2000 [60fps] Mars Matrix 999999999990pts ALL

  Рет қаралды 89,766

Replay Burners

Replay Burners

Күн бұрын

マーズマトリックス ハイパーソリッドシューティング / Mars Matrix: Hyper Solid Shooting (Japan 000412) Takumi / Capcom 2000 999,999,999,990pts Player Moreno@TeamBrazil 収録Ver WolfMAME0.104 Mosquito 1
mame replay site replayburners.w...
マーズマトリックス ハイパーソリッドシューティング
発売年:2000.06
開発元:タクミ 発売元:カプコン
ジャンル:シューティング
コントローラ:8方向レバー+2ボタン
システムボード:カプコン プレイシステム2(CPS2)
CPU構成[68000, Z80] 音源チップ[QSound]
ストーリー:
-赤い星の未来の記憶。火星。この赤い砂漠の惑星を人類が征服し、新たな住処としてから、半世紀が過ぎていた。西暦2309年12月8日。突然の"独立宣言"を最後に、火星植民地は地球との交信を絶った。事態を重く見た地球連邦政府は地球連合軍(Geo Potential Defense Force)の月面基地から数百隻の艦隊を派遣した。数機の、実験戦闘攻撃機を載せて…。"火星独立戦争"の幕開けであった。
[出典:マーズマトリックス 公式HP(カプコン)]
Mars Matrix - Hyper Solid Shooting (c) 2000 Capcom Co., Ltd.
In the 25th century, Mars is home to millions of immigrants. This is because Earth was going to be overcrowded, and thus the colonization of a terraformed Mars was the only solution. The problem is, at some point, an unknown source of energy, located in the south pole, is discovered by the local government. All of a sudden, a declaration of independence arrives on Earth. What's going on? The Earth fleet goes to reveal it, with the new 'Mosquito fighters' acting as intruders...
- TECHNICAL -
Capcom Play System II hardware (CPS II)
Game ID : CP-S II No. 32
Main CPU : 68000 (@ 11.8 Mhz), Z80 (@ 8 Mhz)
Sound Chips : Q-Sound (@ 4 Mhz)
Players : 2
Control : 8-way joystick
Buttons : 1
- TRIVIA -
Developed by Takumi (see Staff section for more info), Mars Matrix was released in April 2000 by Capcom.
The original arcade version could actually be maxed out, score wise : this means that you could get 999999999990 points (that's twelve digits), if you played in a flawless way. Note : This feature has been removed in the Dreamcast version, since that port added two extra digits in the score.
Suleputer released a 2-CD limited-edition soundtrack album for this game (Mars Matrix, Giga Wing 2 Original Soundtrack - CPCA-1050, 1051) on 11/01/2001.
- TIPS AND TRICKS -
* Mars Matrix weapons :
1) Normal rapid-fire : light-damage shooting is carried out by tapping the button.
2) Load (or beam) : By pausing between attacks, and then shooting, the beam-weapon will fire. This attack is relatively powerful, can hit multiple targets, but has a much shorter range.
3) Barrier : the absorption of enemy shots is performed by holding the attack button down. The player can choose the duration of absorption, and if they leave it pressed until the maximum, an explosion will result which destroys all enemies and shots displayed on the screen. On the other hand, absorbing only partially acts as a reflection attack: enemy projectiles are thrown back at the enemy.
* Experience system : in Mars Matrix, there is a system which makes it possible to improve the protagonist vessel(s) by collecting gold cubes. The cubes, which come from the destruction or damage to every object in the game, add to an 'experience bar' at near the top of the screen when collected in a continuous combo. A greater amount of these gold cubes will be unleashed if the player uses reflection attacks. Once the experience bar is filled, the player's weapons will become more powerful, and then the meter zeroes out for the next experience level. A small bar located in top of the screen indicates the amount of remaining time until the combo runs out; if this happens the meter zeroes out for the current level. The meter will also reset if the player's ship is destroyed while a combo is active.
- STAFF -
* Takumi :
Programmers : Takafumi Nishi, Kaju Ishii, Toshihiko Onodera, Naoto Sakurada
Object designers : Ken Taketoshi, Tatsuhiro Suzuki, Hiroki Akiyama, Yuki Ootou
Scroll designers : Kazumi Yogi, Tadahiro Mukaide, Akemi Ootaka
Music composer : Yasushi Kaminishi
Sound programmer : Masahiro Yuge
Concept mechanic designers : Choco, Shorp, Nadialove Kitty, Norihiro Takikawa
Planner : Ikuwo Satoh
Producer : Yukikazu ozaki
Executive producer : Tomoaki Fujimoto
* Capcom :
Producer : Tatuya Minami
Support from R&Dept. #3 : Tomoshi Sadamoto
- SOURCES -
Game's rom.
Game's screenshots.

Пікірлер: 71
@ReplayBurners
@ReplayBurners 4 жыл бұрын
No cheat.
@mostverticalproductions4808
@mostverticalproductions4808 4 жыл бұрын
Just God himself playing then. How the hell did you beat this bastard...
@psifox5102
@psifox5102 3 жыл бұрын
@@mostverticalproductions4808 practice make it PERFECT!
@kbxthegamemaster06
@kbxthegamemaster06 3 жыл бұрын
ArE yOu SuRe AbOuT tHaT
@aodhablackheart
@aodhablackheart 2 жыл бұрын
You're running into enemies right from the beginning.
@krumpkrumpkrumpkrump
@krumpkrumpkrumpkrump 2 жыл бұрын
Enemies have no collision boxes
@agi3164
@agi3164 3 жыл бұрын
このゲームの自機は敵弾への接触以外で破壊されない。敵への接触判定が無いので完全に重なっても大丈夫なんだけど、コメ欄みると その部分を知らない人が結構居るようだ。
@蜂十蜂兵
@蜂十蜂兵 2 жыл бұрын
シューティング史上確実に良作に分類されるゲーム。 欠点はスコアだけだった。 初回集計で20人近くカンストの申請があり、 みんな全一という異常な事態に。 カンストが簡単だから巷のプレイヤーもサクッとカンストし、 盛り上がることもなく忘れ去られた。 もう3桁スコアがあったら、 今でも熾烈なスコア争いがされてただろう残念なゲームだった。
@疲れたおっさん-d8e
@疲れたおっさん-d8e 3 ай бұрын
自分唯一の全1スコアでしたw3面全つなぎでほぼカンスト確定なくらいガバガバなゲームだった ちゃんとテストプレイしてればすぐわかりそうなもんだがなあ。あと遅延どうにかして ギガウイングも翼神で失敗しなければ続いたかもしれないのに勿体ない
@Bloodreign1
@Bloodreign1 7 жыл бұрын
A very difficult, but very fun game from Capcom. You'll never really have time to take your eyes off the screen, too many bullets to dodge. If you love challenge, this and Gigawing, as well as Capcom and Cave's Progear are just what you need.
@elefsidi
@elefsidi 5 жыл бұрын
The game was developed by Takumi, not Capcom.
@田中関羽
@田中関羽 8 жыл бұрын
エンディングの曲の良さに泣いた。難しすぎてクリアできないけど。
@hyperx9115
@hyperx9115 7 жыл бұрын
田中関羽
@OH.A.M.
@OH.A.M. 4 жыл бұрын
Love the music. Very Technoish.
@highspace7157
@highspace7157 5 жыл бұрын
ドリキャス版は良くプレイしたな 難易度を一番甘くしても弾幕がすごかった
@momihog
@momihog 4 жыл бұрын
それに加えて弾が速すぎる…
@Jrez
@Jrez 6 жыл бұрын
This game got that heavy metal music what for headbanging like them longhairs.
@MrAnderson234
@MrAnderson234 3 жыл бұрын
I've put a lot of hours into this game. This run is IMPRESSIVE
@user-mt4ny2zw7t
@user-mt4ny2zw7t 4 жыл бұрын
I love the game. In bullet hell, you feel awesome when you manage to dodge bullets left and right and string a bunch of cubes together. Like a god. This is my favorite schmup and I suck but it is still fun. Great game man. Amazing. How tedious was it to fin the best path? Are there shooters that are random that can't depend on memorizing paths?
@tubbiele2
@tubbiele2 2 жыл бұрын
ABA Games shooters
@WeskerXM96E1
@WeskerXM96E1 8 жыл бұрын
I always wish i picked this up when i had my Dreamcast...Man i miss my Dreamcast.
@Orion_Otaku
@Orion_Otaku Жыл бұрын
@Zeke Spears Or on KBH games. I recently played the game online at school. 😁
@ef1265
@ef1265 4 ай бұрын
There is a site called eBay
@unhingedresolve512
@unhingedresolve512 2 ай бұрын
Man this is crazy! They made a dreamcast game of 24 bit hardware? Thats so cool. And I'm talking putely visuals by the by.
@Flashlight237
@Flashlight237 4 жыл бұрын
Yet what all this really adds up to was 1,032,930,743,740 points.
@JamesEmirzianWaldementerGaming
@JamesEmirzianWaldementerGaming 7 жыл бұрын
19:16 Quick Kill!
@GiulioMa
@GiulioMa 4 жыл бұрын
質問ですが アーケード版と比べ、ドリキャ版のグラフィックの方がちょっと荒いかな気のせいかな
@brandonsantisteban9626
@brandonsantisteban9626 3 жыл бұрын
I played this without knowing it was a bullet hell game and thats why a died a lot, but I enjoyed a lot anyway. I will try play this again and since now I'm pro doging bullets in Touhou and play extra stages for fun.
@naturesquad9174
@naturesquad9174 5 жыл бұрын
5:10-5:20 smooth as shit
@aodhablackheart
@aodhablackheart 2 жыл бұрын
Personally I've never thought vertical shooters work very well with a horizontal screen orientation.
@ef1265
@ef1265 4 ай бұрын
Who cares what you think?
@aodhablackheart
@aodhablackheart 4 ай бұрын
@@ef1265Lol Well not you, you don't care so hard that you had to make sure everybody knows how much you don't care :D
@ef1265
@ef1265 4 ай бұрын
@@aodhablackheart your comment got one like in 2 years and no replies until mine
@aodhablackheart
@aodhablackheart 4 ай бұрын
@@ef1265Do you actually think I fucking care? Are you one of those tragic people who measures self-worth by "likes" and "replies"? Do you want to embarass yourself any further?
@amarelkhanne8332
@amarelkhanne8332 6 жыл бұрын
yes
@ثروةعليصالحعليصالح
@ثروةعليصالحعليصالح 3 жыл бұрын
in the middle of the final boss is a power source?
@gusnunez1254
@gusnunez1254 5 жыл бұрын
Wow! Can you do it again. But this time using Mosquito 02? Please.
@m.mishima9485
@m.mishima9485 6 жыл бұрын
初めて知ったゲーム 敵弾反射がギガウイングに似てるけど、ギガウイングの後のタイトルなのか・・・ 見た目をSFっぽくしたけど人気が出なくて、ギガウイング2へと繋がる感じなのかな?
@神那岐凪-z7f
@神那岐凪-z7f 5 жыл бұрын
私も同じように感じました 気になり調べた所この作品は2000年、ギガウイングは1999年、2が2000年でした BGMがかなり好評だったそうでサントラ(廃盤)がプレミアついてるそうです
@hellacia8151
@hellacia8151 6 жыл бұрын
WTF HOW IN TF DID YOU
@ラルクマニア
@ラルクマニア 3 жыл бұрын
ゲーセンで此をplayして酔った🍺😵🌀若い頃。😵🌀
@danielangelvasquezvaldes3252
@danielangelvasquezvaldes3252 3 жыл бұрын
Mastergame another levelz jewell of games
@とんがり-s2y
@とんがり-s2y 5 жыл бұрын
当たり判定がよく分からない
@mohdbukharihehe8073
@mohdbukharihehe8073 3 жыл бұрын
Let see many games here.. you would be a champion okay
@土谷康二
@土谷康二 5 жыл бұрын
ボタンの操作が独特で、ボム暴発を繰り返した覚えが・・・・・・(恥)
@momihog
@momihog 4 жыл бұрын
自分はそこまで誤操作はしなかったな。 ただ、ある程度溜める上にレバー入力と逆方向に飛ぶモスキート(弾吸着攻撃)が使いづらい。
@annmika-dg
@annmika-dg 5 ай бұрын
ビジュアルとかはレイシリーズや斑鳩には及ばないと思うけど、ゲームとしては相当おもしろそうや… どれポチ…プレミアやんけ
@murasame_games1307
@murasame_games1307 5 ай бұрын
これは…ギガウィングが作られるキッカケになった縦シューになるのかな? スコアアタックとかやり込む人とか多かったのかな…?
@mugenplayer2105
@mugenplayer2105 6 жыл бұрын
Excuse me, may I request mars matrix speedrun for dodge only please? thanks
@AndrewBlechinger
@AndrewBlechinger 5 жыл бұрын
If the game has a bullet cancel mechanic, it generally expects you to use it even with heavy rank control measures like bomb spam and intentional deaths. You only get so many of those after all.
@xXxDrAmLaRxXx
@xXxDrAmLaRxXx 6 жыл бұрын
How much I can sell this game I have a new one.?
@hellacia8151
@hellacia8151 6 жыл бұрын
xXxDrAmLaRxXx About $200, this game is very rare and collectors would love to have this in their collection
@山崎克彦-m7b
@山崎克彦-m7b 4 жыл бұрын
あったているのでわ
@galvanizedcorpse
@galvanizedcorpse 4 жыл бұрын
why the fucking enemy fire does nothing to him? this is bullshit
@jauhgnaw
@jauhgnaw 4 жыл бұрын
Go play Mars Matrix
@JamesEmirzianWaldementer
@JamesEmirzianWaldementer 3 жыл бұрын
In Dreamcast version of Mars Matrix, They added extra digits score systems, Arcade score system maxed out goes 999 billion points, Closer to Trillion points
@pay1234pay
@pay1234pay 2 ай бұрын
このゲーム、ロースコア極めるとすごいことになるよね 他の動画で4面くらいまで0点だった気がする 0点でクリアはできるのだろうか?
@JamesEmirzianWaldementerGaming
@JamesEmirzianWaldementerGaming 8 жыл бұрын
The score points it just goes Trillion
@farizavianto4990
@farizavianto4990 3 жыл бұрын
Done with 1,032,930,743,740 points out of 999,999,999,999,990 points
@wizzyoflegend2947
@wizzyoflegend2947 Ай бұрын
Game came out in 2000s. If it came out today ppl would call it unplayable
@gordyowl9455
@gordyowl9455 5 жыл бұрын
Looks like Dodonpachi, I mean it's a hell lot difficult but I really love the visuals, too 240p 60fps back in 2000's but still some of the soundtrack of this game sounds good or not, and finally the bullet shield seems like they took inspiration to make D.va's Mecha shield
@serraramayfield9230
@serraramayfield9230 4 жыл бұрын
Nah, DDP was more refined visually than this
@Kaiesis
@Kaiesis 10 ай бұрын
The team that made this game made Gigawing.
@イリジウムメル
@イリジウムメル 4 ай бұрын
スイッチで出てますか?
@AndrewBlechinger
@AndrewBlechinger 5 жыл бұрын
9:02 What the heck is Drop Out doing in here? Nice Neil Armstrong dubstep at the end, though.
@ricknessmonster
@ricknessmonster 3 жыл бұрын
I WANT MY DREAMCAST BACK=!
@littlesavage1502
@littlesavage1502 3 жыл бұрын
19:43 "ACID unit" lmao
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