That game was brutal, just a lot of leadership bombs on low leadership units. So many times the rats gave up just before finishing a charge, but I appreciate the Vermintide playstyle. Maybe a large coordinated charge against a flank could've pushed through the ranged offensive rather than a few units at a time.
@doorag_bill6 ай бұрын
Never thought I’d hear zombies being called “glass cannon”
@fiveforbiting6 ай бұрын
"Flesh Cannon" doesn't sound right.
@Fedakeen6 ай бұрын
'Fragile' is more apt
@mattbaxter6886 ай бұрын
Glass noodles
@Bird01156 ай бұрын
@@mattbaxter688 agreed, I don’t think ‘cannon’ fits the deckhand mobs in any way.
@marcel-q1m6 ай бұрын
all glass no cannon baby
@KnoxZone6 ай бұрын
That's one nice thing about a faction that has fallen out of favor. Sure they're probably a little undertuned compared to the more meta races, but you can really surprise an opponent if you bring them out in a decent match up. Plus getting practice on the 'bad' factions is always good for when they inevitably get buffed and return to the main stage.
@babylonastronaut6 ай бұрын
Coast feels like it just needs a little tuning to be good again. They received tons of nerfs in wh2 that might not hurt to roll back.
@cinder89266 ай бұрын
@@babylonastronaut Makes me wonder what would happen if they were reverted back to how they were on their launch before any nerfs. There are a lot of really powerful factions and units in the game now so really stand out examples. Would fully unnerfed VC really feel all that strong any more.
@babylonastronaut6 ай бұрын
@cinder8926 deck droppers might become OP again, but would that really be too oppressive? Idk, but off the top of my head that's a unit that was nerfed beyond being useful.
@Khorothis6 ай бұрын
I think upgrading VCoast's zombies from 23 speed to 28 would be fair, they have no skeletons like VCounts and fluffwise their zombies are in a lot better shape, mostly mentally, than VCounts zombies. I think that change on its own would help a lot. Skaven need cheaper Lords and Heroes, mostly because none of them can perform on the level of a serious counterpart. Just compare Snikch to Markus (both are character-snipers), Queek to Sigvald (both are duelist foot Lords), or Skrolk to any spellcaster Lord, really, and you'll see why Ikit is the go-to choice because at least he has a solid lore of magic and plenty of WoM and he can help deal with infantry in melee. I'd even go as far as suggesting that Skaven get an additional Hero slot. These two changes combined could also help with the leadership issue, with cheaper and 1 more potential Encourage effects on the map.
@eumaies6 ай бұрын
Skaven have some teeth. And claws. And ratty little tails.
@steelbear20636 ай бұрын
You know what Skaven don't haver, citizen? Existence
@Mortarion-xt9wp6 ай бұрын
That man over here Witchhunter
@emilysmite93566 ай бұрын
Always love the audio going from loud to quiet every other video. One is decent in volume and the next is quiet..
@turinRTS6 ай бұрын
I gotta look into that, I must be standing to far away in some recordings
@profpwn94466 ай бұрын
Ya know, its the pirates life for me
@madsjrgensen57366 ай бұрын
SAINT TURIN IS UNSTOPPABLE WITH THE UPLOADS
@badgersauce6 ай бұрын
This game was won on the army build screen
@memedaddy69326 ай бұрын
I think Vampire Coast would be a solid faction if their units could move fast enough to actually get on points and dodge spells. Watching their infantry get obliterated by fire spells while the player can't do anything to save them is always so brutal.
@sg95246 ай бұрын
A favourite faction of mine, and many other players. Yeah, it could be decent, but needs, as you say, some more speed with its general troops, and also a few more types of unit that last in close combat that are not so expensive. If you play against dwarves, they simply outlast you, it is a huge race against time for Coast, which usually fails unfortunately. Bring back the ethereal knights, maybe have some ethereal knight mounts, or ethereal sea serpent mounts, or a cracken mount that slows advances over a wide radius. Luthor Haarkon's mount is a bit too expensive considering the current army capabilities :P
@ramonminino83826 ай бұрын
Those Deck Gunners were beasts, MVP of the game
@cyan_28776 ай бұрын
In the last patch Vampire Coast had a record 0 wins and 10 losses against tzeentch on total tavern. In this new patch VC has jumped up to a 50% win rate vs tzeentch but idk if that is exactly something worth betting on staying the same lol
@Michael-kb2gk6 ай бұрын
Really good defense from the vampire coast player. Active threats kept being sent and coast defended the gunners great.
@sassyviking60036 ай бұрын
That was a super interesting game. Great fun to see such thorough leadership control from the vampirates.
@Arkancide6 ай бұрын
Vampire Coast will continue to be my favorite faction alongside Counts. Good to see them used properly!
@Rokolith6 ай бұрын
That thumbnail lmao. I was surprised to see Cylostra on the crab mount, I always assumed it was bad for dom
@williampounds51915 ай бұрын
The -16 leadership on those gunners single handedly won that game. Incredible.
@dennisolovsson43906 ай бұрын
Love the coast resurgence! Wouldnt complain about another SFT as Coast in the near future!
@patrickleonard41876 ай бұрын
Those damned Knights Errant!
@anthonylittle6666 ай бұрын
Excellent thumbnail as always
@emultra7596 ай бұрын
Cylostra's 150 armor on the Rotting Leviathan mount reduces non-AP damage by 87.5% on average. Pretty rough for light ranged.
@nelyeth15 ай бұрын
Armor doesn't increase damage reduction linearly after 100 armor. Since every "armor roll" above 100% is essentially 100% damage reduction, every armor point beyond 100 is worth less and less (because you get higher chances of reducing non-AP damage by 100%). At 150 armor, you've got a 66.7% chance of reducing damage by 100%, and a 33.3% chance of reducing damage by 75-99.99% (which averages to 87.5%). This means the real % of reduction is (0.667*100) + (0.33*87.5)=95.82%. And *then* you've got to consider that Cylostra on a crab still has 10% physical resistance. The end result is that she reduces non-AP damage by *96.2%* on average, and non-magical AP damage by 10%. So yeah, she's not feeling those shuriken.
@seermayton-el34886 ай бұрын
I mean true Vermantide swarm love the strat but could be better done against factions like Chaos. Run in have rats stabbing from every which way scare the enemy into fleeing. Destroy the enemy through leadership. Super good idea of just making chaff eat the ammo of Vampire Coast. Just needed that backline firepower. Jezails and Warpstone Cannons would have been soooo money here. Still good match great plays by Direfin very good game.
@Weberkooks6 ай бұрын
Bots of slaanesh new dlc unit confirmed for next dlc
@williammitchell62546 ай бұрын
wut???
@fiveforbiting6 ай бұрын
We are living in 40k.
@babylonastronaut6 ай бұрын
There are porn advertising bots that frequently invade chat lol.
@christianweibrecht65556 ай бұрын
This was like .38 pistols vs T51 power armor
@blindwoozie6 ай бұрын
that thumbnail is somethin else
@Nalorn6 ай бұрын
I think the vamp foot characters deserve a speed buff
@bookmanjeb72386 ай бұрын
ya vamps units are like 60 speed in SFO. Always seemed right to me.
@christerprestberg39736 ай бұрын
I kinda forgot how cool the giant hermit crab model is, might have to play som TWWH3 with vamp cost soon >.>
@SilverlandgmodTV6 ай бұрын
Cool matchup. Nice to see some "lesser" (in terms of meta) factions duking it out
@Sunshyne6706 ай бұрын
I don't know what Vampire Coast does about the new furies.
@turinRTS6 ай бұрын
dies if bringing ranged, otherwise melee build with hulks, crabs, mourn, etc
@alexfeder93286 ай бұрын
They die
@sg95246 ай бұрын
Yeah, lots of furies absolutely detroy vampire guns fairly quickly. Interestingly, the gallows giant roasts furies very nicely... so maybe there is a strat there somehow, perhaps against less shooty enemy factions.
@greengo64895 ай бұрын
Ah always a joy to see skaven stomped. Although at least they were classic vermintide and not their obnoxious tools.
@jackobn.m.g.48066 ай бұрын
Putting og vampire coast banner in warhammer3 is so rad
@arcadius25696 ай бұрын
VC defending their back shooters with next to no investment is masterful. Surprised Ikit wasn't sent back there to disrupt. Although I don't think the Skaven would ever have won this match.
@alexfeder93286 ай бұрын
Dam, been a while since saw vamp coast being used
@lich1096 ай бұрын
These are coast, not counts.
@alexfeder93286 ай бұрын
@@lich109 fuck misspell
@facehurt76065 ай бұрын
nice to come back and see this😮
@Erebus20755 ай бұрын
would be so perfect if there was a large boon off skaven once you lost like 70% off your skaven troops; number wise; making them just keep comming. honestly in this format and in campaign one could balance expendable with the trait that once they flee at lower than 50% they flee fully but come back full regiment after x time, dependent on their dmg; like free regenning unit when off the map; could allow them to come in with tunnels xD super skaven like; to balance it out could give their weapon teams and strong units, the true skaven trait off exploding violently often and backstapping your fellow skavens, or leaving them before they should XD
@spartan6625016 ай бұрын
The skaven army comp really did not seem to be efficient for this map when you have such great lanes of fire. They have good range options but didn't really use them
@niconilo975 ай бұрын
Maybe whit position plays skaven could maybe win that one, by actually concentring is force to take down untis one by one whit mass slinger shots Flamzing ruin on the big crab This way he will create some space allowing himself to flank the enemy gun line whit some sneaky units :) But yeah ez to say whit the hands on the mouse ^^
@Lightzy16 ай бұрын
Coast are not so much glass cannon as paper paper
@TNTNinja25 ай бұрын
All hail the mighty!!!
@budi92326 ай бұрын
What's up with the polish faction names out of a sudden at the beginning
@Sebatticus6 ай бұрын
language of the person that sent it in id imagine, then turn plays on english so it maybe didn't load immediately
@owenchubb54495 ай бұрын
This is the most brutal, one-sided game I think you have ever cast. Yikes
@TheCorruptingHeart6 ай бұрын
Ahoy~
@Sebatticus6 ай бұрын
Noticed a game bug - unless anyone can explain 8.40 a gunner mob just walks through a unit of Eshin triads without taking any damage and seemingly without hindrance ... Excuse me please sirs just passing through... noticed recently that units are less autonomous and wont engage units next to them without a specific orders, shame as its more realistic and fun if the units somewhat have a brain but CA aint about that, micro fest is the aim of the game.
@diddyread5 ай бұрын
Eshins triads can make a summon copy of themselves that doesn't deal damage
@Erebus20755 ай бұрын
GGWP
@niklassteinholtz38966 ай бұрын
First?
@shiroamakusa80756 ай бұрын
Damn shame that you are punished if you play Skaven like Skaven and are forced to play them like ratty little Dwarfs instead. The game really needs a general nerf on shooting, magic and psychology. Land battles are near unwatchable thanks to how anti-climactic they tend to be with frontlines dissolving after seconds.
@Sebatticus6 ай бұрын
Yeah id love a rework of the entire fear / terror mechanics, its just abit silly sometimes but guess its a nightmare to implement correctly
@RYUcaEU5 ай бұрын
bad news🗣️: until you get good enough to realize that you can easily counter all of these things, especially the first 2 💀
@williampounds51915 ай бұрын
I mean... weapons teams and artillery are just as core to the skaven identity as anything. Hardly "ratty little dwarfs." Not really sure what you're getting at. Or if you really understand the faction identity.