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@gonzalotorres52824 жыл бұрын
27:12 Ghosts 'n Goblins Gold followed the advice: "GET THE KNIFE".
@The_Bad_Guy.4 жыл бұрын
Thats by far the best weapon on the game.
@mozamboni4 жыл бұрын
*AVGN has entered the chat*
@TvValenti4 жыл бұрын
No the Flame 🔥 with the super suit makes you invincible and destroys everything on the screen
@313Games4 жыл бұрын
Only had the c64 version as a kid, always loved it, especially with the SID music! That bloody useless torch though lol I also used an exploit on the first boss, he can't hurt you if you rush up and keep him off screen whilst pelting him.
@BajaricaN4124 жыл бұрын
That music was the truth, and comparing to the other versions it's truthfully not a bad port either. So many memories!
@The_Bad_Guy.4 жыл бұрын
Wow. I'll never bash the NES version again... It's gold compared to a lot of these...
@FIXTREME4 жыл бұрын
...U.S gold? 😏
@TanookiSuit4 жыл бұрын
I never had an issue, blow at it now but could take down the arcade like 30 years ago. It wasn't as pretty and the audio was NES quality, but it wasn't lacking in the stage design or challenge. Most of these are fairly awful in the pre-emulated/pure ported later stuff of the CD and after times. The GBC one is a bit of a gem, the GBC audio capabilities make it closer to original, but still heavily relies on the NES visuals with a few upgraded tweaks. Also the saving on it, it's brutal, even remembers how few lives are left.
@stefanomacchi19774 жыл бұрын
NES version with C64 sound could be the perfect 8bit version.
@Halbared4 жыл бұрын
@@stefanomacchi1977 Yes. I had both, and the sound on the 64 is unbeatable, the play/graphics on the Nes were great.
@FIXTREME4 жыл бұрын
@@stefanomacchi1977 Maybe I'm the odd one out, but I think the CPC could have had the best graphics/sound if better developers did that port. The Amstrad CPC is a great machine
@martin0499 Жыл бұрын
The Amiga version looks incredible
@3spoons3664 жыл бұрын
Damn that commodore 64 song was pretty bumpin
@mingrui18626 ай бұрын
I agree!! It hits hard! Aside from the arcade obviously, the NES and C64 versions I feel were amazing!
@steves10153 жыл бұрын
Interesting choice to use Chopin Prelude in C minor as the beginning music in the Commodore 64 version :) It was a pleasant surprise to hear that :)
@giuseppecoluccia72302 жыл бұрын
After the Prelude there is Dangerous Dream by Klaus Wunderlich...
@Inframundoss Жыл бұрын
Chopin's Prelude fits so well in the c64 version. unfortunately later the song turns into a stupid jamesbondesque melody.
@BradleyQuerruel Жыл бұрын
@@giuseppecoluccia7230 I cannot find a recording of this anywhere on KZbin, do you have a link? I'd like to hear the original piece the C64 music comes from...
@matty6878 Жыл бұрын
@@BradleyQuerruel if he's talking about the game you could just find a longplay of this game which once you beat it it plays a different song on the screen where you input your name. although i looked too cuz i was curious but the closet match i could find is Dreaming Organist which the original is much slower - this dude was probably drunk or perhaps misheard cuz i dont hear it
@steuph19764 жыл бұрын
Also love how David Whittaker just kept the first few notes on the Amstrad CPC version and replaced everything else by a David Whittaker banger.
@jasonlee78164 жыл бұрын
you should’ve said the Amstrad port (version) you love how David Whittaker just kept the first few notes and replaced everything else
@steuph19764 жыл бұрын
@@jasonlee7816 yes I meant the Amstrad CPC version specifically.
@jasonlee78164 жыл бұрын
@@steuph1976 Do you believe or think anybody knew you specifically meant Amstrad CPC because they could read your mind? some people might think David Whittaker did or might’ve done the audio, music, sound in the Amiga, ST, C64, ZX Spectrum ports (versions)
@camulodunon4 жыл бұрын
@@jasonlee7816 if it says "Amstrad CPC" everyone's gonna know what platform he is referring to, regardless of his grammar.
@jasonlee78164 жыл бұрын
@@camulodunon it didn’t originally say Amstrad CPC then nobody including me would’ve known what he is referring to or talking about
@JayRCela4 жыл бұрын
Great Video I had no idea there were so many versions, thanks :_)
@abcxyz150004 жыл бұрын
There is a 2018 version for the Amstrad GX4000/Amstrad CPC Plus computers.
@darkfalzx11 ай бұрын
There's also the C64 "Arcade" edition that fixes art and level layouts, and restores intro and map screen, but sadly doesn't restore the original music. There is also a version for Colecovision that looks and plays surprisingly great for a console from 1982. Oh, and there's a version for MSX2 (with a V9990 graphics addon) that looks damn near arcade-perfect!
@dwdadevil4 жыл бұрын
One of the hardest, yet one of my favourite games i've played! I need a remake!
@jasonlee78163 жыл бұрын
Nintendo Switch got a remake Ghosts n Goblins Resurrection i hope PS4/PS5 and Xbox get it it might be a Nintendo exclusive
@jasonlee78162 жыл бұрын
@JustAMotobugwhy is it a new game from the ground up?
@lowie97832 жыл бұрын
@@jasonlee7816 It's also on PC, so it m's not a Nintendo exclusive.
@jasonlee78162 жыл бұрын
@@lowie9783Ghosts n Goblins Resurrection = Nintendo Switch exclusive 25 Feb - 1st June 2021
@Sorrowful002 ай бұрын
@@jasonlee7816 Resurrection is not a remake, it's the fourth chapter of the series.
@justinparke1159 Жыл бұрын
33:48 those demons got the whole bakery industry
@CouncilEstatePopMusic4 жыл бұрын
Very interesting. Thanks for the variation infos.
@amandaoutlaw13494 жыл бұрын
NES and PSP's Ghosts n' Goblins are my favorite of all time!
@gabrielcardoso85124 жыл бұрын
NES, PSP and Game Boy are my favorite
@jasonlee78163 жыл бұрын
why is NES one of your favourite? NES awful, crap, dreadful, horrible
@koma704004 жыл бұрын
What about the Amstrad CPC+ (gx4000) version?
@ostrogonov4 жыл бұрын
kzbin.info/www/bejne/hKPGg3eQbKeje7M
@amerigocosta74524 жыл бұрын
It would be easy to bash many of those conversions but, to be honest, they are mostly respectable. The Commodore 16 had very little RAM to work with. ZX, CPC, ST and DOS PCs of the time weren't the best machines to port a sidescroller to, yet they are playable. I'm very fond of the C64 version because it's the one I grew up with and I love the alternative music by Mark Cooksey, but it's severely limited in content. Yet impressive for a single loading game that had to fit in RAM at once. A few years ago, scene group Nostalgia released a deeply reworked version for the C64 (named Ghosts'n Goblins Arcade) that comes in a cartridge image, which is mostly complete in content and improved in graphics, sound and gameplay, even though it's still based on the original conversion by Chris Butler. One thing that annoys me about many versions is that they rarely keep up with the frame rate of the arcade. Even the NES version that should easily be 50 or 60 fps seems like it's running at 25/30 at best. I'd say that the best versions are either PS1 or Saturn, with the Amiga following at a distance.
@steuph19764 жыл бұрын
According to Retronauts' Jeremy Parish the NES version was coded by bloody Micronics who have (has ?) always made a point of having crappy framerates in their games.
@jasonlee78164 жыл бұрын
i dislike (hate) the dreadful, horrible, terrible audio job Mark Cooksey had done on the Atari ST port (version) leave out the awful music just have the sound effects
@matty6878 Жыл бұрын
each has something unique about it, sort of like a cover song. the psp version was hugely underrated. for the longest time there werent even complete playthroughs of it until recent years
@magnolerriccardo68404 жыл бұрын
Someone please tells me WHY till the early 90s "screen scrolling" was so difficult to obtain on a PC-Dos?
@vauxhalldotnet3 жыл бұрын
no hardware scrolling
@magnolerriccardo68403 жыл бұрын
@@vauxhalldotnet my god..PC systems have always flaunted Ram and speed numbers towards Amiga and then they weren't able to scroll decently in an arcade.
@vauxhalldotnet3 жыл бұрын
@@magnolerriccardo6840 For a machine originally released in Jan 1987.. the Amiga was ahead of its time.
@magnolerriccardo68403 жыл бұрын
@@vauxhalldotnet yeah, great machine, but overall a good and strong concept since the beginnin of projectation.
@beezle19762 жыл бұрын
@@vauxhalldotnet it was released in '85.
@EmeraldoTheDragon4 жыл бұрын
That Amiga version is very close to the original arcade version, and that's saying something considering many arcade-Amiga conversions we've seen have been rather shoddy. It's weird that Ghosts n' Goblins Gold has the main theme from Ghouls n' Ghosts rather than the original theme. Damn, did the spriters have to put so much detail in the demons' butts in the intro of the Wonderswan game?! xD
@beachlife29683 күн бұрын
The movement looks sluggish though.
@TofiOfficial4 жыл бұрын
Amiga looks near arcade perfect I bet the amiga developer had the source code and optimized it for the system.
@jasonlee78162 жыл бұрын
or a person capable of coding arcade games on the Amiga without a source code Martin Ward/Richard Frankish he coded Buggy Boy, Commando, Paperboy, Space Harrier
@javaykirk26882 жыл бұрын
96% perfect. Either way it's very well done.
@BAZFANSHOTHITSClassicTunes4 жыл бұрын
Now we are talking. What an excellent arcade platformer. harder than King kongs first shit of the day but an enoyable hard. First played on Arcade, then C64,Atari ST,Amiga, and rcently on the nes. Another great upload and great nostalgia. thanks.
@jasonlee78162 жыл бұрын
did you regret playing Ghosts n Goblins Atari ST, C64, NES?
@BAZFANSHOTHITSClassicTunes2 жыл бұрын
@@jasonlee7816 No regrets, its what i had at the time. I like the music on ST,Amiga and C64. The actual games were not up to scratch, i think the Amiga could have been much better. No nostalgia for the nes version but its probably the best of said bunch.
@MarthSR3 жыл бұрын
The last two were not ports, they were stand-alone installments of the GnG series.
@Hayyden3 жыл бұрын
Damn that Arcade version looked amazing.
@yegenek4 жыл бұрын
One of the best arcade conversions in Amiga near arcade-perfectness, c64 conversion has also much smoother scrolling compared to nes. Many arcade conversions in Amiga were conversions modelled for Atari-st first which was more limited compared to Amiga. Most good conversions including this one were made separately for Amiga.
@jasonlee78164 жыл бұрын
How do you know if the Amiga Ghosts n Goblins wasn’t a lazy remake of the Atari ST version?
@jaycee19804 жыл бұрын
@@jasonlee7816 it was always atari ST shovelware, because they both have the same processor and the Amiga's display can easily be set up to match the ST's. The Amiga version in this case was coded separately and looks like they may have even extracted the graphics from the arcade roms
@Halbared4 жыл бұрын
I had both Nes and 64 versions back in the day, there wasn't much in it, 64 had the music, Nes had the graphics/play. The Atari version looks really nice.
@Halbared4 жыл бұрын
@@jasonlee7816 so, you're saying you don't like it then... ;)
@jasonlee78163 жыл бұрын
@@Halbaredi partly dislike how the Atari ST port (version) looks, moves, sounds
@johnnyklebitz9797 Жыл бұрын
What are they doing in the cemetery?
@wishusknight30094 жыл бұрын
I like that every version seems to be unique and taylored to each vintage console with no actual recycling of ports. Except the 8801 which seems based on the rectum I mean Spectrum. But with a bit of care taken to remove color clash. Great compilation!
@joshi_68874 жыл бұрын
no. it's made by japanese company ASCII and is based off the Famicom version, not your shitty western "computer" called the zx spectrum
@wishusknight30094 жыл бұрын
@@joshi_6887 You saw the comparisons right? solic color assets and backgrounds.... same basic layout.....
@joshi_68874 жыл бұрын
@@wishusknight3009 yes, but that’s a common thing pc-8801 devs tended to do, color choice for backgrounds was a lot more limited very often to save cpu time! (I think) since the pc-8801 had absolutely NO hardware sprite or background support, everything had to be done in software, and that really impacts the CPU... a good example of that is Xanadu from falcom. Notice the all yellow backgrounds (albeit with a blue sky) ? Yet the game still struggles to run well! The pc88 is a machine that requires LOTS of optimization for games to run smoothly. The machine was primarily marketed as a business machine, like the IBM PC! But it was way more powerful in terms of graphics AND sound, running at a higher resolution with that! And was waaaaaay cheaper to produce than the IBM(what a scam come to think about it...) ! Had the 8801 come out in the West and been a success, it certainly would’ve saved a lot of money...
@Halbared4 жыл бұрын
Yeah that's what I thought too, it just copied the speccy.
@jasonlee78163 жыл бұрын
Atari ST Ghosts n Goblins = recycled 8-bit Amstrad, C64/128, ZX Spectrum port (version)
@Argonisgema2 жыл бұрын
The C64 one sounded jamming lol Was vibing to it.
@Sh-hg8kf4 жыл бұрын
4:32 Sounds like Lady Madonna or Bad by Micheal Jackson. Even has a bit of Billie Jean, lol
@jasonlee78164 жыл бұрын
it is Frédéric Chopin’s Prelude Number 20 Due to the limited capabilities on the C64
@camulodunon4 жыл бұрын
That's cool and all, but damn, 6:23 is an absolute bop.
@jasonlee78164 жыл бұрын
Amstrad port sounds awful, dreadful, horrible, terrible the Atari ST version eats it for breakfast, lunch, dinner
@gameboyadvanceplayer2743 жыл бұрын
@@jasonlee7816 no the amstrad music is awesome
@camulodunon3 жыл бұрын
@@gameboyadvanceplayer274 he has awful musical taste in general.
@pjomayo4 жыл бұрын
There was another Amstrad CPC port released a few years ago.
@nooan792 жыл бұрын
I love how ports look vastly different, often for non technical reasons. Anyway, I've grown up playing the C64 version. Well polished game, fantastic SID music but insanely hard
@madmax20692 жыл бұрын
Well, there's a lot of technical reasons for many of the ports, and the fact that just about every single version of this on the other platforms was handled by a different porting house (and sometimes different per region).
@Halbared4 жыл бұрын
I had both the nes and the 64 versions. Nothing beats the 64 sound, and I loved my Nes version. The NEC PC-8801 looks like Nes sprite on speccy background. Surprised at how nice the Atari version looks in comparison to the Amiga. Impressed with the gameboy colour version. Not sure if I like the last one.
@b0rg10104 жыл бұрын
This is my favourite platformer of all time. Love this game soo much. It's brutal, funny, entertainment and rewarding all at the same time. Takes ages to master. Takes me back to around to when I 15 when I first played this in an Western themed arcade in Southport and Blackpool. They even had it in Manchester airport back in the day. Good memories. I have a rare Gameboy colour boxed with all instructions etc in mint condition that goes for silly money on eBay. 👍😃♥️ P.s. Love the Amstrad's music. 👍 I also bought a PSP because of Ghost'n'Goblins being an exclusive on that system which I still have and still thoroughly enjoy. 👍🎃
@gabe_gamer93203 жыл бұрын
In a game like Ghosts n Goblins, what would you rather choose? The ability to shoot upwards Or The ability to double jump?
@TheStuka414 жыл бұрын
Este canal es de lo mejor de KZbin, sin duda. La versión de Ghosts 'n' Goblins que más me gusta es la del Arcade, superadictiva y dificilísima.
@retrosutra4 жыл бұрын
@FCB1975 muchas gracias! Esa versión de Arcade se vuelve desesperante a la que avanzas un poco más, jaja. Por suerte me autoimpongo capturar sólo el primer nivel.
@m_o_r_g_o_t_h Жыл бұрын
This and Wonderboy are one of the most beloved memories of my childhood.
@Grak70 Жыл бұрын
33:49 thick
@ChaossX77 Жыл бұрын
Wasn't there a port of this on the sega master system?
@dallase13 жыл бұрын
What's up with the Jason Masks in the PC Version?
@darkfalzx11 ай бұрын
If nobody's gonna say it, I will - the ZX Spectrum version is actually really good in spite of all the cutbacks! Sure, the graphics are kind of sparse, it doesn't make the best use of colour, the music is missing all together, and it only includes 3 out of 6 stages, but it plays much closer to the arcade original compared to both, c64 (even the "Arcade" remix version) and Amstrad CPC.
@alexskibicki22624 жыл бұрын
Awesome comparison. I personally like the arcade, nes, commodore 64, amiga, and the psp versions of this game.
@jasonlee78162 жыл бұрын
Do you like Ghosts n Goblins C64 or NES more than Ghosts n Goblins Amiga or PSP?
@alexskibicki22622 жыл бұрын
@@jasonlee7816 I haven’t played the c64 version nor have I played the psp version, but I do like the graphics on those versions. Also I’ve played ghosts and goblins resurrection on the Nintendo switch and it is totally awesome.
@javaykirk26882 жыл бұрын
C64 wins in music and is less difficult than the Amiga version.
@rolingthunder86124 жыл бұрын
"Killing demons in your underwear!"-jo from same name different game
@loutrenajackson55503 жыл бұрын
Vanilla Bumblebee@ its AVGN. I seen the episode
@verficationaccount4 жыл бұрын
Dunno what I expected when I bought this back in the day (05:09). I was disappointed nevertheless. The best thing about this game was its box. I really liked the CPC version though! Also: the PC versions music sounds very much like ragtime - if ragtime was played on a single voice beeper.
@SILENTROOMMF2D10 ай бұрын
🤗Ghosts'n Goblins✨🎮
@steuph19764 жыл бұрын
Despite it missing so much from the arcade game, I adored the Amstrad CPC version back then. Even on its own it was a great game for 1986 on the Amstrad.
@jaysmith28584 жыл бұрын
I played it on a friend's Amstrad many moons ago. The music has stuck with me to this day.
@Booruvcheek4 жыл бұрын
At least it was not ZX Spectrum version..
@steuph19764 жыл бұрын
@@Booruvcheek well the ZX Spectrum version has the pants and additional weapons but I played it much later and I didn't like it. I hate the way zombies come out of the ground moving forward, it's weird !
@pascalvisa49114 жыл бұрын
There are Two remakes on Amstrad CPC+. On is already finished, a 64k port. Here's the link : kzbin.info/www/bejne/bGGVlZ-AZt-SodU The other one is still in development, for cpc+ 128k : kzbin.info/www/bejne/rYnWoXeEfLmlfsk
@spacefractal4 жыл бұрын
There is a homebrew remake of this game to C64 released in 2015, which expanded a lots to the original c64 game.
@Cynidecia4 жыл бұрын
The amstrad version looks absurdly comfy graphics wise
@repeate.60944 жыл бұрын
Commodore 64 and Amstard cpc really had some bangers
@jackbootshamangaming45413 жыл бұрын
With MiSTer I can play the arcade edition fully accurate, as well as all the ones up to Atari ST, I can't do playstation(Soon we might have the PSX on MiSTer. We're hoping it'll fit) or Saturn, but I can do the GBC and GBA as well. I am in love with these games now
@napalmhardcore4 жыл бұрын
I beat the Amiga version a few months back on a MiSTer (FPGA) using default controls (up to jump) and no save states. Probably the most difficult game I've completed and a damn fine conversion by Amiga standards. In some ways it's more difficult because you can't turn and fire in the air, but I think it's slower than the Arcade version on a PAL machine (how I had MiSTer configured).
@pseudocode14 жыл бұрын
I beat it on my amiga 500 many times
@talideon7 ай бұрын
What's really surprising is that the Amiga version isn't just a slightly souped up version of the ST version.
@zanacex4 жыл бұрын
Where is new MSX versiion, by ASM?
@Sh-hg8kf4 жыл бұрын
What's the diff between this and ghouls and ghosts?
@retrosutra4 жыл бұрын
Well, Ghouls 'n Ghosts is the sequel of this game. The beginning is similar but it is a completely different game: new enemies, levels, weapons...
@jasonlee78164 жыл бұрын
Ghouls n Ghosts arcade game had a 10 MHz Motorola 68000 CPU, Zilog Z80 @ 3.57 MHz, Yamaha 2151 eight channel audio/sound chip, 3072 or 4096 colors on screen, 256 sprites
@Sh-hg8kf4 жыл бұрын
@@jasonlee7816 4000 colors and they used like 30 smh
@jasonlee78164 жыл бұрын
@@Sh-hg8kf smh?
@Sh-hg8kf4 жыл бұрын
@@jasonlee7816 means "shaking my head"
@robertjoe93964 жыл бұрын
Ultimate Ghost n Goblins? As if the original wasn't already hard and what is that Castlevania Ghost and Goblins? That's something I'm going to check out
@gonzalotorres52824 жыл бұрын
Search for Ultimate Ghosts 'N Goblins Deluxe/Goku Makaimura DX. It lets you switch to Clssical Mode (get hit twice and you die, regardless of Armor).
@robertjoe93964 жыл бұрын
@@gonzalotorres5282 When the video turned to the Bonus there it was. Ultimate Ghost n Goblins I said out loud to my self. Ultimate Ghost n Goblins, Why not call it Ghost n Goblins Remaster that's what I thought a few minutes ago if I long the Japanese Title. Ultimate Ghost n Goblins Goku Nakamura Deluxe... Just rolls of the tongue. - AVGN Castlevania Part 1 to almost quote.
@gonzalotorres52824 жыл бұрын
@@robertjoe9396 It's Ultimate since it's a continuation of GnG: Goblins, Ghouls, Super, Ultimate.
@WaddleBih4 жыл бұрын
Loading times during the level? Ouch, hard hit for the Atari ST one... Also, the C64 and Amstrad versions sound awesome! And the wonderswan version looks very impressive, shame about the small visual giltches (emulator issue I guess?)
@retrosutra4 жыл бұрын
I can't tell if there is an emulation issue. I compared my footage to other videos and see the same visual glitches.
@elluciano5808 Жыл бұрын
What glitches?
@meganbryant62174 жыл бұрын
With the ghosts. With the goblins.
@eardwulf7854 жыл бұрын
I had this on the 8 bit Nintendo and it was so damn hard
@basicallysnake Жыл бұрын
The PC88 gets the music almost arcade accurate thanks to it’s MIDI-like instruments The C16 port is pretty good for being on a business computer Still can’t believe the NES version was developed by Micronics That C64 theme is stellar
@shaun4bigblocks9934 ай бұрын
As an owner of a C64 followed by an 8086 followed by a 486 who actually "lived" through it I can wholeheartedly tell you that no one, and I mean NO ONE (with the exception of fan boys) actually considered any Commodore or Amiga "a business computer-" they were glorified gaming consoles that "loosely" fit the definition for "computer" that were used 99.9999% of the time for gaming. Most people couldn't afford PC's back in the day and the Commodore, between being cheap and offering probably the best all-around way to copy programs (outside of the PC) with the biggest financially burdened fan base gave it a cult following. Don't get me wrong, I love my C64, but the blind faith offered by the sheepish Apple fan boy like C64 loyalists creates a level of pathetic denial. In the early 80s the SID chip was HOT, especially at the price point when compared to high-end ISA PC offerings- but anyone who can't identify that the C64 in this video is the only port to be unable to capture any aspect of the origional arcade release needs mental counseling... Port wise, it is REALLY hard not to give the NES the belt- especially considering that the advanced NES/Famicom was release just 11 months after the C64... OUCH!!
@mortenera22944 жыл бұрын
Put the video on 0,75x speed and the MS DOS version's music will be correct
@wishusknight30094 жыл бұрын
That is also how it will play on period hardware. The emulation doesnt get the speed quite right.
@jackbootshamangaming45413 жыл бұрын
OH WOW, David Whittaker did the Amstrad CPC version. His music is best known for being the melody of Kernkraft 400s Zombie Nation, which they took from Lazy Jones, which he made himself.
@FancifulDancingStar3 жыл бұрын
Why did you include Ultimate Ghosts'n Goblins? That's an entirely different game, not a port of the first game. It'd be like including Super Castlevania IV in a comparison video of ports of the first Castlevania.
@danludvigsen19747 ай бұрын
this game was the first c64 game i tried at a friend..... sound and music was soooooooo good and still is imo.
@theultumzero84914 жыл бұрын
The Commodore 16 has no hardware sprites. They basically used custom text characters and moved them around pre-defined letter blocks on the screen, hence the choppy movement and the black boxes around all moving objects. Its true that they could have done better using programming tricks, but given the fact that they even programmed a game as complex as G&G that looks and kinda plays like it, purely in text mode, is impressive to me nonetheless.
@mandosmanta4 жыл бұрын
well a c16 can do also this kzbin.info/www/bejne/lXKyiJRmraabrbs
@theultumzero84914 жыл бұрын
@@mandosmantaWell first, thats running on a plus4 and not a c16. The c16 litterally has 4 times less the ram than a plus4. You need a significant ram upgrade to even get that game to run on a c16. Second, that game was programmed using 20+ years of programming knowledge, and documentation of such knowledge for the platform. Of course the latest homebrew games are gonna be more advanced than the first when your dealing with a nuanced machine, especially when there's no internet to get such information out easily when something is discovered. It's still somewhat impressive considering the standards of the time for ports of even simpler games to the c16, especially considering the fact that almost no other platformer games for the c16 had scrolling at the time. Even the machines that could do hardware sprites like the CPC didn't even include that. kzbin.info/www/bejne/fnyVlHmJZ8dredE kzbin.info/www/bejne/h3KunpunhKqZnaM
@augustogarciaalmeida10864 жыл бұрын
Hi, try to look the Ghost'n'Goblins with V9990 for MSX computers, done by ASM.
@bigjaac4 жыл бұрын
kzbin.info/www/bejne/Z6WXZ3xmmdOegLM
@zanacex4 жыл бұрын
👍the best conversion!
@harrymasonsm4 жыл бұрын
That dos music was hilarious. Not sure anything could beat that. XD
@KevPage-Witkicker3 ай бұрын
What a reminder how much better the Commodore was than the Spectrum... and how much better the Amiga was to the Commodore:) Atari ST looking fine as well.
@AquaMIDI3 жыл бұрын
The C64 version's graphics are simpler, but in a very appealing way. The music is cool too, though I do like the NES and GBC versions' music best. The Amiga version is pretty cool, I like the sound effects and graphics.
@conemedemelee203 жыл бұрын
4 me, the GBC version its the ultimate version. cause its almost the same graphics as the arcade an the controls are awesome, its even better than the nes version, also u can play it ANYWERE
@-Steven-4 жыл бұрын
what happened to super ghosts and goblins for the snes? and my favourite is the psp version.
@madmax20692 жыл бұрын
16:41 how was that even acceptable to release a game like G&G that has to load in the middle of playing. You would think an Atari ST would have enough ram to load the entire level without have to load mid level.
@Mark-pr7ug4 жыл бұрын
The C64 version seems average, sure it's got an unusual but good tune, but gfx seem limited by blockiness and limited colours. The CPC version also carries an atmospheric tune and I think the amstrads enhanced palette (even though it's limited in this one) better matches the arcade. The spectrum version just lacks any atmosphere related to the arcade game.
@uriituw4 жыл бұрын
The Commodore 64 version has the best music.
@jasonlee78162 жыл бұрын
@@uriituw until the Amiga version in 1989/1990
@uriituw4 жыл бұрын
The Commodore 64 version wins for music.
@DeskoDev4 жыл бұрын
Tim Follin is a genius
@FIXTREME4 жыл бұрын
Amstrad CPC is better
@uriituw4 жыл бұрын
@@FIXTREME Wrong.
@jasonlee78164 жыл бұрын
Amiga version would eat the C64 version for breakfast, lunch, dinner 2, 3, 4, 5 times
@poble3 жыл бұрын
eh it’s alright I guess
@pablopereyra58374 жыл бұрын
hola amigo la version de pc nec 8801 es lo mismo que sharp x68000?
@retrosutra4 жыл бұрын
¡Hola! No, son sistemas diferentes. Ghost 'N Goblins no salió para X68000 pero sí su secuela Ghouls 'N Ghosts. Puedes verlo aquí: kzbin.info/www/bejne/qJ3IgIyVgLiCn5I
@pablopereyra58374 жыл бұрын
Me parecía si yo quería descargar esa versión pero no la puedo encontrar
@Mr.madmight2664 жыл бұрын
How did you get the PC DOS version working?That version always asks to calibrate a joystick, but i don't know how you do that on DosBox. Maybe i'm supposed to use an special joystick,i don't know.
@retrosutra4 жыл бұрын
I used DOSBox too with a Logitech Rumble Gamepad 5100 as a controller (a very standard and compatible one). I didn't nothing special to calibrate de joystick. Try to move the pad or the stick in all directions when that message appears. Oh! I remember that if I played the game with low CPU cycles the controller didn't work correctly.
@Mr.madmight2664 жыл бұрын
@@retrosutra Ok thanks,i'll try that out. Oh and, i think the versions i like the most are the Amiga and PC-88 ones.
@jasonplaysretro83644 жыл бұрын
You forgot the Master System version.
@retrosutra4 жыл бұрын
Hey, I am almost sure that this game wasn't released for the Master System. Maybe you mean the sequel Ghouls 'N Ghosts?
@steuph19764 жыл бұрын
@@retrosutra definitely mistaking it with Ghouls 'n Ghosts. Ghosts'n'Goblins not being on the Master System was one of the few things that made me jealous of the NES !
@jasonlee78164 жыл бұрын
@@steuph1976 in the 8-bit era Nintendo made either all, most, some of the game developers sign contracts so that they are (were) only allowed to make the NES games
@steuph19764 жыл бұрын
@@jasonlee7816 yes, I know. On the other hand, Sega games were great and when I finally played the NES version of Ghosts'n'Goblins I thought "yeah I didn't miss that much actually" :)
@jasonlee78164 жыл бұрын
@@steuph1976 i didn’t know you knew
@kellyfreas4 жыл бұрын
I believe there's going to be a proper Plus/4 version that washes away this shame.
@SamantaUwU_97 Жыл бұрын
The Wondersawn version surprised me gratefully, didn't expect they reimagined the original game ❤ The PS1 version it's very faithful to the original, such a great port! and the PSP version, what else can I say but amazing!! Looks great, an amazing addition for an amazing saga 🤯 btw is this one a remake or one of the other sequels?
@JohnMarston-wd7tv3 жыл бұрын
i played the capcom plug 'n' play version. its very similar too 19:50 version in this list only that it has different music
@REE-Animation3 жыл бұрын
Wow. I didn’t know there were so many versions of this game. It’s crazy how you got all that footage… I love how the psp version just thrown EVERYTHING at you in the first level. Absolute chaos!!!
@JMDAmigaMusic4 жыл бұрын
I think they dump the original ROM from the arcade on the Amiga version, at least for the logic: all the darn tricks are there, down to glitches, bonus and armor positions!
@ShallRemainUnknown4 жыл бұрын
Pretty impressive such an accurate conversion since both the Amiga hardware and arcade game are from 1985, and it was average to better arcade game in terms of graphics & sound. Plus , the original Amiga 1000 plus color monitor plus RAM expansion were only about $1500, I'd guess half the price of the arcade machine!
@simonebernacchia4 жыл бұрын
@@ShallRemainUnknown Very underrated the Amiga conversion, mainly due to the up for jump problem and the mellow instrument for music, but beside that is really the closest thing to the arcade after a MAME ROM dump
@carrete75814 жыл бұрын
Juegazo.Con 15 años me llegaba a la 5a con 5 duros en el arcade, XD. Hay un port bastante reciente para la GX 4000 o para los Amstrad + creo, que esta bastante currado.Buen video My friend
@pychoncy3 жыл бұрын
The two MSX versions are missing: one for MSX1 and another one for the V9990 video cartridge which is spectacular
@noaht20052 жыл бұрын
That amstrad music goes so hard
@joergfuchs81302 жыл бұрын
I had much fun, playing the C64 Version. Soundtrack was the best and Scrolling and Sprites was ok. Arcade is the best Version
@WildArmACF Жыл бұрын
Amstrad went full ham on the stage intro theme.
@RokkitGrrl2 жыл бұрын
The GameBoy's music sounds (to me) like what the C64 version would have sounded like if it attempted to use the actual game's soundtrack. I spent the the entirety of the winter of 1986 through the summer of 1987 playing Ghosts 'N Goblins on the C64. Absolutely loved the game even though sometimes it got real sloppy and flipped two of the stages around. Looking back at the hardware, it's weird how the Arcade hardware wasn't that much more sophisticated than what the C64 had. But without needing to bother with an OS and dedicating more memory to graphical capabilities, it's easy to see why it was able to do what it did. This game was always fascinating for me. Makaimura featured a Crucifix as a weapon but I think that got switched to a different weapon in Ghosts 'N Goblins. Did you know that Capcom stood for "Capsule Computers?"
@jasonlee78162 жыл бұрын
can i ask how did playing C64 Ghosts n Goblins become sloppy? where you playing it at a friend’s home? why did it get sloppy for you playing it? was the Ghosts n Goblins arcade game not more sophisticated as it had a M6809 CPU 1.5 MHz, Z80 audio CPU 3 MHz + 2 x YM2203 sound chips 1.5 MHz?
@jasonlee78162 жыл бұрын
Amiga or Atari ST Ghosts n Goblins seem like it had more sophisticated hardware
@sirdrak17 күн бұрын
The 2015 Commodore remake (Ghosts'N Goblins Arcade, from Nostalgia group) has the original arcade sountrack (plus new songs for some levels) and sounds a lot lot better than Gameboy ones.
@kumicopen4 жыл бұрын
Number 1: Get the knife. Number 2: Get the knife. Number 3: "GET THE KNIFE".
@exogrinder37972 жыл бұрын
C64 the best
@comPuCter. Жыл бұрын
Where is Sega MD/GENESIS?
@retrosutra Жыл бұрын
In the Ghouls 'n Ghosts video: kzbin.info/www/bejne/qJ3IgIyVgLiCn5I
@Anakunus4 жыл бұрын
I cannot say that any of these is my favourite version, for I have never played this game. Anyway, the music in the Commodore 64 version, while quite appropriate for the cemetery setting, feels very out of place with the other ports with background music, since they all have an arrangement of the original music of the arcade version. Also, after hearing the first level's background music so many times in a row, I cannot help but notice some similarities between it and the background music of the introduction level of Gargoyle's Quest: Ghosts 'n Goblins. I wonder if they are intentional.
@eligiofrancescodauria35294 жыл бұрын
You should add Commodore 64 2015 remake
@gromitaardman3393 жыл бұрын
¡Fantástico arcade! Gran versión la de NES, increíble lo que sacaban de esta máquina. Muy buena la de Amiga y una verdadera vergüenza lo que hicieron en PSP. Si no me equivoco tanto en Saturn como en Play se trataba de el arcade emulado.
@pasromano753 жыл бұрын
Wow !!!!! I like!! C16 version was simply embrassing......
@GustavoMsTrashCan5 ай бұрын
ZX Spectrum one is literally "FartsnGas"
@christophermichael.w.75774 жыл бұрын
This was my favorite game when I had it for NES
@canaldohector4 жыл бұрын
Not sure if homebrews count on here, but there is a remake of the C64 version from 2015
@nawletorre71366 ай бұрын
y el remake de ghostin goblins c64 ?
@elsegundomejoryoyo5 ай бұрын
???
@zeronokou Жыл бұрын
for a 8bit the C64 is awesome, and that music, wow
@bitset37414 жыл бұрын
I had the c64 version back in the day, and just got a copy for my current c64 setup, and it was always glitchy. Music is perfect, video glitches significantly. Back in the day I had c64's and 64c's, and now I have 2 c64s, and it is glitchfest. From what I understand part of that was because of the conversion from PAL to NTSC - PAL c64's have more cpu cycles per frame than NTSC. There is a "fixed" version out there that not only fixes the glitches, but also fixes the levels some of which were shortened for the c64. Speaking of fixed, there is a fixed version of Robocop for the c64 - you know the one level that is totally screwed up, they fixed that and timing and stuff in a few places.
@stefanomacchi19774 жыл бұрын
Are you using a CRT monitor / tv or an LCD?
@carlmuller89674 жыл бұрын
There is a Jakks Pacific TV game port from 2005 which has made it to MAME and is not bad looking for SNES level hardware (faster CPU though).