remember, if you need a reason to justify it irp 1. My hand slipped 2. I'm literally the dark urge
@Melth7 ай бұрын
2 is a tempting option... but it's hard to explain the party members (at least the ones who aren't just prettier goblins) going along with it more than once!
@MoonsongReverb4 ай бұрын
Remember to explain irp. That’s what my character would do. I’m a psychopath murder hobo.
@socalminstrel2 ай бұрын
@@Melth Between Shadowheart (prior to later growth), Astarion, La'zael and Minthara, you can assemble a group that's pretty sanguine with doing whatever you want to do, even in character!
@jakobandersen32107 ай бұрын
Because of your tips. I have drastically reduced the amount of long rests i take. I only play on taction for now. But still feels great to long rest less.
@Melth7 ай бұрын
Nicely done!
@adamskeans25157 ай бұрын
why?
@Melth7 ай бұрын
@@adamskeans2515 for challenge, I assume. The game is very easy when one can rest all the time and that can make it less satisfying
@jakobandersen32107 ай бұрын
@adamskeans2515 personally, I like the challenge of planning. Where I am like, okay, I can do these things using these resources. Also it is a fun way to test my game knowledge and my party.
@adamskeans25157 ай бұрын
@@Melth the game is designed for resting often, as evidenced by all the companion interactions that only happen if you rest
@ДмитрийБотух7 ай бұрын
Undeads in coffins before "Necromancy of Thay" are easily missable, you usually only get 1-2 unless you break every coffin on purpose. That's only 20 xp per kill, but that's free extra XP with no RP consequences.
@Melth7 ай бұрын
They're certainly free easy XP, but I would assume anyone who does that quest at all already kills them all since they're so easy and that room can't be skipped if you're doing the quest.
@ДмитрийБотух6 ай бұрын
@@Melth I had no idea you could spawn them manually by smashing caskets. I thought only 1 or 2 spawned randomly when opening caskets.
@Melth6 ай бұрын
@@ДмитрийБотух as far as I can tell, there's no randomness about it. Every single casket except Shovel's has a skeleton in it, and they'll come out if you either smash them or open them. (If you open them, your characters get surprised... even if this just happened to them the same way with the 5 previous coffins)
@Henbot6 ай бұрын
Yeah I attack the coffins in my second play so they wouldn’t have surprise advantage and kinda saw it as my party having solid perception. I didn’t realise though in the fight with the spectator in the under dark that you could use sacred flame to free the drow from the control of it but due to that they ain’t all hostile though the Dhourn got killed by it because they all became allies.
@Melth6 ай бұрын
@@Henbot dealing any damage to the Drow in the Spectator fight will turn them into your allies. A good way to do it is Magic Missile since that is guaranteed to hit and can hit multiple Drow if needed. Throwing a Void Bulb is another good idea since that is guaranteed to deal 1 damage in a big area
@shrevog5 ай бұрын
You can get an extra 160XP from the Mages Tower Arcane Turrets. Throw a Sussur Flower beside them and use any character with Shocking Grasp as a cantrip/spell to kill them easily. You will be rewarded 40xp per turret and there are 4 turrets within the Mage Tower area, so 160XP. Weirdly enough, the turrets are actually unkillable and will revive within 3 turns, but do not reward any additional XP for killing them again.
@Melth5 ай бұрын
Yeah, the way the turrets behave if you kill them with sussur blooms is weird! They can resurrect instantly if you take the bloom away and then return it I was already counting the 160 XP for the turrets in my baseline and just assuming everyone would fight those as part of thorough exploring, but it might indeed be worth mentioning because a few people have brought it up now
@Regarded69Ай бұрын
I don't see how the turrets are ''extra'' xp. Is it normal to just run past them or something? I've destroyed them in every run using ray of frost.
@MonkeyMind693 ай бұрын
Missed an option early in the game! When you reach the 1st ruins, the one's where you'll find Withers, the adventuring party that's looting them can be intimidated to run away. You'll get XP for this. However, when they start running away, enter turn based mode and attack them. Combat will ensue, and you'll then gain additional XP for defeating them.
@Melth3 ай бұрын
@@MonkeyMind69 yeah, I've been doing a new run to try to test and find every way one can get extra XP for conversation followed by combat. That's one of the most profitable at +50 XP. Not a ton, but helpful.
@MonkeyMind693 ай бұрын
@@Melth Love that. Thank you for posting this video, and when you're done finding them I'd love to see a video on all the one's you find!
@eddymetal2 ай бұрын
Are you aware of the mechanics for this? I've tested this out on a few encounters in which the enemies run away from you and it seems random. In both the Withers ruin and the goblins harassing Barcus, sometimes it lets me double dip exp, sometimes it doesn't.
@Melth2 ай бұрын
@@eddymetal it's completely arbitrary. Certain encounters are scripted so that you can get a set amount XP from resolving them peacefully, but it doesn't count as 'defeating' the targets or something, so killing them later still gives credit. You don't necessarily get *double* XP, you get normal XP + whatever arbitrary amount the peaceful resolution is worth
@Chipcob667 ай бұрын
An excellent video, thank you Melth! FYI, I've done this twice now, you can kill all the goblins, save the Teiflings and then still steal the idol for the ring. The cutoff is not speaking to Mol up the left hand road when you return to the Grove. Go straight ahead, do the deed and return to Mol near the entrance, and all is good.
@Melth7 ай бұрын
Good to know! Since you still need to do the Shadow Druid resolution first to get the idol without any tieflings getting hurt, I do think it's more efficient to do the order I suggested though. Walking out of the Kagha room, grabbing the idol that's right there, walking directly to Mol to hand it in immediately is an extremely easy and natural route.
@dficwriter3 ай бұрын
@@Melth actually, I did a run where I stole the idol before Shadow Druid questline. I put a fog cloud around the idol and a minor illusion (not sure if it helped), then got the idol, went out of turn-based mode and IMMEDIATELY tp-d away. It can require a few reloads tho, sometimes the fight triggers very fast. It also helped to move the idol from the stone it's on bc the cloud positioning there is weird due to uneven terrain and chars really love to go to the right to get the idol, leaving the cloud.
@dficwriter3 ай бұрын
might I add, it's hilarious when the theft is never reported and they just do the ritual around nothing :D
@onlyashadow11215 ай бұрын
One of my favorite moments was accidentally hitting the flaming fist while hurrying to save florick then taking them to suplex city, finally breaking the door with one of them as an improvised weapon AND STILL getting the cutscene with florick as she yells "fist move out" and everyone is piled up in the corner
@Melth5 ай бұрын
That sounds awesome!
@MSlocum6697 ай бұрын
It has been a while since I have visited. I have something to add. Make sure you collect all the clues then solve the puzzle. In example, There is a dark journal and a magical mirror under the alchemist shop in the blighted village. If you read the journal before bypassing the mirror you get 15 additional xp. There a loads of instances like this in the game. Many of them are in dialog options and books or even environmental. Stick to the order of operations to milk the most xp out of each area. Also worth mentioning. You can knock out most NPCs for full XP, then bribe them if you want to enter dialog with them later. Zevlore was not cooperating with me pick pocketing him near the grove entrance so I knocked him out for 75xp. Thank you for the guides. I look forward to more.
@Melth6 ай бұрын
That's a good reminder about the order of clues in quests mattering. Each one is very small, but you do seem to get slightly more XP overall for following every single breadcrumb rather than skipping to the end of the quest. Knocking out NPCs CAN work, but I don't trust it and wouldn't rely on it. Very often the game treats them as if they were dead in dialogue and quest logic and the like
@setsunadawn6 ай бұрын
Great video! This channel is quickly becoming one of my favorite BG3 channels. I actually hit lv8 on my Dark Urge playthrough in Act 1 and didn't know the Giant Eagle summoned additional enemies! I had already done most things on the list except for things that locked me out of later content (Voss, Elminster, Oathbreaker, etc) and killing the first two Cambions that join Zhalk. I was able to make up the difference to lv8 in a couple of different ways: -Did a lot of experimenting on this, but I dragged away and knocked out friendly or non-hostile NPCs whenever I could. You get the same XP for knocking them out as you do for killing them and they get back up after a long rest as if nothing happened, so long as you were able to knock them out in a single attack (upcasted Smites are generally preferred) or if you Hold Person them and wail on them that way. Even dragged away Flaming Fist and knocked them out, apart from Councillor Florrick. Myconids don't restore their HP after a Long Rest and will continue walking around with 1 HP. A few NPCs you can't do this on for one reason or another if you care about preserving them: -Zevlor -Rolan (Cal and Lia too?) -Skickpit -Sovereign Spaw Skickpit runs away permanently after being knocked out, Sovereign Spaw is counted as dead even after knocked out and Zevlor, Rolan, Cal and Lia disappear. I didn't risk knocking out Dammon, because I wasn't sure if it would break the Strange Ox since they have a weird bug to the best of my recollection. I didn't try Baelen and Derryth either but did knock out their rothe. -In the Underdark during the Spectator encounter, I allowed the Spectator to take each turn freeing charmed Drow from petrification to join the battle. I would use a low damage ability like Vicious Mockery or Pommel Strike to break their charmed status, until all of them were free. (Let Dhourn die though to the Spectator so I wouldn't aggro the Drow afterwards). Then knocked them all out after saving them anyway for additional XP. -Knocked out Nymessa and Damays during Free Lae'zel. -Knocked out the Tiefling that is overlooking the Githyanki Patrol encounter, though this removes her corpse for Speak with Dead at the Creche. -Knocked out the warthog that spawns during Astarion's encounter, but only after I had recruited Wyll and Karlach in order to farm Approval in the conversation with it. -In the Githyanki Creche, instead of attacking during the cutscene, I let the cutscene play out and as the patrol squad runs out, entered Turn Based Mode, cast Create Water as they are all bunched up and zapped them all with Lightning Bolt in one go. I did this in multiplayer as well and it was more consistent. -In the Grymforge, Elder Brithvar, the duergar that is with him when you first meet him and Thudd do not provide any XP if knocked out or killed after defeating Nere, but can provide it before Nere is freed from trial and error. I knocked out the latter two, and only knocked out Brithvar after defeating Nere in order to get his unique Deep Delver; this was a tradeoff. Knocked out all the Rothe as well. -Switched party members in and out of my party constantly before appropriate interactions and events in order to farm Inspiration XP; this one made up a big difference in so far as I could see. The Haunted One background provides a lot of this especially. This one is probably going to be tedious for some people, but this also has heavy overlap with farming companion approval. I was able to leave Act 1 with all companions at 100 Approval with the exception of Astarion in this way, and he was at around 80 Approval in this way. -I did the Raphael exploit of course as well, which needs no introduction. -I did not do this, and if someone else can verify that would be great. But the Duergar at the lake before you depart to the Grymforge can apparently raise the corpses as dead minions? I've typically Counterspelled them, but if the raised dead provide XP, it might be more optimal to let it happen. It's not particularly RP friendly (unless you're a Dark Urge knocking people out as a way to resist killing urges) and does not mesh with a limited rest playstyle, but wanted to share these things. Hope this helps somebody.
@Melth6 ай бұрын
Good to know which NPCs can be interacted with after knocking them out! I've generally avoiding doing a lot of knock-outs since it causes bugs with some NPCs and treats a lot of NPCs as if they were dead. For inspiration- doesn't that only give XP to the particular character who got inspired? Meaning it doesn't help the party overall? Regarding Gekh Coal, the duergar who can raise 6 corpses as zombies: the zombies are only worth 3 XP apiece. So basically worthless. However, if one is willing to do an exploit, it's apparently possible to repeatedly begin and leave the fight and have him summon more and more zombies. Extremely slow and tedious and definitely an exploit, but it could eventually generate massive XP.
@setsunadawn5 ай бұрын
@@Melth For inspirations, I've checked the character screens after gaining inspirations, and it does appear to be the case initially that only the inspired characters gain the XP. But every so often, I would check the character screens again to find that everyone's total XP flattened to the same number. I am not sure what causes this; perhaps it flattens after Long Resting? Not running any mods that affect XP gain or anything like that either. Either way, optimizing inspirations really helps, even on an individual basis. As for knockouts, it seems mostly only the NPCs I mentioned, which are tied to specific important quests are really affected. For most of the tieflings, Zhentarim, duergar and myconids that aren't tied to specific quests, or once their quests have been resolved, it's safe to knock them out, with the exception of Skickpit. It seems like mostly NPCs that have multi-act questlines and faction leaders have the most issues when knocked out. Although Kagha technically is an exception. Knocking her out to steal her Broodmother's Revenge doesn't make her disappear unlike Zevlor and Sovereign Spaw. There are a few more edge cases that I discovered through more play: -Youth Varrl if knocked out, disappears from the game after a long rest, similar to Sovereign Spaw. I did that in the hopes he'd still be around since he disappears anyway when the creche becomes hostile. But after I came back to check if his body was where I left it, he was dead IIRC. He gives about the same XP as the rest of the inhabitants of the creche, so kill/knock out before triggering hostilities would be ideal. -All the unnamed Myconids do not restore health after being knocked out as opposed to every other NPC for some reason. -Omeluum and Blurg disappear from the Myconid Colony if knocked out. Same as the other NPCs listed in my original post; don't knock out if pursuing their questline is important.
@MrBlitzballer5 ай бұрын
@@setsunadawnwhen you add a companion to your party their xp gets set to whatever your character has. Doing inspiration events for characters that aren’t your own or another player character are mostly just for keeping your inspiration pool filled up. Also I’d say sage is by far the best background to min max xp as practically every single goal they have is something you would want to do anyway and rarely if ever do they have goals that conflict with any choices you might make in your roleplaying.
@ChalkyMonkey63 ай бұрын
So your a psycho who goes around kidnapping people 🥶😱scary
@Surr3alD3sign5 ай бұрын
I LOVE that you dont just consider the game mechanics themselves but also the roleplaying aspect of every decision, because yeah some times its great to just brutally minmax for maximum possible efficiency at the cost of having very little true roleplaying come into play but the game really is so much... ✨️more✨️ if you take the roleplaying aspect seriously and actually follow cohesive morals and a consistent alignment, your channel (subbing after i finish typing this 😊) has awakened me to the value and enjoyment of roleplaying, i did somewhat roleplay my first playthrough all the way to act 3, took me 250 hours in total the very first time just finishing act 2 and seeing act 3s intro. But after that i had many short playthroughs where i burnt out 20-50 hours into act 1-2 bc i was trying to minmax everything possible and was just not having fun. You helped me find that same attitude i had in ths first playthrough i did, thank you
@Melth3 ай бұрын
I'm glad you enjoyed the video! I agree, roleplaying adds a lot of fun to the game. No matter what kind of challenge I'm doing, I always try to RP too.
@DiabeticNecromancer7 ай бұрын
A very thorough and comprehensive guide much like all of your content.
@Melth7 ай бұрын
Thank you very much, it's nice to know the work making these is appreciated 🙂
@solohonour7 ай бұрын
This is sick! My friend and I always took exp as much as we could. But here now we got little more exp. Thanks again fella.
@Melth7 ай бұрын
Glad to help!
@fabioferreiragomesdias60906 ай бұрын
@@Melth do you really need to kill the charcters? Cant you just knockout them then long rest and try to catch up buyig their affection?
@Melth6 ай бұрын
@@fabioferreiragomesdias6090 it depends. Several of these targets in fact cannot be knocked out at all. For that matter, I often find KOing targets to be buggy even when it is allowed. Sometimes the game has treated them as dead anyway
@lucasbarros8222 ай бұрын
Seeing this on the start of my first solo honour mode run helped quite a lot
@Melth2 ай бұрын
Glad to hear it was helpful!
@scully4life2 ай бұрын
Wow, I would be afraid to solo some of these encounters in HM. Very impressive.
@knowlen5 ай бұрын
super valuable reference video. Hope we see one for act 2 eventually
@Melth5 ай бұрын
Hopefully! I'm still in the process of learning more about what XP is missable in act 2. I've been able to confirm that level 11 in act 2 is *possible* but it might only be possible by massacring Last Light Inn and also doing exploits in act 1 like killing Raphael. I'm going to see if it's possible to get to level 11 without doing those things.
@sweetphoenix53866 ай бұрын
11:03 You can actually get Gekh to summon infinite corpses by reapeatedly fleeing from battle, a slow but sure way to grind as much as you want
@Melth6 ай бұрын
True! Very slow, and definitely an exploit, but you could technically get to level 12 that way I suppose
@ChalkyMonkey63 ай бұрын
@@Melththeoretically yes but the corpses stay so it would be a very laggy experience
@BorisTratar17 күн бұрын
@@ChalkyMonkey6 i killed almost 2500 right now... it started lagging a tiny bit at 800 of them being all around, but i stored them all in the bag and its totally fine... even at 2500 now... in theory you could throw them into chasm as well, but that is even longer process.
@ChalkyMonkey616 күн бұрын
@@BorisTratar hahaha well There ya go shove em in a bag
@darthimperious15945 ай бұрын
Earned a sub here, easily. You're voice is soothing, easy to understand, but most importantly, you get to the point with no rambling. You highlighted everything necessary, but didn't linger, and you also kept roleplaying as a significant thing to consider in the game. I watched your guide to the final Nautiloid encounter, then came to this, and now I'm off to watch your Nine Hells Challenge run, because hot damn, that seems insane, but, well... you actually seem good enough to do it! A far better player than I, but you don't seem to lord it over us peasants :)
@Melth3 ай бұрын
I'm glad you liked the video so much, and welcome to the channel!
@chibao2027 ай бұрын
@Melth regarding the The Secret Githyanki Battle, you can put 3 barrels outside of the door - use summon to open the door and trigger conversation ( pretty hilarious to see the bitter divorce zombie open the door in the clip ) - try to put the barrels as a barrier to partially block the way so those 5 giths gather and then 1 ignis for 375 exp. You can progress normally with the gith captain in the room as well
@Melth6 ай бұрын
That should work if you're fast. However, the gith patrol can eventually clip through walls, clip through obstacles, or even just vanish from the world entirely a few seconds after being told to go.
@chibao2026 ай бұрын
@@Melth I got what you meant but do not worry. So the process is to open the door triggering the convo, wait until they gather around the barrel and hit the turn-based mode and they will stand still for 1 hit ( hence the 3 barrels to make sure 1 hit is good enough ). If you have any save game with barrel please do try it, very straight forward for 375 exp w/o much work. In case someone is not a fan of barrelmancy then firewall + hadar is enough to take them out before they vanish
@skellybro22907 ай бұрын
My brain watching your content for the first time: "Ah yes, Melth's Acid Arrow"
@Melth7 ай бұрын
Apparently Melf's name was one of the earliest D&D players being too lazy to come up with a name for his male elf character. So M Elf became Melf. My name though comes from an interesting mod for Warcraft 3 called Soulchess. Melth was my favorite of the 8 kings in it, the conniving warrior who was stronger the more strategically he kept his troops alive.
@skellybro22907 ай бұрын
@@Melth Wait this is so cool, thank you for sharing! I thought there was some powerful acid wizard in D&D lore named Melf or something and didn't ever make the Male Elf connection
@thefrisianviking285 ай бұрын
There are many references to old dnd players hidden in the lore or spells. Didn't know the Melf reference yet. Thanks.
@JeremyAndersonBoise3 ай бұрын
Same 😂⚔️
@simeonb.3612Ай бұрын
Spoilers: Most missions it is: be good and betry later, e.g. Neres Rescue. It is a rollercoaster of emotions, if you get the Durgars to side with you against him, then turn on them. Fight with Nere together. Then loot everyone. Then turn on Nere. But don't throw him into lava. Loot again. Now there shouldn't be anyone still allive. @13:35 Optimum for Zhentarien Quest would be: - let Flind eat his group, then himself for Exp for Astatrion for example - save Olly and Rugan, suggest they should give you money for saving them - the roam around. Steal their chest unseen. - get the reward from the Zhentarien, because you rescued Olly and Rugan, get the bow. - give Zarys the unopend chest. - now you could buy from Brem's special stock (Titan String Bow). Get the artist too. - Steal from them, loot them. Kill them all.
@strunkshade7 ай бұрын
WOW I’ve been waiting for a video like this!
@Melth7 ай бұрын
I hope it helps!
@gregtrump89057 ай бұрын
Can’t wait for our next play through video…just got to act 3 in my own
@Melth7 ай бұрын
Nicely done!
@sesimie2 ай бұрын
This is gonna be a pinned video in my discord. I'm sharing this with all my BG3 friends! i subbed!
@Melth2 ай бұрын
@@sesimie thank you, I hope it's helpful to you and your friends!
@vessel48257 ай бұрын
you get 315xp for passing a DC 2 check to turn flind on the other gnolls. flind gets wrecked so it shouldn't cost anything.
@Melth7 ай бұрын
To make sure it's clear to everyone: that gives you equal XP compared to killing her + all the other gnolls. You don't gain OR lose any XP for getting her to turn against the others, because once she turns to your side neither she nor any of the gnolls are worth any XP anymore.
@vessel48257 ай бұрын
@@Melth yeah apparently this removes the xp from the other knolls so it's just a really convenient way to speed things up
@AxleDoomrod6 ай бұрын
In my run I had her kill everyone then kill herself. Do you still get all her exp if she does this?
@Melth6 ай бұрын
@@AxleDoomrod yes, that's my understanding. When you tell her to turn against the other gnolls, I believe the amount of XP you instantly get is the amount that she and all surviving gnolls would provide Then I think having her eat herself afterward doesn't give anything additional, though I could be wrong about that
@ИванИванов-и2ц3цАй бұрын
@@Melth 20XP
@jphoenix32427 ай бұрын
I'm making a zone lock challenge run in HM to see how much you can do in each zone before moving to the next and which also got me interested in how much exp and levels I could get. This Is helpful and kind of wish I knew some of this stuff earlier.
@Melth7 ай бұрын
I'm glad this helps! Would you tell me a bit more about what you mean by a 'zone lock'? What constitutes a zone for that purpose? Like is all of the wilderness + shattered sanctum +risen road + auntie Ethel and her swamp + zhentarim hideout + owlbear cave one single zone? And then all of the underdark + festering cove + Grymforge a second zone?
@edielungreen6 ай бұрын
I just had something unexpected happen. Possibly by activating the Waukeen’s Rest Waypoint and then barely straying into the still Region 1 area labeled Mountain Pass (so not the actual Mountain Pass that has the warning), I had Waukeen’s Rest automatically resolve with Florick dead. Note I did not go far enough to get the dragon reaction or even see the waiting Tiefling, and I also didn’t go into Waukeen’s Rest proper or approach the Fists, etc. I had to reload a save from before I went over that way and everything was fine after that, but I wanted to relay my experience, because players might need to do Waukeen’s Rest first before going any further west, even if they are still on the Wilderness side of the Mountain Pass transition.
@Melth6 ай бұрын
Did you rest by any chance? waukeen's Rest definitely burns down if you get close to it and then rest, and I THINK I've had it burn down if I got close to it and then fast traveled but I'm not sure about that one. These days I never go near it unless I plan to handle it immediately
@edielungreen6 ай бұрын
@@Melth The first time I did rest, but then I reloaded a save from before the resting, and yes then went to camp to pick up Wyll, and it had still auto resolved, so I went to an even further back save (I had to fight Flind again because I’d forgotten to save after the fight lol), went to camp before approaching Waukeen’s Rest, got Wyll, and the rest went fine after that. That is one tricky quest!
@demiurge_n_dragons6 ай бұрын
I've only reached level 8 once in act 1. This happened on a 3-player playthrough where we did as much as we could in the entirety of that act without being murder-hobos. It was mostly a good-aligned run. Got to 8 towards the end of the Creche. Edit: Just want to add that it wasn't planned. We just happened to pick up a lot of extra exp from inspiration and unintentionally reached level 8.
@Melth6 ай бұрын
Hm. Inspiration is usually a pretty small thing and *most* backgrounds get roughly equal amounts of inspiration (Outlander usually seems to get more than most others). Did you do something special that generated lots of inspiration in some way?
@cHaMp6302 ай бұрын
According to the wiki exploration exp is tied to character level when you trigger them and are tiered in small, medium, and big. These triggers are 5 for small, 10 for medium, and 15exp for big at level 1 IE; at level say 6 this goes to 95 / 180 / and 280 respectively. Places like the underdark and creche have a few separate discovery exp triggers that you can grab later when you're a higher level thus worth more exp. Bit min-maxy but noteworthy on multiple repeat playthroughs.
@Melth2 ай бұрын
Yes, that's true. You can get hundreds of free bonus XP basically by not doing any exploration until you are level 5 (when the increased XP for exploration stops increasing very fast). Which makes for kinda weird and boring gameplay, but is definitely optimal
@plaguedoctor61072 ай бұрын
Why not throw the iron flash in the shadow lands? Kill the specter twice?
@augustolenzuen8006 ай бұрын
Hello, Melth! Great video! Thanks for sharing these tips! As for my contributions, I don't know if this is already part of your regular M.O., but there are several encounters throughout the game where you can get double XP by resolving them peacefully, then quickly entering turn-based mode and force-attacking the same enemies. As a couple of examples that come to mind, there's the goblins guarding the Goblin Camp, the Githyanki in the Mountain Pass, and IIRC you can also do it with the brigands outside of the Temple Ruins, where you get Withers. Mind you, I haven't played since Patch 5, so this might no longer work. Cheers!
@Melth6 ай бұрын
I've heard that that was patched out. Maybe there's still some way to get it to work, but I haven't really tried it since it wouldn't be my usual style
@lucasbarros8222 ай бұрын
Another perspective of what is stated at 6:40. You can slaughter most of the goblins, the ones outside 100%, not sure if all the ones inside as well, but at least a few, and still side with them for an evil playthrough. Rading the grove and getting exp from killing goblins, thiflings and druids a like. Not sure how it would all compare in exp from the good playthough, but not so sure if it's that much far between. Could be even better, needs test verification. Thanks for the great content.
@Melth2 ай бұрын
I mean thats true but you can also slaughter the tieflings in a 'good' run. But both of those things are hard to justify from a roleplay perspective. It does seem that the good run gets more XP regardless since there are more good quests completed by killing every last goblin than by every tiefling. Plus on an evil run a lot of the good people just kind of die off screen without you getting any credit unless you went out of your way to slaughter them BEFORE the attack begins
@travishartzler91556 ай бұрын
Good tips. My preference is to be level 10 before fighting Ketheric. Makes that fight so much easier.
@Melth6 ай бұрын
As I recall, on my first run I was level 9 battling him on the roof but got to level 10 in the mindflayer colony before battling him the second time
@finisheseverythiАй бұрын
This is no doubt an awesome video. As much as I'd like to do this, i also become paralysed by choices and trying to ensure i dont lose out on xp or items. I think il just take it easy until im more experienced!
@posthumous_me4 ай бұрын
3:42 I've been trying to get a save file where I beat Zhalk & the cambions, but it's been a really tough challenge. I've easily played 50 hrs worth of saves trying to get that XP 😭
@Melth4 ай бұрын
@@posthumous_me I do have two videos on the topic with some tips that might help a lot
@JMagG237 ай бұрын
I was trying to steal Voss's silver sword by having Shadowheart use command drop on Voss as he stands with Lae'zel the first time you meet him, obviously it failed with something like 12% chance but it switched to the cut scene for the conversation choices that I passed and I think I got 150 exp, then when Voss leaves the other Githyanki will fight you, for their standard exp. I'm sure there are some other scenarios that might work too but that was an odd one I found. I guess that could be an exploit for 150 exp.
@Melth6 ай бұрын
I THINK that 150 XP doesn't relate to the command drop, but just to advancing that quest in general
@JMagG236 ай бұрын
@@Melth I wish I would have done a pre save so I could go back and do some testing, all this was from memory. I thought at the time the exp was for successfully completing the conversation that would normally not trigger the fight with the Githyanki so you got some exp for talking you way out of the encounter and the exp for killing the Githyanki warriors after Voss leaves.
@sofaking47794 ай бұрын
The Magma Mephits that are summoned during the Grym fight seem to appear again after 2 turns once killed. They are are worth 75xp each. I don't know if intentionally prolonging the fight continues to summon them, but even two waves is 600+ xp.
@Melth4 ай бұрын
@@sofaking4779 oh really? I've never seen more than one wave of them even when the fight went long.
@sofaking47794 ай бұрын
@@Melth The Mephits spawn whenever you use the hammer on Grym. At least in tactician. So in Theory you would wait until he is no longer Superheated then get him under the hammer and use it just to spawn the Mephits. You would never see the mephits if you did not use the hammer to kill him or killed him in one shot on lower difficulty or using the Owlbear Bomb.
@justinberube852527 күн бұрын
In regards to killing those giant eagles, I noticed you didn't talk about how there is a blue jay along the path, just before where you encounter the eagles who offers a quest to get his nest back from the eagles. more free XP.
@scully4life2 ай бұрын
Thanks! I'm doing an evil playthrough, so I'm going to be losing a lot of XP (sided with the goblins), probably won't get to level 8 in act 1, but I should be able to get close with all this stuff.
@Melth2 ай бұрын
Yeah, without slaughtering the goblins and their leaders, it'll be tough because the tieflings are worth almost 0 XP and most of the druids die offscreen during the goblin siege rather than with a fight. Let me know how it goes though!
@ninjaspambot3 ай бұрын
It's pretty minor, but outside the Withers tomb, if you pass the dialogue check, enter turn based, and kill the enemies, you get the xp from the dialogue and the combat. Maybe 50 extra xp. Same can be said for windmill/drow disguise cheese.
@Melth3 ай бұрын
I've just checked today and you're right, you can get 50 more XP from the adventuring party outside Withers' crypt if you talk them into leaving but then attack before they get away. What's the windmill drow disguise thing?
@ninjaspambot3 ай бұрын
@@Melth It's using a drow disguise to get xp through bypassing combat with goblins by using dialogue there, and then going turn based and killing the main goblin of that interaction before act 2. He will be the only one to give xp, and the other goblins will surrender or run off once he's dead.
@Melth3 ай бұрын
@@ninjaspambot oh, how much is that worth?
@ninjaspambot3 ай бұрын
@@Melth maybe 50 or 55, I think.
@Melth3 ай бұрын
@@ninjaspambot and it sounds like you get full XP equivalent to killing the group if you play as a Drow and talk your way past them? That sounds useful on its own since otherwise it can be hard to kill them before the boss dies/surrenders and they run away
@strunkshade7 ай бұрын
Also, I had a question: do you plan on being this thorough with fights in act 3? I would love to see how you wipe out ever combat encounter purely because that would mean more of this awesome series! (Even if xp doesn’t matter)
@Melth7 ай бұрын
Yes, I plan to complete act 3 thoroughly and with the maximum number of combats possible, per my usual challenge run rules
@Anton-GameLifeCoaching6 ай бұрын
I always wondered how to expose Kagga, I missed out on this in my playthrough! Found her note in the bog but couldn't do anything with it
@Melth6 ай бұрын
It's all about the order you do things! For some reason it's impossible to expose her once you defeat the goblins. No idea why
@maestroko86427 ай бұрын
Titanstring overhyped? It add your str modifier to attacks and also that modifier to damage rolls from ice arrows or other special arrows (Edited for better wording)
@Melth7 ай бұрын
Yep, and that's a very strong effect on the right build. But it's not necessarily stronger than using double hand crossbows. It's a tradeoff of more attacks vs a smaller number of stronger attacks.
@maestroko86427 ай бұрын
@@Melth fair enough. I’m assuming you’re going thief subclass for the extra bonus attack. I haven’t done a play through of that build so idk what the plan is out the gate. But you can get titanstring super early and combo it with the club of hill giant strength to get that +4 with 0 points invested into strength. At lv 3 you go rogue assassins to get an extra attack off when you initiate fights plus guaranteed crits vs surprised enemies. Combod with elixir of bloodlust you’re getting 3 attacks at the start of combat with 2 of them being guaranteed crits. Get kaghas necklace for an extra 1-6 on those attacks and 2-12 on the crits and you’re cruising. If you have invisibility potions you can go invisible and get out of combat to just rinse, wash and repeat 💯
@putis30125 ай бұрын
My dad click everything, he is lv 7 or 8 in underdark, and he bas 180 hours, and he just killed bernard LILE WHAT THE HELL
@RoryDavidWatts7 ай бұрын
Happy 5k subscribers Melth! Very well deserved.
@Melth7 ай бұрын
Thank you! I'm glad so many people enjoy my videos
@DMoneys363 ай бұрын
For the windmill fight, make sure you kill all the goblins EXCEPT fezzerk first, to prevent them from asking for mercy and running away, get fezzerk to low enough health and then execute him for some inspiration
@Melth3 ай бұрын
@@DMoneys36 yep! The Fezzerk fight is really annoying that way. You lose XP with no recourse if you can't kill every single other goblin before he tries to surrender :/ I've read you can get even more XP by talking your way past him as a Drow and THEN killing him but haven't tested it yet
@DMoneys363 ай бұрын
@@Melth I'll have that to try that, playing a drow in my next campaign
@jennahinckley82166 ай бұрын
didn't know about the extra destroyed necromancy of thay xp, will definitely be doing that. i usually kill the injured minotaur while still inside the selunite outpost, just by taking out the moonstone and waiting for the minotaur to gore its way through the portcullis.
@Melth6 ай бұрын
I've been finding that the Necromancy of Thay is only sometimes destroyable after reading it. Not sure why! It usually works for me, but not every time
@alexanderball90807 ай бұрын
On the doomed Minotaur whenever I go into turn based mode it keeps on going towards to gate so I’ve done that by going down through the Shattered Sanctum and destroying the crystal in the outpost so I don’t have to worry about the turrets killing it.
@Melth7 ай бұрын
At a guess- are you too far away from it when you enter turn based mode? Sometimes if you're not near an enemy, they can continue to move around freely Coming through the selune outpost side and destroying the crystal also works of course!
@ranmashiah19994 ай бұрын
For your convenience, i have calculated the EXP that each background receives during Act 1 (list from most EXP to least EXP): Haunted one - 665 Outlander - 390 Guild artisan - 390 Charlatan - 385 Sage - 380 Criminal - 355 Acolyte - 335 Noble - 335 Urchin - 315 Ententainer - 305 Soldier - 280 Folk hero - 275
@Melth4 ай бұрын
@@ranmashiah1999 neat! I had thought outlander might be better than that since my Karlach always seems to end up ahead on XP compared to everyone else
@Alirion144-jx4uj7 ай бұрын
Wow! Great Guide! Did Not know about some possibilities and extra possible enemies (especially the 4 extra eagles and the oath breaker pala in camp- Never played a pal…) Did get to lvl 8 without any story cutting it seems :), but I found one more enemy in grymforge. Cant wait for your Act 2 revelations! Keep up your good stuff!
@Melth7 ай бұрын
Glad you liked it! And yeah, this game is full of all sorts of hidden characters and encounters one can easily miss, like the Oathbreaker Knight
@Alirion144-jx4uj7 ай бұрын
@@Melth as you requested at the end of the video - these are some more xp sources I found: - grymforge huge battle: if you side with the duergar to split Nere's gold you will found them as allies against Nere (green circle); you can still aggro them by hitting them though and get the xp for killing them (as long as no "enemy" kills them); after the encounter another duergar shows up in conversation (dont recall his name) that was not there before. He gives you half of Neres gold and talks about the gnome slaves. You can fight him with the fight button in the conversation and also as an answer to talking about the gnomes I think... 75 xp for killing him - monestry entrance: you can fight the githyanki and talk to the halfling cultists (also fight) when disguised as halfling AND coming out of the window from the kobolds. I dont recall the xp of the halflings (I think it was 40 each) but the giths are worth 75 xp each (so at least 150) - Glut: you can kill him after crowning him too :) 40 xp I think - Boooaal: You can get another 80 xp (830 xp in total) for gaining Boooaal Blessing and if you steal the sickle of Boooaal before becoming his "Avatar" you get the sacrifise blessing without sacrifising anyone and also for all of your 4 party members Alltogether about 400 xp!😄 MSlocum669 also stated the "right" exploring order. First such example is the ancient book lying on the desk near Arron - get extra xp for learing about the Jergal temple ruins before exploring them. These are often small amounts of xp but I think they add up for all act 1 to a considerable amount.
@Alirion144-jx4uj6 ай бұрын
One addon: Killing Aradin and his Party gets you another 50 xp
@Melth6 ай бұрын
@@Alirion144-jx4uj they certainly have it coming! That's a small amount of XP with a fair amount of later story effects though
@Alirion144-jx4uj6 ай бұрын
Thats right but the other 400 xp have no big story consequences I think… except Im missing something?
@scorchdelta62415 ай бұрын
This actually does help, not because I’m going for level 8, but because my friend and I are playing an honor mode run and bugged the game so we didn’t get the XP from the first grove goblin fight (my fault). For some reason only 2/5 (I think is the total) bandits spawned at withers church. And we accidentally sequence broke a bit and locked ourselves out of XP from the grove, the paladins, and the town that’s on fire just because we went to the mountain pass WAY to early to grab gear we needed for our builds before we were confident enough to fight tougher battles. We’re about level 5 right now maybe 6😬
@Melth5 ай бұрын
Oof, I'm glad this guide helps claw back some XP. Luckily the grove goblins aren't worth very much and neither are the bandits in Withers tomb, but losing all the major content by going to the mountain pass too soon is pretty devastating
@scorchdelta62414 ай бұрын
@@Melth yeah dude that was pretty disheartening, HOWEVER, we are still going strong and are just a bit behind the curve now but still VERY manageable
@ZERO-bp1toАй бұрын
Does Alfira have new quest, for more xp? Because as of patch 7 she can be ally.
@helamananderson399224 күн бұрын
Just lost a 30 hour honor run to the force traps in the temple of lathander team wiping me. Watching this to make sure it doesn’t take me 30 hours next time.
@Melth24 күн бұрын
@@helamananderson3992 I HATE those traps! Sorry that happened to you
@edielungreen7 ай бұрын
One thing I came across on Reddit is that you will also lose Karlach as a companion if you enter the Mountain Pass before defeating the so-called Paladins of Tyr. I think best advice is to finish all the Wilderness area quests you want to do before going through the Mountain Pass. The one exception I know is okay is the Auntie Ethel/Mayrina quest. That one you can come back and do after going into the Mountain Pass area 😸
@Melth6 ай бұрын
Nah, taking Karlach to the Mountain Pass without killing the paladins is fine, I've tested it myself. You can even go into the Shadow-Cursed Lands without killing them. You should definitely take care of her heart with Dammon before going to the Mountain Pass though! Going to the Mountain Pass pretty early is not only fine, it's a smart idea because there are tons of great items and powerups there. The only things you definitely want to take care of first are Waukeen's Rest and the Goblins/Refugees (Which means also the Shadow Druids and Steal the Idol and the Harpies)
@edielungreen6 ай бұрын
Ah, cool. Not sure why that person had Karlach leave their party, then, unless they sided with the goblins 😜
@Melth6 ай бұрын
@@edielungreen Maybe he didn't fix Karlach's heart? Or maybe it changed in a patch? Both Laezel and Karlach demand that you go do things like talk to the githyanki or kill the paladins and threaten to leave if you don't, but neither actually makes a fuss if you completely ignore them.
@edielungreen6 ай бұрын
Yes, maybe it was the heart, and the poster was getting bad advice from the other redditors
@natetruehart75626 ай бұрын
Does the order that you defend the Emerald Grove then Kill the Goblin Leaders matter? Do any goblins in the camp despawn if I defend the Grove first? I feel like those down in the prison might. Should I just wait till Minthara leaves the camp, kill all the goblins, Dror Ragzlin, and those guarding Halsin, and then go and defend the grove?
@Melth6 ай бұрын
I don't *think* I've seen any goblin groups despawn after defending the Emerald Grove. Some goblins go with Minthara to the siege of course, but at least from what I could test, no goblins vanished into thin air. Still, just for the sake of convenience, I usually kill all the goblins once Minthara has left the room
@cfa44acepilot6 ай бұрын
@@Melth I told minthara THEN defended the grove. Halsin broke free on his own. All the goblins were alive except the ones in the prison area. You can still loot their corpses.
@Melth6 ай бұрын
@@cfa44acepilot ah, good to know. Sounds a bit weird in-character on Halsin's part because we see that Halsin could just escape in rat form, which would probably be the smart way to get out quickly to protect the grove. If he *wants* to try heroically fighting everything as a bear, why does he battle that one entire room but then apparently turn into a rat and leave?
@job58615 ай бұрын
Of note: some of the exploration xp is level dependent. Meaning that if you wait until you're a higher level, you get more xp. An example of this is the chest overlooking the beach by the dank crypt. Opening that chest at level two gives less experience than opening it at, say, level five. Little things like that can add up.
@Melth5 ай бұрын
@@job5861 that's true, though a lot of the high XP creatures that help people level up are gated behind exploration XP boundaries, so it wouldn't be easy to reach a high level without exploring much
@timothyjacksondrake44544 ай бұрын
I just tested this and that initial beach cliff chest gives 80xp at level 5 vs the normal 5xp at lvl1 (lvl1=5, lvl2=10, lvl3=10, lvl4=40)
@Melth4 ай бұрын
@@timothyjacksondrake4454 Fascinating! So I guess the ideal strategy is to explore as little as possible and instead battle everything until you level up, and THEN go back and explore. That doesn't actually sound like a fun way to play of course, but it's good to know in general
@job58614 ай бұрын
@@timothyjacksondrake4454 The equivalent of taking out a minotaur.
@job58614 ай бұрын
@@Melth I find the trick is being judicious about what you explore. Some things you have to, but others can always wait, like that chest. Holding off until Act II on the chest can get you the equivalent of an extra minotaur, for example.
@leivaslt6667 ай бұрын
I need this patch 7 done to get back on BG3! Im actually trying to forget a bit to have a kinda fresh run (done 5 already!). After BG3 I moved to Divinity 2 (+120h) and now on Pathfinder WotR (16h only so far)...Man, I wish BG3 had half of their mechanics, loving every detail!
@shury42606 ай бұрын
Wotr is my favorite crpg, the customizability is something you really don't get in any other game even if all that freedom does lead to some ridiculous op builds Builds you need to do if you want any chance of beating unfair, where the first dungeon has a regular enemy with a 27 ac that has 2 attacks per round and deals 40 damage per attack, enough to murder a level 2 character since it just drops him from 20 to -20 so he's not even knocked out he just dies
@PrincessBouncyBall17142 ай бұрын
10:16 hiding is a strong word to describe what they are doing in those barrels I think
@Dorumin7 ай бұрын
That's crazy, I always mostly get to level 6 after doing the creche. Maybe nearing 7. Zeroing elminster is always fun if I made the mistake of picking gale up too. Fun fun fun!
@Melth7 ай бұрын
Level 6 sounds like a fairly normal outcome I think. Level 7 is what one gets by being really thorough and going pretty much everywhere, but not doing hidden/unusual battles like the ones in this video
@nepereta3Ай бұрын
Apparently, you can use knock on necromancy of thay and get 1 shadow. Haven't tried it myself.
@MelthАй бұрын
Yes, I've heard that too and that seems like a good way to get 75 more XP
@Gameman5252-e2r6 ай бұрын
Was going to mention this: In the underdark when fighting nere, most people side with the one dwarves for gold to make the fight easier. DON"T do that that, you miss out on a lot of xp that way. Imo the best thing to do is to fight all of them and throw the flask in the middle of this fight to get the spectator xp as well.
@Melth6 ай бұрын
True! I always battle the maximum number of duergar and just assumed other people would too I think that falls under my advice though that one must generally choose the path of maximum violence to get maximum XP
@thanhcongnguyen26236 ай бұрын
Maybe you could still side with that one dwarf to make the fight easier. After that, you can still take them down in a separate battle. This way, you'd get easy fights and a maximum amount of exp.
@christopherjohnson21716 ай бұрын
I saw a lot of people saying level 8 before finishing a1 was normal, i felt behind because I left at level 7 and 40% of the way to 8. I did all quests and fully cleared the goblin camp. I didn't kill the myoconids or teiflings because I'm a good guy, but I did intimidate the goblins the first village to score points with shadowheart. I attacked them afterwards but they awarded no xp so I left the ruined village alive.
@Melth6 ай бұрын
Level 8 in act 1 is definitely not normal. 6 is probably 'normal', 7 means you were thorough and did every quest and went to every zone. 8 is not achievable without playing unusually and battling lots of things people usually overlook
@bignickm277 ай бұрын
Can you share the title of your video where you talk about fighting Elminster? You mentioned you made a video about it but I can't seem to find it in your channel.
@Melth7 ай бұрын
It's not released publicly yet, it'll be either the next video or the one after next
@maestroko86427 ай бұрын
Aren’t dance macabre immune to the bad effects of the gloves? Pair that with lv 6 aid spell and feast you get some chunky summons with dmg resistance.
@Melth7 ай бұрын
Yes, but- so are flying ghouls you can summon for yourself. And THOSE are under your control! The biggest problem with danse macabre is simply that you can't control the ghouls. They'll blunder into traps, block more important people, wake up sleeping foes, waste their time attacking the wrong people instead of focus firing, etc. Uncontrolled summons are rarely helpful, and can be less than worthless a lot of the time. A comparatively minor problem is that your other summons aren't immune to the abyss beckoners, so now this summoner has to either NOT summon anything good and just do the ghouls, or risk trouble with useful summons going mad. And if you DON'T use the abyss beckoners and anything kills a danse macabre ghoul, it explodes for a bunch of AoE damage that can potentially chain reaction kill all your ghouls and massively damage the party.
@maestroko86427 ай бұрын
@@Melth why not both 😂😂😂
@Melth7 ай бұрын
@@maestroko8642 If anything, that makes the clutter and blockage problem worse. I had like 40 assorted summons and pets in my first no rest run of act 3, including danse macabre ghouls. And fight after fight, the danse ghouls were worthless- or an outright liability. Eventually I killed them myself to get rid of them after one time too many they had charged onto a trap and damaged the rest of the party
@Fxnarji3 ай бұрын
Ayyy a fellow Kingkiller chronicle enjoyer ^^
@Mordring5 ай бұрын
Just got this video via the grace of the almighty algorithm. Really nice guide to boost that XP early on. I think I managed to hit level 8 in act 1 (or VERY early in act 2) on my Dark Urge run, but it was mainly due to killing pretty much everyone, including those bonus spawns. Otherwise, I was leaving around 7.5-ish so supporting your data. Level 8 is an important level as many of the great multiclass builds go live then, considering how it's typically 5 levels in one class for that extra attack/3rd level spells and then a 3-level dip for the second subclass perks. As for Act 2, you're probably aware of this, but just in case... You can farm some extra XP in the Gauntlet of Shar's Dark Justiciar fights with enemy-summoning Umbral Tremors (at the main crossroad and Balthazar's Outpost). I did the counting once and I think you can get roughly 30 enemies worth 60 XP each (except the big one who's worth 280 IIRC) in the fight outside of Balthazar's room alone. As they only have about 40-50 HP on Tactician, they're killed easily by a party that should be around level 9 at least at that point. Easy 2K XP that feels almost free.
@Melth5 ай бұрын
Thanks for the suggestion about umbral tremors in BG3. I do remember one umbral tremor fight outside Balthazar's area where one could farm XP, but I don't remember a separate one at the main crossroads? Anyway, I'm glad you enjoyed the video
@Idle_Timer7 ай бұрын
The chest the iron flask is in gets turned into the people under the burning town. Gives a cross bow that causes bane and unlocks the rare goods at the vendor there... not sure how much xp the quest is worth.
@Melth7 ай бұрын
I talked about that in the very next section. You can also take the chest to its ultimate destination yourself in act 3 but there's no reward and no interesting dialogue or anything there
@Uhdksurvhunter2 ай бұрын
When i met Bernard, i did the typical stuff to get his ring (and i assume, although ill be honest i didnt check thoroughly, i got the same xp i would have if i killed him), then i chose the voice line that starts the fight, and i got XP for all his guardians. I assume most people that resolve this encounter peacefully never kill the guardians, but there are 4 - 6 of them (depending on difficulty) and they each awarded 40 xp.
@Melth2 ай бұрын
Yeah, choosing violence is necessary to get that XP- and indeed to get XP for most encounters.
@cuspofexposure82422 ай бұрын
What about the devas or djinn that come out once you steal from the box. Can you farm them?
@Melth2 ай бұрын
Do you mean in act 3? I don't think those are farmable. Not that it would matter much since that's mid-act 3 if that's what you mean
@Coralnstuff27 күн бұрын
Dance macabre is not useless but it’s mighty hard to use successfully and I would not build around it. But you could count on your first encounter being much easier if you summon and aid them with all of your full day summons at the start of the day. Walking into the final battle as a pure Warlock it was a huge boon to have all the meat shields.
@Melth27 күн бұрын
The reason I'd say it's useless (or less than useless) is that in the current version you can't control them, and they move late in initiative. They're much more likely to block me than they are to EVER attack an enemy. And if an enemy or a trap kills one of them, they explode for AoE damage that can chain reaction and hurt me. I love mass summons,but summons I can't control at all and who can't even attack in most combats are a liability!
@Coralnstuff27 күн бұрын
@ definitely not going to come in handy on the first play through, second play through nominally helpful, third play through I’m playing some wacky builds and it’s coming in nominally helpful (druegar berserker thrower so throw them when enlarged pretty nice combo cause if they survive the toss they generally agro the person I hit)
@ondest50593 ай бұрын
One more tip it's sharing inspiration exp from tav to companions. Just dismiss all party members and then put it back together, they get the same amount xp as your tav after that. Unfortunately this works only in one direction from tav to companions. Funny thing there the game will reduce companions xp if they have more xp then tav. I think most beneficial background here is the dark urge, but i'm not sure.
@Melth3 ай бұрын
Dark Urge is definitely one of the most useful! I think Sage and Outlander sometimes get a little more XP in my act 1 runs, but it's close. I wonder: losing XP from being swapped out of the party probably can't de-level you. Does that mean if you cross a level up threshhold, you are then free to be swapped out of the party and not losing any XP?
@ondest50593 ай бұрын
@@Melth I honestly haven't tried it, I was just notice it in the log when you join someone to the party. However i'm certain that the game will not reduce companion lvl while swapping, but what happens with their xp in this case i have no idea, tav definitely can't reach the next level(i tried it via respec, longrest, death etc, nothing works), companions can. I think if you keep this tip in mind it's possible to summarize 2 origins, at least partially for companions. Tav xp it's just like anchor(just number, source doesn't count) for entire party, who below or on the same lvl, but who further that's the question, this case uncommon. P.S Dark urge best here just cuz it's unique, others you can get from hirelings, this one you can't. This origin also provide more rewarding inspiration like unfriendly fire(100 xp) this one is tricky (isn't working on neutral NPC's) but still it's 100 xp that's a lot for 3 or 4 lvl characters.
@cannyvalley85227 ай бұрын
You can drop Necromancy of Thay on the ground? In my game it says it's bound to my Tav
@Melth7 ай бұрын
It's weird. I've got it to work twice even after reading all 3 pages, but I also can't get it to work on one other run. I haven't found an answer to why that would be online so far.
@ishwaranandgiri68366 ай бұрын
I tried doing what is in this guide. Even killed all druids and myconids. But: 1) goblins killed the owlbear while i was fearing to fight in honour mode; i think you need it to do before goblin leaders; 2) as an oath of ancients paladin (hireling) killing animals and survivors did not help to break oath; 3) no elminster killing - that's too much; 4) i could not get rid of necromancy of thay after reading. The game does not let me to take it anywhere. I binded it to.a key "1" maybe accidentally; 5) skipped a few minor things i forgot not in the guide, unintentionally. And was 2250 xp short to lvl 8 still. How you guys do 4000 ahead i dont know. Even with what i missed it should have been 500-1000 ahead.
@Melth6 ай бұрын
The owlbear is only 20 XP so don't worry about that one. Necromancy of Thay is weird. Sometimes I can drop it after reading it, sometimes I can't. Not sure why. In any case it sounds like a LOT of XP still missed somehow. Are you sure you thoroughly played every area? All of Grymforge, all of Rosymorn Monastery, all of the Underdark (including the BOOOAL battle and the Arcane Tower and whatnot), etc.?
@ishwaranandgiri68366 ай бұрын
@@Melth Yep, and also for some reason I could not do the bottle spectator because I gave it to the main Zhentarim girl to get the good trader stuff (as she asked, in an unopened crate), and killing them all thereafter, the bottle was not found neither on her nor anywhere. Well, even with this all stuff missed (yeah, i guess the thay thing was binded to 1 - neved did that in this quite easy game before - therefore - not tranferreable). Well, actually I did not kill neither voss and raider nor extra githyanki trick (the latter was too lazy to do though), and anyway on honour mode passing speech and detect thoughts check of voss without battle gives 600 xp... at level 3... honour mode is like Rocky where I must do to survive. And Zhalk guy was not an option... why? Because I played as dear Shadowheart of course. And she gets less xp for not freeing yourself. So, take this serious. Most likely you will miss around 1000 xp not counted in this guide anyway... for many reasons. So... but no big deal anyway. Getting those 2250 is quite easy actually as going to moonrise towers with drider at once with killing only easy harpers. And there some easy non-combat things mostly. Before going to throne room and upstairs.
@Chrollostasis5 ай бұрын
I forgot how much EXP it gives but there's also the spectator in the Underdark, its a pretty fun fight unless you're solo tactician then it gets to be a bucket of misery without cheesy methods, its a decently rewarding fight and it + the drows it unpetrifies probably give good EXP I just don't remember the amount.
@Melth5 ай бұрын
@@Chrollostasis yeah, I assumed everyone would fight that as part of adventuring through all the main areas. Each Drow is worth 40 XP I think, whether unpetrified or killed effortless as a statue
@Chrollostasis5 ай бұрын
@@Melth Good to know, I didn't fight it on my first playthrough, unintentionally missed a lot in my first playthrough, especially through the underdark.
@peezy_5316 ай бұрын
I can’t find your video on killing elminster. I watched a video just now where you only get 20?
@Melth6 ай бұрын
I haven't publicly released the Elminster video yet. I was originally going to do it before this one, but decided to switch the order. Elminster will be this Sunday I think
@northofself7 ай бұрын
What's worthless about Danse Macabre? I figured that the four extra bodies is never unwanted
@Melth7 ай бұрын
Normally I love summons, and I had like 50 by the end of act 3. But a group of summons who you can't control and can't move through in battle can block more important characters. They also love to set off traps on you. And as the icing on the cake, the Danse Macabre ghouls in particular explode for 6d6 necrotic damage when they die... which often can finish off other injured ghouls, causing a chain reaction that can deal massive damage to your party.
@sneezyfido6 ай бұрын
@@MelthI do love these chain reactions. My first one was a shadow needle blight encounter, with an evocation fireball and cull the weak. One cast resulted in about 4 log pages of blasts, and my half dead party facing only that one vine creature that was just outside the fun.
@Tokoyami-eh3sg6 ай бұрын
@Melth What order should I do these tasks in if I'm starting a new playthrough? Or should I watch your 9 hells run and follow that?
@Melth6 ай бұрын
The 9 Hells Run is certainly a good guide to thoroughly playing act 1 in a strategic order. The most important thing of course is just to be thorough, and do everything in every area. And also make sure you finish Waukeen's Rest and the goblin vs tiefling conflict before going to the mountain pass
@vampireprincess4620Ай бұрын
minor thing I found in a recent run, if you allow Nettie to poison you with the branch and then kill her and use her elixer of sylvanus to heal yourself you get 75 extra exp
@MelthАй бұрын
Yep, killing Nettie is free XP
@vampireprincess4620Ай бұрын
@@Melth I think the 75 exp is for specifically curing the poisoning
@mattahlschlager71173 ай бұрын
Still on my first playthrough but seems like you didn't get the option to confront Vlakith in the creche and do the quest she gives for the prism? I've been playing blind and only watched this after moving on to Act 3, hoping it wouldn't spoil much :P
@fromthedepthsproductions3936Ай бұрын
Question about Lady Esther: *SPOILERS* if you give her the gith egg and then kill her, how does that effect interactions with the Society of Brilliance in Act 3? I want to be able to rescue Omeluum from the Iron Throne for Blurg and gain Omeluum's boon for the final fight. If I were to kill Esther, is that still possible? Would knocking her out with a non-lethal attack be better?
@MelthАй бұрын
@@fromthedepthsproductions3936 as far as I can tell, killing Esther is perfect for you then. If Esther is alive and delivers an egg, everyone dies. If Esther dies, everyone else lives
@fromthedepthsproductions3936Ай бұрын
@@Melth Amazing, thank you!
@ВладиславБулаев-л3э7 ай бұрын
You had my curiosity... Now you have my attention 😁😄
@Melth7 ай бұрын
Glad to hear it
@proxy21493 ай бұрын
Did they fix the throw bug xp ? because i'm getting xp right now or i didn't understand the bug in the first place
@Melth3 ай бұрын
I'm not sure if they fixed it or not. The bug is: If you kill an enemy with *falling object damage* you don't always get XP. If you get the kill by just throwing a weapon from equal or lower elevation, that's fine. But if the weapon falls far enough to do falling object damage, that can sometimes steal your kill.
@proxy21493 ай бұрын
@@Melth ok thanks i will do more testing then (Edit : Bug still here :/ )
@Melth3 ай бұрын
Yep. I was just redoing the epic battle against the Cambions + Zhalk + Mindflayer. It was down to the last few turns and I managed to kill the cambion with a thrown weapon from the balcony! ... and I didn't get the XP, ruining everything.
@nachschub48366 ай бұрын
Great Video sadly my first honor Mode just ended in the grim forge would have loved to meet the kua-toa will definitly do it once I'm in the underdark again, never found them before.
@Melth6 ай бұрын
Have fun on your next honour run! I think the Kuo-Toa are a good encounter to do pretty early because they're worth a massive chunk of XP, but are quite easy.
@edielungreen6 ай бұрын
I ran across another sort of auto-resolve. I was doing a run where I wasn’t resting often enough (either full or partial), went down into the Underdark from the Shattered Sanctum to grab Phalar Aluve, and suddenly Astarion is telling Tav he’s a vampire without having the bite encounter, etc. This seems to have skipped over an opportunity to have him feed on Tav, which not only makes getting Happy on him more complicated, but also probably messes with a romance path (I’m doing a Shadowheart romance on this run, but would still like the easier Happy path for Astarion). Anyway, just putting it out there if it helps anyone, and a reminder to all of us that you can use Partial Rests to advance the story without sacrificing camp goods 😸
@Melth6 ай бұрын
I've seen that dialogue where Astarion suddenly tells you he's a vampire too. For me it happened really early one time. I'd barely done anything and suddenly Astarion said "Look this hasn't come up, but I'm a vampire."
@trevorsreya82775 ай бұрын
My question has to deal with dialog vs deletion. Which gives better exp, and which events allow you to double dip?
@edgarassimkus3731Ай бұрын
Great video ,you put a lot of effort in to ,will use all that jucy information on my second playtrough
@MelthАй бұрын
@@edgarassimkus3731 thank you, I hope it helps with your new run!
@twoshu89407 ай бұрын
Can’t you sacrifice knowledge of necro of thay for guaranteed success on +2 at mirror of loss? I’m not sure if that’s right but it might be worth not destroying it if so
@Melth7 ай бұрын
That's true, but two things about it 1) With some preparation, I'd say the mirror of loss is pretty easy to reliably succeed anyway. 2) Sometimes, you can both get Forbidden Knowledge AND destroy the book. I don't really understand it. Possibly it's a bug. On two runs, including the one I showed here, I was able to read the book and then later destroy it. But on another run, after reading it I became unable to drop it.
@TheNemesis4423 ай бұрын
couldn't you knock everyone out to get the exp without affecting the story? it seemed to work with the zhentarim hideout. I knocked everyone out except the stragglers in the back and they were still friendly after a long rest.
@Melth3 ай бұрын
Unfortunately, no. Some characters will vanish from the game forever if knocked out. Some will be talked about as if they died. And SOME will indeed be just fine. But unless you know for sure who can be knocked out in a particular patch, I wouldn't risk it.
@TheNemesis4423 ай бұрын
@@Melth good info, thank you.
@GameGraphs6 ай бұрын
You were level 7 and 9/10ths at the end of the last video, what did you do to put you over the line?
@Melth6 ай бұрын
For this video, I made a backup so I could demonstrate things I didn't want to do on my canon run (like killing Elminster). The beginning of this video was right after killing Elminster
@jobbathehutt1096 ай бұрын
In the underdark, you can let the spectator un-petrify all the drow. Each one is worth 40(?) Xp.
@Melth6 ай бұрын
You can get the same XP for just killing all the Drow in statue form afterwards, oddly enough
@jobbathehutt1096 ай бұрын
Interesting. In the room that leads to the necromancy of thay, I let the agile guardian release all his friends.
@Workplaylister6 ай бұрын
I am now at the point where I have to choose underdark or mountain to get to act2, which one causes the least story loss?
@Melth6 ай бұрын
I'd say go through the mountains, meet the drider, but then go to Last Light Inn first rather than Moonrise Towers
@Workplaylister6 ай бұрын
@@Melth Thanks
@posthumous_me4 ай бұрын
How did you get the Necromancy of Thay out of your inventory after reading it?
@Melth4 ай бұрын
@@posthumous_me that's a good question. After making this video, I noticed that it's inconsistent. In some saves, I'm free to drop the book at will. In some saves, I can't. I haven't figured out what determines that
@VikCachat3 ай бұрын
@@Melth drop the book from inventory and read it from the ground or alternatively on first time reading the book choose the option to drop and destroy it for approval from companions then interact with the book again from the ground, complete the saving throws you will get the buff and the speak with dead spell and the book will still be on the ground destroy it with radiant damage.
@Henbot6 ай бұрын
It’s interesting how much you can do in act 1 and how much XP you can get. It is useful to know for an honour mode when I try it. In my first play the time I got to Myrkel in my first play was already level 9 and far into level 10 and reached level 12 and still had a chunk of encounters to do. House of Grief was utter annihilation of my enemies 😂
@Melth6 ай бұрын
On my first run I think I was level 10 and a half or so fighting Myrkul. I wonder if it's possible to be level 11 fighting him?
@gilbertgloria11882 ай бұрын
When they say you reach lvl 7 at max for act 1 because when you go to the monastery you can ruin some of your quest which technically makes that more like act 2
@Melth2 ай бұрын
Eh, by that logic Lower City is actually act 4 because going there proceeds some quests in rivington or wyrm's crossing and gives you the same message asking if you want to continue. Act 2 is the shadow cursed lands, and nothing before it
@iyzu84136 ай бұрын
Hey Melth, I have a question regarding Spaw and Glut. Due to obvious reasons of it being a fun fight and worth a good chunk of XP I want to do it but there is one glaring problem. The problem is that I already killed Glut beforehand and I'm honestly too far already to reload the safe, I could, it's just not worth it for me as I've cleared out the whole overworld and underdark. Long story short, if I kill Spaw now will that have actual consequences for the area, like the traders getting pulled into the fight or something else?
@Melth6 ай бұрын
I don't THINK that'll cause a problem as long as you don't go near the traders during the fight. Oh and of course make sure to do the Nere quest and whatnot so there are no loose threads
@iyzu84136 ай бұрын
@@Melth yup, that's already done. I'll try it out and if something does come up I'll definitely let you know. Thanks a lot! And thank you for making the series it has helped me a ton with my own current playthrough on tactician. With the strats and tips from the series all the fights so far have been a breeze compared to my first playthrough!
@iyzu84135 ай бұрын
@@Melth so, I've done the fight and it doesn't seem like anything happened, the traders at least didn't care one bit. The only thing that is noteworthy is that the traders won't let you loot the myconid corpses that are in their sight so one should be careful about that.
@Melth5 ай бұрын
@@iyzu8413 yeah, the traders are always insanely focused on keeping you from looting the bodies, but don't care about killing them in the first place. Glut too! Glut once tried to attack me because I looted Spaw's corpse! Anyway the best solution I found, as I think I mentioned in my myconid video, is to loot the corpses while you are still in the middle of the battle. Traders won't say anything if you loot mid-battle
@iyzu84135 ай бұрын
@@Melth yeah, that's very weird I guess Glut wanted to bag the loot for himself😂 Looting the bodies mid battle makes a lot of sense. Since I don't play with the no long rest condition I had no problem just using Astarions Fog Cloud to obscure the bodies and loot them.
@MSlocum6697 ай бұрын
Haha! Your video was still in my feed and I couldn't help but notice the thumbnail features the one character that is deffinitely not reaching level 8 In this playthrough. Was this a concious diecision? English majors, does this count an Irony? Either way I thought it was funny.
@Melth7 ай бұрын
I did think about that! My original plan had been to use either Astarion or Karlach in the thumbnail since they're actually in my party. But I couldn't get a frame I liked of Astarion or Karlach reaching up for the nautiloid transponder (And thus for the number 8).
@RoryDavidWatts7 ай бұрын
I was wondering about the battle with the spider matriarch. If you wait for her to hatch all her eggs, would you get more XP?
@Melth7 ай бұрын
I think so! 3 clutches of 6 spiderlings which are each worth 3 XP = 54 Not a lot of XP for how much risk that adds to the fight, but I'm sure there are ways one could game the system to kill them safely.
@TeamD3ath26 ай бұрын
@@Melth cleric with spirit guardians 1 shots them all. they phase right onto the edge of the starter platform if you hang out there.
@Melth6 ай бұрын
@@TeamD3ath2 that requires being level 5, but good point in general. Various damaging hazards could clear them as they arrive. Much like the rat swarm in the shar temple
@kwdblade46834 ай бұрын
Did they ever fix the gravity not rewarding xp bug?
@Melth4 ай бұрын
@@kwdblade4683 I'm not aware of any fix to it, and lost XP to it in another run as recently as a month and a half ago
@kwdblade46834 ай бұрын
@@Melth hmm, very odd. I've found posts about it going back several years. You'd think that would be a priority.
@Melth4 ай бұрын
@@kwdblade4683 yeah, it seems like a fairly easy fix too. The player gets XP when all kinds of indirect things kill enemies, why make gravity an exception?
@Melth3 ай бұрын
I can confirm the bug still exists. Source: I was just repeating the epic 2 hour long battle against the Cambions + Zhalk + the mindflayer on honour difficulty. I killed the last cambion on the last turn with a thrown weapon from the balcony. And I didn't get the XP. : /
@guitarstuffs20822 ай бұрын
Is it possible to reach level 20 throughout the game with just the level cap increase mod installed?
@Melth2 ай бұрын
@@guitarstuffs2082 no, not unless the mod also greatly reduces the amount of XP required to level. I'd estimate you can get to about level 16 or 17 if XP gain continued throughout act 3 and XP costs kept going up at the bizarrely inconsistent but steep rate they do in most of BG3
@etherealceleste3 ай бұрын
In case anyone is wondering what OCD is like. I never thought about trying to get level 8 in Act 1, but I just went and looked at my save from my first play-through right before entering Act 2 and I had 8,291 XP, 709 XP short of level 8 from playing how I always play.
@Prestegist084 ай бұрын
Also, dont you loose companions for selecting to siege the grove even if you plan to fight against mithara when she gets there?
@Melth4 ай бұрын
@@Prestegist08 no, you can keep all companions up until the moment when you help Minthara get in. It's at that point that companions either immediately turn against you, or turn against you once the encounter ends
@Melth4 ай бұрын
Good companions like Karlach will ask what in the world you're doing if you tell Minthara where the grove is, but you can convince her to play along
@Prestegist084 ай бұрын
@@Melth ahhh i think i failed that dice roll on her. But wyll was in camp and he immediately left as well at that point. Dont get a chance to convince him. Maybe I should have them both in my party at that moment?
@Melth4 ай бұрын
@@Prestegist08 interesting- back when I was testing things, Wyll only left if I actually sided with Minthara at the gate. If he was in the party, he would immediately turn against me in the battle. Oddly enough if Karlach was in the party, she would help slaughter tieflings and THEN get mad and leave after the fight
@stevennevets83225 ай бұрын
you never do a long rest? that buff so many
@Melth5 ай бұрын
@@stevennevets8322 I'm a bit confused by what you're asking, but yes this footage is from my No Long Rest challenge run