3D artist here. The models are very detailed, which isn't what you need for an RTS. Also Blizzard have always used handpainted (Reforged appears to be PBR) models for warcraft, i think if they did just that, with less additional artistic touches, everyone would've been happy.
@madtech51534 ай бұрын
i think the problem of reforge is that the map/environment and character model have different art styles. character models have realistic/detailed art style while the map and environment have cartoonish artstyle (especially that grass). they should allow reforged character models while having classic map/environment models though its still look weird, would at least looks better than pure reforge.
@sophiacristina4 ай бұрын
They also failed the colors, fiends are light gray, so it have a contrast between dark floor. Reforged, both the fiends and the skeletons are too dark, and they basically mix with the floor. Even Grubby's druids are hidden. Dryads with purple color highlights itself, since it is an uncommon color. But in Reforged, they are dark brown, which also makes them hidden.
@svovy53584 ай бұрын
Blizzard rose to dominance as once the greatest devs outside of Japan, and maybe the whole world. They did that mostly on the back of having the best engineering and polish. Their art was always good, and i wouldnt want to take away from that. Blizzard games (the good ones) are mostly carried by incredibly solid mechanics So to see Reformed priorities form over function like this, it just doesnt even feel like a Blizzard game
@KaiserKloud3 ай бұрын
As a 3D artist too, i strongly agree with you! So much detail make the model so noisy...
@Darkcranio3 ай бұрын
Also generally better shaders are missing.
@MrParadux4 ай бұрын
Warcraft 3: Reforged is a good example that shows that the quality of graphics is not only determined by the amount of polygons and particles.
@GeejMusic3 ай бұрын
d2: resurrected is also bad compared to the original d2 graphics as well also the toggleable classic d2 graphics in d2 resurrected (2021) are NOT as good as the regular classic graphics from the original game in 2000
@TheFivegoodemperors2 ай бұрын
@@GeejMusiconly old blizzard game remastered that I thought they did a good job on was SC1. And the only reason they did a good job was everyone said they wouldn’t buy it if they messed with the art, mechanics etc.
@marekkos35132 ай бұрын
@@GeejMusic DIABLO 2 resurrected is one of the best remastered ever made.Come on man.
@GeejMusic2 ай бұрын
@@marekkos3513 it's not even close dude. all the graphics are worse, and dark. every single item art in the game was redone from scratch and made worse. a multitude of fine details in graphics gone. lightning looks worse. I can keep going for hours.
@marekkos35132 ай бұрын
@@GeejMusic I can say that the fire looks much better in Diablo 2 classic , and also the cinematics looks better in classic Diablo 2.Everything else looks much better in Diablo 2 resurrected ;].
@Khantia4 ай бұрын
A while ago, Grubby did a challenge, where he was playing extremely zoomed in. But he did it in classic graphics. I think it would've actually been better in reforged graphics. And would be nice to see him redo it this way :P
@annoymous884 ай бұрын
Another thing to notice is the portrait animation In classic, it's very easy to tell when a character is speaking from their portrait, they also tend to be more animated. Granted, the animation sometimes make them look funky, but that's part of the charm. In reforged, it's so subtle that you barely tell if the character talks. the weirder part is the summoned treants and skeletons are how it should have be, they'll look around and generally be more animated. Of all the things, they choose to finish the insignificant summoned units instead of oh, you know... the Heroes that people generally look at?
@TheLewisDawg4 ай бұрын
So much this! How the hell are the portraits so lifeless?
@DavidGlendaleArdenaso4 ай бұрын
for some reason unlike in SD, the "portrait talk" animations don't work at all
@acecondor2894 ай бұрын
I've noticed this too. Some of the portraits are good others are flat with no animation. I honestly think they ran out of time to finish them
@pho3nix-4 ай бұрын
Starcraft 2 has better unit portraits than WC3 Reforged and that game is 15 years old by now
@VanRukh4 ай бұрын
I would not touch that grass
@Bagginsess4 ай бұрын
looks like fel grass, def would not touch
@robertlam36624 ай бұрын
Is there a way to revert to the old gfx?
@niuage4 ай бұрын
@@robertlam3662 Yes, he does it many times in the video if you want to know how.
@imperialismopagano87724 ай бұрын
YOU MADE ME LAUGH XD
@bearbiter90514 ай бұрын
i feel like that grass would burn me. Physically AND emotionally...
@niuage4 ай бұрын
They messed up on every level and that's that. Something I hate as well is that they force you to download 28Go of content even when you 100% know you only want the old graphics. Should have been a choice when you download, even if it's really hidden. I understand why they didnt do it tho, it would be admitting defeat I guess.
@POWerrrrlGrind4 ай бұрын
I could time to time get that 1.5gb wc3 TFT and play online, now im like...I need free space, download a whole evening... nuh im pass
@meddle4 ай бұрын
even worse, they force you to download 28gigs of content even when you haven't purchased that content and are playing on an original copy of warcraft 3
@Rooachie4 ай бұрын
Same reason ow1 vanished. Doesnt look good when the old game has 400% the Player numbers of 2/ reforged
@filerated4 ай бұрын
people complaining 28+ g on 2024 while avg games are at 40-60-400 now holy even mobile games 30+ gb
@StormKnight14 ай бұрын
@@filerated The critiques regarding the size issues of Warcraft 3 Reforged are appropriate for the type of game it is and the time it came out on. For example, custom games utilizing custom Reforged models carry over the size issues, and with a very custom games focused community... The act of downloading custom games starts to become a massive burden. An RTS remaster of a classic stylish game that has it's survivability tied to user made content should not have a base model filessize like this, bloody heros of the storm looks 10 times more gorgeous than Reforged and it's 17GB. That's a hilarious failure in remastering a game properly.
@rcmunro224 ай бұрын
Crazy how the original Graphics back from the early 2000s legit look better than Reforged Graphics. It's not even Nostalgia, it's objectively better.
@PuellaMagiHomuraAkemi4 ай бұрын
Not by model itself though
@rcmunro224 ай бұрын
@@PuellaMagiHomuraAkemi It's like Grubby said, even the Models were rendered as if you were standing right in front of them, not for the top down view.. so even though they look goodish up close from the top down they look off and it's not just because they are new. It really is like new Blizzard just doesn't have quality control passes for the graphics. Someone from the graphical team at some point should have sat back and said put the Camera where people play from and see how it looks now..
@PuellaMagiHomuraAkemi4 ай бұрын
@@rcmunro22 I mean Blizzard is dead since 2015 and it was outsourced somewhere lol but its weird to say the models are better than original warcraft since original warcraft 3 hands are just a mass of flesh hahaha But yeah from a top-down view its bad indeed
@rcmunro224 ай бұрын
@@PuellaMagiHomuraAkemi Well top down is where your gonna spend 99.9% of your play time, so that's where the graphics really matter. Old Blizzard Graphics were never considered the best around even when there games came out BUT they had a charm to them, WoW suffered from the same thing where.. their graphics weren't the best thing on the Market, but they just had it factor that grew on you over time, it's the same thing with WC3.
@todorsamardzhiev1443 ай бұрын
@@PuellaMagiHomuraAkemi Bruh. OG Warcraft 3 is a milestone in videogame art. Reforged models are more detailed, but this is irrelevant. Any art school kid can draw a more detailed sunflower than Van Gogh.
@leeroyjenkins73254 ай бұрын
Wisps are extremely uncanny in this version.
@ayanithtalreign4 ай бұрын
"Am I cute, uguu?"
@niuage4 ай бұрын
They should have committed and made the wisps in game giant faces as well.
@212madfool4 ай бұрын
I dunno... is it me or when i see the wisp, i think of angry feminist?
@niuage4 ай бұрын
@@212madfool I hope it's just you ^^.
@AurviDynastyWarriors24 ай бұрын
There's no transparency to the head so it looks like it's disembodied. They're supposed to be ghosts.
@facundomoralesdiorio38024 ай бұрын
I remember they said something like "You don't want something that looks like Pixar" and it turns out, yes, we want the same models with way more polygons and maybe some tweaking. They didn't need to create anything from scratch they just had to polish the game more.
@G1ingy4 ай бұрын
29:15 - Did anyone else notice that the Druid of the Claws human form was bigger than the Abominations? Admittedly a lot of undead units are uncharacteristically small as well.
@chartreuse16414 ай бұрын
The haunted gold mine doesn't look hunted, it look like celebrated
@thirtythree-w3bАй бұрын
celebrated gold mine XD
@TaseTea4 ай бұрын
This looks like alpha concept footage
@EmperorSigismund4 ай бұрын
Animation design for RTS is drastically important and something I think a lot of devs have completely forgotten. Age 4 had a lot of problems with unit recognition and the devs tried to make the weapons comically big to compensate which caused backlash. The real problem was that they didn't give each unit the unique and snappy animations that AoE 2 had. Spearmen thrust their spears back and forth, champions swung their swords up and down, unique units often had capes, funny hats or unique stances or walk cycles etc.
@SolusBatty4 ай бұрын
The reforged Gold Mine looks like an unfinished model. Something is just off with it's shading.
@Dreams-4 ай бұрын
the poor (or complete lack of) shading work is one of the biggest problems with ALL the models, it's just much more evident on the goldmine because of its brightness and large, uncomplicated surface area, i think
@suspecthalo4 ай бұрын
@@Dreams- Yeah, it's noticeable with the buildings especially. The shadows really ground everything in classic, but in reforged they have extremely small to no shadows. Plus, the mine specifically is missing any metal supports that it normally has which makes this even worse, since it now is unshaded, ungrounded, and doesn't even have support beams to make it even feel like it belongs and isn't just a photoshop.
@mjolnir94214 ай бұрын
theres something wrong with literally EVERYTHING
@PuellaMagiHomuraAkemi4 ай бұрын
I mean everything about Reforged is unfinished
@hallo-mt5tx4 ай бұрын
the neon green spray paint aka grass makes the terrain look so weird, i think its a huge factor
@vhoul4 ай бұрын
Druids of the Claw in Reforged run around like Scooby-Doo monsters: arms up and out like, "OoooOOooooo, I'm gonna getcha!"
@todorsamardzhiev1443 ай бұрын
I think that's kinda cool, actually. But yeah, old graphics are far superior anyway.
@Atlan4 ай бұрын
grubby, you know it's coming. Perhaps after you get rank 1 with every single race, or after Bronze players collectively demand w3c for privacy, not to be spectated while they learn, but I can see the "rank 1 only reforged graphics, the ultimate challenge" series
@bydlobydlo4 ай бұрын
Grass diff is insane
@HighLanderPonyYT4 ай бұрын
*wisp face* Hey, it's you, Grubby!
@TouristAarchie4 ай бұрын
LOL :D
@gunjchowwiwat83574 ай бұрын
lol😂 Now I can't unseen
@Amplifymagic4 ай бұрын
I warmed up to it because it’s mature looking and matches the movie cinematic art direction, but I grew up with the iconic WC3 cartoony look and it’s just toooo good, so it’s hard to compare.
@CalciumChief4 ай бұрын
I dunno, when I play campaign the grass doesn't look this neon bright. Reforged is just... sad. What could've been if they handed it to Vicarious Visions, gave them budget and time it could've been another D2 Resurrected. Instead it got outsorced to some other studio and changed maps for WOW lore. I didn't even want the "new cutscenes" (not cinematics). I looked like it would make it impossible to switch between graphics settings then. 5:24 Same thing happaned with Archons in SC1 and SC2. In SC1 it was this being of energy, which resembled its HP being 90% shield and it barely had a physical shape still visible. In SC2 it's just a big buff dude in mega armor. It looks like some Digimon or some thing. This wisp could've been okay if the "magic energy" effect obscured the face much more, instead it's barely behind it. 8:27 Exactly. It's a fundemental misunderstanding of game design (I don't think even just RTS games). Everything needs to have one unique death sound so you quickly identify what died. Didn't the bears get increased in size cause it was talked they looked too small? Also, one thing Reforged will always have is that it gave Shadow Hunter the mask back. I saw it in a video game magazine back in the day or some early screenshots online and it looked cool, but then no mask in the game. Okay, don't have it in the campaign, but the default hero didn't have it either.
@Spicy_Jam4 ай бұрын
Still shocked that WC3 reforged doesn’t really match the art style of og WC3 or current WoW. It looks somewhere between sc2 and a mobile game.
@saimyintmyat93734 ай бұрын
Even now gacha games are getting beautiful arts 😂
@joshualee16854 ай бұрын
I dont understand why some remotely like the new graphics; no offense, but I genuinely don’t see the charm of old wc3 graphics in reforged
@Finnboy-ml5jv4 ай бұрын
That's because the models were outsourced to lemon sky a studio based in Malaysia who had no experience working on the warcraft franchise and were given no creative direction by blizzard.
@franciasii24354 ай бұрын
@@Finnboy-ml5jvsounds about right.
@franciasii24354 ай бұрын
@joshualee1685 Nostalgia, and while the units are ugly, they're most definitely more distinct, both at a distance, and up close. New graphics are, as grubby says "good, up close, because it was designed up close." Moral of the story is: give your game studios more time if they haven't finished yet, and people won't think graphics from 2006 look better.
@F1ng0riginal4 ай бұрын
Honestly the reforged graphics made me appreciate WC3's choices through and through. Like the art style is cohesive while maintaining screen readability, every race has a distinctive flair (like undead being egyptian, or NE being a greek touch), and you can notice all the particle effects.
@migthedrago4 ай бұрын
I am so glad I got recommended your Arthas video. From some reason I did not even know you can still play with old graphics, kind of makes me want to play warcraft again. It used to be my favourite game ever.
@GraveUypo4 ай бұрын
the whisp face already bothered me enough in classic. they should just have made the whisp a ball of light. like io in dota
@yigitkabaday31794 ай бұрын
Reforged graphics are legit cursed. How did they came up with something so much worse than the original after SO many years is beyond me.
@HighLanderPonyYT4 ай бұрын
Lack of budget and outsourced art.
@facundomoralesdiorio38024 ай бұрын
@@HighLanderPonyYT The art being outsourced isn't the problem at all. It's the lack of direction. If you hire someone to make a house but fail to tell them what you expect it to look like, you can't complain about how the house looks. Let's not blame the Asian studio anymore, their work is fantastic but it doesn't work on W3
@masterexploder96684 ай бұрын
It might have looked good on promo screenshots or when not moving, but new art doesn't translate well to actual gameplay. And it seems that all other stuff (grass, trees, water etc.) lost details to compensate for "better" units and buildings.
@dawoifee4 ай бұрын
@@facundomoralesdiorio3802 But it is easier to give direction if you keep the development in your firm.
@danielhamilton69584 ай бұрын
I know it's an unpopular opinion- but I actually like how a lot of the models/animations look. I think the main issue for me is that the game runs better and is smoother to play with classic graphics. However, since I'm a filthy casual, I'm actually ok playing with either version's graphics. I enjoy the reforged graphics in order to appreciate the game visually, and I enjoy the classic graphics for nostalgia and smoothness of gameplay.
@Zeppongola4 ай бұрын
In a vacuum, I like a lot of the models; I _really_ appreciate that they differentiated a lot of the creep units in particular, giving them different weapons/armour/postures/etc where before they were often just resized and tinted or reskinned, IIRC. That sort of thing is fantastic for custom maps, which are also often less "busy" (at least, with important info) than melee maps, so clarity often isn't as big of a concern. That said, I can certainly understand the clarity issue being a problem for normal maps, and it's really something that should have been considered early; things like the grass being weirdly featureless and some of the animations/effects I can forgive since the thing was obviously released way before it was ready, and probably would have been fine with some more dev time, but I'm not sure if they could really have done anything to the models themselves without remaking them entirely to improve clarity. I think the best would have been if they kept the creep differentiation, but the style was the way heroes of the storm did riflemen/raiders/etc in the alterac valley(?) map; less WoW-style and more the traditional somewhat-cartoonish aesthetic but with more polygons and details
@elrondmcbong63924 ай бұрын
Everytime i see reforged graphics im once again reminded of Bioshocks Dr. Steinman. " Its ugly. UGLY! *UUUGLYY!!* "
@bigguy4234 ай бұрын
Bears walk like scooby-doo villains
@СтеванВукобратовић-л4р4 ай бұрын
DH's weapons don't look nice and round anymore, archers don't have those cute globes on the ends of their bows .... "Warcraft 3 Reduced"
@TheAlchemyArtist4 ай бұрын
Those details are what makes their silhouettes distinct and easy to distinguish midfight. You literally can't make out the difference between thin elf archers and thin elf talons during the action...
@warren-12thman4 ай бұрын
Thank you for posting this and taking the time to break it down. Yea the models look great zoomed in, but no one plays like that. They needed to make the graphics work at the zoomed out camera where everyone plays at. Why they thought changing spells and movement was a good idea is beyond me. Its like half the team was working on a graphic update while the other half was working on warcraft 4. Cause if this was just the next game, then spells and movement being different isn't a big deal.
@Thiccoman3 ай бұрын
Terrain is changed in a way some types seem not to have equivalents, but are replaced with something generic. Anyway, I like to play custom campaigns and those might have specific tiles on the ground important to solving puzzles, like symbols and such - Reforged just replaces it with dirt lol And yeah a bunch of indicators, like Curse debuff are barely visible, or in many cases, like we see here with Farie Fire, just don't exist lol
@Smelly133 ай бұрын
Honestly; not having played wc3 for 15-20 years, this looks kind of neat. Better than expected tbh. And especially with stormgate releasing, it’s easy to see why people are disappointed at the moment with what has been shown
@VHavengrad3 ай бұрын
I'm reminded that in Doom Eternal so many graphical tweaks were made for READABILITY specifically, there are overhead lights on demons to keep them from blending in with dark corners, plenty of light spots, eyes and such, unique silhouettes and movements so you can tell what something was even at a very brief glance. WC3 really did have that, but reforged departs from this and struggles to be readable or cohesive to not only itself but also the source material. It's simply bad, we all know reforged was gutted from its original scope and that every aspect of the game including the new graphics were half-baked, but it really is so bad...
@mokacoffay23 ай бұрын
Samwise Didier, the art director for WC3, is an artistical genius, he still makes drawing videos on youtube even after leaving blizzard
@Lucitaur4 ай бұрын
It feels like whoever made Reforged tried to make each individual model and effect look good (though I'd say even then they missed the mark due to making it too 'un-WarCraftish'), but never placed any though on how they will all look together, from an isometric perspective, and during action, giving us the mess Reforged ended up being.
@asdt5604 ай бұрын
Honestly I just don't get what they did to the night elf buildings in reforged. It's like the building is the same size but the model is smaller or something. Whether you're looking at the ancients and finding their heads are now tiny or looking at the pool in the moon well or the statue on the altar, it always just looks like the key details of the building are weirdly small.
@KeeperOTG4 ай бұрын
There are some aspects of the graphics that look phenomenal. Like the archer death animation is so insanely awesome. But its all about playability, discerning units in real time in a competitive environment, being able to acknowledge what is happening with peripheral vision, etc. The units dont have good lighting and some also have poor movement animations. (dryads look like they are hovering above ground, bears.... yea)
@cenglish72404 ай бұрын
Immediately was like "OH GOD MY EYES" when it showed. Thanks for the update!
@gregsmw4 ай бұрын
the issue with reforged graphics is they were designed to look good up close, not from far away WC3 origional graphics uses something that warhammer calls "heroic scale" which is that hands, weapons, and details, are disproportionatly big for the model this results in the details and iconic parts of the model to stand out when viewed at an arms length, while if they were more proportionatly accurate they would blur with the overall silhouette and become harder to see this is what happens with reforged graphics, the models look great, but they arent "heroic" scale, and so when you zoom out their details, weapons, pockets etc, become blured into the silhouette of the model and it becomes hard to see this is true to life, if there is a person standing 100 meters away from you, your not really going to be able to tell what stuff they have on, but this isnt real life, its a game and your supposed to be able to very quickly parse what is what which is why WC3 and starcraft and warhammer and most other tabletop or top down rts games use heroic scale, because it makes it MUCH easier to see from 5 foot away exactly what this 1inch tall model is heroic scale doesnt look as good when held up to your eye, but it still looks good, and your not SUPPOSED to be seing the model up that close anyway, your supposed to be seeing it at arms length the terrain is an entirely different story i have NO idea why they went for such a rediculous oversaturated look
@Trods9113 ай бұрын
I would love 3D artists to keep what's working and change what is not. Sound artists and VFX artists to fix spells and sound clarity and Blizzard, just admit what is best and take what the community is doing to make it the default.
@chalphon49074 ай бұрын
The reforged grass looks like a pool table felt matt.
@devinhoyt29354 ай бұрын
In a totally different style game, Hunt Showdown, the death having one sound is really well demonstrated. Although technically there are multiple versions of it, every time someone dies there's a two part scream that they make which isn't replicated at all in any of the other sounds when a player is hit. The importance of the information s very consciously being taken into account and how easily recognizable it is makes a world of difference in the split second decision making that is vital to winning at that game. You hear that two part scream and you know it's time to revive your friend or start cooking a dynamite and pushing the survivors. Shouldn't be hard for people to understand why that's important for a RTS aswell.
@davidjones884 ай бұрын
The movements in classical are exaggerated for clarity. The treants are a good example with the way they wiggle. DotC rock their shoulders around. It's just obvious what they are doing. Hyperrealism isn't required, and is actually harmful.
@Sonadourge4 ай бұрын
I always get so impressed with Grubby's english vocabulary. It's so much better than so many english mains
@drewskiwest52844 ай бұрын
2:30 that's how i feel - there is just something EXTREMELY "off/wrong" about E V E R Y T H I N G bout the reforged graphics...
@drewskiwest52844 ай бұрын
4:10 - 4:15 that MIGHT be what it is, i agree they look "good up close" but from where people play at... it's just terribly dark and indistinguishable
@P.sherman454 ай бұрын
when i started watching wc3 2 years ago, my eyes couldn't follow the micro of pros and i kept missing whats happening in fights, seeing this 12:43 fight reminded me of that, since i cant even see what units are there
@Opus7664 ай бұрын
Lmao at the bear walking. You're spot on
@Kasparovwannabe4 ай бұрын
While reforged looks like total garbo, I think rejuv actually looks more clear lol. The light is a lot brighter than the classic version. I think it looks WORSE because the original swirly animation had style and was distinct, but clarity isn't the issue for me with that particular spell. The problem for me is that a lot of reforged effects come down to "generic glow." This is especially hard to read in clustered fights where these glows are overlapping, creating an unreadable mess. EDIT: Now that I think about it, I wonder if a lot of the issue comes from distinct borders and shapes looking "unnatural." It feels like they wanted to diffuse everything, like immolation, and blend the effects more naturally. This...did not work out, obviously.
@zerg1134 ай бұрын
I don't play either game but i can say with confidence, Great its just like WoW where it glows and shines so much that no1 watching can know whats going on.
@kvack15534 ай бұрын
Regarding death sounds. Starcraft 2 actually do have multiple death sounds. Difference being Starcraft is a faster paced game that you probably won't notice and all the units still sound very distinct. So multiple death sounds can work.
@drewskiwest52844 ай бұрын
21:22 ish, THAT'S THE PERFECT WORD - it is ALL Too LOUD. finally i know how to perfectly describe reforged graphics. LOUD as hell, over-the-top, only look good when zoomed in... and every movement looks WEIIIIIIRD
@vodkavecz3 ай бұрын
My take is, it's probably look really good in single player campagin. And if we consider some statistics, the smaller percentage plays the multiplayer part of it.
@sandoh4 ай бұрын
This video convinced me as a new player to play on classic. I was running some texture mods to make the grass not look like 90s baseball stadium astroturf but didn't realize the clarity issues were that bad in reforged. Thanks for this! Great video love the content you made me want to try it!
@StormKnight14 ай бұрын
The grass issues are just a lack of texture verity, that's like, 20% of the overall problem with the visuals.
@drewskiwest52844 ай бұрын
lol i don't mean to laugh but that was really sweet how you said "oh no! i woke up my dog and /drove/ over his leg" and then you check on him. that's a fantastic doggo owner right there. i've always really liked you out of all the other top tier wc3 players back in the day. you honestly haven't changed in terms of personality. and i appreciate that a lot. now , i apologize for commenting so much; but if you or someone else sees my posts soon, i'd REALLY appreciate a way to fix the voices of my heroes that should be male since they're in male model... and i honest to the big man, can NOT find the option... at all. the only other idea i can think of is reinstall which would take a while
@Pxm784 ай бұрын
I've legit been watching Grubby playting a lot of WC3 on old graphics and I thought to myself "wow the graphics have aged really nicely" and then I see this, Reforged... what even.
@cheshire96463 ай бұрын
the only type of reforged graphics video I can watch is the kind that is picking apart the reforged graphics throughout the whole video. thanks for the good content as usual Melon.
@matthewfornear40764 ай бұрын
i think the fatal flaw here is that nothing is lit correctly. everything looks like its in shadow, including the buildings. the buildings that do look 'mildly lit' do not have the same lighting gradient as other buildings or units. your brain picks up on it being uncanny and mismatched
3 ай бұрын
Thank you grubby for making videos about reforged issues over and over again. Maybe Blizzard will do something about it.
@HiddenWen4 ай бұрын
The Demon Hunter attack animation is NOT satisfying in reforged. In the original, it's so crisp and clean, the way his blade hacks.
@pichuyang3865Ай бұрын
I keep watching Grubby explaining the graphics until I forgot it is a multiplayer game session! XD
@gavinfreeze15323 ай бұрын
Starcraft 2 has multiple death sounds per unit. But they all sound very distinctive per unit. Like a marine dying will always be a version of him giving a cut off scream over a radio transmission. The dying elves in reforged all sound like indistinguishable lewd screams
@LeprosuGnome3 ай бұрын
This made me have even more appreciation for WC3's original design.
@drewskiwest52844 ай бұрын
OG Wisp >>>>>>>> reforged wisp face by millions upon millions of miles.... that floating face makes ZERO canonical sense whatsoever...
@maca90954 ай бұрын
just to mention, starcraft 2 has multiple deathsounds for units, specially bio units that has more than 2 sounds or quotes when die, marines has at least 5 death sounds, zealots like 4, etc.
@dark30314 ай бұрын
The main difference is then, marine can have multiple death sounds, but you can still tell all of them are marines. But in reforged they mixed up archer and huntress and probably even dryads.
@Dhomden4 ай бұрын
Its necessary for those types of units as they die by the hundreds most games. And they are very distinct - you always know when its a marine or zealot dying
@staceygram55554 ай бұрын
Bears in Classic walk with arms rocking back and forth like people normally walk. Bears in Reforged wear like zombies with arms out in front.
@Mystic_WW3 ай бұрын
SC1 and SC2 actually do have multiple death sounds, but they're usually only 2 or 3 at most, and they're generally just variations of a very similar sound for the same unit.
@DH2point34 ай бұрын
I said it before I'll say it again. I keep forgetting that your playing on legacy when I watch. It's timeless. Also do the bear walk more
@TheMustaros4 ай бұрын
I totally agree with you about transparency and movement. This graphics can only be favorable for those who haven't played it in a long time, or only very little. I've been following your video for a long time, because I'm an old player myself, and reforged is completely unacceptable for me. I wish Reforged was made by the same team that made Diablo Ressurected. An HD remaster of this game would have been perfect, higher resolution, better textures and that's about it. I would also like to bring back the old battlenet system, the old menu.
@DieBieneFranz4 ай бұрын
What you see here are the ruins of what once was the best video game company of the world. This is what happens when you let people come into power that seek short term enrichment over development of a brand that stood for the best quality worldwide.
@chrisdaignault98454 ай бұрын
Yeah all of reforged is missing like 2 solid quality passes. Sure, some individual things are nice, but it doesn’t come together at all.
@Penguinmustache4 ай бұрын
The worst part about reforged was when it interfered with Logan's nap time.
@Lucius_Chiaraviglio4 ай бұрын
I agree with your assessment of WarCraft Reforged vs Classic. The Reforged graphics often appear to have WORSE resolution than the Classic graphics. But one exception to what you said about StarCraft 2 death sounds: StarCraft 2 Ghost death, ~9 of 10 times: *AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!!!!!!* StarCraft 2 Ghost death, ~1 of 10 times: "Never say 'Die'!"
@LeDogueDeBroceliande4 ай бұрын
In a sense I'm grateful to Reforged for highlighting just how good Warcraft 3 was when it came out over twenty years ago. Let that be a lesson to current game companies.
@staceygram55554 ай бұрын
It's also not very obvious how much juice is in the Moonwell. In Classic it gives you a pretty good indicator.
@SohjieDeLeon4 ай бұрын
The head/face of the wisp in reforged is scarily disturbing 😅
@wmzer0mw4 ай бұрын
Hey grubs, amusingly, the fairy fire not visible, but not because its not strong enough to see. The problem was that the turtle was too big that it was literally inside the turtle. On a smaller unit you can clearly see it. Check 13:09 on the fiends. This would have been something that could have been found on testing... lol
@angamaitesangahyando6853 ай бұрын
Back in 2014 I compared the grass between all the MOBAs, and the only one having it on the level of WC3 was Heroes of Newerth. WC3 grass blew me away even as a kid, I had no idea how every blade could be seen like that. Dota2 and LoL both look atrocious, and their system requirements are through the roof. - Adûnâi
@pencilswordfish2 ай бұрын
It's even sadder because the modelling and texturing is very competent from Lemon Sky, very nice, they just lacked intention and direction FROM Blizz themselves like a overall note of "hey. these look awesome but they need some adjustment to be little more distinct, here and here and a bit chunkier there, etc. to match the original silhouette that worked from top down perspective, because we're not making WoW the MMO, we're making Warcraft 3 the RTS." Everything that was the right size in classic, is just smaller in Reforged, the Mountain king is somehow smaller, the Rifleman's guns, the Demon Hunter's weapon, the Warden's cloak etc. They screwed up how they "fixed" the scaling and proportions of everything. There could have been a nice middleground, where they corrected the proportions of the Sorceress for example, but without compromising the unit silhouettes. It's so obvious how they lost the team that understood RTS as a genre and how important readability and silhouettes are.
@DijijiyoRony4 ай бұрын
when you fight the crypt fiend at the begining with your very epic corruped cenarius it looked like your hero was part of the enemy team
@Hopesfallout4 ай бұрын
That lag spike during the first 2 seconds you load in is so incredibly annoying, it's unbelievable how that still isn't fixed. Though, I always thought it was due to my older system. It's outrageous that it apparently even happens on high-end PCs.
@РусланКалдыбек-к2щ4 ай бұрын
I liked this, even not all aspects of new graphic look worse. You pointed out that green tatoos on DH metaform is cool, but did not put attention on this comparing it with classic, also a lot of whining on a new graphic is making regular opinion only worse. There ARE problems, but in 1v1 mode in most situations is ok to play, unless it turns out to be 100 pop of dragowhawks
@zerg1134 ай бұрын
They redid demon hunter? The coolest design they ever had? What gave them the confidence to redo anti mage? Illidan himself. Thank god hes blind, not deaf
@timonikkinen95784 ай бұрын
One definite distinction is how nothing seems rooted. The moonwells, all the trees and buildings just seem to float. But that's not how objects work. Whenever you build something or grow something, the area has shades and ares around it that becomes shaped as a result of an object. But in reforged they just appear without any shadow or impact on the land. Yeah sure there are some light shadows in some trees but the shadows have same transparency throughout and the shadows aren't darker/lighter and makes for a very artificial look. Warcraft reworsened.
@atemdm-roleplaying93984 ай бұрын
Pretty when zoomed in, like they were made to sell a trailer, seriously! I went to rewatch the "Gameplay trailer" and sure enough most of the footage is very zoomed in. Considering how corporate game creation is nowadays I feel they had to make these models so colorfull and detailed to sell the idea of an upgrade to executives who never touched an rts.
@alexstreet94704 ай бұрын
“Yo guys what’s up” “Yo guys what’s up” “Yo guys what’s up” Man . . . It really does look like an alpha . How sad .
@angelonieva25454 ай бұрын
Grubby! If you have to try the Quenching mod, then it's worth playing with the reforged graphics
@aleksitjvladica.4 ай бұрын
Noooooooooooooo! Grubby, what is this!? How can somebody not know Wisps are floating heads?!
@ameranthine6614 ай бұрын
Trying to figure out how many fiends there were in that fight was like playing one of the mini-games in Uther party... so bad lmao
@drewskiwest52844 ай бұрын
meta looks 50/50, as you say, its TOO dark but the bright lime green (one of my top 3 fav colors) is awesome. the wings are good. and the projectile is nice.
@kuroshthegreat80733 ай бұрын
I often feel that the death animations in reforged don't match with the original sfx. Like the archer death sfx sounds like they are being thrown backwards like in the original animation the new one just falls on their back like a slab and looks weird.
@ThePigKnight4 ай бұрын
They couldn’t be bothered to rip WoW graphics or use Warcraft 3 art as the base.
@tni3334 ай бұрын
I can’t get over how bad the environment looks. The grass, the trees, buildings stick out like a sore thumb from where they’re built… it looks like a super cheap mobile game
@Quirin_Moser4 ай бұрын
I literally said „uugh“ right when the game started. Massacred my boy. Like what is that? :‘(
@Blovvfish14 ай бұрын
Thank you for the comparisons! It really feels like the original was made by the A team, and Reforged made by a gutted, rushed, underpaid, and inexperienced C team (for obvious reasons)
@gaiusjuliuscaesar84504 ай бұрын
I don't hate the Reforged bear druid pose,.I think the objective was to make them look a bit cooler but it kinda misses the, I don't know, point of the unit? The joke about the druids of the claw is that they start out as sleepy grandpas, slowly lumbering around the map and providing support for the rest of the army but when you get their upgrades they transition to one of your deadliest units. The new model + animation looks *cooler* but the voice lines are the same so it leads to dissonance when you see this new muscular imposing model but still hear "I'm awake! I'm awake!".
@bogusjuan49984 ай бұрын
If they made it customizable where you could mix and match graphics and audio as much as you want then I would still be happy with it. Like having classic wisp unit portrait with reforged wisp would be good. Talon was ok but faerie fire was too hard to read, could go for the classic spell debuff, etc
@rocortega20644 ай бұрын
Reforged looks beautiful but only if you do a close up, it's a great example of how less is more and why not everyone can be a project manager or art director. They didn't need to reinvent the wheel, just update it.
@ditch_magnet2 ай бұрын
gonna be honest, i think reforged looks sick. I always hated the way units looked in wc3, even way back when i was young. I think it's an improvement overall (though i agree about the wisps) - i feel like most of your gripes come down to personal preference for the original after years playing it. Nothing wrong with that, of course!
@vintalyq4 ай бұрын
The weirdest thing that it doesn’t even look like wow either. It’s just not “Warcrafty”