Grant, I'm not compleatly sure but most probably you might just be best blender teacher ever, your way of explaining is flawless and can be undstood just by watching onece, thank you
@neshiah47475 күн бұрын
I think he used to be a teacher. Well, still is, obviously. But pre KZbin 😀🙏🏼
@jinkstacks48303 жыл бұрын
I always wondered what wizardry was going on when I watch people do this to sculptures. Thanks for the guide :)
@IGarrettI3 жыл бұрын
Unfortunately no wizardry, just tedious work :(
@gavabundo_00722 жыл бұрын
@@IGarrettI Sculpting is fun, Retopology is masochism.
@IGarrettI2 жыл бұрын
@@gavabundo_0072 usually because one doesn't understand it. Once you do, it's either like meditation or just boring; depends on the person !
@Obiwahn893 жыл бұрын
I recently bought Grants character course. I actually only bought it to support him since the channel is filled with free quality tutorials already. Before watching the course videos I thought most of the content is already well covered by this KZbin channel, but I really enjoyed watching it and I learned a lot of new things that helped me speed up my work flow. So I can highly recommend it 5/5.
@grabbitt3 жыл бұрын
Thanks :)
@unipup813 жыл бұрын
How are you sooooo good at using blender??? this man deserves a LOT more subs.
@CarpeUniversum3 жыл бұрын
Try his character course from his website! Worth every penny! I'm about 60% through and it's already paid for itself several times over.
@SaadTheGladАй бұрын
I absolutely loved when you admitted that someone else could know more than you
@samarthsaxena48532 жыл бұрын
This is the most clear introduction to retopology on the web. Others are just hurrying through, whilst this explains everything in loads of detail.
@IndianCitizen043 жыл бұрын
Any noob can understand the complex process as Grant's teaching and explanation is flawless so far. Many many thanks to you for this tutorial.
@androidgameplays4every133 жыл бұрын
For every serious problem I face you have an awesome video tutorial already made, I'll have to give you something back.
@lordeikyl3 жыл бұрын
thank you for making it easy to understand and not feel like important things like these are secrets.
@manonthedollar2 жыл бұрын
Man I just want to quit my job and follow your courses all day.
@FlickerJab3 жыл бұрын
Been looking for this step by step sculpting workflow for a while now. Much appreciated!
@dimaisatree2 жыл бұрын
Thank you so much, you fixed a problem I had that nobody else talked about. My mesh kept going inside my sculpture even tho I used the modifier, its just that nobody else went into depth to explain how the modifier actually works.
@clickchapman52403 жыл бұрын
Look here. I consider myself an advanced Blender user so I know everything you're saying but dang it if I don't keep coming back to that soothing voice! ASMR? More like Grant Abbitt Tutorials! Keep em coming! Legend.
@jaatrader3 жыл бұрын
I'm 2 months into Blender, clocking as many hours as possible, watching multitude of tutorials etc, by far the best has been Mr. Grant and secondly Mr. Andrew, the donut guru, not to rank anyone etc but these 2 gentlemen have the patience and calm approach of describing each step that is critical for a beginner development. Blessing to them both
@TreasonsGreetings3 жыл бұрын
I think its good to learn how to retopologize from start to finish by hand, it teaches you the intricacies of how things work and how to think about retopologizing, but once you've done it once no thanks! I'm a big fan of a free addon called speedretopo that automates or streamlines a lot of the process for you; its not as robust as say retopoflow or what have you, but it does what I need!
@hansxie55033 жыл бұрын
Great! Finally there is a Detailed Retopology series to enjoy. Thanks a lot , Grant.
@jonhimself773 жыл бұрын
Been struggling with this for a few weeks, this guide is so helpful - thank you
@dreamsprayanimation3 жыл бұрын
I have never been able to use the Shrinkwrap modifier correctly because it would always snap my topology all over in weird places. Turns out all this time the main culprit was the unapplied rotation of that first plane that I flipped on the 90 degrees in object mode. Now it works just fine. The ultimate Blender Chad Grant Strikes again!
@StudioLD3 жыл бұрын
Thanks Grant! I always wanted a detailed retopology tutorial!
@werewolf603128 күн бұрын
Really good video, you go into detail on stuff so well.
@Oveyz3 жыл бұрын
Perfect timing, as I finally started on Zbrush, it's about time I sit down to retopo and get used to the workflow and into SP too, so this is brilliant. Cheers Grant.
@LeonIsLate3 жыл бұрын
Hey I was just wishing for a retopology guide in the newer versions of Blender when this video came out. Thanks Grant you absolute mind reader
@Animatodaa3 жыл бұрын
I watched your old video about retopology, but it's a bit confusing because it was using old version of blender. thankfully! you made a new video about this. Thanks shifu!
@simonak96993 жыл бұрын
Thank you! Incredibly helpful and informative, as always!
@lDhoko3 жыл бұрын
i'm ready for retopology, let's complete another Grant's serie!!
@paul-thys2 жыл бұрын
You continue to create absolute gold. Have bought you dragon sculpting course. Keep the good work Grant!
@grabbitt2 жыл бұрын
😀
@hugocoty19703 жыл бұрын
Keep on doing what you do, we all appreciate you and your work ❤️
@pathumshehan91873 жыл бұрын
Your teaching skill is incredible!
@chitamule90403 жыл бұрын
Thanks for this tutorial, I needed a refresher after not really keeping up with all the changes that have come about since the interface changed with 2.8X series. Another alternative to method to get your model to draw in front of your sculpt object is to go to object properties tab and check the 'in front' option on the viewport display drop down.
@EenaTheBudgie3 жыл бұрын
You can be the 3d modeller for Hollywood movies because you are the best 3d artist
@alkistagaras82693 жыл бұрын
Amazing video! Can't wait to see the rest of the series!
@wojt3d4153 жыл бұрын
great one - im waiting for next one!
@AlOn5563 жыл бұрын
Yes! Thanks so much for making this an in depth series! Can't wait for it all to come out ☺
@Cyber_Kriss3 жыл бұрын
02:30 THANK YOU !!!!!!!!!!!!!!!!!!!! God I have been waiting for this moment for a year ! I haven't seen ANY video talking about that "after retopo" workflow. I never dig that sculpt thing because I was wondering what was the use to retopology when you lose lots and lots of details. I could never understand how big my "retopo faces" should be because I tried to save the details... Gosh.
@MorkMcFly3 жыл бұрын
Awesome! Been taking your blender game character course on Udemy and the retopology section was rather disappointing because it didn't teach the proper method. It was more of a rushed solution. Glad you made this video to rectify that. Looking forward to the next video already!
@grabbitt3 жыл бұрын
yeah i would say these are more advanced techniques so not really suitable for the course completely but maybe i should put in a link to this video within the course also :)
@kinofrosty3 жыл бұрын
Finished your course, left a review saying I was going on to study retopology, and here's a guide! Thanks :D.
@LaszloIvanyi3 жыл бұрын
Well explained, thank you! At the end you may explore automatic options too, just to compare the results, this seems like a LOT of work :D
@LaszloIvanyi3 жыл бұрын
@love dude I think the advantage is precise control and a lower poly model. You can decide how big of a poly you can put in a place. Automatic software cannot judge what is imortant section and what is less imortant. They work based on detail. But you might have a detail on the neck for example, skin scar veins, but you can represent it with a tube and bake the details to a texture. An automatic solution might judge it as detailful and not reduce it to a tube just a bumpy tube with a lot of poly still. While you are doing it manually you can say ok this is not important part, will be less seen, you can just use large chunks of polygons. This is one of the keypoints why I'm interested in UE5, they said polycount no longer matters, you can use your high poly model and the engine will reduce it on the fly as needed. This would mean you no longer need to bake details or retopo, just make your model and throw it in. Of course we see it when we see it. I suspect these tutorials will be a key learning point for a looong time.. 😁
@thornnorton59533 жыл бұрын
@@LaszloIvanyi only for static meshes. Plus, retopologized meshes are better for animating.
@FinalFantasyHQ3 жыл бұрын
Really excited about this series of tutorials! I've been struggling with retopology for a very long time because I haven't found any decent tutorials and it's difficult for me to determine if what I'm doing is actually good. Keep up the great videos, Grant!
@andre_kirey3 жыл бұрын
You might want to check out danny mac’s videos too where he retopo a human body
@VeryBlueBot3 жыл бұрын
Oh thanks was waiting exactly for this! Made a really over high poly sculpture (following one of your older tut's) which almost melted my laptop.. And Got really confuted about retopo vs decimate modifier vs re mesh. So this answers most of my questions. Also can't wait for the next episodes about the baking of maps and so forth - really got lost with those Thanks again, you channel is pure gold :)
@andre_kirey3 жыл бұрын
You can decimate the high poly sculpt a bit to increase performance when retopoing
@VeryBlueBot3 жыл бұрын
@@andre_kirey Ill try on my next sculpt thanks
@houseofgaming43 жыл бұрын
Thanks Grant your are the man.
@kamilamammadova86193 жыл бұрын
thank you, thank you, thank you Grant Abbitt
@user-cr3hg1cv4g3 жыл бұрын
You explain very well!
@domin61683 жыл бұрын
Heard about Repology, but didn't know what it is (and I've been dealing with 3D graphics since January this year), thanks Abbit for learning this definition and the overall tutorial of this dragon head :D
@devriv89833 жыл бұрын
Thank you so much Grant.
@White253903 жыл бұрын
Awesome! Can't wait for the cavity map process!
@xavvey3 жыл бұрын
This was one hell of a complete understandable explanation! I kinda knew why retopo was used.. this made it all just click!
@StarWeaverThree3 жыл бұрын
Huh, I never thought about using shrinkwrap for this; I just use "In Front" (in the object buttons / viewport display) and "Hidden Wire" (in the overlays dropdown wen in edit mode) together to get the retopo objects wires with the sculpt mesh showing through otherwise. I did bind toggling them to keys which helps too, tho.
@harald_schubert3 жыл бұрын
Great video. So informative.
@jasperbrooks21183 жыл бұрын
Grant, please make a series about making a. architecture ( a mansion, castle ), or a vehicle, a car, a boat, or a plane . . .
@BOOMLAT7 ай бұрын
you are just awesome 🎉I was facing problem more than 2 years 😢but you solve that enjust 5 minutes. How??😅 from today you are my teacher. please told me can I do anything for you teacher ❤
@sauravarun43833 жыл бұрын
ur a wizard grant abbit
@PaolaLaborda3 жыл бұрын
thanks a lot for this tutorial! it was very helpful.
@andre_kirey3 жыл бұрын
I love it! Thanks, always can count on you for great tuts grant
@TNWP303 жыл бұрын
CG geek said in one of his vids of character making that we have to enable Backface curling, Project individual elements and align rotation in snapping settings
@grabbitt3 жыл бұрын
Yeah back have culling isn't necessary but can help
@TNWP303 жыл бұрын
@@grabbitt also if you don't mind can you like just briefly tell how backface curling works?
@jasperbrooks21183 жыл бұрын
Grant, try go into preferences, theme settings, scroll down to size, of vertix, standard 2pixels, set it higher . . it makes vertix points bigger, so they are easier to see, on surface, of 3D stuff . . . Also, one can enable ' wireframe ' in Object properties, right above Modifier wrench section, when enabling the wireframe in viewport, the high-poly also gets shown . . notice, when increasing size of vertix, they gain more volume, so they stick out, and are easier to see, on the retopos . .
@pablo1990143 жыл бұрын
Love your work!
@brandongrey92403 жыл бұрын
I haven’t been sculpting at all in a while yet I watched this during dinner
@AleksandarPopovic3 жыл бұрын
Very nice, i can wait next video, good job keep going and good luck with your next projects!!!!
@NICOLASMOROS3 жыл бұрын
Master Thank you!
@jasperbrooks21183 жыл бұрын
if you don't know, switching between vertix, line and, plane mode, is button 1, 2, 3 on keyboard, makes retopo faster . .
@RobCardIV3 жыл бұрын
brilliant and fun to listen too. thanks mate !
@tayyabhameed95593 жыл бұрын
Wonderful have been looking up tuts on retopology.....but don't have the sculpted dragon...it would be immensely helpful if you gave a link to the dragon sculpt file...so that I could simply jump to retopology section and start modeling.thankyou
@ommutyal87123 жыл бұрын
This is what I was looking for.... thanks a lot grant ✌️👍
@Andytzzu13 жыл бұрын
Thaaaank you for this. I will watch it later or at uni
@Azer0sz3 жыл бұрын
Thank you for making this tutorial, seriously!
@bijaykarki78123 жыл бұрын
Thanks for this series sir... Really appreciate it
@simvik47433 жыл бұрын
Thanks for all the great tutorials! Just putting a wish out for a realistic human face model and texturing tutorial. :) Where the final render is super photo realistic face (best case with hair). :) I'd be happy to pay for a tutorial like that.
@raylaurenz56233 жыл бұрын
thankyou for the guide, im new
@spacegriffin14463 жыл бұрын
Me when grant says there may be someone who knows more than him: *Impossible*
@andreast.13733 жыл бұрын
My thoughts exactly
@chekeichan3 жыл бұрын
This is exactly what I need right now. I look forward to this series!
@njs8112713 жыл бұрын
Does anyone else actually enjoy manually retopologizing? It's almost like putting a puzzle together by combining good flow with accurate vertices.
@anzatzi3 жыл бұрын
perfect timing!
@ticoelephant6643 жыл бұрын
thanks!
@nickydeduck2553 жыл бұрын
Thank you! I always wanted to know what to do after you done retopologizing or how do you go about making the topology "even" all around
@grabbitt3 жыл бұрын
i talk about that in the next video :)
@teddyadventure3373 жыл бұрын
awesome
@musicandhappinessbyjo7953 жыл бұрын
When is the next video coming out. Cant wait
@grabbitt3 жыл бұрын
probably monday
@jeffspinner65793 жыл бұрын
As you go thru this course, can you speak to why you chose a cavity map over an AO to bake? They are applied almost identically, though the AO's are shown to be added with a multiply mixRBG not overlay... I've started to appreciate the AO because of my work in UE4 rendering animations (someday to be a short film...) ty for any upcoming quenching of my derpyness. Ty for sharing any knowledge that makes Blender less obtuse.
@deep86732 жыл бұрын
Thank You :)
@fuckdick520 Жыл бұрын
This is exactly what I needed!
@RajJaiswal5383 жыл бұрын
Loved the video. Its the video i needed for months... But my question still stands- Can i do these with my decent laptop that has no good graphics card with/without some changes?
@andre_kirey3 жыл бұрын
You can try :) might want to decimate modifier the original sculpt for better system performance, just be careful from going too low with the decimate else the shape may deform
@RajJaiswal5383 жыл бұрын
@@andre_kirey thanks... I'll keep that in mind
@mistakos3 жыл бұрын
First let me say a huge Thank you to all of you that do these kinds of videos, especially for amateurs like me that just want to do stuff without any financial gain out of it... just for fun! Your guides are awesome and they have helped me so much in learning things about blender which i can't find anywhere else! So.. Thank You!!! Secondly, i have a question if you don't mind answering. I recently sculpted a goblin head (first time trying sculpting in general, and in blender specifically). I tried to paint it. it was a bit of a mess but it came out ok. I wanted to try texture painting on it. I am not gonna put it in an animation or game. Just to render the image to have it for myself. Do I need to retopo it in order for the texture painting to work or I can do it as it is? @1:50 you talk about the decimator modifier. Will this be anough for me?
@grabbitt3 жыл бұрын
yes you need to retopo. the better hte retopo the easier it is to paint
@Zvosab3 жыл бұрын
Great
@arphaxadarphaxad15923 ай бұрын
can i 'bake' a sculpture (something thats 1 million tri's) all the way down to 30,000 tri's (like you said in a video) than continue 'baking' that high poly figure down some more until it's low poly? (from 30,000 to 900 tri's)
@arphaxadarphaxad15923 ай бұрын
thank you.
@grabbitt3 ай бұрын
You don't do it in stages you just go straight from the high poly to low
@Alex-by4zv3 жыл бұрын
Amazing work there as usual. Hey Grant, I was playing around with some alpha brushes the other day (GTX 1060 6Gb here) and it seems like my current GPU is too weak for that kind of modelling. I was wondering if there is a way to avoid subdividing the whole mesh and instead using some kind of adaptive subdivision locally when using alpha brush with high amount of details. Is there any work around for that kind of issue with my current GPU? Any advice on that? I appreciate the time you take to read and, hopefully, answer this one.
@grabbitt3 жыл бұрын
its your cpu not gpu when doing this thats important
@Alex-by4zv3 жыл бұрын
@@grabbitt appreciate your reply, Grant. amd fx 8350 is the one I have atm, not the worst one, but it is kind of old already.
@somedude5951 Жыл бұрын
Should such a dragon not be modeled with his mouth open, for use in games or movies?
@grabbitt Жыл бұрын
Yes
@bagboybrown3 жыл бұрын
Retop is so annoying maybe this will help! :D
@ambientlightofdarknesss42453 жыл бұрын
A little help. Eveytime i exit the sculpt mode all of the fine brush details fet removed from the mesh (scales etc) idk what I'm doing wrong.
@grabbitt3 жыл бұрын
It's just the preview option I believe
@aidanmckelvie42843 жыл бұрын
I'm lost at 3:30 when you instantly have a smooth dragon head to retopologies on could someone explain how he got to that point.
@grabbitt3 жыл бұрын
I'm not sure what you mean
@francisangoring53523 жыл бұрын
It's the same dragon head but the multires level view is set to 0 (You can see it in the modifiers)
@d_denragon3 жыл бұрын
Another tutorial with a dragon model? S T O N K S
@JavierD3 жыл бұрын
Before starting the retopology, how did you reduce the mesh at 3:50? It looks that is not the same detailed as the beginning
@grabbitt3 жыл бұрын
decimate
@cyborg90992 жыл бұрын
What about multiresolution modifier
@grabbitt2 жыл бұрын
Yes you can use that if you want to it's a slightly different approach
@matthewmassey23332 жыл бұрын
New to blender and I just had a quick question / idea. I know this video is 1yr old, with that said. Today's gaming consoles and PCs are able to display a lot more triangles on screen does this change how modeling would be done today. Do you have to still try to reduce the triangle count drastically like you would have before? For example UE5 and it's nanite tech.
@grabbitt2 жыл бұрын
Not yet but eventually
@Ludwig65839 ай бұрын
face nearest or face project in snapping options?
@grabbitt9 ай бұрын
I cant actually fully remember as i leave it on default by theoretically project makes the most sense, i think
@xnagato666x3 жыл бұрын
Is there a way to pose models in blender? I made a hand but can't pose the fingers
@grabbitt3 жыл бұрын
there is a pose brush
@Lada4303 жыл бұрын
What stops me of the copying the old mesh and just click the unsubdivide button in the Multiresolution modifier?
@grabbitt3 жыл бұрын
Have a go and see
@alexo23033 жыл бұрын
I love you.
@EbenPineal Жыл бұрын
Hello, if I understand correctly the retopology is necessary when you want to animate your sculpt? If I make a retopology on my sculptures I could animate with rig of course but could I also with this new mesh print the sculpture
@grabbitt Жыл бұрын
Yes
@EbenPineal Жыл бұрын
@@grabbitt okay thank you
@RobCardIV3 жыл бұрын
jump to 3:15 if you already understand why you want to watch this video.
@emu.r65342 жыл бұрын
when i add mirror modifier to plane it doesnt mirror anything. why is that?
@grabbitt2 жыл бұрын
See my video on mirror modifier
@lazycatcoffeehouse11483 жыл бұрын
Hey Gran, what about to do it with quad mesher? as a Addon