Ahh, very useful. I can see this being used in feature films already!
@Gamezonemachinima13 жыл бұрын
OMG iv been waiting for this for AGERS AUSOME!
@MattexFilms200613 жыл бұрын
Very very interesting feature, excellent work
@joserororo92405 жыл бұрын
Very insteresting...., un saludo.
@ShawnOlson13 жыл бұрын
Great job Mir! Do you envision adding a way to transition from dead to dynamic for those cases where the fragments get "stuck" in mid-air? Maybe add some thresholds that the user can control... maybe switch a fragment to dynamic if it reaches a speed threshold and/or other criteria. As always, two-thumbs up!
@Camtrack13 жыл бұрын
nice video !!!
@VFXTutorials13 жыл бұрын
cool feature!
@slivertorp13 жыл бұрын
nice feature !
@Qwa713 жыл бұрын
3ds max+mental ray+rayfire+fumefx+PF+Direct hands=short film :)
@gonzalochu12 жыл бұрын
I have a problem with the dead object when I give to create animation and object touches the wall this fall and does not show the effect
@teny3Di13 жыл бұрын
I have a problem. I would like to make the same things you are doing in this tutorial, but when I turn on "dead objects" I got the same falling down effect like the first example. What can I do with this to stay in the "air" without fallin down.
@FaddyVFX13 жыл бұрын
good
@jmeepo1438 жыл бұрын
nice!!!!!!!!!!
@DarkWoodProductions11 жыл бұрын
Hey Mir, my rayfire won´t fragmentate any object when I click in fragment (Yes the object is selected), please help!
@Minecraft101Boy12 жыл бұрын
ill get an error: Call needs function or glass, got:unefined
@AwesomeAlvin12 жыл бұрын
What's the difference between Sleeping Objects and Dead Objects?
@linkspecialproximity13 жыл бұрын
how can i get this version? i bought it offcoarse. but how do i update rayfire?
@DJerry8912 жыл бұрын
I need help! my 3ds max aint work!!!!! the editing screen is all white!!!!can anyone help me?