►► Learn Hard Surface Modeling in Blender in Under 2 Weeks - www.blenderbros.com/?el=jg
@TobiJenkins Жыл бұрын
The last texture tip using photoshop is genius and one I had never considered. As a photographer that now uses blender commercially, using this black and white texture map method makes perfect sense now you have mentioned it.
@drperovski4842 Жыл бұрын
Now i can texture my moths
@vozh-kc Жыл бұрын
what is this, a crossover episode?
@markwynne725 Жыл бұрын
And then teach them how to love.
@Lenny-nl1ce Жыл бұрын
I love moths
@TheKevphil Жыл бұрын
Good info, but the best part was your comment about nodes! First, it means you really *_are_* human, and two; you make me feel like there's hope for me, too.
@gregjohnson5175 Жыл бұрын
You do amazing work.
@najhonbanjon Жыл бұрын
thanc you josh valuable information
@sibtaingb3098 Жыл бұрын
Big fan your Art❤️❤️❤️ .
@kenw8875 Жыл бұрын
clean, concise, and constructive. dig’n these micro-temporal vids. #keephammering
@Reynardfoox5 ай бұрын
ucupaint and Matlayer are both free add-on in Blender
@rayzakyan4008 Жыл бұрын
Was looking for texture tutorial! Thank you :)
@joe_fabricator Жыл бұрын
Good stuff here. Thanks Josh.
@jeanclaudedelaronde Жыл бұрын
Cool I will have to check the last solution for texturing. Sounds like a plan. Thanks for the share, Josh.
@jeffyboi69696 ай бұрын
your "overlay" photoshop layer can be done in substance painter to look realistic.
@mickehog76 Жыл бұрын
Really great video as always ❤️.
@charles-ng5nj Жыл бұрын
Where do you get ideas for all this kind of abstract hard surface models.
@Invisibletoday9 ай бұрын
Pinterest
@jamescampionn Жыл бұрын
what do you mean using Principled would be “less realistic” than material packs? unless they chose to use a different base shader like plain glossy or diffuse most of those materials probably link to a principled…
@dolliquette Жыл бұрын
I think he means just using Principled without adding nodes for effects like noise or other texture details.
@clonkex Жыл бұрын
@@dolliquette Yeah I think, but it's kind of silly. "Rendering with textures will look much more realistic than rendering without."
@mrblonde7688Ай бұрын
@@clonkexwell textures depending how you texture can indeed make your model look more realistic, how ever I agree that using just the principle bdsf without any further tweaking doesn't meant its not realistic but man just using principle bsdf produces really boring results for example let's say you make a gun, sure with the principle bsdf you can add the metal and all that mumbo jumbo but you are not gonna get, dirt, scratches and believe me those elements are very important, just think for example an apocalyptic game said you enter an abandoned house and you find an AK 47 chances are those weapons are gonna be old, probably with dirt and a lot of scratches and also depending on the house it could have gotten some mold depending on where it was sit, see how a simple element as a weapon could have those tons of extra details? You are never gonna achieve this with just using a principle bsdf. Usually stuff is made by a bunch of materials, textures elements or however you wanna call it otherwise you are gonna have really boring textures which consist only of physical properties that's why a texturing software that is good helps so much, the model isn't just geometry. The colors, the textures, those intricate details also tell stories and those are details that would be a nightmare to model or virtually impossible. Not to mention that with special software of texturing you can add custom normal maps, height etc. Things that you wouldn't be able to achieve with a normal principle bsdf
@cgcracks Жыл бұрын
Thanks for the tips 👍
@marrylo842 Жыл бұрын
Ok so how does hardops and boxcutter topology wprks for substance painter?
@invadorop Жыл бұрын
Is blender better or quixel mixer for texturing
@zillaquazar Жыл бұрын
unwrapping and texturing go hand in hand and should be taught together.
@NightVisionOfficial Жыл бұрын
Nodes are good, Nodes are fun :), like making UVs. It's just relaxing, and awesome watching the things you do, change the material drastically. I would take days to make just the little difference on a procedural Rust material in Blender, just to make it a little more realistic. I've started using Substance Painter, cause it's just faster at baking maps (i have a 4gb, low/medium tier GPU from 2019), and this is the only thing i miss, you got no seams, the texture can be scaled how much you want, and it will not be repeated. I think they should add something similar to Painter.
@PowersVideo3D Жыл бұрын
Why does the flat/2D surface imperfection texture work on a 3D image in photoshop?
@aunabbas8582 Жыл бұрын
Hi bro. I am struggling with baking textures. Every time I bake texture in blender, it gets blurry (even high Res 2k texture) .Baking doesn't really create small fined details on the texture When I import my texture to Unity, it doesn't look that clean.
@sibtaingb3098 Жыл бұрын
Dear sir!How to make simple basic hard surface model and please guide some Hurd surface basic texture thanks and appreciate your work sir.
@easternpromises7991 Жыл бұрын
I was wondering why the Photoshop option looked so weird and unrealistic. Until I realized that there's no vanishing point, perspective warp or perhaps a bit of displacement map used in the example shown.
@qbukhari Жыл бұрын
Thank you
@yasnizory3292 Жыл бұрын
Bruh... Why i even watch this till the end...
@salomon_gutierrez Жыл бұрын
Great video! Concise and informative. 👍 As an alternative to Substance in this breakdown, how well do you think 3D Coat would fare (considering it also brings other functionality with it)? Thanks!
@gerdsfargen6687 Жыл бұрын
Hi Josh, One thing I'm having difficulty learning as a newbie is that , say you want to build a shape or vehicle that fits to a track...you know like say a mag Lev. How do you fit the vehicle to the contours of the track?
@gargikadikar8228 Жыл бұрын
Try using constraints. Watch some tutorials regarding constraints
@ARANDOMOPENAIUSER Жыл бұрын
1:58 my timestamp
@johnhawley4595 Жыл бұрын
This is a little misleading. Sure #1 just using a Principled BSDF node alone will not look realistic, but what do you think those material packs are using? They're using the same node, just a much more dynamic and complex node tree, possibly multiple PBSDF's inside the one material.
@leonlleus Жыл бұрын
I'm forced to use Nodes :( other options aren't free
@Adlip_Kun Жыл бұрын
Me too
@JaXuun Жыл бұрын
FLUENT MATERIALIZER .
@IrishImmrtL1 Жыл бұрын
Are you at a rave? whats up with the techno music? lol
@Invisibletoday9 ай бұрын
Not even loud calm down
@AleksandarPopovic Жыл бұрын
Substance no concurencu but quixer mixer is right from the cormet i try and have,sim, problems but adobe is the wors company in the world, its realy big damage for algorermik when gou out from the buisniss.....
@man_art_man Жыл бұрын
❤
@Game-Garden Жыл бұрын
The video footage of you needs some color grading or better lighting, its too white out or cool
@leinadreign3510 Жыл бұрын
Hm, aint got money for something like photoshop. So the vid ends for me after 2 mins X D
@whoisdion_ Жыл бұрын
🙌🏾✨
@petertremblay3725 Жыл бұрын
I love Blender but to texture it's like being put in a torture chamber for a few hours, UV and texture is the weakest part of Blender. Substance painter is no where near the power of 3d coat for texture, coat is the king of the hill for texturing even with the many bugs!
@maxstepaniuk4355 Жыл бұрын
Hate Substance. Absolutely unintuitive pile of sliders, layers and all kind of crap. Tried to wrap it around my head several times to no avail.
@SalmanKhan-dx1ch Жыл бұрын
you always start with a beginner tutorial if a software is an industry standard for texturing workflow then unintuity is probably not the issue
@GlazedPotato Жыл бұрын
@@SalmanKhan-dx1ch adobe
@dolliquette Жыл бұрын
Substance isn't hard, just a lot that probably wouldn't make sense to someone not used to photo editing software. I feel like the only reason I got the hang of it almost immediately is because it really just functions as 3d Photoshop. Blending modes, levels and curves, it's all the same.