REFORGED GRAPHICS... How are they in 2024? - Rank 1 Night Elf Quest - Episode 9 - WC3

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Grubby

Grubby

Күн бұрын

Пікірлер: 504
@MrParadux
@MrParadux 5 ай бұрын
Warcraft 3: Reforged is a good example that shows that the quality of graphics is not only determined by the amount of polygons and particles.
@GeejMusic
@GeejMusic 4 ай бұрын
d2: resurrected is also bad compared to the original d2 graphics as well also the toggleable classic d2 graphics in d2 resurrected (2021) are NOT as good as the regular classic graphics from the original game in 2000
@TheFivegoodemperors
@TheFivegoodemperors 3 ай бұрын
@@GeejMusiconly old blizzard game remastered that I thought they did a good job on was SC1. And the only reason they did a good job was everyone said they wouldn’t buy it if they messed with the art, mechanics etc.
@marekkos3513
@marekkos3513 3 ай бұрын
@@GeejMusic DIABLO 2 resurrected is one of the best remastered ever made.Come on man.
@GeejMusic
@GeejMusic 3 ай бұрын
@@marekkos3513 it's not even close dude. all the graphics are worse, and dark. every single item art in the game was redone from scratch and made worse. a multitude of fine details in graphics gone. lightning looks worse. I can keep going for hours.
@marekkos3513
@marekkos3513 3 ай бұрын
@@GeejMusic I can say that the fire looks much better in Diablo 2 classic , and also the cinematics looks better in classic Diablo 2.Everything else looks much better in Diablo 2 resurrected ;].
@speckleBo
@speckleBo 5 ай бұрын
3D artist here. The models are very detailed, which isn't what you need for an RTS. Also Blizzard have always used handpainted (Reforged appears to be PBR) models for warcraft, i think if they did just that, with less additional artistic touches, everyone would've been happy.
@madtech5153
@madtech5153 5 ай бұрын
i think the problem of reforge is that the map/environment and character model have different art styles. character models have realistic/detailed art style while the map and environment have cartoonish artstyle (especially that grass). they should allow reforged character models while having classic map/environment models though its still look weird, would at least looks better than pure reforge.
@sophiacristina
@sophiacristina 5 ай бұрын
They also failed the colors, fiends are light gray, so it have a contrast between dark floor. Reforged, both the fiends and the skeletons are too dark, and they basically mix with the floor. Even Grubby's druids are hidden. Dryads with purple color highlights itself, since it is an uncommon color. But in Reforged, they are dark brown, which also makes them hidden.
@svovy5358
@svovy5358 5 ай бұрын
Blizzard rose to dominance as once the greatest devs outside of Japan, and maybe the whole world. They did that mostly on the back of having the best engineering and polish. Their art was always good, and i wouldnt want to take away from that. Blizzard games (the good ones) are mostly carried by incredibly solid mechanics So to see Reformed priorities form over function like this, it just doesnt even feel like a Blizzard game
@KaiserKloud
@KaiserKloud 4 ай бұрын
As a 3D artist too, i strongly agree with you! So much detail make the model so noisy...
@Darkcranio
@Darkcranio 4 ай бұрын
Also generally better shaders are missing.
@annoymous88
@annoymous88 5 ай бұрын
Another thing to notice is the portrait animation In classic, it's very easy to tell when a character is speaking from their portrait, they also tend to be more animated. Granted, the animation sometimes make them look funky, but that's part of the charm. In reforged, it's so subtle that you barely tell if the character talks. the weirder part is the summoned treants and skeletons are how it should have be, they'll look around and generally be more animated. Of all the things, they choose to finish the insignificant summoned units instead of oh, you know... the Heroes that people generally look at?
@TheLewisDawg
@TheLewisDawg 5 ай бұрын
So much this! How the hell are the portraits so lifeless?
@DavidGlendaleArdenaso
@DavidGlendaleArdenaso 5 ай бұрын
for some reason unlike in SD, the "portrait talk" animations don't work at all
@acecondor289
@acecondor289 5 ай бұрын
I've noticed this too. Some of the portraits are good others are flat with no animation. I honestly think they ran out of time to finish them
@pho3nix-
@pho3nix- 5 ай бұрын
Starcraft 2 has better unit portraits than WC3 Reforged and that game is 15 years old by now
@Khantia
@Khantia 5 ай бұрын
A while ago, Grubby did a challenge, where he was playing extremely zoomed in. But he did it in classic graphics. I think it would've actually been better in reforged graphics. And would be nice to see him redo it this way :P
@VanRukh
@VanRukh 5 ай бұрын
I would not touch that grass
@Bagginsess
@Bagginsess 5 ай бұрын
looks like fel grass, def would not touch
@robertlam3662
@robertlam3662 5 ай бұрын
Is there a way to revert to the old gfx?
@niuage
@niuage 5 ай бұрын
@@robertlam3662 Yes, he does it many times in the video if you want to know how.
@imperialismopagano8772
@imperialismopagano8772 5 ай бұрын
YOU MADE ME LAUGH XD
@bearbiter9051
@bearbiter9051 5 ай бұрын
i feel like that grass would burn me. Physically AND emotionally...
@niuage
@niuage 5 ай бұрын
They messed up on every level and that's that. Something I hate as well is that they force you to download 28Go of content even when you 100% know you only want the old graphics. Should have been a choice when you download, even if it's really hidden. I understand why they didnt do it tho, it would be admitting defeat I guess.
@POWerrrrlGrind
@POWerrrrlGrind 5 ай бұрын
I could time to time get that 1.5gb wc3 TFT and play online, now im like...I need free space, download a whole evening... nuh im pass
@meddle
@meddle 5 ай бұрын
even worse, they force you to download 28gigs of content even when you haven't purchased that content and are playing on an original copy of warcraft 3
@Rooachie
@Rooachie 5 ай бұрын
Same reason ow1 vanished. Doesnt look good when the old game has 400% the Player numbers of 2/ reforged
@filerated
@filerated 5 ай бұрын
people complaining 28+ g on 2024 while avg games are at 40-60-400 now holy even mobile games 30+ gb
@StormKnight1
@StormKnight1 5 ай бұрын
@@filerated The critiques regarding the size issues of Warcraft 3 Reforged are appropriate for the type of game it is and the time it came out on. For example, custom games utilizing custom Reforged models carry over the size issues, and with a very custom games focused community... The act of downloading custom games starts to become a massive burden. An RTS remaster of a classic stylish game that has it's survivability tied to user made content should not have a base model filessize like this, bloody heros of the storm looks 10 times more gorgeous than Reforged and it's 17GB. That's a hilarious failure in remastering a game properly.
@leeroyjenkins7325
@leeroyjenkins7325 5 ай бұрын
Wisps are extremely uncanny in this version.
@ayanithtalreign
@ayanithtalreign 5 ай бұрын
"Am I cute, uguu?"
@niuage
@niuage 5 ай бұрын
They should have committed and made the wisps in game giant faces as well.
@212madfool
@212madfool 5 ай бұрын
I dunno... is it me or when i see the wisp, i think of angry feminist?
@niuage
@niuage 5 ай бұрын
@@212madfool I hope it's just you ^^.
@AurviDynastyWarriors2
@AurviDynastyWarriors2 5 ай бұрын
There's no transparency to the head so it looks like it's disembodied. They're supposed to be ghosts.
@G1ingy
@G1ingy 5 ай бұрын
29:15 - Did anyone else notice that the Druid of the Claws human form was bigger than the Abominations? Admittedly a lot of undead units are uncharacteristically small as well.
@rcmunro22
@rcmunro22 5 ай бұрын
Crazy how the original Graphics back from the early 2000s legit look better than Reforged Graphics. It's not even Nostalgia, it's objectively better.
@PuellaMagiHomuraAkemi
@PuellaMagiHomuraAkemi 5 ай бұрын
Not by model itself though
@rcmunro22
@rcmunro22 5 ай бұрын
@@PuellaMagiHomuraAkemi It's like Grubby said, even the Models were rendered as if you were standing right in front of them, not for the top down view.. so even though they look goodish up close from the top down they look off and it's not just because they are new. It really is like new Blizzard just doesn't have quality control passes for the graphics. Someone from the graphical team at some point should have sat back and said put the Camera where people play from and see how it looks now..
@PuellaMagiHomuraAkemi
@PuellaMagiHomuraAkemi 5 ай бұрын
@@rcmunro22 I mean Blizzard is dead since 2015 and it was outsourced somewhere lol but its weird to say the models are better than original warcraft since original warcraft 3 hands are just a mass of flesh hahaha But yeah from a top-down view its bad indeed
@rcmunro22
@rcmunro22 5 ай бұрын
@@PuellaMagiHomuraAkemi Well top down is where your gonna spend 99.9% of your play time, so that's where the graphics really matter. Old Blizzard Graphics were never considered the best around even when there games came out BUT they had a charm to them, WoW suffered from the same thing where.. their graphics weren't the best thing on the Market, but they just had it factor that grew on you over time, it's the same thing with WC3.
@todorsamardzhiev144
@todorsamardzhiev144 4 ай бұрын
​@@PuellaMagiHomuraAkemi Bruh. OG Warcraft 3 is a milestone in videogame art. Reforged models are more detailed, but this is irrelevant. Any art school kid can draw a more detailed sunflower than Van Gogh.
@facundomoralesdiorio3802
@facundomoralesdiorio3802 5 ай бұрын
I remember they said something like "You don't want something that looks like Pixar" and it turns out, yes, we want the same models with way more polygons and maybe some tweaking. They didn't need to create anything from scratch they just had to polish the game more.
@TaseTea
@TaseTea 5 ай бұрын
This looks like alpha concept footage
@Spicy_Jam
@Spicy_Jam 5 ай бұрын
Still shocked that WC3 reforged doesn’t really match the art style of og WC3 or current WoW. It looks somewhere between sc2 and a mobile game.
@saimyintmyat9373
@saimyintmyat9373 5 ай бұрын
Even now gacha games are getting beautiful arts 😂
@arthas-b2y
@arthas-b2y 5 ай бұрын
I dont understand why some remotely like the new graphics; no offense, but I genuinely don’t see the charm of old wc3 graphics in reforged
@Finnboy-ml5jv
@Finnboy-ml5jv 5 ай бұрын
That's because the models were outsourced to lemon sky a studio based in Malaysia who had no experience working on the warcraft franchise and were given no creative direction by blizzard.
@franciasii2435
@franciasii2435 5 ай бұрын
​@@Finnboy-ml5jvsounds about right.
@franciasii2435
@franciasii2435 5 ай бұрын
​@joshualee1685 Nostalgia, and while the units are ugly, they're most definitely more distinct, both at a distance, and up close. New graphics are, as grubby says "good, up close, because it was designed up close." Moral of the story is: give your game studios more time if they haven't finished yet, and people won't think graphics from 2006 look better.
@SolusBatty
@SolusBatty 5 ай бұрын
The reforged Gold Mine looks like an unfinished model. Something is just off with it's shading.
@Dreams-
@Dreams- 5 ай бұрын
the poor (or complete lack of) shading work is one of the biggest problems with ALL the models, it's just much more evident on the goldmine because of its brightness and large, uncomplicated surface area, i think
@suspecthalo
@suspecthalo 5 ай бұрын
@@Dreams- Yeah, it's noticeable with the buildings especially. The shadows really ground everything in classic, but in reforged they have extremely small to no shadows. Plus, the mine specifically is missing any metal supports that it normally has which makes this even worse, since it now is unshaded, ungrounded, and doesn't even have support beams to make it even feel like it belongs and isn't just a photoshop.
@mjolnir9421
@mjolnir9421 5 ай бұрын
theres something wrong with literally EVERYTHING
@PuellaMagiHomuraAkemi
@PuellaMagiHomuraAkemi 5 ай бұрын
I mean everything about Reforged is unfinished
@chartreuse1641
@chartreuse1641 5 ай бұрын
The haunted gold mine doesn't look hunted, it look like celebrated
@thirtythree-w3b
@thirtythree-w3b 2 ай бұрын
celebrated gold mine XD
@vhoul
@vhoul 5 ай бұрын
Druids of the Claw in Reforged run around like Scooby-Doo monsters: arms up and out like, "OoooOOooooo, I'm gonna getcha!"
@todorsamardzhiev144
@todorsamardzhiev144 4 ай бұрын
I think that's kinda cool, actually. But yeah, old graphics are far superior anyway.
@bydlobydlo
@bydlobydlo 5 ай бұрын
Grass diff is insane
@Atlan
@Atlan 5 ай бұрын
grubby, you know it's coming. Perhaps after you get rank 1 with every single race, or after Bronze players collectively demand w3c for privacy, not to be spectated while they learn, but I can see the "rank 1 only reforged graphics, the ultimate challenge" series
@hallo-mt5tx
@hallo-mt5tx 5 ай бұрын
the neon green spray paint aka grass makes the terrain look so weird, i think its a huge factor
@HighLanderPonyYT
@HighLanderPonyYT 5 ай бұрын
*wisp face* Hey, it's you, Grubby!
@TouristAarchie
@TouristAarchie 5 ай бұрын
LOL :D
@gunjchowwiwat8357
@gunjchowwiwat8357 5 ай бұрын
lol😂 Now I can't unseen
@EmperorSigismund
@EmperorSigismund 5 ай бұрын
Animation design for RTS is drastically important and something I think a lot of devs have completely forgotten. Age 4 had a lot of problems with unit recognition and the devs tried to make the weapons comically big to compensate which caused backlash. The real problem was that they didn't give each unit the unique and snappy animations that AoE 2 had. Spearmen thrust their spears back and forth, champions swung their swords up and down, unique units often had capes, funny hats or unique stances or walk cycles etc.
@yigitkabaday3179
@yigitkabaday3179 5 ай бұрын
Reforged graphics are legit cursed. How did they came up with something so much worse than the original after SO many years is beyond me.
@HighLanderPonyYT
@HighLanderPonyYT 5 ай бұрын
Lack of budget and outsourced art.
@facundomoralesdiorio3802
@facundomoralesdiorio3802 5 ай бұрын
@@HighLanderPonyYT The art being outsourced isn't the problem at all. It's the lack of direction. If you hire someone to make a house but fail to tell them what you expect it to look like, you can't complain about how the house looks. Let's not blame the Asian studio anymore, their work is fantastic but it doesn't work on W3
@masterexploder9668
@masterexploder9668 5 ай бұрын
It might have looked good on promo screenshots or when not moving, but new art doesn't translate well to actual gameplay. And it seems that all other stuff (grass, trees, water etc.) lost details to compensate for "better" units and buildings.
@dawoifee
@dawoifee 5 ай бұрын
@@facundomoralesdiorio3802 But it is easier to give direction if you keep the development in your firm.
@danielhamilton6958
@danielhamilton6958 5 ай бұрын
I know it's an unpopular opinion- but I actually like how a lot of the models/animations look. I think the main issue for me is that the game runs better and is smoother to play with classic graphics. However, since I'm a filthy casual, I'm actually ok playing with either version's graphics. I enjoy the reforged graphics in order to appreciate the game visually, and I enjoy the classic graphics for nostalgia and smoothness of gameplay.
@GraveUypo
@GraveUypo 5 ай бұрын
the whisp face already bothered me enough in classic. they should just have made the whisp a ball of light. like io in dota
@CalciumChief
@CalciumChief 5 ай бұрын
I dunno, when I play campaign the grass doesn't look this neon bright. Reforged is just... sad. What could've been if they handed it to Vicarious Visions, gave them budget and time it could've been another D2 Resurrected. Instead it got outsorced to some other studio and changed maps for WOW lore. I didn't even want the "new cutscenes" (not cinematics). I looked like it would make it impossible to switch between graphics settings then. 5:24 Same thing happaned with Archons in SC1 and SC2. In SC1 it was this being of energy, which resembled its HP being 90% shield and it barely had a physical shape still visible. In SC2 it's just a big buff dude in mega armor. It looks like some Digimon or some thing. This wisp could've been okay if the "magic energy" effect obscured the face much more, instead it's barely behind it. 8:27 Exactly. It's a fundemental misunderstanding of game design (I don't think even just RTS games). Everything needs to have one unique death sound so you quickly identify what died. Didn't the bears get increased in size cause it was talked they looked too small? Also, one thing Reforged will always have is that it gave Shadow Hunter the mask back. I saw it in a video game magazine back in the day or some early screenshots online and it looked cool, but then no mask in the game. Okay, don't have it in the campaign, but the default hero didn't have it either.
@elrondmcbong6392
@elrondmcbong6392 5 ай бұрын
Everytime i see reforged graphics im once again reminded of Bioshocks Dr. Steinman. " Its ugly. UGLY! *UUUGLYY!!* "
@bigguy423
@bigguy423 5 ай бұрын
Bears walk like scooby-doo villains
@F1ng0riginal
@F1ng0riginal 5 ай бұрын
Honestly the reforged graphics made me appreciate WC3's choices through and through. Like the art style is cohesive while maintaining screen readability, every race has a distinctive flair (like undead being egyptian, or NE being a greek touch), and you can notice all the particle effects.
@Amplifymagic
@Amplifymagic 5 ай бұрын
I warmed up to it because it’s mature looking and matches the movie cinematic art direction, but I grew up with the iconic WC3 cartoony look and it’s just toooo good, so it’s hard to compare.
@migthedrago
@migthedrago 5 ай бұрын
I am so glad I got recommended your Arthas video. From some reason I did not even know you can still play with old graphics, kind of makes me want to play warcraft again. It used to be my favourite game ever.
@СтеванВукобратовић-л4р
@СтеванВукобратовић-л4р 5 ай бұрын
DH's weapons don't look nice and round anymore, archers don't have those cute globes on the ends of their bows .... "Warcraft 3 Reduced"
@TheAlchemyArtist
@TheAlchemyArtist 5 ай бұрын
Those details are what makes their silhouettes distinct and easy to distinguish midfight. You literally can't make out the difference between thin elf archers and thin elf talons during the action...
@asdt560
@asdt560 5 ай бұрын
Honestly I just don't get what they did to the night elf buildings in reforged. It's like the building is the same size but the model is smaller or something. Whether you're looking at the ancients and finding their heads are now tiny or looking at the pool in the moon well or the statue on the altar, it always just looks like the key details of the building are weirdly small.
@cenglish7240
@cenglish7240 5 ай бұрын
Immediately was like "OH GOD MY EYES" when it showed. Thanks for the update!
@chalphon4907
@chalphon4907 5 ай бұрын
The reforged grass looks like a pool table felt matt.
@JakobusMaximus
@JakobusMaximus 5 ай бұрын
OK, no, I got it, "what's a Lich's favorite cereal? CheeriOH-OOHHs"
@drewskiwest5284
@drewskiwest5284 5 ай бұрын
2:30 that's how i feel - there is just something EXTREMELY "off/wrong" about E V E R Y T H I N G bout the reforged graphics...
@drewskiwest5284
@drewskiwest5284 5 ай бұрын
4:10 - 4:15 that MIGHT be what it is, i agree they look "good up close" but from where people play at... it's just terribly dark and indistinguishable
@P.sherman45
@P.sherman45 5 ай бұрын
when i started watching wc3 2 years ago, my eyes couldn't follow the micro of pros and i kept missing whats happening in fights, seeing this 12:43 fight reminded me of that, since i cant even see what units are there
@Zeppongola
@Zeppongola 5 ай бұрын
In a vacuum, I like a lot of the models; I _really_ appreciate that they differentiated a lot of the creep units in particular, giving them different weapons/armour/postures/etc where before they were often just resized and tinted or reskinned, IIRC. That sort of thing is fantastic for custom maps, which are also often less "busy" (at least, with important info) than melee maps, so clarity often isn't as big of a concern. That said, I can certainly understand the clarity issue being a problem for normal maps, and it's really something that should have been considered early; things like the grass being weirdly featureless and some of the animations/effects I can forgive since the thing was obviously released way before it was ready, and probably would have been fine with some more dev time, but I'm not sure if they could really have done anything to the models themselves without remaking them entirely to improve clarity. I think the best would have been if they kept the creep differentiation, but the style was the way heroes of the storm did riflemen/raiders/etc in the alterac valley(?) map; less WoW-style and more the traditional somewhat-cartoonish aesthetic but with more polygons and details
@mokacoffay2
@mokacoffay2 4 ай бұрын
Samwise Didier, the art director for WC3, is an artistical genius, he still makes drawing videos on youtube even after leaving blizzard
@warren-12thman
@warren-12thman 5 ай бұрын
Thank you for posting this and taking the time to break it down. Yea the models look great zoomed in, but no one plays like that. They needed to make the graphics work at the zoomed out camera where everyone plays at. Why they thought changing spells and movement was a good idea is beyond me. Its like half the team was working on a graphic update while the other half was working on warcraft 4. Cause if this was just the next game, then spells and movement being different isn't a big deal.
@Lucitaur
@Lucitaur 5 ай бұрын
It feels like whoever made Reforged tried to make each individual model and effect look good (though I'd say even then they missed the mark due to making it too 'un-WarCraftish'), but never placed any though on how they will all look together, from an isometric perspective, and during action, giving us the mess Reforged ended up being.
@ameranthine661
@ameranthine661 5 ай бұрын
Trying to figure out how many fiends there were in that fight was like playing one of the mini-games in Uther party... so bad lmao
@drewskiwest5284
@drewskiwest5284 5 ай бұрын
21:22 ish, THAT'S THE PERFECT WORD - it is ALL Too LOUD. finally i know how to perfectly describe reforged graphics. LOUD as hell, over-the-top, only look good when zoomed in... and every movement looks WEIIIIIIRD
@devinhoyt2935
@devinhoyt2935 5 ай бұрын
In a totally different style game, Hunt Showdown, the death having one sound is really well demonstrated. Although technically there are multiple versions of it, every time someone dies there's a two part scream that they make which isn't replicated at all in any of the other sounds when a player is hit. The importance of the information s very consciously being taken into account and how easily recognizable it is makes a world of difference in the split second decision making that is vital to winning at that game. You hear that two part scream and you know it's time to revive your friend or start cooking a dynamite and pushing the survivors. Shouldn't be hard for people to understand why that's important for a RTS aswell.
@Opus766
@Opus766 5 ай бұрын
Lmao at the bear walking. You're spot on
@Sonadourge
@Sonadourge 5 ай бұрын
I always get so impressed with Grubby's english vocabulary. It's so much better than so many english mains
@DijijiyoRony
@DijijiyoRony 5 ай бұрын
when you fight the crypt fiend at the begining with your very epic corruped cenarius it looked like your hero was part of the enemy team
@staceygram5555
@staceygram5555 5 ай бұрын
Bears in Classic walk with arms rocking back and forth like people normally walk. Bears in Reforged wear like zombies with arms out in front.
@KeeperOTG
@KeeperOTG 5 ай бұрын
There are some aspects of the graphics that look phenomenal. Like the archer death animation is so insanely awesome. But its all about playability, discerning units in real time in a competitive environment, being able to acknowledge what is happening with peripheral vision, etc. The units dont have good lighting and some also have poor movement animations. (dryads look like they are hovering above ground, bears.... yea)
@SohjieDeLeon
@SohjieDeLeon 5 ай бұрын
The head/face of the wisp in reforged is scarily disturbing 😅
@maca9095
@maca9095 5 ай бұрын
just to mention, starcraft 2 has multiple deathsounds for units, specially bio units that has more than 2 sounds or quotes when die, marines has at least 5 death sounds, zealots like 4, etc.
@dark3031
@dark3031 5 ай бұрын
The main difference is then, marine can have multiple death sounds, but you can still tell all of them are marines. But in reforged they mixed up archer and huntress and probably even dryads.
@Dhomden
@Dhomden 5 ай бұрын
Its necessary for those types of units as they die by the hundreds most games. And they are very distinct - you always know when its a marine or zealot dying
@matthewfornear4076
@matthewfornear4076 5 ай бұрын
i think the fatal flaw here is that nothing is lit correctly. everything looks like its in shadow, including the buildings. the buildings that do look 'mildly lit' do not have the same lighting gradient as other buildings or units. your brain picks up on it being uncanny and mismatched
@sandoh
@sandoh 5 ай бұрын
This video convinced me as a new player to play on classic. I was running some texture mods to make the grass not look like 90s baseball stadium astroturf but didn't realize the clarity issues were that bad in reforged. Thanks for this! Great video love the content you made me want to try it!
@StormKnight1
@StormKnight1 5 ай бұрын
The grass issues are just a lack of texture verity, that's like, 20% of the overall problem with the visuals.
@Hopesfallout
@Hopesfallout 5 ай бұрын
That lag spike during the first 2 seconds you load in is so incredibly annoying, it's unbelievable how that still isn't fixed. Though, I always thought it was due to my older system. It's outrageous that it apparently even happens on high-end PCs.
@Penguinmustache
@Penguinmustache 5 ай бұрын
The worst part about reforged was when it interfered with Logan's nap time.
@nickman287
@nickman287 5 ай бұрын
28:35 wait, he had necros? Never saw them in the reforged graphics lol
@staceygram5555
@staceygram5555 5 ай бұрын
It's also not very obvious how much juice is in the Moonwell. In Classic it gives you a pretty good indicator.
@gregsmw
@gregsmw 5 ай бұрын
the issue with reforged graphics is they were designed to look good up close, not from far away WC3 origional graphics uses something that warhammer calls "heroic scale" which is that hands, weapons, and details, are disproportionatly big for the model this results in the details and iconic parts of the model to stand out when viewed at an arms length, while if they were more proportionatly accurate they would blur with the overall silhouette and become harder to see this is what happens with reforged graphics, the models look great, but they arent "heroic" scale, and so when you zoom out their details, weapons, pockets etc, become blured into the silhouette of the model and it becomes hard to see this is true to life, if there is a person standing 100 meters away from you, your not really going to be able to tell what stuff they have on, but this isnt real life, its a game and your supposed to be able to very quickly parse what is what which is why WC3 and starcraft and warhammer and most other tabletop or top down rts games use heroic scale, because it makes it MUCH easier to see from 5 foot away exactly what this 1inch tall model is heroic scale doesnt look as good when held up to your eye, but it still looks good, and your not SUPPOSED to be seing the model up that close anyway, your supposed to be seeing it at arms length the terrain is an entirely different story i have NO idea why they went for such a rediculous oversaturated look
@beefchampion2792
@beefchampion2792 4 ай бұрын
Wait did the start updating war 3 reforged recently in order to improve it? Is there a list of updates we can find anywhere?
@cheshire9646
@cheshire9646 4 ай бұрын
the only type of reforged graphics video I can watch is the kind that is picking apart the reforged graphics throughout the whole video. thanks for the good content as usual Melon.
@Pxm78
@Pxm78 5 ай бұрын
I've legit been watching Grubby playting a lot of WC3 on old graphics and I thought to myself "wow the graphics have aged really nicely" and then I see this, Reforged... what even.
@Smelly13
@Smelly13 4 ай бұрын
Honestly; not having played wc3 for 15-20 years, this looks kind of neat. Better than expected tbh. And especially with stormgate releasing, it’s easy to see why people are disappointed at the moment with what has been shown
@kvack1553
@kvack1553 5 ай бұрын
Regarding death sounds. Starcraft 2 actually do have multiple death sounds. Difference being Starcraft is a faster paced game that you probably won't notice and all the units still sound very distinct. So multiple death sounds can work.
@Yuki-qv4fi
@Yuki-qv4fi 5 ай бұрын
Why are the zegurats attack range Soo short
@Kasparovwannabe
@Kasparovwannabe 5 ай бұрын
While reforged looks like total garbo, I think rejuv actually looks more clear lol. The light is a lot brighter than the classic version. I think it looks WORSE because the original swirly animation had style and was distinct, but clarity isn't the issue for me with that particular spell. The problem for me is that a lot of reforged effects come down to "generic glow." This is especially hard to read in clustered fights where these glows are overlapping, creating an unreadable mess. EDIT: Now that I think about it, I wonder if a lot of the issue comes from distinct borders and shapes looking "unnatural." It feels like they wanted to diffuse everything, like immolation, and blend the effects more naturally. This...did not work out, obviously.
@gavinfreeze1532
@gavinfreeze1532 4 ай бұрын
Starcraft 2 has multiple death sounds per unit. But they all sound very distinctive per unit. Like a marine dying will always be a version of him giving a cut off scream over a radio transmission. The dying elves in reforged all sound like indistinguishable lewd screams
@Mystic_WW
@Mystic_WW 4 ай бұрын
SC1 and SC2 actually do have multiple death sounds, but they're usually only 2 or 3 at most, and they're generally just variations of a very similar sound for the same unit.
@LeprosuGnome
@LeprosuGnome 4 ай бұрын
This made me have even more appreciation for WC3's original design.
@Thiccoman
@Thiccoman 4 ай бұрын
Terrain is changed in a way some types seem not to have equivalents, but are replaced with something generic. Anyway, I like to play custom campaigns and those might have specific tiles on the ground important to solving puzzles, like symbols and such - Reforged just replaces it with dirt lol And yeah a bunch of indicators, like Curse debuff are barely visible, or in many cases, like we see here with Farie Fire, just don't exist lol
@pichuyang3865
@pichuyang3865 2 ай бұрын
I keep watching Grubby explaining the graphics until I forgot it is a multiplayer game session! XD
@dastanabilev
@dastanabilev 3 ай бұрын
Blizz should've hired top players for consulting 100%. Yes, it's Blizz who make the game, but it's players who pay the bills
@vodkavecz
@vodkavecz 4 ай бұрын
My take is, it's probably look really good in single player campagin. And if we consider some statistics, the smaller percentage plays the multiplayer part of it.
@pencilswordfish
@pencilswordfish 3 ай бұрын
It's even sadder because the modelling and texturing is very competent from Lemon Sky, very nice, they just lacked intention and direction FROM Blizz themselves like a overall note of "hey. these look awesome but they need some adjustment to be little more distinct, here and here and a bit chunkier there, etc. to match the original silhouette that worked from top down perspective, because we're not making WoW the MMO, we're making Warcraft 3 the RTS." Everything that was the right size in classic, is just smaller in Reforged, the Mountain king is somehow smaller, the Rifleman's guns, the Demon Hunter's weapon, the Warden's cloak etc. They screwed up how they "fixed" the scaling and proportions of everything. There could have been a nice middleground, where they corrected the proportions of the Sorceress for example, but without compromising the unit silhouettes. It's so obvious how they lost the team that understood RTS as a genre and how important readability and silhouettes are.
4 ай бұрын
Thank you grubby for making videos about reforged issues over and over again. Maybe Blizzard will do something about it.
@Quiietschiie
@Quiietschiie 5 ай бұрын
I literally said „uugh“ right when the game started. Massacred my boy. Like what is that? :‘(
@zerg113
@zerg113 5 ай бұрын
I don't play either game but i can say with confidence, Great its just like WoW where it glows and shines so much that no1 watching can know whats going on.
@pausesmana5531
@pausesmana5531 5 ай бұрын
Look at the Dryad reforged face --> It look like a blue Adi
@HiddenWen
@HiddenWen 5 ай бұрын
The Demon Hunter attack animation is NOT satisfying in reforged. In the original, it's so crisp and clean, the way his blade hacks.
@Hands0ap
@Hands0ap 4 ай бұрын
Cenarious voicelines is just Malfurion with a filter on it
@zhuzhong74
@zhuzhong74 5 ай бұрын
“I’ll kill one of my archers so you can hear it again.” Wtf?????
@treepalosky6459
@treepalosky6459 29 күн бұрын
Is it worth to buy this game? Last time I played it is around...2003, and I'am thinking to play this again
@aleksitjvladica.
@aleksitjvladica. 5 ай бұрын
Noooooooooooooo! Grubby, what is this!? How can somebody not know Wisps are floating heads?!
@wmzer0mw
@wmzer0mw 5 ай бұрын
Hey grubs, amusingly, the fairy fire not visible, but not because its not strong enough to see. The problem was that the turtle was too big that it was literally inside the turtle. On a smaller unit you can clearly see it. Check 13:09 on the fiends. This would have been something that could have been found on testing... lol
@davidjones88
@davidjones88 5 ай бұрын
The movements in classical are exaggerated for clarity. The treants are a good example with the way they wiggle. DotC rock their shoulders around. It's just obvious what they are doing. Hyperrealism isn't required, and is actually harmful.
@drewskiwest5284
@drewskiwest5284 5 ай бұрын
lol i don't mean to laugh but that was really sweet how you said "oh no! i woke up my dog and /drove/ over his leg" and then you check on him. that's a fantastic doggo owner right there. i've always really liked you out of all the other top tier wc3 players back in the day. you honestly haven't changed in terms of personality. and i appreciate that a lot. now , i apologize for commenting so much; but if you or someone else sees my posts soon, i'd REALLY appreciate a way to fix the voices of my heroes that should be male since they're in male model... and i honest to the big man, can NOT find the option... at all. the only other idea i can think of is reinstall which would take a while
@DH2point3
@DH2point3 5 ай бұрын
I said it before I'll say it again. I keep forgetting that your playing on legacy when I watch. It's timeless. Also do the bear walk more
@enzok6059
@enzok6059 5 ай бұрын
did they also change DotC rejev skill sound? don’t hear that bell chime
@LeDogueDeBroceliande
@LeDogueDeBroceliande 5 ай бұрын
In a sense I'm grateful to Reforged for highlighting just how good Warcraft 3 was when it came out over twenty years ago. Let that be a lesson to current game companies.
@angelonieva2545
@angelonieva2545 5 ай бұрын
Grubby! If you have to try the Quenching mod, then it's worth playing with the reforged graphics
@VHavengrad
@VHavengrad 4 ай бұрын
I'm reminded that in Doom Eternal so many graphical tweaks were made for READABILITY specifically, there are overhead lights on demons to keep them from blending in with dark corners, plenty of light spots, eyes and such, unique silhouettes and movements so you can tell what something was even at a very brief glance. WC3 really did have that, but reforged departs from this and struggles to be readable or cohesive to not only itself but also the source material. It's simply bad, we all know reforged was gutted from its original scope and that every aspect of the game including the new graphics were half-baked, but it really is so bad...
@Baathist_Brawler_1565
@Baathist_Brawler_1565 5 ай бұрын
Imagine calling someone a hero clicker when you repeatedly tank with your lich.
@Dhomden
@Dhomden 5 ай бұрын
And dont even bother healing him
@coolpop7870
@coolpop7870 5 ай бұрын
That grass... What is this, Warcraft 2?
@kendricgaspard2593
@kendricgaspard2593 5 ай бұрын
The way DH says "quickly " in reforged...just rubs me wrong .....
@timonikkinen9578
@timonikkinen9578 5 ай бұрын
One definite distinction is how nothing seems rooted. The moonwells, all the trees and buildings just seem to float. But that's not how objects work. Whenever you build something or grow something, the area has shades and ares around it that becomes shaped as a result of an object. But in reforged they just appear without any shadow or impact on the land. Yeah sure there are some light shadows in some trees but the shadows have same transparency throughout and the shadows aren't darker/lighter and makes for a very artificial look. Warcraft reworsened.
@znojnyj
@znojnyj 5 ай бұрын
This guy facetanked your focusfire 100 to 0 with his Lich without healing him or moving a muscle, I guess he also must've done a viewer request
@Khazar321
@Khazar321 5 ай бұрын
What about Age of Warcraft? They had a new demo? Release recently.
@CoyLucian
@CoyLucian 4 ай бұрын
Just wondering, have you tried the Quenching Mod? I highly suggest that you try it. It's not something that you would use for ladder games since it hurts your FPS but it definitely looks nice and is something that you would go for if you want to relax and enjoy the game (play actual reforged graphics).
@TheMustaros
@TheMustaros 5 ай бұрын
I totally agree with you about transparency and movement. This graphics can only be favorable for those who haven't played it in a long time, or only very little. I've been following your video for a long time, because I'm an old player myself, and reforged is completely unacceptable for me. I wish Reforged was made by the same team that made Diablo Ressurected. An HD remaster of this game would have been perfect, higher resolution, better textures and that's about it. I would also like to bring back the old battlenet system, the old menu.
@atemdm-roleplaying9398
@atemdm-roleplaying9398 5 ай бұрын
Pretty when zoomed in, like they were made to sell a trailer, seriously! I went to rewatch the "Gameplay trailer" and sure enough most of the footage is very zoomed in. Considering how corporate game creation is nowadays I feel they had to make these models so colorfull and detailed to sell the idea of an upgrade to executives who never touched an rts.
@bigguy423
@bigguy423 5 ай бұрын
I always said that every unit in reforged looks like a hero. No cartoonish style anymore
@zerg113
@zerg113 5 ай бұрын
They redid demon hunter? The coolest design they ever had? What gave them the confidence to redo anti mage? Illidan himself. Thank god hes blind, not deaf
@drewskiwest5284
@drewskiwest5284 5 ай бұрын
i also changed my wc3 reforged dk/dh voices to female and i can NOT find the options to change it back and it bugs the hell out of me..
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