13:40 "Adding more variation is a great way to add more variety" I had no idea.
@matadordeleoes6 жыл бұрын
hahahahahaha
@blameyourm85194 жыл бұрын
hahahhahaa, NICE
@fahdabdullah45543 жыл бұрын
Me neither
@idontcare-sb7zs2 жыл бұрын
he has mental retardation
@mickyr1715 жыл бұрын
If only i could transport the dust on my graphics card to my renders id be set lol
@piyushjain8863 жыл бұрын
my fan is dying
@BlenderRookie6 жыл бұрын
That's pretty much how I would have done it. But I wasn't aware the color ramp at 16:40 could be used to randomize the color like that. I learned something.....
@onscreenproton4 жыл бұрын
It’s blender rookie!
@BlenderRookie4 жыл бұрын
@@onscreenproton Yep... LOL
@-TheFacelessGamer-6 жыл бұрын
Wow. Great tutorial it gives a great result. When you showed your final render, I couldn't believe that's what we made. Of course, you've added a few different things like the HDR and added depth of feild
@Lattamonsteri6 жыл бұрын
And there's some more color variety too :D
@RomboutVersluijs6 жыл бұрын
PS all the particles still looked the same. I think those displace mods only have effect when you move them.
@RomboutVersluijs6 жыл бұрын
I think it will look different if you had used object for the displacement and then use an empty. PS the roughness should be much higher, they are way to reflective. Dirt, rock, stone tend to have very high value pretty much dull like appearance
@RomboutVersluijs6 жыл бұрын
Was that result actually yours? It looked completely different
@RemingtonCreative6 жыл бұрын
@@RomboutVersluijs To respond to all of your questions. Yeah, they did all look the same. A good fix is to make a few dirt particles in the 2nd render layer, then use the group rendering instead of object. When rendering dirt from a far, it's a good idea to use high roughness values, but as you get closer to the dirt and microfacets become closer and less significant, it's a good idea to use higher roughness. Ultimately, it's up to the eye of the artist though. And yeah, final result was mine. Just threw some basic color grading and depth of field on there.
@RomboutVersluijs6 жыл бұрын
Sorry you say 2 times roughness high?!?! I know dirt and dirt has a really high roughness, its dull. I come from a different render engine. Your roughness was very low and still glossy, they you add structure to it in the form of a normal map. Though that "fixes" the look, its still kind of reflective because of that low roughness setting you used ;) I tried the empty and its same as the global. Doesnt work neither. The particle dont use it, perhaps when there are animated it would but with static ones the initial are all the same. Indeed the group is the only solution, sadly i can use that with my render engine.
@heyitsmejm47926 жыл бұрын
@@RomboutVersluijs you can duplicate objects 3-4 times and since the displace is set to global u can just duplicate and move the object and it will automatically change the displacement of the object texture and just group them and use group instead of object in the particle ..
@toapyandfriends2 жыл бұрын
I'm trying to create a scene where I dig with a garden trowel in a garden just digging up small amounts of dirt the trowel goes into the dirt and causes small holes just like a gardener does. Using your method Sir do you know how I could create this animation
@harshitrao87294 жыл бұрын
You are the only person who is editing in a laptop
@remie07 Жыл бұрын
I like how the technology becomes easier, now you could just download a 3D scanned model of a dirt in Quixel Bridge and then put it together after that boom! Realistic render
@fahdabdullah45543 жыл бұрын
Hearing this man talking about dirt makes me feel funny
@TheJobCompany6 жыл бұрын
oh boy, I'd sure love myself some dirt!
@jorgechinchilla65056 жыл бұрын
Hi i always watch this section of the cannel, and i have a request for you. Can you make a video explainig how to use all texture maps? like how to use normal, bump, roughness, and others maps efficiently in a textured material? Pls! that would help beginners like me alot!
@mr.x61145 жыл бұрын
Bro u deserve 2 billion subscribers and blender guru and Olav 3d too
@musicalbite7271 Жыл бұрын
If file is greater than 50MB then blender give error or we have to take care any other things ?
@raskoljnikov11985 жыл бұрын
WOW. Just plain WOW. Beautiful job, very detailed but straight to the point. You just made my day - and my render! Thank you for your hard work and a great tutorial! :)
@maggyfrog3 жыл бұрын
very cool. what about a tutorial on soil/dirt being shoveled into a container or a hole in the ground?
@nahuelisimo11974 жыл бұрын
"darkish orangish red"... do you mean brown?
@joshiifive6 жыл бұрын
There are some false information here. Object info node as far as I know does not change every particle, they would be all the same color of the one original object. Displace with global cordenate is the same thing. Object particles (again, as far as I know) are all clones of the real thing. A solution would be copying and grouping the original object and use group particles instead of object. If I'm wrong let me know.
@RemingtonCreative6 жыл бұрын
Using the random output from the object info node does assign random colors to the particles. You can see the effect in the final render.
@adamwest37966 жыл бұрын
I think you are correct regarding the use of the global coordinates in the displace - all the particles are the same shape, albeit with different sizes/orientations.
@heyitsmejm47926 жыл бұрын
It does randomize the color even if the objects are particles and the material was applied to a single object..
@WisestMongoloid6 жыл бұрын
I wish I could give this 1000 likes. I learned so much. Great job explaining.
@KAOPro6 жыл бұрын
Awesome tutorial, well explained. Making some dirt pies now! Thank You
@nonnomenes15903 жыл бұрын
How can I make another object rise up thru the particles so they move around it?
@antonim843 жыл бұрын
Omg but.. I love you, some hours to search a serious tutorial ! It was just here. Thanks
@geniedesu10114 жыл бұрын
That last words "I don't know about you", well me too I don't know what happened here.
@mistermojoo30832 жыл бұрын
Is there any way to randomize the shape of the particles?
@helljumper98282 жыл бұрын
Modern Blender user here for 3.1. Where are the render layers? He clicked on a random box at the bottom. Unfortunately, I see nothing resembling that. :/
@Dcgame3 жыл бұрын
Thanks for this tutorial, it really seems to be what I was looking for to bring more life to my grounds.. Only question though (and yes I am a beginner) I was with you all the way until you got to the whole render layer thing. Plus, I am working on latest Blender 2.93 version and not only I don't understand the render layer stuff but on top of it, it is not even presented the same way in older versions and latest ones. Would you kindly give me a tip to understand that part ? Cause I am stuck at the moment where I think I did right for "render layer" (I actually messed with "view layer on top right corner of the screen, since I couldn't find anything called render layer like you mentionned) but then trying to get back on another view layer, these Dirtparticle aren't appearing hovering the ground like you, it's just that one dirt particle I was building like you were showing which stayed at the same spot even if I changed the view layer (again, I think I did). Any help ?
@jonny119955 жыл бұрын
My particles are glossy and shine, What type of lighting are you using, plus where you put the camera since you deleted it at the start?
@RileyBrownMusic6 жыл бұрын
Yes, we see your cool shoes.
@Blenderfanz4 жыл бұрын
where have textured coordinates gone in blender 2.8. 6 minutes 51 seconds in. This would be really useful to me if i could find it.
@joshiifive6 жыл бұрын
I'm sure there might be a way to change colors in the particle or hair node. Is there a size value output? Cause object info node does not do the trick.
@SebastianVillanueva046 жыл бұрын
There's also the "particle info" node which is very useful too.
@sinonop29016 жыл бұрын
FINALLYYYYYYY I was waiting for this thanks!!
@hungrysquishybrain Жыл бұрын
How to scoop up dirt in blender??
@kretoskim85554 жыл бұрын
thanks a lot for this but i had a problem after rendering the groundplane still seems muddy..can anyone help is much appreciated
@ldeen71426 жыл бұрын
Awesome quality, like always
@veggiet20093 жыл бұрын
I'm not seeing the point of using "global" for the displacement coordinates, just because I'd expect it would make each particle slightly different shape, but it doesn't seem to work that way... I kinda hope there's an easy way to do this in 2.9x, I'm just trying to look for inspiration, not a specific tutorial.
@bentontramell3 жыл бұрын
checking in from 2021...GEOMETRY NODES!!!
@alkhonsa96013 жыл бұрын
yooooooo, VERY NICE TUTORIAL BROOOO, Thank Youuu!. :)))))
@WARDISWARD5 жыл бұрын
I wonder if it's possible to ad a color ramp to individual dirt particles , Cause in real life , no dirt particle has only one colour
@yahlimendler28986 жыл бұрын
Any chance you'll make a video about pearlescent/iridescent materials?
@silverviz56005 жыл бұрын
Check out Ducky3D, he's already made a super simple iridescent material
@xiuyuankong6336 жыл бұрын
Nice tutorial, although these huge amount of particles definately gonna burn my PC....
@loldemort18244 жыл бұрын
Is this video still relevant after the introduction of Adaptive subdivisions?
@PetRatPro6 жыл бұрын
I thought this was gonna tell us how to make dirt for close up destruction simulations :( Was still a great tutorial tho, maybe it’ll help with the September contest.
@RomboutVersluijs6 жыл бұрын
He did show a still image did he ;) PS check this tut kzbin.info/www/bejne/i4PRq4djmt54oa8
@mauriciocastellanos84973 жыл бұрын
great, tnks
@richardu.24354 жыл бұрын
Shadow isn't being cast on the particles (the particles themseles do cast shadows, they just don't recieve it), doean't anyone know what could be the problem?
@Utsab_Giri3 жыл бұрын
Hey Grant, thank you for doing the tutorial. If I have a car driving over the dirt, how would I get them to simulate realistically? Set the tires and dirt as Rigid Bodies?
@Aaron0672 жыл бұрын
I know this is a bit late (and im not Grant), but you could use dynamic paint, set a plane as the canvas>set surface type to displace and set your tires as the brush, and then animate the tires going over the canvas.
@Utsab_Giri2 жыл бұрын
@@Aaron067 Thank you so much!
@Aaron0672 жыл бұрын
@@Utsab_Giri Btw, make sure to subdivide the plane a wholr bunch to see high quality displacement
@simbarashekunedzimwe13726 жыл бұрын
the real deal! thanks
@MichaelReini6 жыл бұрын
I like my. Uh. Your laptop
@suspiciousstuff49995 жыл бұрын
my plane looks like many balls on it
@ThatWarioGiant6 жыл бұрын
Nice.
@maximillianwadkins58286 жыл бұрын
Why do you have a pop filter when you LITERALLY never speak into the microphone, I've watch 10 of your videos and you do not speak into the mic, so no pops will ever happen!
@georgew40366 жыл бұрын
Great tutorial! thanks
@11monkeyking6 жыл бұрын
That was pretty cool. How would that be exporting to a game engine or would you recommend applying those principles in the engine itself?
@thedudeguy2426 жыл бұрын
Way too much geometry for a game, I'd stick to normal maps and textures for realtime.
@MzamronoK6 жыл бұрын
Great work thx for this Tutorial
@levprotter12316 жыл бұрын
Now if only it didn't kill my PC.
@strich3dofficial2 жыл бұрын
idk why but mu mud look like chocchlate
@skilbhumen28754 жыл бұрын
wait who is this guy???
@GaryParris6 жыл бұрын
Excellent thanks :)
@BlackIcexxi6 жыл бұрын
"dirt is fun" lol
@juglansregia14336 жыл бұрын
god dammit i knew it! your one of those guys that ware no pants when your sitting infront of that camera!
@RemingtonCreative6 жыл бұрын
Oh geez, I sure hope not!
@anders6716 жыл бұрын
Great lesson and amazing result. How long it took to render it without the bug?
@RemingtonCreative6 жыл бұрын
About 3-5 minutes with two GTX 1070s
@powerofthec59084 жыл бұрын
Also premade textures don't interact with the enviroment.
@UnauthorizedExpression6 жыл бұрын
Right clicking no longer works in my blender. I've used blender for almost 10 years so I know about all the regular settings to fix this. None of them work. Any ideas?
@UnauthorizedExpression6 жыл бұрын
I swear I tried that already, but it just worked, BUT now tab no longer switches between edit and object modes. I have no idea what's going on here.
@BethanyMcS6 жыл бұрын
Are you on the newest version? I heard those function hotkeys changed but I don't know what to
@UnauthorizedExpression6 жыл бұрын
I found the cause of my problem. Out of date and/or conflicting addons. Once I uninstalled all the addons I had added to blender one by one my hotkeys began to work again. Hope this helps someone in the future having this same issue.
@matrimonl6 жыл бұрын
Looks more like peppercorn lol
@tusharkuntawar61706 жыл бұрын
Hey man you better start show people to look a reference material / image or else everyone will start with eyeballing colors and shapes.
@lostmarimo4 жыл бұрын
well shit dupli object doesnt exist on mine.. guess i wasted 30 min for nothing lol
@carlos3216986 жыл бұрын
Or you can just take a picture of the ground?? Hahaha jk.
@ChickenSpananza6 жыл бұрын
Lets get down and DIRTY with this tutorial...see what i did there...?
@Xiox3216 жыл бұрын
No, please explain in detail.
@ChickenSpananza6 жыл бұрын
i'd love to but it'd be a mess to explain
@ajscx5 жыл бұрын
tutor is good-looking tho
@ltafuri6 жыл бұрын
Great tutorial
@UPLAYTHATGAME3 жыл бұрын
@4:20 particle set up
@AfesoFranklyn6 жыл бұрын
anyone know what laptop he's using?
@RemingtonCreative6 жыл бұрын
ASUS Strix Scar Edition GL703GS
@AfesoFranklyn6 жыл бұрын
@@RemingtonCreative thanks alot man.
@WallyMahar6 жыл бұрын
Not looking for drawn out explain. But with the new tools in 2.8 would you go about this completely different. In regards to a better or faster render. Or just tweak some steps, or not change a thing. Im very noob, but some of the upcoming features i could see u using. Maybe?