Redshift for Cinema4D: Vertex Maps with Materials

  Рет қаралды 3,210

Professionally Incorrect

Professionally Incorrect

Күн бұрын

Пікірлер: 17
@donross7820
@donross7820 3 жыл бұрын
What a fantastic technique. Thanks for teaching it to me! I have C4D S24 so its cool I can also now do that with fields. Both are great to know. You are really teaching this Newbie a lot from your videos.
@catturd1998
@catturd1998 7 жыл бұрын
Thank you man ! This was the best tut on redshift. So many possibilities : )
@MDC.Design.Motion
@MDC.Design.Motion 7 жыл бұрын
Thank you very much! I've been really enjoying your redshift tutorials and already learned a lot! Keep up the awesome stuff!
@ProfessionallyIncorrect
@ProfessionallyIncorrect 7 жыл бұрын
Thanks Matt!
@WitOlszewski
@WitOlszewski 7 жыл бұрын
Hey Liam, thanks for another awesome tutorial for Redshift+C4D! (and waiting for more :D :P )
@SlobboVideo
@SlobboVideo 7 жыл бұрын
This is super useful, thank you so much!
@ProfessionallyIncorrect
@ProfessionallyIncorrect 7 жыл бұрын
That's great to hear! Thank you!
@vismaunt
@vismaunt 7 жыл бұрын
Thank you! Really helpful tutorial
@stephanebordonaro
@stephanebordonaro 4 жыл бұрын
THX A LOT ! COULD WE DO THE SAME THINGS WITH FIELDS INSIDE THE VERTEX TAGS IN R20 TO AVOID USING MORPH TAG ?
@ProfessionallyIncorrect
@ProfessionallyIncorrect 4 жыл бұрын
Yup! I should really make an updated video to this showing it with fields.
@antoniopepe
@antoniopepe 4 жыл бұрын
Great. one big question, there is a way to use a Poligon selection inside the shader graph? i want assign to different texture or shader inside one big node three different polygon selection, an not a vertex map ... there is a way??? thx anyway
@ProfessionallyIncorrect
@ProfessionallyIncorrect 4 жыл бұрын
Can you explain what your end goal is a bit more? There isn’t a way to use selection tags in the graph editor.
@antoniopepe
@antoniopepe 4 жыл бұрын
​@@ProfessionallyIncorrect I would like to assign the different selection tags to a different texure based on the polygon selection using a shader switch or a multishader ... the only problem I can't find the way to use it through the polygon selection :( but keeping all in one material. I don't know if I've made myself clear thx man
@donross7820
@donross7820 3 жыл бұрын
How can I use Polygon Selection Tags for the same technique? It isn't in the documentation from what I can tell.
@ProfessionallyIncorrect
@ProfessionallyIncorrect 3 жыл бұрын
In what way?
@donross7820
@donross7820 3 жыл бұрын
I want to put two different materials on a sphere. I have a polygon selection tag created. I am trying to use the Material Blender Node and use Blend Color 1 input for the second material but so far I cannot find a node which will produce this result. I can do it using Polygon Selection Tag on the material tag of C4D but I was hoping to do it all within RS nodes. It works great with a Vertex Map and Vertex Attribute Node but I'm trying the technique using polygon selection without success. Thanks for any help!
@ProfessionallyIncorrect
@ProfessionallyIncorrect 3 жыл бұрын
@@donross7820 I think that's a limitation of RS, unfortunately.
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