That you wanted to answer so many questions is admirable. But the upside is that because of this episode, I don't have to ask questions anymore xD
@im.bugland3 ай бұрын
I hope you dont leave youtube bro 🙏 These tutorials carry me
@Kestrel09078 ай бұрын
Man this is what I needed for some time now. This format is amazing and it has helped me answer a lot of questions! Would be great i there are separate Q&As for other types and aspects for blender! I'll break the ice by raising some multiple questions: -What would be the best UV unwrapping techniques you could advise us with and how do you avoid those annoying visible cuts of the textures on the model? -UV Editing: do some islands need to be scaled bigger in the UV editor for a higher amount of detail? How do you ensure that the big and small islands flow between each other perfectly well? -Are there ways to keep the UV Maps whilst still doing editing? How do you select the faces overlapping one on top of the other in the UV Editing tool(context: I may have applied a "Symmetrize" function from the sculpting menu(or a mirror modifier), and if I happen to do that again, I would love a workaround) -Can there be multiple maps aligned to one another for more islands? How can this be achieved? -Normal maps: can they be modified manually? What does each colour represent and would it be recommended to include this in your workflow? -Could a hair particle system applied to a mesh be converted to the new blender hair system and vice versa? -Can VFX be achieved in Cycles? Or is it limited to Eeve? (context: I saw that most videos are simply locked with Eeve) A big thank you, sir. Awesome channel! :D
you read ALL OF THOSE!!!! If that's not dedication, I don't know what is
@TechGamerAndHacker6 ай бұрын
Great video
@kraythax31236 ай бұрын
Excellently done video. I have only been doing some hard surface modelling but now I feel I can take on some animal sculpting. I am probably wrong. 🤣
@anoobis777Ай бұрын
BRUH "barrackYomama" is cold
@androvictrayo-dy7eh29 күн бұрын
Is it better to retopologize manually whilst sculpting, because when I sculpt an entire mesh and try to use shrink wrap, I always have to make correction the costs me to retopologize again
@efont9 ай бұрын
How important is the relative position of each vertex in a quad? For example, if I have a triangular face with 4 vertices (3 of them lying on a line), will it affect the shading?