or be one shot resonates with me. I'm a d2/pd2 andy and one thing i hate about poe1/2 is you can be blasting the map and not see your health even dip at all then one rare mob fight you get 100-0 without time to react. i'd rather see more chip damage from regular mobs and have rares not absolutey 1 shot you. doesnt feel like defence at that point.
@Synthwalk
@Synthwalk 19 күн бұрын
don't get too upset at the current state of the game folks, in less than a month they'll be releasing 2 new classes, new weapons, items and skills, along with a bunch of nerfs and fixes, maybe even some new ascendencies.
@mray417
@mray417 18 күн бұрын
I think people forget that once full release happens, all our EA characters will be left in EA and become effectively obsolete lol
@felixmustermann790
@felixmustermann790 18 күн бұрын
@@mray417 even then, what stops them from making a complete reset because of ingame mechanics changing too much with the introduction of certain classes xD like srsly
@mray417
@mray417 18 күн бұрын
​@@felixmustermann790well nothing really. It's early access, and there is a warning top left of the main log in screen. The game can change drastically by full release, if they wanted to
@StefanCatalin101
@StefanCatalin101 17 күн бұрын
How do u know about the classes and weapons?
@felixmustermann790
@felixmustermann790 17 күн бұрын
@@StefanCatalin101 they were shown in promotion videos, especially the druid has been featured quite alot
@absolon486
@absolon486 13 күн бұрын
Late-late Endgame HUGHE qol: Favorite map slots - up to 10 (every slot rewarded from different content as in poe1). Mechanic: Every map slot gives you 10% chance to open portals to favorited map instead of the map stated on map nodes in world atlas (completion counts towards opened node on the world atlas). So with all 10 maps slot you have up to 100% chance to pick one of you favorited map. +++ u can select one specific map multiple times so it can give you up to 100% to run one map all the time.
@JtotheDoubleL
@JtotheDoubleL 19 күн бұрын
Bro theres no way Ziz is saying that he expected a different more slower paced game. He and every other content creator was constantly whining about not being able to see end game when they were teasing campaign stuff over the last 2 years. He and every other content creator were PUBLICALLY worried that the endgame would be like the slow pace that they were teasing. And NOW we get early access and they are surprised that the game is fast and the end game is more like poe 1? Miss me with that bs. Every single content creator wanted a faster paced game in the end game and now that we have early access and it is more fast paced and closer to poe 1 they are complaining? Naw.
@albeon81
@albeon81 19 күн бұрын
Yeah if GGG keeps down this path of listening to streamers rather than the wider player base they will loose all the new people. They have a chance to make this game mainstream. Turning it into POE1 is not the way.
@newax_productions2069
@newax_productions2069 19 күн бұрын
The funny thing is if you wanna play slow you can, dont get move speed 🤷‍♂️
@TheCosmicAstro-
@TheCosmicAstro- 19 күн бұрын
Changing your mind is a thing that exists, you should try it some time.
@TheCosmicAstro-
@TheCosmicAstro- 19 күн бұрын
@@albeon81 Its funny because PoE1 Vets are really the only people enjoying the game right now. Due to the cringe "Crafting" and extremely unfriendly progression, most casual players or new players are hitting a wall that requires insane luck or something that the MAJORITY of new players dont want to have to feel like they have to do.. Trade. To overcome that wall. IF they even have that currency, since they literally advertised the game as "hey craft your own gear, we want you to slam exalts, etc etc". Not to mention exalts in the campaign are SUPER rare. Ive run the full campaign on approaching 5 characters now. Every single campaign run, act 1 has netted me 0-1 Exalts. Act 1 and Act 2 Combined has netted me 2-3 Exalts. GGG literally said "You will see multiple Exalts in Act 1"... So much for that. FURTHERMORE, the instant a new or casual players sees that "crafting" is literally just gambling or roughly aimed gambling, thats an immediate turnoff. As a vet of about 9 years its a turnoff for me too, especially cause i wanted poe2 to be different. But i mostly say this because i have 2 friends who were new to poe/arpgs who have already quit because crafting isnt crafting. its gambling. Im aware its early access and theyll probably hopefully maybe fix these issues, but its important to make sure we let GGG know.
@JtotheDoubleL
@JtotheDoubleL 19 күн бұрын
@@TheCosmicAstro- brother, if I'm GGG and all I hear for 2 entire years is "the game is too slow" and "we are worried about the end game being this slow", what do you think they are going to do with their development time??? Make the game faster. Suddenly all of the content creators "change their minds". Id be livid if I were Jonathan of GGG hearing all these content creators give feedback that they were expecting something different after hearing all their feedback from early playtests that the game was too hard and too slow. You cant have it both ways
@SarusMindfury
@SarusMindfury 18 күн бұрын
For bosses, what they could add, is that higher dificulty you lose a portal per level. And you can do the same with Boss Maps. I dont think bosses should be "5 minutes fights" as you said, but they should have the initial resistance they have in PoE1 so you HAVE to do some mecanics and not just insta kill or freeze-kill.
@imaquis8368
@imaquis8368 17 күн бұрын
Ziz did you ever find out how biomes work for the “Local Knowledge” node? Is it based on the actual map ie “Steppe”, or the topography of the overworld map?
@LesVoisinsGamingLVG
@LesVoisinsGamingLVG 18 күн бұрын
Amazing to have a podcast with someone who deeply RMT for almost a year now! Amazing
@anathema1828
@anathema1828 19 күн бұрын
Thanks for posting this thoughtful discussion!
@audurm
@audurm 18 күн бұрын
haven´t got a single exalt last 10 maps, i get like 2 ogment orbs, if i change gear for more rarity find i loose so much res, i wonder what i can do, start farm white tier 1 maps with low res or?
@DarkBiCin
@DarkBiCin 14 күн бұрын
Three things I want changed: ------ Temple of Chaos 4th ascension is pure gamble. With Sekhema you just get a 4 floor coin and go which is farmable. With Chaos you have to repeatedly do unbearable mods through 10 trials hoping the final boss drops the fragment you need. I have run 15+ 10 trials hoping chaos and have seen only 2 of the fragments, meaning i could never ascend via chaos. Ive been saying they should add this to POE 1 and now for POE 2. ------ Give us a Keystone on the atlas passive tree that when allocated allows you to run a boss fight but doesnt consume the fragments, however you get no loot and no exp on kill. This would allow people to try the boss fights and learn the fight without having to spend multiple divines buying fragments cause they died to an unclear mechanic. They could make it work with just difficulty 0 or all the difficulties, but atleast with difficulty 0 they let people learn and practice. And they will have plenty of atlas points by the time they fight the boss to allocate two for a short period of time to practice. ------ Change crafting. Boots should have implicit MS based on Item level. Belts should have more charm space based on level. Last, the affix pool needs to shrink as item level increases. Every 20 ilvl they should cut the mods with multiple tiers by 1/8th. This would make it so a level 80+ item is actually getting mod tiers useable by a character at that level. Even cutting the generic mod pool in half by level 80 still makes it so you can get bad rolls. This would make crafting more enjoyable. Also they need to let us 3 to 1 convert essences like you can with every other mechanic. Doesnt need to turn into a greater but atleast let us convert essences we dont want into new ones. Especially with how rare essences are in general. I have all the essence nodes and only see one essence mob every 5-7 maps (and thats with using chance to find essence tablets) Also chaos orbs are almost as rare as divs for me and im rocking 100% rarity running 50%+ rarity maps. Items roll so poorly that the only way to change then to be better is chaos and pray like they want us to do. But when chaos orbs rarely drop that impossible. Same with vaal orbs, i see one every 15 hours played making vaaling a joke esp if I wanna do T16 maps.
@rewik962
@rewik962 19 күн бұрын
Sadly 5k life is almost impossible to get unless heavy str stack(over 800s or gemling). 80% armor also is kinda bad. Not enough dr in game currently, both edr and pdr for life builds to work.
@zeebpc
@zeebpc 19 күн бұрын
5k life does nothing you still get one shot even as warrior against physical damage because bosses do so much physical damage you cant avoid it because armour does nothing
@sujimayne
@sujimayne 19 күн бұрын
@@zeebpc Armor is not meant to protect you from super-heavy slams. Armor is meant to protect you from light and medium hits. Dodge roll is a defense layer.
@EggsAndBacon14
@EggsAndBacon14 19 күн бұрын
@@sujimayne guess it sucks to suck as a melee user because you need to balance attacking with blocking or moving and risk getting tapped mid way through a slow attack while ranged builds chuck many projectiles, minions, and dots while being able to move and keep out of range of attacks easier. theres no reason armor cant soak more damage against "big" hits.
@Syphirioth
@Syphirioth 18 күн бұрын
@@sujimayne 8K ES to.
@solomani-42
@solomani-42 19 күн бұрын
10:58 I have ptsd from on death effects. I just roll away every unique I kill. And sometimes I can’t tell it’s dead or not so roll away before it’s dead.
@Happy_Zulu
@Happy_Zulu 17 күн бұрын
19:28 ".... Im very suprised at the pace of the game." I concur.
@toukoenriaze9870
@toukoenriaze9870 19 күн бұрын
the main problem ... and this is a problem with both rarity and trade ... its that as long as they exist the game has to be made worse as a response to ballance them existing
@Danny-zw7sw
@Danny-zw7sw 14 күн бұрын
The dimish threshold should be after 50%, so it's a useful stat maybe 1 or 2 rolls but not mandatory.
@N3M0N_M
@N3M0N_M 19 күн бұрын
Hey Ziz, absolutely love your commentary! You are one of the only few people I watch and I like your attitude of playing the game how you like it (in your case hardcore and ssf) and not what is the most mainstream or most accessible. As a partial ssf player yourself, I would want to see your reaction to "Lighty"s videos on POE 2 who is way more critical with the game. Cheers and have fun :)
@N3M0N_M
@N3M0N_M 19 күн бұрын
As content this might be good as well as I haven't seen reactions to his really critical but well formulated opinions which I also resonated with. This was for me as I don't like to rely on other players directly as my own source of power ingame (e.g. not crafting but trading or following metbuilds instead of doing your own and figure stuff out on the go) but prefer the knowledge/understanding = power approach of poe 1, though they are relying on content creators to hand out that knowledge. Hope this intrigues you, in anycase thanks to anyone who read this :)
@RealGrandFail
@RealGrandFail 19 күн бұрын
Feels good to be playing an off-meta fire sorc build and I can tell a number of things are very subjective in this episode and the comment section.
@optics4062
@optics4062 19 күн бұрын
Economy is bricked for the majority of the player base because of rarity. GGG made the dumbest decisions in poe2 its mind boggling.
@tkzershia2541
@tkzershia2541 19 күн бұрын
economy is bricked cuz u suck brother lmao
@LevelOneSkelly
@LevelOneSkelly 19 күн бұрын
Lol people like this are absolutely mindboggling. Like yea rarity does suck for sure. But "i cant believe GGG did this" obviously dont know shit about game development. Shit like this is hard to determine without extremeky large numbers of feedback.
@JtotheDoubleL
@JtotheDoubleL 19 күн бұрын
youve been brainwashed by the rarity hater propaganda. the economy will be exactly the same if they remove rarity. poe 1 is proof. quant doesnt exist and rarity is only on uniques AND it doesnt affect currency and you people complain about being pushed out of the economy in that game too.
@c-tothefourth4879
@c-tothefourth4879 19 күн бұрын
Rarity isn’t the primary issue. There’s no currency sinks for exalts and divines, so inflation is inevitable
@mikes2106
@mikes2106 19 күн бұрын
The real problem is that only certain builds have the suffix space to rarity stack, thus gating "magic find" to very specific op meta builds killing overall build diversity and absolutely dumpstering the market.
@Dillybaggins
@Dillybaggins 19 күн бұрын
following fubguns deadeye lightning arrow guide. and im melting content now!
@todddenaro1741
@todddenaro1741 19 күн бұрын
At 14 minutes they talk about maybe giving infinite attempts for your first time trying a boss but how it might impact the economy, it would be cool or balanced if you had multiple attempts on the first run or infinite attempts and just make it so each death drops the rewards on the boss like a stacking reduction in quant or rarity. That way you can learn the fight but you do not need to be worried about how it impacts the economy by dropping high value items for players who otherwise would not have dropped those items.
@Shipx7
@Shipx7 19 күн бұрын
I really hope they lower damage across the board. Act 1 felt so great, the boss fights actually took remembering their moves and some skill. After that it all just devolves into one hit, either you or them.
@Neriehem
@Neriehem 19 күн бұрын
Not at all, I'm doing T15 maps and outside of super telegraphed boss attacks I don't get 1 shot at all. Also I'm not completely res capped, currently 74/75/68/70 on resistances. 800 life and 4.2k ES. Not HC viable coz I die from time to time, but it's always something avoidable or being swarmed.
@sujimayne
@sujimayne 19 күн бұрын
I don't know what kind of zero-defense squishy build you are playing, but I was playing merc and didn't cap my resistances until AFTER I was already in the endgame. I have only been one-shot by big boss attacks and got burst a few times due to some unpredictable things, but often times due to my own poor positioning and too aggressive players. Most of my deaths in the campaign were to bosses that I was learning.
@Shipx7
@Shipx7 19 күн бұрын
​@@sujimayne Got a warrior with maxed out resistances and high block chance or near to (maps 14) and a sorceress with 4k shield (~maps 5). In both cases I go around the map one shotting everything until all of a sudden I'm dead due to something I didn't notice. This gameplay is not as much fun as it could be, and I would much rather the damage is reduced so that the map takes 10-20% longer to complete but you don't encounter those ridiculous deaths. Bosses are trivial, my warrior literally one shots everything even without a top tier weapon and I honestly don't want that. Act 1 was so cool, I had to dodge and look out for attacks and play smart. Now I don't even get to see the enemy's animations before they are dead. Count Geonor took a healthy amount of time to defeat, and maybe it was slightly on the long side but THAT is the balance they should aim for for every boss. Shorter if you spec into damage, longer if you spec into defense, but all should be around that.
@newax_productions2069
@newax_productions2069 19 күн бұрын
​@@sujimayne you shouldn't be one shot by anything but bosses
@lNovalandl
@lNovalandl 19 күн бұрын
@@Shipx7 i think the issue is you,re playing warrior and expecting something that isn't really poe
@obscurside3652
@obscurside3652 18 күн бұрын
i thought i was the only one wanting poe 2 to be a true ''souls-like''. very surprised that THE blaster want that too.
@rkberg
@rkberg 18 күн бұрын
tower maps should be at least visually different - like ice biome ones
@raven_roäc
@raven_roäc 18 күн бұрын
Love playing Fubguns Lightning Arrow Archer
@Tracerbullet328
@Tracerbullet328 19 күн бұрын
I wish warriors could get 5K hp. Mine is at 3.5K at lvl 90 and I’m stacking strength and hp on gear.
@Алексей-в8ю5г
@Алексей-в8ю5г 19 күн бұрын
They could, easily got 4.3-4.4k hp on mine on 90 lvl +-, some guys playing like 6k health, the problem is 5k life wouldnt save you cuz armor sucks ass. With surrender i became almost immortal on maps when i played in trade league, but bosses can easily remove like 90% of life bar, on deaths effects insta die anyway
@JohnCramer-k1u
@JohnCramer-k1u 18 күн бұрын
You can, you just need the 5 soc chest and the 3 soc shield. Can get over 7k hp
@emillarsen4329
@emillarsen4329 19 күн бұрын
holy.. the teraforming idea is amazing.
@stumpoman
@stumpoman 19 күн бұрын
85% chaos cap on the acolyte monk is really nice
@EyeXombie
@EyeXombie 19 күн бұрын
At this point the devs should just open a casino. The game is one giant slot machine.
@raven_knight_076
@raven_knight_076 19 күн бұрын
I mean poe1 kinda was as well, but at least there was strategy for what you want to gamble for and how you want to do it, but that just doesn't really exist in poe2 yet.
@marcosdheleno
@marcosdheleno 19 күн бұрын
points gun: always has been.
@Syphirioth
@Syphirioth 18 күн бұрын
@@raven_knight_076 I felt that in POE I had alot more drops overall. Maybe not more currency but for sure alot more items I could actually use and use to upgrade my shittier gear.
@mousshnida
@mousshnida 19 күн бұрын
its more fun for the people blasting 14 hours a day and feels shit for 99% of players
@Duoghan
@Duoghan 19 күн бұрын
There are multiple issues which by themself might not seem so bad, but unfortunately they compound, faster than real life inflation. Things that makes me dread playing atm: 1. Broken rarity making it compulsory. Honestly wtf are they thinking. Because of the games popularity, the amount of trade bots which inflate stuff, and certain overtuned builds makes it even worse. 2. I've been playing since start. Have yet to find one boss citadel... seriously not even 1. My char consistently clears t15+. 3. Death penalty system which is now compounded on how hard it is to sustain map and what feels like less exp in maps. I'm 91 and used to remember exp didn't suck this bad in poe1 until around 97. Poe1 has options to optimize exp gain that's not really here. Ascendancy used to be an issue as well but i got super lucky rolls which made it super easy for that run. Terrible design choice for ascending. There's just so many things that makes you really question current design choices especially since poe1 already went through the issue.
@beasley_unborn6729
@beasley_unborn6729 19 күн бұрын
Fubgun lowkey one of the big dog of the game right now. Dudes LA Build is unmatched imo if its second to anything it would be the stormweaver
@F3nryl
@F3nryl 19 күн бұрын
49:38 "thanks for having me, sis" 💅
@kallistax
@kallistax 19 күн бұрын
Boss portals : using the new system I think they should start with 6 portals and when you up the boss difficulty it takes away portals as well so when you have all points in its hard and you have one try
@kallistax
@kallistax 19 күн бұрын
Opt in to the difficulty
@hestkuk99
@hestkuk99 19 күн бұрын
Spilled my drink when he said «clown boots»😂
@SCP42723
@SCP42723 18 күн бұрын
I just want delve back, If they add actual delve from PoE 1 then I'll be eternally satisfied. Mole person reporting In.
@requiem0081
@requiem0081 19 күн бұрын
Is there no item comparison button on PC? I see him going back and forth looking at stats. On Ps5 I push R3 and it will compare the item to my equipped item.
@c-tothefourth4879
@c-tothefourth4879 19 күн бұрын
There is.
@laroast8531
@laroast8531 19 күн бұрын
Sirgog did a video about rarity and how it limits build diversity. The best explanation about why the whole concept bad for the game IMO.
@PlatinumTrickster
@PlatinumTrickster 19 күн бұрын
I respectfully disagree with the Sanctum trial difficulties being trivial by maxing out 75% honor resist but it seems i am in the minority of struggling through the final ascension...
@TheCosmicAstro-
@TheCosmicAstro- 19 күн бұрын
you are not in the minority. Zizaran and fubgun are the 1% if not the 0.1%. They are not any metric to measure anything other than "if even they cant do it, then that means its a huge problem"
@hex5132
@hex5132 19 күн бұрын
I’d say get honor cap and + merchant choices, heavy prio on merchants during the run then it’s a lot easier
@Asghaad
@Asghaad 18 күн бұрын
@@TheCosmicAstro- they are also both playing THE most broken classes right now ... anyone playing ES stacking caster of any flavor or LA archer have NO idea how bad things are for the "plebs" trying to make non broken ones at least work ...
@TheCosmicAstro-
@TheCosmicAstro- 18 күн бұрын
@@Asghaad yeah lol. though i dont think ES stacking caster or LA are really broken tbh. the big issue with ES is grim overflow to double your ES is a bit nutty, so logically theyll nerf that to be like a flat amount of overflow or something, cause without grim, ES isnt really busted since youre sacrificing any other defense. LA Archer is really really strong early but falls off imo. great leveling build tho. problem is just most other builds kinda suck, ESPECIALLY melee. Which is impressive because poe2 was supposed to have fantastic melee.. lmao
@solomani-42
@solomani-42 19 күн бұрын
6:45 I suspect endgame was not tested much. Hence the community are discovering the flaws. Which is fine. That’s the point of a beta.
@yrudonking
@yrudonking 18 күн бұрын
Bring back 6 portals for maps and just make using an additional portal cost gold or something if they dont want them for free. It would still cause people to care about not just running it down and needed to build defense but wouldnt feel so bad dying to a random on death effect and loosing the entire map.
@marcosdheleno
@marcosdheleno 19 күн бұрын
11:21 "you actually dont have to build defense" but people already did that in PoE1, has he not played for the last 3-4 years of poe1? because its absurdly rare to find a pure glass cannon build. the only one i could think of was the meme-y self exploder build. the one that used cast on death. and even that was only really viable for 1 season.
@TrayShade
@TrayShade 19 күн бұрын
tota was so cataclysmically bad for me. I really wanted the strategy/tactics gameplay in poe, but what we got was just a different flavour of clearing a small map and waiting for your guys to kill totems. Imagine if the enemy units didnt scale above yours and it was simply army vs army, and you could only personally interact with the fight by 1v1'ing the enemy leader who would scale with rating and neither of you would be able to hit the units, but the winning leader would gain a morale boost for their army. That would be more in line with my hope for tota back then. Pure fucking cinema.
@SoulxWeaver
@SoulxWeaver 19 күн бұрын
The main “issue” with tota was how pressured you were It should have been the case that full afk auto was possible, like actually auto chess. If you set up your army appropriately Kinda like how in blight you can fully afk it if you want, or you can just blast it yourself. There’s choice of strategy
@Wayfarer17683
@Wayfarer17683 19 күн бұрын
Ita by design of course. This one is more like D2 (on purpose), and MF in D2 was a whole thing. Super impactful, basically necessary to use it to farm your real build. The same here in POE2
@Syphirioth
@Syphirioth 18 күн бұрын
You can't farm shit in POE2. You need be lucky with the drop slot machine. Then go trader. Buy OP gear. Fly trough maps. Buy more OP gear. And tell people to git gud.
@Moonmager
@Moonmager 12 күн бұрын
There's a whole lot of eating your veggies in PoE2
@RobertRetea
@RobertRetea 18 күн бұрын
why is everyone shocked about the endgame being like poe1 when they CLEARLY said "in the endgame you'll be zooming like poe1"
@Syphirioth
@Syphirioth 18 күн бұрын
Only if you hit jackpot you be zooming. Witrh the same gear as everyone else. Just like poe1 yes where everyone running mageblood. Cause poe devs not want give good defenses spread out across many items. they want only one item to pew pew for defenses and no effort. Then these people can control market cause that is what AH will do otherwise.
@utmostsubmarine2914
@utmostsubmarine2914 19 күн бұрын
I think portals should be related to % where you get diminishing returns of portals how much you have cleared a map or a boss
@stefanchiric3691
@stefanchiric3691 19 күн бұрын
I'm probably going to be alone on this view, but if they're going for this whole darksouls idea, then give us unlimited tries. You're putting in mechanics for bosses that straight up one shot you, and monsters that oneshot you. I'm fine with that. Maps and bosses resetting on death, also fine with that. But then you get to try again in the campaign. Do that for maps also. Make the game deadlier, but also let us try again, for as many times as we need to clear said content. I don't get any enjoyment out of farming for hours on end, and then dying to some random shit, that i can't even tell what it was, because we still don't have a death log somehow, and then wasting all those hours of farming the boss fragments or the higher tier waystones. Either stick to the darksouls way of doing it, or drop the idea.
@Tehblood
@Tehblood 16 күн бұрын
to be fair, feeling like poe 1 and dying to one death stuff is partly because hes playing a broken deadeye build and playing it LIKE its poe 1. though i do agree some of the visual clarity needs improved
@jarad9946
@jarad9946 19 күн бұрын
fub having so much currency and says "nobody has my items" instead of literally just crafting his own mirror tier items says so much. this is why they wanted crafting to be easier for people to use.
@gr33dl0cknein3
@gr33dl0cknein3 19 күн бұрын
If it were up to me STR, DEX and INT would each give Life and Armor, Accuracy and Evasion and Mana and Energy Shield respectively, in flat additions. Give Attributes all the flavor they're supposed to have, do it.
@KyuKyuChan
@KyuKyuChan 19 күн бұрын
Every 10 dexterity grants an additional 20 accuracy rating. Every 10 dexterity grants 2% increased evasion rating. POE1. It used to, but they had to nerf all defence there was. Apart from the dev beloved Energy Shield ofc.
@Steph1
@Steph1 19 күн бұрын
As a casual, I 100% agree with Zizaran: if I spend potentially days/weeks of time to get access to a boss (because I don’t farm that fast), I want to be able to fight that boss until I win. Honestly I don’t care if it negatively impacts drops or such when I die, I just want to be able to get better and beat that boss. That’s never going to happen with 1 or even 6 tries. But I do agree that having only 1 shot at it at the highest tier makes a lot of sense. That would also let people warm up at the lower tier to then “take your shot” at the higher tier version of the boss ❤
@ditekejabbar
@ditekejabbar 18 күн бұрын
"Full focus" lol meanwhile me sliding around with 1k demon form stacks XD
@LONE_STORMER
@LONE_STORMER 19 күн бұрын
when was this recorded???
@acidicnz
@acidicnz 19 күн бұрын
Do you feel the bad maps would be feel better if they added checkpoints?
@TheBohster
@TheBohster 19 күн бұрын
What if you start with max attempts and you get 1 less portal/death per difficulty you add on to the pinnacle bosses?
@MrMirfaelltnixein
@MrMirfaelltnixein 19 күн бұрын
I´ve to say ... FubGun and you are way way way beyond 95 % of the PoE Players who are not been able to get mirrors (Mirror-lile-Equipment) 3 weeks after Release (or equal to Season Start). So if he kills a pinnacle or Breach Boss in 4-5 Second, it didn´t mean ANYONE can do that. especially not with every build (!). I´ve seen his stream last evening and come on, this is Top Tier Equipment, Currency and Knowledge.
@utmostsubmarine2914
@utmostsubmarine2914 19 күн бұрын
so you could say if you clearned over this % of the map you loose 2 portals but you get to keep 1 or something
@MrFugean
@MrFugean 18 күн бұрын
I bet Fub loved getting interrupted constantly while talking answering a question that ziz doesnt even listen to the answer
@TheSeraphSybia
@TheSeraphSybia 19 күн бұрын
@17:14 Sad, I heard this and thought it was in my map.
@wessredd7237
@wessredd7237 19 күн бұрын
Rarity on gear should absolutely be removed. I'm shocked no one realizes this is a direct cause from when they gave us resistances in that patch along with enemy nerfs. My character becomes unkillable after that. We suddenly didn't require hardly any defenses on our gear. You put on rarity and just blast away
@C4reful
@C4reful 18 күн бұрын
Is there a reason i dont know about why you keep
@caudillo7878
@caudillo7878 13 күн бұрын
Pretty much summed it up. Can't get gear in either trade or ssf
@theorist16
@theorist16 19 күн бұрын
0:49 summarizes softcore trade mindset 😂
@Madhoker
@Madhoker 19 күн бұрын
ziz i think they shouldn't nerf rarity by not effecting currency and etc and just cap it at 100 max rarity that way even if really good [which should be or else its wasted stat] it wont break the game/market too much and also it will help ssf getting more currency to gamble on gear :)
@chris9491
@chris9491 19 күн бұрын
I am steamrolling through cruel and honestly it's been fun. I managed to get some decent gear on my ranger but I very much feel like the risk of crafting vs the reward just isn't worth it. If I need to get magic find on my gear to make it worth that's fine but what kills it for me every time is trash modifiers / trash tiers. Why does a lv 60 item still roll lowest tier modifiers? There should be a floor on tiers.
@codes2682
@codes2682 19 күн бұрын
Running a witch through campaign after monk and warrior getting to end game... using rarity built into the witchs build as I go and I’ve gotten triple the divine orbs I’ve gotten since release.... I started last night on the witch and only level 35 😂
@marcosdheleno
@marcosdheleno 19 күн бұрын
10:40 knowing GGG, one of their next balance will probably add a timer to loot, making it disappear if you take too long to collect it...
@Quel_droma
@Quel_droma 19 күн бұрын
watching that spirit amulet reforge into spirit spirit +2 spells.....FUUUUUUUUUUUUUU
@twistediron4942
@twistediron4942 15 күн бұрын
i failed 2nd ascension 5 times as a cold monk, i pause this game for a while
@N3vangel
@N3vangel 19 күн бұрын
Act 4 Sanctum boss was the only one I beat on the first try.
@Gojo7
@Gojo7 19 күн бұрын
found my first div while watching after 160 hours lol
@sirrubbers5797
@sirrubbers5797 19 күн бұрын
I dont think grim feast should disapear but the double overclock could go away
@dustinzhang293
@dustinzhang293 19 күн бұрын
The game immediately felt boring to me after I saw others with high rarity dropping tons of currency in a single map. I just quit as I didn't want to re-farm a set of rarity-based gears. The game may still be fun, but if you want to get more high-end gears you are literally wasting time without rarity gears.
@bigbobrossa8524
@bigbobrossa8524 19 күн бұрын
Well now you aren't getting any because you quit
@toukoenriaze9870
@toukoenriaze9870 19 күн бұрын
your game had to be made objectively worse so someone rocking rarity could have a good time
@dustinzhang293
@dustinzhang293 19 күн бұрын
@@bigbobrossa8524 true but it’s just a game not a job
@MrPeled1
@MrPeled1 18 күн бұрын
defense is weird, i stacked 85% all res with 80% chaos res, and 75% armor and i still get 1 shot by something each map as a titan
@Asghaad
@Asghaad 18 күн бұрын
because you DONT have "75% physical hit reduction" ... you have "estimated" 75% which in reality means that against large hit you have maybe 30% because armor once again is not fixed reduction but variable compared to the value of the hit - small hit gets reduced by a lot while large hit gets reduced by so little it doesnt matter ...
@iESCAP1SM
@iESCAP1SM 19 күн бұрын
RIP in peace Rank 3.
@chillybunz
@chillybunz 17 күн бұрын
Mapping is just straight up bad rn. In POE1 you can just juice and go, but here you need to set up towers, slog thru maps to get to bosses, deal with shitty layouts 3/4 maps, wait for ODEs to go off literally all the time, do the whole rare hunting thing on every friggin map. It's just not fun in the end, and they need to rethink a lot of this imo. Mapping shouldn't really force you into doing a bunch of shitty things before you get to the thing you really wanna do, we got enough of that stuff already everywhere else in the game
@leederlee
@leederlee 19 күн бұрын
i think portals should decrease with the map tier. its super punishing and annoying to have 1 portal while progressing but now im in T15s and my character is pretty decent so deaths happen rarely. start with 6 portals and end with 1 at T15 and 0 at T16. bosses the same thing. T1 boss should have portals and with every difficulty tier you get less ending with 1 try on the last tier
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