Here's a quick tutorial on 'Darky', another feature of 'V for Victory', my upcoming Mosquito DCS campaign.
Пікірлер: 21
@markusv3112 жыл бұрын
Wow, so amazing. Have to hurry up with the Wolfpack campaign to have time to get familiar with the Mossie for all this. Nightfighting is so fascinating. Thanks for all this outstanding work👍
@orcus19742 жыл бұрын
Really looking forward to your new campaign I have most of your other work and it’s always been of the highest quality Thank you for the hard work
@markbteeps2 жыл бұрын
Nice video, it mkaes me want to buy the mossie and your campaign along with it!
@rararnanan72442 жыл бұрын
@spitfire4sergi2 жыл бұрын
I’m sure it’s been asked already, but will there ever be an AI navigator to assist? I’m so pumped for this campaign, you do such good work… In the meantime I’ve been reading all the 633 squadron books to get even more amped up 🇬🇧😎
@indianajon79802 жыл бұрын
I guess that's a question for ED.
@spitfire4sergi2 жыл бұрын
@@indianajon7980 yeah hopefully it’s on their roadmap at some point, I heard it’s really helpful in the F14.
@ReflectedSimulations2 жыл бұрын
Whether or not ED will implement one, this campaign will have a scripted navigator to help you, so don't worry. Your trusty friend F/O David 'Di' Williams from Aberowen, Wales .
@rhobeewahn35662 жыл бұрын
No disrespect intended, but Mosquito squadrons assigned a specific two-digit numerical callsign to each pilot. While the squadron callsign was periodically changed, the numerical assignment did not. For example, 151 Sqn used "Voucher" in 1942, "Firework" in 1943, and "Sneezy" in 1944. If you read Terror in the Starboard Seat you would note that the crew of Seid/McIntosh used the callsign "Credo 29" and all other 418 Sqn pilots used "Credo" in mid to late 1944. They did not use phonetic letters as in B for Beer, or M for Mother. Plus lost crews could get vectors to emergency stations like Woodbridge or Manston while coasting out from France/Belgium based upon their IFF. Around mid-1944 if you were flying nightfighter Mosquitos with MK X AI (SCR 720) there were electronic beacons all over the UK that would display a unique pattern on the AI scope to help you get your bearing. See Ian White's most excellent The History of Air Intercept Radar & the British Nightfighter 1939-1959.
@ReflectedSimulations2 жыл бұрын
That's great, thanks for the info, very interesting. As I mentioned in the video, it's a very rough and simplified implementation of Darky. The system itself is kinda moot as in game we only have Kent, and it's Manston the player needs to find, but I thought it would still be a cool addition.
@phunkaeg2 жыл бұрын
Fantastic!!
@ReflectedSimulations2 жыл бұрын
Thanks so much for the idea and all the help!
@lankypilot7782 жыл бұрын
Nice one! Altho as someone who has never gotten himself lost I'm sure I'll never have to use it :P haha. Thanks, I hadn't heard of the system till now. I've have never tried it but do dcs searchlights get affected by clouds?
@ReflectedSimulations2 жыл бұрын
You can still see them from above the clouds. In this campaign you'll have the map, Williams your navigator, a beacon AND Darky - no way to get lost! :)
@lankypilot7782 жыл бұрын
@@ReflectedSimulations challenge accepted haha. No sounds perfect, can't wait
@indianajon79802 жыл бұрын
Such a simple but genius system! Where can I find out more? Did the Germans ever trick it into helping them too? I'm guessing it had a nightly password or similar? Can't wait for this campaign. As excited about this one as I was for Paradise Lost
@ReflectedSimulations2 жыл бұрын
Not exactly sure about that. That's why the aircraft had to identify itself first. Perhaps the Germans didn't know the callsigns of those in the air? Again, I'm not enitrely sure.
@hanskarlsson2532 жыл бұрын
I don't think they flew with the navigation lights on during night fighting, or during war time at all for that matter!😉
@jeffreylatham64482 жыл бұрын
Will there be a tutorial on how you created "Darkey"?
@ReflectedSimulations2 жыл бұрын
Simple really. The f10 option activates a flag, plays the voice file, and if the player is inside a uone around any of the stations the response plays and the searchlight activates, if not, the flag goes off so the player can try again