Retexturing Megascans surfaces in Mixer

  Рет қаралды 47,858

Quixel

Quixel

3 жыл бұрын

In this video, Josh Powers takes us back to Mixer's roots and retextures a surface from the Megascans library. Using an existing surface as a foundation for your texture is a fast and efficient way to fill out your scene.
Download Mixer 2020 for free: bit.ly/35FjzWg
Check out the original surface: bit.ly/2G9YESx

Пікірлер: 54
@carsncrew4730
@carsncrew4730 3 жыл бұрын
THATS WHY I LOVE QUIXEL AND UNREAL ENGINE
@nominis4523
@nominis4523 3 жыл бұрын
The best thing Quixel has taught me is that decals are a cheat that instantly make your scene look good
@muhammadumar7557
@muhammadumar7557 3 жыл бұрын
yes...just to get rid of sculpting and baking shit
@mrfeathers3938
@mrfeathers3938 3 жыл бұрын
@@muhammadumar7557 I just learned you can take the decal, plug it into a black white node, then plug that into displacement and it’ll add real geometry to any unwrapped model
@muhammadumar7557
@muhammadumar7557 3 жыл бұрын
@@mrfeathers3938 yup that sounds swesome
@borakian
@borakian 3 жыл бұрын
Josh, you make it look so easy! Great video.
@MarkOfArgyll
@MarkOfArgyll 3 жыл бұрын
As usual, a great tutorial. Thank you Josh and Quixel.
@wyndlin
@wyndlin 3 жыл бұрын
This is absolutely amazing!
@juanpaulomardonez9151
@juanpaulomardonez9151 3 жыл бұрын
Great job Josh!
@MateoUnreal
@MateoUnreal 3 жыл бұрын
Excelent Job as always
@ishitrealbad3039
@ishitrealbad3039 3 жыл бұрын
Interesting how this is exactly what I needed for a new environment idea that i have :)
@user-tb3bh5ch1q
@user-tb3bh5ch1q 3 жыл бұрын
This renders in the end of the video are so cool! It would be great if you make a tutorial about lightning in ue4 and post processing, I always admire the ue4 renders you show in you videos!
@conmes3077
@conmes3077 3 жыл бұрын
Amazing 🔥🔥🔥
@fgc930
@fgc930 3 жыл бұрын
Nice job.
@MR3DDev
@MR3DDev 3 жыл бұрын
ohhh gonna try this but in a stylized mode.
@MateoUnreal
@MateoUnreal 3 жыл бұрын
Wait do you doing live about i want to see it
@MR3DDev
@MR3DDev 3 жыл бұрын
@@MateoUnreal probably will be a tutorial and not live.
@OnsideHaddock72
@OnsideHaddock72 3 жыл бұрын
@@MR3DDev just subscribed to you you have epic content
@MR3DDev
@MR3DDev 3 жыл бұрын
@@OnsideHaddock72 Thanks, yeah I literally have Epic content since most of my videos are about Unreal Engine :P
@OnsideHaddock72
@OnsideHaddock72 3 жыл бұрын
@@MR3DDev its amazing what's possible with it
@zagros90
@zagros90 3 жыл бұрын
Mind blowing
@elstinopacino
@elstinopacino Жыл бұрын
Been looking for this for the past 2 hours online until I realized I best scroll through the Quixel KZbin and voila, thank you all so much over at Quixel!
@testteset9625
@testteset9625 3 жыл бұрын
nice
@petertremblay3725
@petertremblay3725 3 жыл бұрын
Since i use this i completely drop using substance painter, so much more convenient and fast compared to the clusterfuck SP ui.
@achad6446
@achad6446 3 жыл бұрын
Sorry if yous have already made one but i couldnt find it if yous have but could you make a video on how to collaborate unreal project with other people because all the videos i have been able to find are out dated
@kadirou-oran
@kadirou-oran 3 жыл бұрын
شكرااا
@garethsnaim8174
@garethsnaim8174 3 жыл бұрын
easy peasy.
@phantomapprentice6749
@phantomapprentice6749 3 жыл бұрын
Please please please allow to manually paint Normals and decal Stamps on imported hardsurface models. Thanks.
@jurandfantom
@jurandfantom 3 жыл бұрын
So to be sure, we can grab megascans and messup with them - shape, remix, addaptation etc etc etc?
@teddygbg
@teddygbg 3 жыл бұрын
Yes!
@MrArshaX
@MrArshaX 3 жыл бұрын
😍😍😍
@dog3156
@dog3156 3 жыл бұрын
Dude it would be really cool for a realistic maze runner map omgg can u do that bro
@fleurbird
@fleurbird 3 жыл бұрын
I love it. I just wouldn't put that obvious stain you added in the end. Because it will show as soon as you have more than 2Mtr. Wall
@GameDevArts
@GameDevArts 3 жыл бұрын
any sneak peek for 2021 xP
@actioN1337
@actioN1337 3 жыл бұрын
Very nice but will it not look VERY repetitive if you place it several times in a room? Would it not be more smart to make a simple/uniform texture and work with vertex painting and/or decals?
@remon563
@remon563 3 жыл бұрын
the wallpaper would be better fitted as a texture as it is intended to tile. For the decals you can go either way, it really depends on the project but generally we would place decals seperately (although some games bake them in the texture to save memory).
@joshpowers475
@joshpowers475 3 жыл бұрын
Yes, this was more of an example of techniques you can use to repurpose a texture, but if I were going to use this in a more traditional game environment, I would minimize unique details and use decals or vertex blending in engine. But I wanted to still show these options to grunge up a texture that was clean before. :)
@harrysanders818
@harrysanders818 3 жыл бұрын
It's all super wonderful and all... but please , add proper tablet support for artists. It's so sad that the whole awseomness of Mixer is held back simply by the lack of the most basic funtionality.
@petertremblay3725
@petertremblay3725 3 жыл бұрын
Agree on this since no professional artists use only a mouse!
@harrysanders818
@harrysanders818 3 жыл бұрын
@@petertremblay3725 I sincerely hope that it is not a limitation they run into with Unity, which Mixer is based upon. Unity does not really work well with tablets and can be extremely stubborn as a core. I am suspicious because it's been a while now, we have 2020.1.5 and still, simply using my tablet with paint layers in mixes produces unusable behaviour and even brakes my tablets projection method. It would be incredibly sad if it would never happen. I still have hopes due to the aweseomness, determination and passion of the Quixel team, also now backed by Epic.
@jackmorton7406
@jackmorton7406 3 жыл бұрын
I wish Josh Powers with Quixel was my dad.
@Rek-55
@Rek-55 3 жыл бұрын
Hello Quixel. Can you make tutorial, cause you haven't- to paint props from start to finish? I haven't see any tutorial, like texturing sci fi panels , or other props. All tutorials- about mixing textures, ground.... From this view- substance Painter is more intuitive..... I want to see for example- how to texture sci-fi panel with: bolts, normals, other details......
@mrfeathers3938
@mrfeathers3938 3 жыл бұрын
Why are only local textures and not online textures available in my mixer??
@OnsideHaddock72
@OnsideHaddock72 3 жыл бұрын
Am i reading the title properly? Thats an option
@marshal487
@marshal487 3 жыл бұрын
👏🙏😘🙂
@TencoForever
@TencoForever 3 жыл бұрын
Thank you Epic games, you’re Epic!
@marazul6710
@marazul6710 3 жыл бұрын
Can I have private classes with you?
@wolfl4430
@wolfl4430 3 жыл бұрын
Hey brother can you make a vid on how to get 720p 1080p 4k for a game in ue4 from the coding and artistic point of view , would be really helpful
@Phendrena
@Phendrena 3 жыл бұрын
Thats all very good, but what i really need is the old - nDo normal map plug-in for Photoshop - You know, the one you released for free many years ago. Can you help me? I don't need a massive program suite, i need that one plugin to help me with a mod i'm making for Skyrim and I need to generate a few normal maps, not something i've done before but i believe your plugin can help. Yes, i am still using significantly older software as, quite frankly, the purchase or leasing prices for newer stuff is vastly out of my price range. So Mr Teddy Bergsman, who came from nothing and grew Quixel, can you help me please? Or anyone else help??? Thanks
@omarkapa4168
@omarkapa4168 3 жыл бұрын
Un jeux kabyle haaaa sa vas venir
@petertremblay3725
@petertremblay3725 3 жыл бұрын
Also this guy voice is so much better than the annoying and arrogant guy voice from Substance, don't remember his name but something like Macmarmot something like this!
@harrysanders818
@harrysanders818 3 жыл бұрын
Wes McDermott is an absolutely great and kind guy and you can learn a ton from him. Just because he has a high voice does not make him annyoing or arrogant. I learned so much from Wes and am immensly thankful for all his videos. This knowledge certainly benefits you learning and using Quixel as well. It's not all just program specifics. No need to take sides. This is not a war. These are all amazing people developing amazing software for us artists and teaching us. And they are real people and do also have feelings, you know :) Imagine Wes reading something like this. It is not very empathic.
@petertremblay3725
@petertremblay3725 3 жыл бұрын
I know how to recognize someone who is arrogant and i am not the only one who notice it!
@IGarrettI
@IGarrettI 3 жыл бұрын
yeah let's make it damaged and dirty, huge retexture..yawnnn
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