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Natalya Spike Trap Build Guide Diablo 3 Season 28

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Raxxanterax

Raxxanterax

Күн бұрын

#Diablo3 #Season28 #spiketrap #demonhunter #Maxroll #Blizzard
00:00 Intro and Gear
02:00 Spike Trap Rotation Explained
06:05 Gameplay Demo
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Пікірлер: 618
@jamesf2811
@jamesf2811 Жыл бұрын
You guys all effed up when you complained about spin to win with the PTR natalya's. Blizzard way over corrected because there was a play style that may have not been as uber as strafe natalya's but was a blast to play. It loved using rapid fire with the piercing rune and natalya's on the PTR. The fix was already there. All they had to do was restrict to a few skills and leave the rest of the natalya's mechanics alone. The old text said something like "lay a spike trap when you hit an enemy" and all they had to do was "lay a trap when you hit an enemy with rapire fire, chakrams or impale". FIXED! Now I pretty much went from "absolutely starting with DH" next season to "absolutely not playing DH" next season.
@Symb10nt
@Symb10nt Жыл бұрын
i didnt get to ptr test but i wanted to use cold Multishot and use the clatrops for the crit chance buffs. rip the dream
@Gergoool
@Gergoool Жыл бұрын
As a DH, I was expecting to shoot everyone from far distance, not giving a hug, no enjoyment here.
@mdube391
@mdube391 Жыл бұрын
I want to hit them from two screens away not have things in my bubble
@danielray6060
@danielray6060 Жыл бұрын
With 1000 paragon using travelers, pledge, compass rose, bladed, I was able to clear a 125 in 7min
@sergezede
@sergezede Жыл бұрын
Agreed, this doesn't look fun at all. I don't care how strong it is if it feels bad to play. There are already really good "hug" classes.
@nikki2220
@nikki2220 Жыл бұрын
I mean there is still the god set. I'm p sure the Altair won't fix the clunky playstyle. Guess I'm going for wiz this time
@MrDrainBramaged
@MrDrainBramaged Жыл бұрын
Yeah that's annoying looks like I'm going wizard
@jackfair4758
@jackfair4758 Жыл бұрын
A big part of why I play DH is mobility. If I want to stay in place and face tank something, I play Barbarian or Crusader. Seems a step away from what makes a DH a DH.
@Bsquared1972
@Bsquared1972 Жыл бұрын
Exactly my first thought.
@ivansciacca7810
@ivansciacca7810 Жыл бұрын
Yup, 100% with you on this one. And is also basically a MELEE build... Sentry were a slow playstyle, this is WORSE than sentry...
@wkndplaya
@wkndplaya Жыл бұрын
Yup, same if I am not zooming around the map I am not happy
@FlyingPancake0390
@FlyingPancake0390 Жыл бұрын
Yeah I’m not sure how this maintains the “fantasy” of the class which is something they highlighted they wanted to maintain.
@jerryrose7
@jerryrose7 Жыл бұрын
In addition - DH has no natural damage reduction as opposed to Monk, Crus and Bar, who take 30 % less.
@DrFlick86
@DrFlick86 Жыл бұрын
You can tell how thrilled you are about this re-work of the set… lol
@option_n
@option_n Жыл бұрын
Let's be honest, why would one pick up this build over any other DH build? 😅🤷🏻‍♂️
@mgee9130
@mgee9130 Жыл бұрын
I for sure try to push with this one since its not one those builds where you just hold down one button.GoD is really nice for speeds but pushing with it is boring af.
@Edward23409
@Edward23409 Жыл бұрын
Cause it's great to push. Insane area damage on pixel. Definitly 1st or 2nd best pushing build as DH
@TrueMeKazik
@TrueMeKazik Жыл бұрын
@@Edward23409 impale is first marauder 2nd
@Edward23409
@Edward23409 Жыл бұрын
@@TrueMeKazik No way in this world impale beat an area build late season. But we'll see :)
@uncleflansy5621
@uncleflansy5621 Жыл бұрын
It went from a set I never played to a set I'll never play. I really wish they would have just let the trap build stay not a thing and make it a build that finally uses Kridershot.
@ivansciacca7810
@ivansciacca7810 Жыл бұрын
Tbh I get the "not another spin to win" but this "Stand still and hope you do enough dmg" is boring AF. Running around killing is 1000x times better than standing still and waiting...
@jconnor609
@jconnor609 Жыл бұрын
really wish they just enhanced the death from above damage and made some cool interactions, looks like the least fun build in d3 lol
@sp10sn
@sp10sn Жыл бұрын
Accurate.
@liorenze6648
@liorenze6648 Жыл бұрын
yea, 100% agreed, I was excited for a new set... now it might as well not exist cause I highly doubt it will see much play and it wont see any from me.
@eduardoburgosacosta243
@eduardoburgosacosta243 Жыл бұрын
Same here bruh lolz....
@NhanNguyen-xk
@NhanNguyen-xk Жыл бұрын
🤭 I commented on Wudi's Nat Feedback on day 1, saying why it is a bad idea to ask for another build. So imma try my best to summarize. Every build can be broken into 2 categories: 1. You just move and stuff die build like Ww Barb, inna monk, sprinkler WD and the king itself, GoD DH these kind of build trade power for speed so you just have to blitz from one end of the map to the other end without stopping for anything. Perfect for keys farming, bounties and speed GR (100-120) 2. Back loaded/setting up/ramping up like Marauder and Talrasha, these kind of build priortize maximum output at the cost of time for setting up turrets and meteor stacks, perfect for pushing. So if a build doesnt belong in either categories, it basically an obsolete and inferior build. Thats why it is very pointless and unwise for people to ask for "Manually" cast Spiketraps build since it will slow you down tremendously, even more so compared to Marauder. At that point, might as well play Marauder which is a pound for pound superior build.
@lamestreammedia3154
@lamestreammedia3154 Жыл бұрын
Yes weaker with speed vs slower with stronger pushing. So a farming fast but weak set that finds the items to play a slower stronger build.
@gheoagaairsoft8192
@gheoagaairsoft8192 Жыл бұрын
this buildchanged my mind.. I go wizz next season
@Sam-143
@Sam-143 Жыл бұрын
same. a shame really, was looking forward to spinning it in s28. if it aint broke dont fix it. but the 1% hardcore elites had other ideas.
@eryian
@eryian Жыл бұрын
@@Sam-143 Natalya isn't the Haedrig's gift though, GoD is, and GoD got buffed. Not that I am questioning your decision to play wizard, because I always planned to go wizard as my main in season 28 and use DH and Monk as my secondaries.
@janezkette3901
@janezkette3901 Жыл бұрын
@@eryian maybe he is tired of spin to win tactic and want new nat set be build diferently as it is for now
@Sam-143
@Sam-143 Жыл бұрын
@@eryian It's not about the gift, im talking season-long playing. Played GoD all day yesterday and tbh i found it underwhelming. Maybe the altar will give it a boost, but then again, it will give every other class/build a boost.
@Sam-143
@Sam-143 Жыл бұрын
@@janezkette3901 exactly. something that works and isn't rushed to be released.
@rianabi12
@rianabi12 Жыл бұрын
The caltrop's interaction is interesting, but just makes it way too clunky, there would need to be a bonus either on the set or a supporting item that makes caltrop's drop at your cursor instead of at your character.
@undeadlubu
@undeadlubu Жыл бұрын
But if your playing console. Your caltraps would be placed in random spots unless it casted where the enemy was.
@himay333
@himay333 Жыл бұрын
​@@undeadlubu but your spike traps will be anyway. This isn't viable on console regardless.
@smalltalkk
@smalltalkk Жыл бұрын
I was looking forward to the spin version. I feel nobody will bother playing this now especially with GoD buffed but I could be wrong.
@geraldwoodward8028
@geraldwoodward8028 Жыл бұрын
Terrible, they’ve changed the build and now the new build is dead good work to whoever came up with this D4 soon just hope it’s better😢
@trespeon6797
@trespeon6797 Жыл бұрын
@@geraldwoodward8028 Well Raxx sent a suggestion himself in his doc to make it less "same gameplay as GoD DH" to differentiate them....this is what happened.
@Sam-143
@Sam-143 Жыл бұрын
@@trespeon6797 becareful what you wish for, i say.
@Edward23409
@Edward23409 Жыл бұрын
Why would you want to spin with every build? Just play god :) Or WW
@fene2899
@fene2899 Жыл бұрын
@@trespeon6797 I remember him complaining about it in an older vid too and he seems so surprised in this video that the devs changed it. Oh well, his other suggestions were awesome and made it into the altar.
@BigBuran
@BigBuran Жыл бұрын
At this point the spin to win version would have been better. Does it really matter that there are 2 spin to win builds?
@mattm8870
@mattm8870 Жыл бұрын
@@MegaMiner25 they just needed to make the 2 piece not work with the strafe skill.
@manilowgamer
@manilowgamer Жыл бұрын
@@MegaMiner25 now the uniqueness of Nats is that nobody is going to play it so I call that a win.
@georgen5882
@georgen5882 Жыл бұрын
@@MegaMiner25 It does kind of oversaturate the game with the same skills, but as I mentioned in other posts: strafe was not the only way to play the original build. It was the easiest, mainly because of the lightning rune. They could have changed it almost any other way and it would have been better than this. They could have buffed other runes, nerf lightning and make it more of a farming version for instance. This doesn't even look like a fun build at all to me now.
@Name-..-
@Name-..- Жыл бұрын
@@manilowgamer The old uniqueness was that nobody played it the new part is it is now entirely different from any other DH build
@FuriousFear
@FuriousFear Жыл бұрын
they should have included a legendary effect that makes caltrops a ranged attack like the Monk's Tzo Kirin's Gaze
@andrassalfay5869
@andrassalfay5869 Жыл бұрын
Making it manual: yes Making it a total melee build: very much no thanks. It is clunky, it is squishy and lacks damage aswell....not really what I had in mind for the very last season before D4 :D
@murilofgd
@murilofgd Жыл бұрын
Long time DH player here... The GoD start is awesome but lack of an fun S solo build probably will make me try other class in this last season
@andrassalfay5869
@andrassalfay5869 Жыл бұрын
Same here. Will start a God Dh for it's speed and casual playstyle to finish gaining powers, than when I hit a wall in GR's and have enough resource/farming capacity, Ill switch to Wizard so I can get higher gems etc. Seems like the logical choice for a casual as myself :)
@TrueMeKazik
@TrueMeKazik Жыл бұрын
@@andrassalfay5869 my exact thinking mate ^
@34Cyanide
@34Cyanide Жыл бұрын
Same same
@sophietakach5683
@sophietakach5683 Жыл бұрын
Yeah this. It’s my plan as well, plus I play on console so I’ll probs do wiz twister build for pushing.
@Blizy91
@Blizy91 Жыл бұрын
With the altar, this season DH will reach gr 150 with Marauder, GoD, Nat, UE, and maybe shadow. So, just relax and pick your favorite.
@Skyelk
@Skyelk Жыл бұрын
I feel like making it so traps also drop caltrop around them would solve almost 100% of the clunkiness issues. Big sad about how this build looks tbh.
@Toxophilix
@Toxophilix Жыл бұрын
Or make it so the 100% damage on the 2 piece does not depend on using caltrops? Then you can use caltrops if you want, for the pull effect, but you get the same damage output either way. Or your solution could work. I think the requirement to use caltrops constantly (even when the monsters are already pixelled) is not good.
@eryian
@eryian Жыл бұрын
@@Toxophilix I like the idea of traps laying caltrops and the only requirement is you must have caltrops on your casting bar. There are other builds that work similar to that, where you get a free attack on your set, but you have to have it on your bar for it to work.
@georgen5882
@georgen5882 Жыл бұрын
@@eryian This looks terrible. They could have done something like traps spawn when enemies hit caltrops. I don't know if that would even be viable or good, but creating space is a necessity. And this build absolutely sucks at creating space. No casuals will play this, and not many hardcore either. At least at the current mediocre power level.
@brindlebriar
@brindlebriar Жыл бұрын
The concept of a 'trap' in the real world and in other games, is roughly that it triggers when something steps on it or wiggles the trigger. The idea is, you don't have to be there to trigger it. Once set, traps works passively; otherwise, it's not a trap. The idea that you have to be there to trigger a trap by hand defeats the whole concept and utility of laying a trap. Then it's just an *attack* that requires prep work and luck. That's just objectively worse than an attack that *doesn't* require prep work and luck. Taking a que from that, then, I think 1) the traps should explode when a monster steps on them, and 2) the secondary dynamic of the set should be: your most recently laid *caltrops* should periodically pull all enemies in. Then you can lay traps directly under enemies, without using caltrops(especially for speed farming), and they explode right away. When you want to suck the enemies onto your traps for area dmg(for pushing), you have to set caltrops and traps in the same place. That will yank ranged mobs onto the traps. 3) And no need for triggering anything with an attack. This would play like WD planting those swirly ghosts(with Mundungu set) and and the caltrops would function like Pirahnado to pull shit onto them. Pretty simple/easy, but not as simple as spin-to-win.
@Yukilumicest
@Yukilumicest Жыл бұрын
Raxx on twitch: this build sucks Raxx on youtube: this build might be slightly wonky
@icarusgeo
@icarusgeo Жыл бұрын
Spontaneity is honesty's best friend
@sirhammon
@sirhammon Жыл бұрын
Just needs to be like Hells Bells monk. Drop all the bells, pull and blow them all up! The issue is cyclone strike worked consistently, Caltrops doesn't. The issue for me is "Caltrops doesn't land where I aim" meaning I have to become a melee DH. If Caltrops dropped where I aimed, then I could control where they are pulled too without running all over the place. Also I noticed in the video, the pull sucks compared to Cyclone strike. It should blow them to the last caltrops that you put down regardless of if they are set or not. Lightning rune is glitched too. All they have to do is make it like Hells Bells, but where you can aim your caltrops so you don't have to be melee.
@FlyingPancake0390
@FlyingPancake0390 Жыл бұрын
If we could lay down all the traps at a distance and then plop a caltrops down on top of the traps and then blow up all the traps while sucking all enemies in, that would feel amazing.
@rutwijparulekar7828
@rutwijparulekar7828 Жыл бұрын
If this build needs the DH to stand in melee range they should include a toughness boost as a part of the set bonus.
@romainfevrier3493
@romainfevrier3493 Жыл бұрын
there is 75% dmg reduc on the set. Not so bad :) Personnaly I played as Raxx with elusive ring for the moment cause of a lot of learning / miss play / static gameplay. But maybe with some knowledge and kite, we can remove for more dmg?
@sg6152620
@sg6152620 Жыл бұрын
@@romainfevrier3493 75% dmg reduction needs to be NOT dependent on the trap counts on the ground(like it currently has), because as currently, there will be times when you left out with no traps currently on the ground and went Poop... it should be something simple like "gained 75% dmg reduction for 10 secs after spike trap is casted" or change up the spike trap denotation mechanics so that not all of them will trigger at once (very short interval).
@romainfevrier3493
@romainfevrier3493 Жыл бұрын
I don’t know. It was not a big pbl for me 🤷‍♂️ You put 10 traps before explode, you have 10 sec buff. Enough to go for another pack. In other builds it can be way clunky for me. The only weird situation is when you change floor. I think it’s like marauder. You need to put traps immediately at the entrance, then go for mobs and put trap again
@retrosimon9843
@retrosimon9843 Жыл бұрын
This is the "Natalya gets into a fight after a night at the tavern" build 😂
@1amG0d4ndh31574C
@1amG0d4ndh31574C Жыл бұрын
I don't really like how it is now. Definitely prefer the way it was when I played it on the PTR 2-3 weeks ago. It's not exactly terrible now, and some people might enjoy this, it could push quite high in solo GR, but it's just not for me. How many spin-to-win builds are there? How many of those builds are actually good and viable in pushing solo or group play? The PTR spin-to-win spike trap build was obviously way too overpowered but mechanically it could have been left as it was, just bring the numbers down a bit to be more in line with other high end builds, or bring the power level of other builds up, but either way it would have been better than what we have now in my opinion.
@icarusgeo
@icarusgeo Жыл бұрын
Dude, there's only Wudi who enjoys clunky and over-complex builds 😂
@wkndplaya
@wkndplaya Жыл бұрын
They have been trying to make nats work for sometime and they seem to get it wrong everytime, o well.
@manilowgamer
@manilowgamer Жыл бұрын
They had a good version but then people complained it was too close to the other spin 2 win build.
@TheJokerscene
@TheJokerscene Жыл бұрын
Great. Thanks for ruining Spin to Win build that wasn't going to give me carpal tunnel just for you elitists to get another tryhard build. As if you didn't have enough.
@truez311
@truez311 Жыл бұрын
💯
@MistressInferno
@MistressInferno Жыл бұрын
I much rather have kept the spin...this doesn't feel like a DH at all(imo) and that makes me sad, I like my range and having to be mostly melee and squishy is a no for me. :( Looks like I will have to go wizard this time instead of my usual DH run. All good though, hope some people like this change. :)
@KnSchmidt89
@KnSchmidt89 Жыл бұрын
Build is terrible and the PTR version was way better. But for the sake of "I dont want another spin to win buyild" now everyone wont get that cool version from the PTR and now has to deal with this clunky version. I was excited for new season after seeing the PTR version of Natalya, but now I lost my interest.
@Sam-143
@Sam-143 Жыл бұрын
I actually prefered the spin version.
@loscoy5840
@loscoy5840 Жыл бұрын
This what happens when top 2% complain about something the rest of us might enjoy
@tamerajohnson7747
@tamerajohnson7747 Жыл бұрын
I agree with everyone saying if I wanted to tank stuff I would play Barb or Sader. I will never play this set myself.
@rop888
@rop888 Жыл бұрын
I'm a pretty experienced DH player and had trouble with this. It's not strong enough to deal with all this mess, seems too squishy, slow and clunky. Also not used to getting into mobs faces like this. You can just play GoD DH for speed and switch to Tal Rasha for easy pushing. This build realllly needed a mid-PTR change so people could give feedback.
@georgen5882
@georgen5882 Жыл бұрын
GoD is likely just as strong as this build right now anyway. Why play this mess when you can have more fun with GoD?
@derlofatin833
@derlofatin833 Жыл бұрын
Hi, instead of a fun OP Natalyas build we now have a annoying, weak GOD build and a annoying, slow Natalyas build ! The Natalyas build requires no skill at all, stand in the middle of everything and press all buttons as fast as you can. It makes no sense and is horrible to play. I know this was not your intention for the change, but now its a double F. RIP season for DH and yes i played it on NON-Season ( 132 in 9 Min ) but it was 100 % BS and I HATE IT. THX Raxx
@strombolijones4255
@strombolijones4255 Жыл бұрын
This makes crusader look like S tier
@darkphoenix2004
@darkphoenix2004 Жыл бұрын
Tried that build and oh man was I disappointed. While it CAN throw out dmg, its rly hard to do so and standing arround, killed me very quickly. I would rather say those changes are needed: - Traps get massive dmg buff but not the stacking for one big detonation (satisfiying, just why I love explosive palm Monk). - Traps should be placed like all 5 (or 10) arround you at once. - Give caltrops a bigger range and better lure to get the enemies to move into it (or make it one enemy triggers it and a big vacuum pulls then all in in X range). So you end up build a big real trap that lures the enemy in and they you go for the big badaboom :) I rly completly changed my plan for S28 now as I won't go play this Natalya Build.
@TheyBeCrazy69
@TheyBeCrazy69 Жыл бұрын
Welp I was excited to try the spinning and winning traps but this looks clunky as hell gonna be a hard pass for me. Now I'm looking forward to playing meteor wizzy.
@homstar0113
@homstar0113 Жыл бұрын
I’m with ya on that
@MrHawkins01
@MrHawkins01 Жыл бұрын
nope never ever going to play that spec :(
@kennethbaker3529
@kennethbaker3529 Жыл бұрын
I feel like the lightning spike trap rune with the cold Multishot rune would be nice personally. The "give the elites a hug" playstyle just doesn't feel very Demon Hunter to me though. Not a fan of this build. They should of made it so generators drop traps, get rid of the Caltrop deal and just put the damage on the Spike Traps, then detonate with a spender, like Multishot, that way you can still be outside of the action, like a Demon Hunter should be. Definitely a step up from another spin-to-win build though.
@ardwark
@ardwark Жыл бұрын
I still don't see why they needed to add caltrops in there, instead of just combining the old set with the new: rain of vengeance puts traps on enemy contact, trap explosions reduce rain cooldown, bam, a ranged semi-manual build that combines old and new and looks way more interesting then this crap
@neon75105
@neon75105 Жыл бұрын
I don't like it. I was going DH when they announced this set, and now I'm going wizard. They just needed to make rain of vengeance an exclusive skill for this set, Natalya was already a unique set... Also, this is what happens when the community gives bad feedback to the developers. They complained about the GoD set being a "brain dead" set, and now they are complaining about "keeping up the momentum stacks." "I want unique and different sets," No, you do not. You just like to complain for everything !
@sg6152620
@sg6152620 Жыл бұрын
Two essential problems I see here. 1 caltrop mechanic need a larger range or set to auto cast at place with traps. 2 traps denotation mechanic needs a twik by auto when mob step in or a timer, say 1 sec or something
@Mospp08
@Mospp08 Жыл бұрын
Sadly this was something I was looking forward too but now looks unenjoyable
@Crrrr0wFire
@Crrrr0wFire Жыл бұрын
This build does not do enough damage for how annyoing it is. It could clear a 140 with this gear, in this time and I still wouldn't bother to play it. For what it is now, the previous version was way better, regardless if we have enough spin2win builds in the game.
@formatdrivec9608
@formatdrivec9608 Жыл бұрын
OK lets talk about the white elephant in the midle of the room: Natalya set became shit again. don't get me wrong, i also wanted something diferent from spin to win, i enjoy spin builds but i agree there are too many of them, BUT i preffer a spin natalya than this last season meme, best version of it for me was activating traps with hatred generators and still the build struggles to do a 110 gr, clunky like hell, why people ALWAYS ask for clunky builds? its not even fun anymore.
@grrigorisvas
@grrigorisvas Жыл бұрын
I wanted to main dh this season but without a good pushing build it is a no for me. Now I have to choose, wiz or monk? I really love super speed builds for farming keys and bounties, and for fast gem leveling (I think monk is way better here) but the tal rasha build seems too good to skip...
@glitchmeister1177
@glitchmeister1177 Жыл бұрын
there was a way i found to play the set that seems to be more beginner friendly but does require a good chunk of gear and isnt most likely going to be a meta build for it. i dont use dawn and instead use the natalya crossbow but what i started using was Omryn's Chain to drop caltrops when i vault along with wraps of clarity since im using the rune that detonates with the generator. it also procs elusive ring all the time due to constantly vaulting and crimsons isnt necessary for the resource portion but i do use aughild's shoulders and head to also use an aquila cuirass. i have it set up so that im extremely tanky and with the vaulting you go fairly fast through trash mobs to get to the elites faster while still killingsome of the trash that gets lured to all the spike traps youll be dropping after each vault to maintain your discipline
@samuelmathis7342
@samuelmathis7342 Жыл бұрын
I was expecting some kind of a Uliana build for DH but nope, it just looks clunky and not fun to play 😕 and on console it will be so hard to place you spikes precisely.
@Fismajster101
@Fismajster101 Жыл бұрын
I was very much looking forward to spining my way through this season and maybe finally clearing a 150. Time to learn wizard.
@jerryrose7
@jerryrose7 Жыл бұрын
Same feelings here, Ondro. The very first peak at new Nat got me genuinely excited to push really high as well as the thought of my baby son sitting in my lap while running could bring much convenience into practice. The less input and more output, the better. DH owns no natural damage reduction (as Monk, Crus and Bar do), so I'll stick to highly mobile and fun to play GoD.
@drawzor
@drawzor Жыл бұрын
This is what you get when complaining to have more than one spin to win build. Blizzard need to stop listning to the 1% top players they ruin the game for everyone else. All the casualls where fine with the nats ptr version and was looking forward to play it. Then whe get this crap?? And god is not fun to play.
@Tronikum
@Tronikum Жыл бұрын
Its more like 0,1%
@mattm8870
@mattm8870 Жыл бұрын
Really all Blizzard needed to do was make it were Strafe couldn't proc the 2 piece.
@lamestreammedia3154
@lamestreammedia3154 Жыл бұрын
Just be grateful the streamers didn't complain about ww barb. Otherwise we would now be playing range barb with a bow using leap attack for mobility.
@USCGJAMESBENETEAU
@USCGJAMESBENETEAU Жыл бұрын
why take a squirts if you can never keep it up in this build ? i specifically was watching for that its just inviting about 1 second of damage before you just take a big hit an lose it .
@DanXDelion
@DanXDelion Жыл бұрын
so true! What's a good alternative in your opinion?
@cantdrinkmilk
@cantdrinkmilk Жыл бұрын
@@DanXDelion endless walk
@theoriginaleo
@theoriginaleo Жыл бұрын
Me: "Natalya's VENGEANCE" set rework will focus on "VENGEANCE" and "Rain of VENGEANCE" skills right? right? Devs: Oh, let's make it a spike trap set with one of the worst playstyles in the game!! Why do I even bother checking d3 updates at this point...?
@lewishimelhoch8876
@lewishimelhoch8876 Жыл бұрын
i has having trouble figuring out how to make this work so thanks for the vid. i used to play a thorns dh for fun so standing still and baiting in enemies isnt anything new for me. as you say not for someone who just wants to move fast and kill things as they drive by.
@knowmatter5503
@knowmatter5503 Жыл бұрын
They could fix this build by adding: Bolas drops caltrops and detonates traps to the set or supporting legendary. This would let you drop caltrops at range and detonate traps with one skill.
@Symb10nt
@Symb10nt Жыл бұрын
you know what would make that even better.... On hit spike traps....oh wait
@stephenbelcher1935
@stephenbelcher1935 Жыл бұрын
RIP season 28 for lots of people. thanks for screwing the easy and super duper build, you have made quite a poor decision. however for past entertainment we still love you
@damienking100
@damienking100 Жыл бұрын
this makes things much easier in my head. i would have to eat up all of my armory slots with t16 god,god push, 2 marauder builds, 2 nats builds,and 2 zdh builds. this clears up the nats builds i guess and its back to god for speeds,mara for push,and ..wiz i guess for 150 push lol
@ddwkc
@ddwkc Жыл бұрын
I also didn't like another spin to win build, but a melee caltrops and trap setup seems to be a dumb way to play and so not matching the theme of the set. Maybe the trap should lure the mobs in, so we could play at distance. This would match the flavor better.
@ZomgZomg007
@ZomgZomg007 Жыл бұрын
the caltrap is an intresting idea, but perhaps the caltrap is auto placed on where the spike trap is placed...it feels....really odd being that close, we already have impale build that can be front and up/close, this could ahve been a bit more range for a trapper or mid-range.
@truez311
@truez311 Жыл бұрын
not gonna lie... kinda want the old spin to win build :( all well :P
@keaganratcliffe8973
@keaganratcliffe8973 Жыл бұрын
probably the most consistent youtuber/streamer i know GG
@ryugichan
@ryugichan Жыл бұрын
The build is now Clunky Af ; maybe if they made it work with Rain of arrows at least
@TheMickkb
@TheMickkb Жыл бұрын
I think if they would only change the way you need to lay the caltrops, everything would be way more fun. Make it so one of the 2-4 or 6 pieces lay caltrops with your spike trap.
@manilowgamer
@manilowgamer Жыл бұрын
@@TheMickkb They should have made it drop caltrops in a circle all around you
@andrassalfay5869
@andrassalfay5869 Жыл бұрын
@@TheMickkb Can't really imagine more than 2 person working on this more than 2 hours :D I don't know game programming, but creativity seems to be a foreign concept there nowadays. :D
@lamestreammedia3154
@lamestreammedia3154 Жыл бұрын
Maybe they could make the strafe aspect work. Oh wai.....
@darkphase7799
@darkphase7799 Жыл бұрын
If it goes live like that then it seals the deal to go wizard for me. It doesn't really feel thematic to me for a range class to hug badguys. Make caltrops "roll" toward traps and drag enemies with it dragging enemies away from you? Seems like that could be more thematic.
@DanXDelion
@DanXDelion Жыл бұрын
great idea!!
@Iriador1982
@Iriador1982 Жыл бұрын
Oh my, that playstyle is rough. It doesn't seem overly powerful either. In my mind it should either be packing a bigger punch to compensate for the playstyle or have a much higher degree of grouping faraway enemies to the Caltrops.
@lamestreammedia3154
@lamestreammedia3154 Жыл бұрын
They didn't want the strafe build, they don't want this build. I guess careful what you wish for and the grass is often greener on the other side..... Either way everybody seems to be losing.
@marianglashutner3405
@marianglashutner3405 Жыл бұрын
Hey Raxx, I'm frankly dissapointed about this new NAT playstyle + performance compared to effort you gotta put in to speed even this 115 (your showcase). Yesterday i was getting consistent sub 3 min 115s with new GoD with mediocre gear with Guardian's (6 Whisper of Atonement augments / 2,5 mil. sheet damage / 1,2 paragon) effortlessly. I was hoping for DH to have one "less effort needed" push build in this final YOLO season (something similar to TalRasha even if less powerful). Can't imagine anyone wanting to play this playstyle over boosting wizard and blasting high GRs with him. I really enjoyed "spin to win" builds recently, so I'm at least glad there is great alternative in the form of GoD. Nevertheless, I'm really looking forward to upcoming new season, it's gonna be a blast anyway. Thank you and keep up the great work!
@frankparis9408
@frankparis9408 Жыл бұрын
Looks super boring. But of course, the "pros" didn't wantanotherspintowin. What an idea! RIP Natalya. Thank you.
@oopomopoo
@oopomopoo Жыл бұрын
It's not about 2 spin to win builds, it's about 2 sets with the same mechanic. It's like if they made another set that is the same as god but utilizes entangling shot. At that point it's just a reskin, not a new set. The prior trap build felt like a reskin. The new trap build feels terrible, but that doesn't negate the original issue.
@onetwo5120
@onetwo5120 Жыл бұрын
Instead of having a fun build that everyone will enjoy, they listened to the elite players and made something clunky that only they will play. Well done Rax and Wudi…
@vincentjodoin713
@vincentjodoin713 Жыл бұрын
Dissapointed
@mancoking3062
@mancoking3062 Жыл бұрын
x2 I understand about removing spin to win so as not to kill GoD, but this is not fun
@veezhang6988
@veezhang6988 Жыл бұрын
Agreed, clunky af
@raz0rh00f
@raz0rh00f Жыл бұрын
Day 1, be patient!
@Catchphraseeinfuegen
@Catchphraseeinfuegen Жыл бұрын
Good work. U wanted no spin now u have a build who need to tank and u will die almost with 115. What will happen on 130...unplayable gz
@lamestreammedia3154
@lamestreammedia3154 Жыл бұрын
Rax at one point was frustrated that he couldn't use strafe with the new build because it wouldn't maintain hatred. I'm confused.
@Mageofpie
@Mageofpie Жыл бұрын
This looks really unfun. Was planning to roll DH start this season but having major second thoughts now. Could be a tried and true Witch Doctor angle with buffed Manitou haha. Tal Rasha Meteor looks kinda amazing though so think that may actually be what I do now seeing this set. Maybe both since they share INT and we can farm so quick this season.
Жыл бұрын
It looks terrible and complicated. I'm just coming back for this last season and I don't like picking up elites around the map. I would like a way to spread traps around the map and kill everything.
@qSilenceOne
@qSilenceOne Жыл бұрын
travelers pledge might be the way to go on that if you keep an eye on the squirts neckleckless stacks though the rift your losing out on free damage since your mostly standing still alot anyway traverlers is the play while moving you gain toughnes anyway so this frees up a slot to change something
@xZipkan
@xZipkan Жыл бұрын
When I saw the changes I was completely turned off from the build. It was going to be what I wanted to start with for the season, but that dream is dead. Time to roll tal wizard
@candymcnibblepants
@candymcnibblepants Жыл бұрын
super disappointing in the end, was excited to finally use traps but this isnt worth playing in its current form
@douglaspintor
@douglaspintor Жыл бұрын
damn thats clunky lol. a melee demon hunter. glad they buffed GoD. this could be good for burst damage in groups though.
@Tronikum
@Tronikum Жыл бұрын
The Damage is shit compared to Wiz and Nec and the Gameplay is super slow and lookks like it need alot of Paragon to stay alive in higher GR because u need to hug the mobs i think most players skip this shit now
@DarthMizaru
@DarthMizaru Жыл бұрын
Its sad to see the direction this went. It was fun at the start of PTR. Too bad that now it is something you need high paragon to play.
@Moshpitti
@Moshpitti Жыл бұрын
I think one of the reasons it feels so clunky in actual gameplay is that the detonations happen in a sequence. If they at least exploded in pairs, the damage would be a bit more chunky to help with mobile Elites.
@GrimOakheart
@GrimOakheart Жыл бұрын
They have to detonate in sequence, otherwise you would lose +25% dmg every other trap right?
@hejalll
@hejalll Жыл бұрын
I think, rather, the clunkiness comes from having to swap between left and right click so often. Instead, they could increase the cap of spike traps to like 50. This would also create for some satisfying explosions.
@NhanNguyen-xk
@NhanNguyen-xk Жыл бұрын
Not only that but it is so counterintuitive to play this god awful set. You "have" to use Caltrop for the dmg multiplier but caltrop is planted right on top of you so you basically pulling the monster to you. Thats stupid because not only that it is slower than Marauder which considered by many to be already slow, it also defeats the purpose of playing a ranged class.
@hejalll
@hejalll Жыл бұрын
@@NhanNguyen-xk I don't think it's an issue that it's melee, if anything, that's what makes it interesting. Like survival hunter for WoW hunters. You have ranged sets, we don't need another. But yeah, increasing the caltrops area would be nice, maybe like double it.
@Mahathemime89
@Mahathemime89 Жыл бұрын
i think itd work if it was a set amount on the ground instead of sequential... ie: if you have 5 on the ground, they all do the max damage... but if its only 1 it does 10% or something like that...
@IamMonikaDLC
@IamMonikaDLC Жыл бұрын
Eh... pull in effect needs to be way better, detonation needs to be more. I see why people are sad faced about this.
@rogue6118
@rogue6118 Жыл бұрын
Hi Rax, While you were advocating to have this changed, I just wish you had of asked that the spin version be moved to the Hell Trapper Bow. This way we could of had both options.
@deonbekende
@deonbekende Жыл бұрын
Spintowin natalya being S tier speed farmer + S tier pushing build WAS SO MUCH BETTER. Huge mistake to ask blizz to change thing in a few days after PTR ended without any test. Now we have to reroll Tal rasha to push.
@balker6574
@balker6574 Жыл бұрын
Honestly a bit dissapointed. Altough i could see good improvement if f.e we could use it with 4p marauder( i mean adding line that sentries could also fire traps or sth like that) to automate this build a bit. Or just give it auto drop caltrops when you take dmg.
@undeadamerican1107
@undeadamerican1107 Жыл бұрын
Weird to see a stationary, face tanking DH build. Hopefully they drop the caltrops requirement, as without it you could at least place and detonate the traps at range (and make it so they don't detonate on strafe).
@jumpnit3121
@jumpnit3121 Жыл бұрын
with taking away most of the mobility from the build seems like they should add some survialbity to balance, something like if you are X meters away from a trap or caltrops you take 30% less damage. Dont hate the new interaction just seems like you have to stand still to much making you very vulnerable.
@Frolkinator
@Frolkinator Жыл бұрын
Build looks like 1 of those janky challenge rifts u hate every second of playing.
@zarthemad8386
@zarthemad8386 Жыл бұрын
Paragon 1700 with fully optimized gear and primal weapons .... is mid tier? ..... right
@UrsusObesus
@UrsusObesus Жыл бұрын
Only the pros didn't want another spin to win build. The casuals enjoyed it so thanks for screwing up Nat's.
@heimdallcvl
@heimdallcvl Жыл бұрын
Either make it possible to drop clatrops at your cursor or put into the bonus set something like "when you drop a spike trap a caltrops is summoned at the same location. Caltrops needs to be in the action bars for this effect to trigger. (5 sec internal cooldown)". I also didn't want natalya's to be another spin to win build, but an "hug" build? That's so un-DH as it could be. Something more in the likes of old sentry builds, where positioning and deployment awareness was required. Guess i'll build DH for the GoD farming and then switch either to Necro or Wiz this season, before D4 comes around.
@ed.7856
@ed.7856 Жыл бұрын
What they need to do is let us drop caltrops where cursor is or let the buff happens as long as YOU are on the caltrops without needing the traps to be on top of caltrops. And i feel like the range of the explosions need to be widen a bit
@Demimon-off-meta
@Demimon-off-meta Жыл бұрын
that looks awful. really liked the spin version on the ptr, and wasn't against changing it so its not another spin-to-win build, but this just looks too clunky to even be remotely fun. sad to see that blizz reworked a set twice instead of doing anything to crusader.
@etrosknight2254
@etrosknight2254 Жыл бұрын
totally right, why spend time improving the consistently worst class in the game at everything when we could rush out an untested redesign of a build a lot of people were excited to play
@88rampitup88
@88rampitup88 Жыл бұрын
Thanks for this. Got mastery on it on second attempt, despite not having a full build or a ton of paragon :D
@sylars7775
@sylars7775 Жыл бұрын
this build is actually pretty boring to play
@Havii
@Havii Жыл бұрын
I'm slightly demotivated using the Natalya Spike Trap build. I was hoping it would feel and look badass laying traps everywhere and then detonate them but this is just lame in my opinion
@thaliacalearete
@thaliacalearete Жыл бұрын
Hey Raxx, I was having better success dropping the Dawn, wearing Nat's Slayer and using Endless Walk + CoE in my jewelry slots with ~62% CDR. Cleared a ~GR125 pretty easily this way, although Nat's doesn't appear to really be the 140+ killer we thought it might. The Caltrops pull doesn't seem to be functioning properly right now so I'm waiting to see if that gets fixed before making a final judgment.
@formatdrivec9608
@formatdrivec9608 Жыл бұрын
The pull not working because everytime we aply a crowd control the pull chance gets reduced and guess what? calltrops aply cc as well so probably the traps will almost never pull, another thing is the traps activating ONLY when a hatred expender or generator(depending on the rune) is used,making the build super clunky, i can't see a reason to not play GoD or UE instead. That happens when people ask for a huge set change in the last week before season. Wizz start GG.
@Pfisi1337
@Pfisi1337 Жыл бұрын
If you drop traps it schould automaticly drop caltrops, so it would be much smoother to play....
@valderhide1674
@valderhide1674 Жыл бұрын
I think the one change that would make this build better is have caltrops drop at your cursor instead of one you. Better survivability because your not having to hug everything
@cid7239
@cid7239 Жыл бұрын
I liked the spin to win stuff from last season but it had to change up. But this is far too complicated for someone as casual as me. I guess ill just make another wwbarb while waiting for d4. Great vid as always raxx!
@scottjaensch3526
@scottjaensch3526 Жыл бұрын
Was a fun build on the PTR, this live version looks like poop that not many will play.
@Eksudo
@Eksudo Жыл бұрын
so nat changed from clunky crap build to different clunky crap?. good job blizz.
@smeagol80
@smeagol80 Жыл бұрын
Hey @rexxantrax please tell them to introduce an item that lets us plant caltrop remotely so we can actually be range class. I mean they gave it to monk WoL and made him range lol
@Tyrannimarja
@Tyrannimarja Жыл бұрын
Would be great if they buffed the two Caltrops items - Cape of the Dark Night and Omryn’s Chain - in the game. Both could buff all damage the affected foes suffer by 100% and / or additionally offer playstyle alternatives. Cape 🔹 “Automatically drop Caltrops when you are hit. This effect may only occur every 6 seconds.” 🔸 Drop Caltrops when Smoke Screen ends within 15 yard radius of any foe. Smoke Screen gains Displacement rune and gives 15% Dodge chance for 10 seconds. Belt 🔹 “Drop Caltrops when using Vault.” 🔸 Caltrops are dropped when Vault lands within 15 yard radius of any foe. You gain 20% additional Armor after landing for 10 seconds up to 10 stacks. For some reason Rapid Fire doesn’t trigger Mantle of Channeling’s power. 🤷‍♂️
@timmesee
@timmesee Жыл бұрын
The build just doesnt feel/look like a DH build... its way to close range in my opinion. I like that they included caltrops with the traps but something just looks off about the build
@guffi00
@guffi00 Жыл бұрын
great video, thanks for the effort! it's refreshing to see new style build, but it might be under performing? similar gear-wise meteor wiz would clear like 10 tiers higher, no? and you need to hug elits and bosses, thats gonna suck in higher rifts..
@TheRealAssistMan
@TheRealAssistMan Жыл бұрын
Ill be honest. I think the amount of people that play this build on DH will be less then 5%. If they would have left it the way it originally was with spin to win i bet 90%+ would play it. No fun in standing there and having to align things and be super slow. The DH is about speed. Moving fast and doing damage in the game is what is fun. Speed is a key thing. This build lacks in many areas. Ill prob play UE or God but leaning towards UE.
@lifeloverNorris
@lifeloverNorris Жыл бұрын
Seems clunky sadly. UE Multishot it is
@mattm8870
@mattm8870 Жыл бұрын
Yep UE or Marauders both way less clunky to play and both do more damage at lest based on my testing (though it seems Nats is bugged and I might not be playing it properly).
@robertaston7256
@robertaston7256 Жыл бұрын
I tried it before I watched this and thought it was okay. Not too bad. But I gotta say the spin to win version on the PTR was my favorite DH build ever. I would rather they completely change GoD and keep NV spin to win as I thought it was way more fun to play than GoD. Just throwing out arrows in a circle versus blowing the whole screen up. I am not mad either, just really disappointed.
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