Goddamn, just saw the end result short. What a hilariously brilliant idea DDR but for wizards. Incredible that you could turn a first time collaboration with so many different tools and people into something so fun and awesome.
@WillyCash698 ай бұрын
Appreciate the review, this tool could be a game changer
@ibrews9 ай бұрын
Very cool Woody !! 👏👏👏
@DanielRodriguez-gm1ih9 ай бұрын
I was just looking for something like this!!
@LuluDZulu5 ай бұрын
“I wonder if there’s a way to use my meta quest pro and export the motion capture for animation… *searches* -hot damn!”
@lvsas8 ай бұрын
Hello, I'm increasingly interested in motion capture. As a VR user, your video convinced me to try MOCAP in VR ! I have a Quest 3 and I'm wondering if I could use the Quest 3's IOBT system for the upper body, while using a limited number of Slime VR trackers for the legs. Do you think this setup would be a good starting point? Thanks in advance for your advice!
@WoodyDevs8 ай бұрын
Totally worth a shot considering they have a free starter tier!
@NUCLEARARMAMENT9 ай бұрын
Awesome? How does this stack up against Mocap Fusion based in Unity?
@WoodyDevs9 ай бұрын
I couldnt really say. From reading up on mocap fusion, animotive is way more about building cool films together in VR. Network multiplayer is really what hooked me here.
@NUCLEARARMAMENT9 ай бұрын
@@WoodyDevs Thanks for the feedback, Woody!
9 ай бұрын
@@WoodyDevsThanks for the video, I learned about Animotive an hour ago and spent it testing it, just saw your video now. Been following you for mocopi & vive tracker mocap, and I actually just ordered 2.5K$ of vive/meta gear for mocap. Animotive is incredibly user friendly, but I don't think I can do anything with it not having a Xsens and not liking inertial suit based on my PN3 on the Reallusion short film I made for them. I think mocap Fusion has drastically more features, it also have multiplayer, storyboard/animatic tools like hooking a script or video to your headset. So I think it would be super interesting if you gave it a try to, I actually thought that's what you were using for Unreal steamVR mocap.
@luckyenam48199 ай бұрын
Will it be possible to re-target the shoulder for the magicians looks kind of janky and the wrist of your avatar. Very dope content in general tho 👏🏾👏🏾
@WoodyDevs9 ай бұрын
At the request of the sponsor we just left the mocap as is. My new model still has wrist issues. We’re working on it!