RayFire Tutorial - Breaking Wooden Wall by Car

  Рет қаралды 69,501

MirVadim

MirVadim

Күн бұрын

Пікірлер: 63
@Charlie_Alpha_Lima
@Charlie_Alpha_Lima 11 жыл бұрын
I especially like how you use differing velocity values so we can see (real time) how they affect the sim. Nice!
@FaceTheVenom
@FaceTheVenom 12 жыл бұрын
I just realized.. you're the guy that MADE RayFire right? Great plugin and great tutorial!
@KASSISHOT
@KASSISHOT 11 жыл бұрын
I'm currently doing the same thing for a short film and the way I would go about like a wall would be to model a small portion of the wall and have a sphere bust through it coming towards the camera to give the effect of the debris spraying out, same idea for the tree :]
@MarkSpraker
@MarkSpraker 12 жыл бұрын
Thanks for the video MirVadim! I was hoping you would cover this effect sooner than the rest - Turns out it's the first thing you go over. :)
@PraiseTheeSun
@PraiseTheeSun 12 жыл бұрын
Is there a way to dent metal doors? Such as if you had two doors closed, (like a military base or something like that that you would find in a game or movie) and a car crashed through it, is there a way to make the doors open up dented and deformed? Would that require manual editing or could you just change the properties to steel or some sort of metal?
@DavonAllen92
@DavonAllen92 11 жыл бұрын
as far as i know the latest plugin has been installed because ive tried to download your plugins but im told that they are older versions i have max 2014
@slivertorp
@slivertorp 12 жыл бұрын
Thank you for tutorial and scene files, a good way to learn your awesome stuff, and to see news features in action, continue :)
@KevinHarper3DArtist
@KevinHarper3DArtist 12 жыл бұрын
First, thank you very much for your tutorial. Its really good. But I wish you would explain every setting you change. Sometimes I am just following along and I am changing something but I do not understand what it does. Again, Great Tutorials and thank you for taking the time to make it.
@DavonAllen92
@DavonAllen92 11 жыл бұрын
i think i maybe trying to push too many pre fragmanets thought because it only happens if i bump it up i took your demo and it worked with my mesh fine
@ChaosPTgames
@ChaosPTgames 11 жыл бұрын
Hello buddy i have a question about rayfire... i have some problem with the animation of the car . I did a autokey animation with the car going into the wood plakes, but when i make the preview of the animation on rayfire setup the car just doesnt move from the place dunno why. can u explain to me how u made your car move?
@TheEightfoldPath_
@TheEightfoldPath_ 12 жыл бұрын
Nice one! Great beginners tutorial for understanding the interaction between fractured objects and moving objects :D
@FatEskimo97
@FatEskimo97 12 жыл бұрын
why were there those pieces that just floated in the air after the crash?
@MaksymSieroshtanov
@MaksymSieroshtanov 9 жыл бұрын
Отличный урок и отличный ангийский!
@ChaosPTgames
@ChaosPTgames 11 жыл бұрын
oh i found out why it didnt move. was because the wheels of the car. Dunno why it doesnt work with them... after taking them out it worked pretty well, but how do we make it with the wheels and the car? i did "group" on the car+ wheels and it didnt let me too...
@h5vhh
@h5vhh 12 жыл бұрын
thanks you for giving us scene files because you used to start your tutorials with scenes that you dont even explain :(
@mohaimndraz
@mohaimndraz 12 жыл бұрын
OMG. That's Great. It will be great if you make a tutorial for all the effects in your technical reel.
@edvartslogins6531
@edvartslogins6531 9 жыл бұрын
I need help. When I fragment all the planks they all fragment the same. How to make them unique?
@zulkarias29
@zulkarias29 12 жыл бұрын
when i go to use rayfire it says: "Rayfire fragmenter is not initialized check for RF plugin in plugins folder". please help
@pedrokobuti
@pedrokobuti 11 жыл бұрын
Thank you so much for sharing your knowledge. It is very appreciated! keep up the awesome work
@tartus4916
@tartus4916 10 жыл бұрын
Why did you leave the collisions at convex instead of concave?
@Gilloozz
@Gilloozz 11 жыл бұрын
what should nvidia card i get to make this program work just fine because it works so slow on my pc please
@trinityisstillmyname9721
@trinityisstillmyname9721 10 жыл бұрын
Hello and thank you for this wonderful tutoria. But I hope to get help on the car model. Please
@Gilloozz
@Gilloozz 9 жыл бұрын
please help,my car animation (the key frames) disappear when i start the simulation its like i didn't do any animation ?
@Proctie1
@Proctie1 12 жыл бұрын
Thank you SO much for this! I can't describe the feeling when I saw this in my subscription box! :D
@camtwan1
@camtwan1 12 жыл бұрын
Can you make like the same tutorials. However like a sniper hitting cement or a tree like in Sherlock Holmes
@AwesomeAlvin
@AwesomeAlvin 11 жыл бұрын
I have a newer version of 3ds max and rayfire, my clusters don't break. They stay intack, and even tho my object is moving slow, the wooden fence reacts unrealistically and appears as the object is moving fast. Please help .
@psychfive0
@psychfive0 12 жыл бұрын
thank you for the great tut. anyways i was wondering where you can get the physx plugin since the nvidia developers site is down
@inthiquab
@inthiquab 12 жыл бұрын
just one question, how do you setup the viewport? looks great
@zapdo77
@zapdo77 11 жыл бұрын
how would you give different impact objects different settings
@johndoeufify
@johndoeufify 12 жыл бұрын
Well, RayFire doesn't "bend" things (like a metal door). it's used to break things in several pieces :) only
@DarkWoodProductions
@DarkWoodProductions 11 жыл бұрын
Hey Vadim I have a problem, when I click on fragment, it does not do anything
@vincenzoceccarelli
@vincenzoceccarelli 6 жыл бұрын
Very good tutorial! Thank you MirVadim! :)
@VFXLtd
@VFXLtd 9 жыл бұрын
Hey man, if ichange the iterations i MUST delete the manager first otherwise it will crash right?
@AkimTheMovie
@AkimTheMovie 6 жыл бұрын
How can we texture the woods ?
@nukeDv2
@nukeDv2 11 жыл бұрын
how do you set it to that grey mode?
@Rilliden
@Rilliden 11 жыл бұрын
I want to know his render settings
@joserororo9240
@joserororo9240 5 жыл бұрын
wow ..., it really looks really cool ..., thank you very much and un saludo.
@Mets3D
@Mets3D 12 жыл бұрын
oh it was the collision tolerance, i pulled it up sometime accidently..
@GD15555
@GD15555 7 жыл бұрын
why cannot linked moving objects (no animated but linked to a moving dummy) act as demolishers while we use bullet engine. They just go through
@MirVadim
@MirVadim 7 жыл бұрын
Hi, I will fix this in next build.
@GD15555
@GD15555 7 жыл бұрын
Thank you!
@SIDOLOMI
@SIDOLOMI 11 жыл бұрын
Can this be done in c4d? if yes than what plug in will you use for the planks to break
@XIGRAHAMIX
@XIGRAHAMIX 10 жыл бұрын
Yes, it's just no plugin can get results as good as this. It's possible but takes an un-godly amount of work.
@DavonAllen92
@DavonAllen92 11 жыл бұрын
I keep getting this error about meshtype in undefined can anyone help me out?
@PraiseTheeSun
@PraiseTheeSun 12 жыл бұрын
why doesnt the download link work? its just a bunch of code.
@wolfkaulen82
@wolfkaulen82 8 жыл бұрын
Hi MirVadim, I got a problem: when I type in the startframe and hit 'preview' afterwards it starts playing the animation of my jeep until this exact startframe and then just stops it right in front of my door. (the door breaks anyways). And it seems like the keyframe informations have been deleted as well. I don't know what to do to change this and I've no idea what exactly may cause this problem! Any help would be greatly appreciated ;) Edit: I may add that my jeep is actually a group of meshes... could that cause the problem?
@wolfkaulen82
@wolfkaulen82 8 жыл бұрын
Problem solved: seems like the 'group' is the problem. Tried the same thing and just changed the jeep with a single mesh... worked totally fine. I'm very sorry for bothering you :D
@andrew-martin
@andrew-martin 12 жыл бұрын
Great tutorial, many thanks.
@gfxfilms2012
@gfxfilms2012 10 жыл бұрын
Rayfire for Maya?
@robertorodricks3000
@robertorodricks3000 10 жыл бұрын
This looks as easy as painting a wall
@ssjfx007
@ssjfx007 12 жыл бұрын
great tut
@linkspecialproximity
@linkspecialproximity 12 жыл бұрын
Are you planning to implement ragdolls in the future? Would be awesome to smash a guy through a wooden door like that xD
@BIGZONify
@BIGZONify 8 жыл бұрын
Tnx for tutor and your english
@Mets3D
@Mets3D 12 жыл бұрын
fragments falling through ground anyone? density is low on the fragments, high on the ground, gravity is default or lower... o.0?
@ID3623
@ID3623 12 жыл бұрын
AWSOME!
@HarryRenren
@HarryRenren 12 жыл бұрын
great!! thx for your video. it really help me :)
@urfiredup
@urfiredup 12 жыл бұрын
thankz a lot for sharing this with us 8)
@trinityisstillmyname9721
@trinityisstillmyname9721 10 жыл бұрын
Very nice But can you give me a model car or the project file please please
@zacharylord-rule5368
@zacharylord-rule5368 10 жыл бұрын
Check out TF3DM.com.
@renderdude5997
@renderdude5997 6 жыл бұрын
www.cadnav.com/3d-models/model-44255.html
@camtwan1
@camtwan1 12 жыл бұрын
FINALLY!!
@VirtualSUN85
@VirtualSUN85 12 жыл бұрын
Cool...
@gANGSTArLv
@gANGSTArLv 12 жыл бұрын
sounds like someone is peeing in background
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