Welcome back to another devlog where I cram months of work into a ten minute video :p Support the Game: / legend64project
Пікірлер: 543
@pancakeluxury71126 күн бұрын
8:47 to 9:28 Was my favorite part of the video. The montage/timelapse of the day cycle cycling made me forget it was just programming and pictures and actually felt like a living breathing world. When you zoomed out to reveal the unfinished world I just thought it was impressive that from the ground it looks like you can explore an entire land but behind the scenes it's just a bunch of polygons and textures, pure art.
@Legend64Project26 күн бұрын
That's a wonderful comment for me to read. I truly appreciate you saying that
@pancakeluxury71126 күн бұрын
@@Legend64Project I'm glad you liked it! I also forgot to mention how the music fit that part pretty well. Pretty great vibes. Thanks for the pin! I don't think I've ever been pinned before.
@doniartsАй бұрын
Yeah that lighting montage was worth it.
@Legend64ProjectАй бұрын
I'm pleased to hear that :D
@kunstbanauseАй бұрын
That looked mighty nice! The game transformed from static imagery to dark souls level mood and atmosphere. Love it!
@jaythecoderx4623Ай бұрын
The dynamic lighting system here is insane- absolutely the cherry on top for this. Potentially the coolest thing I've seen in this art style
@TorMatthewsАй бұрын
The old castle courtyard would be perfect for a smaller temple rather than a castle i think. Having the uniform, flat area does something unique and gives a really peaceful feeling.
@nakenmilАй бұрын
Exactly, it feels like an undisturbed sanctuary, and the flat field in the middle of the woods has a special feel to it of its own.
@RabblitАй бұрын
Please don’t throw away the first level, it can be the start of the path or something else. Also, what beautiful fake lighting. this is amazing
@fluentdebreseJgАй бұрын
He should turn it into a secret area with references to his supporters
@Bekah_PenguinАй бұрын
I agree, I still like the first part as well with those pretty pink trees !
@Sleepy_CabbageАй бұрын
it could be an abandoned set piece
@glitchyrobot8602Ай бұрын
Chrono Trigger theme when you start talking about the game clock was a nice move.
@RollingCutterАй бұрын
I was just about to comment this, but looks like you beat me to it!
@SpringySpring04Ай бұрын
I noticed that and was just going PEEEEAAAAKKK
@SkilooseАй бұрын
This is STUNNING! I’m so impressed with the continuous effort you’re putting into this project
@Legend64ProjectАй бұрын
Thank you
@joaovitorreynaldoАй бұрын
lol yesterday I was looking at some devlogs and wondered: "what legend 64 is doing?", today I got my answer. Keep up the good work!
@kechidonickАй бұрын
I really love the old design hopefully it can be repurpose to another area so it can still be visited, maybe as an estar egg? Anyway the new castle looks really cool!
@RedBriteАй бұрын
this time system is super impressive!
@Legend64ProjectАй бұрын
Thank you so much!
@RedBriteАй бұрын
@@Legend64Project your game is one of the main reasons I was Inspired to start learning how to make games! (Working on a Zelda/morrowind/half life 1 inspired game)
@WhatBeDaPointMonАй бұрын
This was clearly a significant improvement, but at the same time.. A little part of me still went "Nooo!" It's so exciting to see the development of this game, and it's one of the biggest inspirations in learning to creating my own assets and little projects.
@aoneko6813Ай бұрын
Jesus christ, that could not have been a better payoff, i wasn't sure what to expect during the buildup but that is positively breathtaking, this really makes you appreciate everything a lot more! Great lighting really is king!
@SavageWinterWarriorАй бұрын
Honestly man, the new design looks so much better than the old one. The old design seems like a castle in the middle of the forest, which was kinda okay to be fair. It's more like a building just slapped into a Kokiri Forest-like area, but you really took it up a notch with this new design. A spooky-looking castle near a cliff, the atmosphere, the overall setting and level design, THAT is the REAL spooky vibe right there! Good job!
@bw6370Ай бұрын
Draculas castle vibes.
@cheesypiesАй бұрын
Something about your videos really captures my full attention, even with all the unity and stuff I don't understand, the way you explain things and edit the videos with your choice of music makes me genuinely hooked
@peacemaster8117Ай бұрын
It looks beautiful! Just be careful not to get stuck in a constant cycle of re-doing old art while working on such a big project, it's a very common pitfall for solo devs.
@scottwelfare9267Ай бұрын
I think when its the main setpiece of the entire game, its probably ok
@A-Plays-GamesАй бұрын
real
@zakkiblakkАй бұрын
I had a thought the other day "man, it feels like Legend64 is due to make a video soon" and you delivered! This lighting is super inspiring and I love these behind the scenes sneak peeks. Thanks for sharing!!
@XograchАй бұрын
It is both funny and amazing to see how you made your own pretty unique dynamic lighting system. It looks absolutely stunning! Not to forget the new level for the castle, the way you made it look so big and ominous. All these tiny design tricks, it really makes it look great even though you are using so little!
@mino21237 күн бұрын
its insane how this game just keeps topping itself. I've never seen anyone nail the n64 aesthetic like you have
@Legend64Project6 күн бұрын
Thanks a lot :)
@PowerHungryFoolАй бұрын
You're taking so much time and effort to pack every aspect of this game full of SOUL. Always excited to see what you come up with next!
@htttps_trippyАй бұрын
It's fun how the creators of ocarina of time were a team of Japanese developers who made a game inspired by english culture and now you're an English developer making a game inspired by Japanese culture! I just think thats interesting 😁
@LPgamedev12 күн бұрын
I really appreciate the tranquility of the original but WOW the new look is amazing! The castle is way more imposing, the vibes are much more chilling, and the landscape is significantly more interesting. I especially love the waterfall. Great work!
@chetporterАй бұрын
man this is stunning, the different time scenes are insane. each one is so satisfying. the colours are beautiful!
@Emberheart_Ай бұрын
That is such a huge improvement. The ambiance is stunning. I can imagine that deep sea would also be interesting to see from one of the towers in the back if one can walk around a balcony there later in the game.
@AlecAndersonZxАй бұрын
I really loved the old first area. it has a mysterious and almost sacred vibe. I actually still prefer it over the new one, although the new area is really awesome too! I definitely recommend at least keeping the original place around for something else!
@Legend64ProjectАй бұрын
There's something about it. Definitely, would like to keep it in some form. Perhaps as a smaller garden area?
@Alvaro-wx1kmАй бұрын
Yeah, I totally agree about the eeriness that transmits. It has something ominous, but it all depends on the vibes he wants to give.
@CangoFangoАй бұрын
@@Legend64Project Yeah, I like that idea! 🙂 Would be a shame if it went unused.
@WMan37Ай бұрын
How I know this is gonna be great is that using real life references for inspiration is how the most memorable locations in video games ever were created. A lot of the tropical level design of the Dreamcast and PS2 era that people are so nostalgic for today doesn't exist without the devs going to Hawaii and the Bahamas. Without real life inspiration, you don't get places like Besaid Island from Final Fantasy X, or the Mystic Ruins from Sonic Adventure. Also the lighting system perfectly captures how I remember Zelda looking, especially the sun rays, it was worth the effort.
@MrCompassionate01Ай бұрын
What a glow up! This starting area looks amazing now. I've watched a lot of early Devlog stuff and tutorials but your videos inspire me to pursue gamedev more than any other channel. The content is simultaniously impressive and approachable. Probably helps I was an N64 kid so I relate to your desire to recreate that unique aesthetic.
@hi-im-kerriАй бұрын
Gosh I've missed these dev logs, I still go back and rewatch the stormy village episode over and over again and I guess now I'll be doing the same with this one. Love the decision to make the castle so much more prominent, and the more scenes you can squirrel it away into the back of the greater I expect that feeling will be. The lightshow you've developed is incredible too, it does so much to add some soul and weight to the environment and it still has so much potential with which to exploit. Can't wait to see what comes next, patience is really paying off with this project.
@GikamesShadowАй бұрын
Im kind of sad to see the old space go. Not that this one is bad mind, I just found the old one to build up mystery and give you a feeling of "Everything is fine" but then you go inside and "It is the eff not"
@magnusrexusАй бұрын
Vertex painting was used a lot back then to light scenes. Models back then would have extra edge loops to manage better faked lighting. Also I noticed that there aren’t a lot of smaller models around the environment to represent relative scale of the larger models. I understand the importance of remaining faithful to the N64 graphics theme, but I believe creating more models to dress the scenes would also help out to the overall scale. Keep up the good work.
@Legend64ProjectАй бұрын
Totally agree. It’s empty right now… but more to come!
@LogiCreatesАй бұрын
Been a long time since I’ve checked in with the project, this looks absolutely incredible
@Legend64ProjectАй бұрын
Thanks you very much :)
@FoxerTailsАй бұрын
I already liked the previous area as is and you just went and made it better?! Serious props! It looks amazing.
@Legend64ProjectАй бұрын
Thank you for saying so :)
@CloudlessStudioАй бұрын
I recently did something very similar to create PS1 styled night and day cycles. The only difference is that I use one material that uses a Color Curve, and the time of day determines the horizon and zenith colors. Nice job man!
@DaleWillFailАй бұрын
These devlogs are an inspiration for me to start making a game in this style myself. I love the limiting style of the N64 since it makes you think more about how to going about doing what you want.
@omeganappieАй бұрын
What makes this project so exciting to me is how much of an importance you're putting on strong art direction and translating those distinct composition shots and colors to the final game. I feel like it's an art form that's been lost to AAA gaming.
@gatorsoup25 күн бұрын
After the new lighting was added my jaw lowkey dropped. So pretty
@Legend64Project25 күн бұрын
Thanks for saying so Gator
@Sikanda.Ай бұрын
The timelapse of the dynamic weather system was incredible. All the choices you made in the reworked map are a massive improvements, It looks fantastic.
@Odisher76 күн бұрын
0:56 bro forget about the castle THIS IS MADE IN UNREAL? That is some amazing mastery to perfectly recreate the n64 vibe, i 100% thought this was made with some n64 engine or something
@Legend64Project6 күн бұрын
That means a lot to me, thank you
@henryzhang256Ай бұрын
the midday cloud cover with rays of light shining through is just majestic
@InboundShovelАй бұрын
That dynamic lighting is absolutely incredible, fantastic work!
@Trianull6 күн бұрын
The specific animations you've made for this video are incredible, 2:12 and 3:56 really stood out to me. Very inspiring to see the game shape up!
@Legend64Project6 күн бұрын
Thank you for saying so! I’m really pleased you liked them, makes the effort of including them worth it :D
@anon_y_mousseАй бұрын
The lanterns turning on at different times is a nice touch. Gives it a much more organic feel for sure.
@cheesymcnuggetsАй бұрын
I love the colours you selected for your day/night cycle, very pretty
@patroniseАй бұрын
Loving what you've done with the place. The shift in colours is a good move too - as much as I liked the Zelda inspired green forest, this now feels like it's come from your own personal artistry. The game feels like it has its own identity apart from Zelda. It's still inspired by Zelda - but it feels like you've got space to make it your own thing too. I like it a lot!
@Odex-dd3dy27 күн бұрын
I really hope this channel blows up, because you deserve it. The work that you have put not not only the game itself, but also editing the videos is inspirational.
@Legend64Project27 күн бұрын
Thanks a lot, that's really kind of you to say
@eastshadestudios83359 күн бұрын
Wow the amount of work that went into this devlog is insane. Such a deep description of process and top tier thoughtful environment design!
@PurplinesskyАй бұрын
The lighting is amazing!!!
@conradvd7262Ай бұрын
It looks amazing. The daylight cycle is beautiful
@Saku_ArtАй бұрын
Seeing that day and night cycle and how fabulous it looked filled with me with joy, great job! Glad to see this project of yours evolving!
@Legend64ProjectАй бұрын
Thank you that is really rewarding to read that
@JayTheDevGuyАй бұрын
This looks fantastic, and continues to be one of the most interesting devlogs on the website. Thanks for sharing :]
@thrashmashАй бұрын
I'm always excited to see more legend 64 news.
@hoboheart372823 күн бұрын
The difference between these two opening spaces is huge!! The first one looks like it could be in a relatively friendly adventure/exploration game perchance while this new one is a lot more ominous. I love it
@UCXEO5L8xnaMJhtUsuNXhlmQ12 күн бұрын
This is the first video I've seen from you and for most of the video I couldn't tell if this was an actual game being made for the n64 or one made in the style of it. You've captured the visual style perfectly
@Legend64Project11 күн бұрын
High praise! thank you :)
@NotMrDanny15 күн бұрын
I've always loved the way the 2d Background fade into the skybox, this reminds me alot of how source engine based game used this technique to make the environment feel bigger
@sharonivall9905Ай бұрын
I’m so impressed with the detail on the new temple and the effect the different lighting makes was really worth the effort. I find it really interesting when you discuss the inspiration behind your ideas. Well done!
@Legend64ProjectАй бұрын
Thank you
@capogabb1109Ай бұрын
The shot from the castle looking down to the forest is so nice. Lerping all of the values with the in game clock definitely makes the world feel living and breathing! This channel is inspirational.
@biggusy25Ай бұрын
Wow man, just wow. What an absolutely gorgeous change to the player's starting experience in your game!
@jakebrooks3415Ай бұрын
Possibly my favorite devlog series on youtube - always thrilled to see you pop up on my feed!
@BoochieCatBanditАй бұрын
I really love the drastic improvement and the difference between both versions! The dynamic fake lighting and using lerps to blend the different lightings really bring alot more life to the area too. Also I love the editing and composition in this video, it genuinely felt like I was immersed in the video rather than just watching it. The first version of the starting area still looks nice though, I hope you repurpose it for something smaller :]
@MireneyeАй бұрын
One way that you can get away from having to reference a million things for Materials is to create a Material Parameter Collection with your parameters. And set it's value. Add it to your materials. Once you do all materials will respond to it automatically. This way you don't have to reference every object in your scene to change the Dynamic Material Instance values. You can instead handle it from one location. Changing one set of values.
@hoggo3789Ай бұрын
The castle's new look is stunning! It's nice to learn about the trials you went through to achieve this. Keep up the great work!
@rawallon4 күн бұрын
No I want you to create one of those 2 hours of chill music, but with the temple in the background with time passing
@andrewreger2969Ай бұрын
Honestly one of my best Dev series to date, wonderful Job keep up the great work!
@BoondaciousАй бұрын
I look forward to each new installment in this devlog series. Seeing how you tackle these problems in modern software to create a retro feel is always so fascinating. The lighting system and new castle look great and definitely a more ominous and inviting appeal to it.
@SutolIiggyАй бұрын
Love the way you handle the environment depth❤ it's very insightful!
@PhilipIONOАй бұрын
RAAAAAAAH WE LOVE NEW DEVLOGS IN THIS HOUSE!! RAHHHHHH
@fairahri4587Ай бұрын
The rivers are absolute genius. For me, it also throws back to mythological rivers such as the Styx ! You must keep them at all cost !
@EUaintAVAILABLEАй бұрын
It is crazy how many games out there try to look "old" like it was a game made for older consoles and they NEVER actually look old. But this game looks so good if I wasn't following the development and you showed me some gameplay and said it was an N64 game I would totally believe it.
@HummadNazirАй бұрын
Wow what an improvement, this really does give you the spooky vibe. With the right music oh that atmosphere will be insane. What a great update.
@hugopablomorenoАй бұрын
Big fan ! you really capture the feeling and atmosphere of these majestic places we used to visit in our childhood video games. congrats !
@anonlvl1957Ай бұрын
Very impresive Definitly makes the world fell alive I cant imagine spending hours working on it This passion projects keep coming strong Cant wait to see how combat/puzzle will look
@gamefruitgamesАй бұрын
Very cool! Castle is now rly dominant and memorable!
@Andrew-tl9gkАй бұрын
AMAZING work and glad to see you back! I was thinking the castle scene doesnt need time, for me it would have been okay if the time stops the moment you enter the scene and then you would not have to blend between them. I kinda hope your character gets a rework too, I really dont like the hair and the white cloth and kinda everything haha. Keep up the good work, I am watching for two years now and each time I see progress and a new video it makes me happy.
@McWickyyyyАй бұрын
It’s really inspiring man. I love this art style and the n64 has a special place in my heart.
@datnastysalad5616Ай бұрын
Ooh the dynamic lighting is SO cool, it really feels like a deluxe n64 game. Really awesome stuff, and I'm glad to see this project continue its progress!!
@8_BitKingАй бұрын
just binged your recent devlogs. Your game looks amazing Im really hyped! Keep it up!
@akaokay8056Ай бұрын
OMG It's so genius and gorgeous! Seeing that timelapse at the end and what it you makes you appreciate all that hard work you put into it! Great job, my man!
@kasimxoАй бұрын
Im always impressed by the quality of the game AND the video, both look amazing
@macepunky6406Ай бұрын
from a fellow indie dev, i love your blogs! controlling the time of the day through your new inputs can be taken to a next step into a game mechanic, like zelda enforcing a weather change with the song of storms to trigger water level coming up, maybe something to step forward or backwards during the time of the day to catch up on npc scheduled events comes to mind. keep up!
@wawustv4431Ай бұрын
Was literally rewatching your series yesterday, what a nice surprise! Looking amazing!
@deanzuberiafrica6526Ай бұрын
as someone learning UE, this stuff is awesome. thank you for all the explanations, esp breaking down the logic behind the blueprint stuff
@ratoproductionАй бұрын
Wow, that lighting system is simply increrible,. Congratulations!!
@ravenclАй бұрын
reminds me of the statement "always make your first level last", and it rings true here
@klocks2543Ай бұрын
Beautiful work! One my favorite things from low poly design are the oversized set pieces. That shimenawa is awesome.
@GreedableАй бұрын
castle be lookn menacing 😈
@Legend64ProjectАй бұрын
Yessss-!
@GugureSuxАй бұрын
Your videos are always so motivational and brilliantly executed!
@bungler3000Ай бұрын
This video series really inspires me when im working on my own game, keep up the amazing work on this game and I wish you good luck on Legend 64s development!
@jeromevarin-beaulieu1493Ай бұрын
This is so good as usual
@Badguy292Ай бұрын
This is awesome, love the progress. It's very inspiring to follow this series and that lighting is awesome, man.
@sam5uАй бұрын
Dude, the amount of effort you're putting into this and the small details is absolutely amazing. I can tell this project means a lot to you and I just hope you're pacing yourself well throughout it. I can't wait to get a chance to try this game out some day!
@Jinglestv-xz1huАй бұрын
So glad this series is still going! I do hope you add some turbulence to where the waterfall meets the river though!
@thesilentsheepdog777Ай бұрын
This is so cool! You've definitely got the composition much better and more captivating. It's a great improvement. I am also struggling with trying to make interesting camera shots in my game, but it is in 2D, so it's a lot of my already-obtained art knowledge I must apply. I do, however, love how it forces me to push boundaries and test limits.
@JanisarАй бұрын
The new area looks amazing and the dynamic lighting really adds to it all. Very much worth the effort!
@niklasw.9660Ай бұрын
Yoooo, the final result is amazing. Goes to show that when you create yourself tools that give you 100% control you can achieve the best results. It might mean doing a ton of manual tweaking but man it can be worth it!
@Tigerbro6Ай бұрын
this remake and the weather system really added a LOT of oomph to your game. Love how it feels juuuust like how my brain remembers the day night cycle of the zelda games
@SkefflesАй бұрын
Awesome remake! I love how imposing the castle is over the world.
@lukelcs893415 күн бұрын
Needless to say, this is beautiful! The atmosphere here is phenomenal!
@korymccool7292Ай бұрын
This is looking wonderful, your hard work is really paying off. Super impressed!!!
@PdexternessАй бұрын
This is super inspiring! The different lighting scenarios came ut beautifully!
@IamKnotsAccountАй бұрын
Very inspiring! Always get hyped up when I see people sharing their projects.
@RayTraceEvanАй бұрын
Highlight of my day is seeing Devlogs for this, really inspiring me to make my own game with an n64 look!
@mikel9292Ай бұрын
I can't help but feel envy seeing this. Man, you are a true wizard when it comes to 'N64 look-alike graphics.' Congrats, you're doing terrific work!