How to Export Textures from Substance Painter to Arnold Maya 2020

  Рет қаралды 55,318

3DWolf

3DWolf

3 жыл бұрын

Do you want to get started in game assets modeling and level designing but don’t know where and how to begin?
Welcome to my channel 3DWolf. Here we create game assets using various software like Autodesk Maya, Mudbox, Zbrush, Substance Painter, Substance Designer, Unity, Unreal Engine etc.
In this video we are going to export our textures from Substance Painter to Arnold in Maya and render our model.
If you have and query related to this video or any other video feel free to drop a comment below and let me know. I’ll try to help you in every way I can.
And if you want to learn further more than what I post on my channel then consider joining my discord from link given below.
On discord we have a community where we discuss and try to solve issues we face during or modeling or texturing process in our weekly sessions. So, feel free to join in and learn something new and different.
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🔔Subscribe to my channel to get started in basic Modeling/Texturing/Game assets Designing/Rendering and much, much more: 👉 / 3dwolf
🔔And if you are interested in learning 2D Graphic Design, Motion Graphics or Video Editing then please go and subscribe to my other channel: 👉 / channel
Check out our more helpful videos:
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Пікірлер: 83
@otakah.4437
@otakah.4437 2 жыл бұрын
thank you so much! thanks to your tutorial i can pass my 3D course at uni. You are a life saver!!
@3dwolf
@3dwolf 2 жыл бұрын
Glad I could help!
@coolamber1149
@coolamber1149 3 жыл бұрын
DUDE! You saved my life! Thank you so much!!!!
@kiwikappa
@kiwikappa Жыл бұрын
Thank you so much! I had to render something for my uni assessment last minute and this helped heaps :D you're a legend
@3dwolf
@3dwolf Жыл бұрын
Glad to be of help. Thanks for watching
@Become_The_Catalyst
@Become_The_Catalyst 3 жыл бұрын
Excellent tutorial, exactly what I needed.
@gabrielherrera6651
@gabrielherrera6651 3 жыл бұрын
You are a hero, man!
@nasimahmed6499
@nasimahmed6499 3 жыл бұрын
Very clean and cool!!
@varshinivarsha8121
@varshinivarsha8121 2 жыл бұрын
The way is u teach Is great and completely easy to understand.... And visual is completely clear screen Thank you
@3dwolf
@3dwolf 2 жыл бұрын
Glad you think so. Thanks for watching.
@swayamgupta6569
@swayamgupta6569 2 жыл бұрын
your video was life saving :)
@maya-eq5ez
@maya-eq5ez Жыл бұрын
thank you so much for this!! was super helpful :)
@3dwolf
@3dwolf Жыл бұрын
You're welcome.
@joshuanascimento1504
@joshuanascimento1504 Жыл бұрын
hey bro thanks for this you saved my university project
@lucashertweck8731
@lucashertweck8731 11 ай бұрын
Thank you! Very efficient video that saved my day!
@3dwolf
@3dwolf 11 ай бұрын
Thanks for watching.
@md.taufiquzzaman3913
@md.taufiquzzaman3913 2 жыл бұрын
Great tutorial, exactly what I was looking for. I feel that you somehow complicated the lighting section. I guess turning off the 'Normalize' will make it a lot easier, you can give it a try. And please keep uploading, subscribed.
@3dwolf
@3dwolf 2 жыл бұрын
Yes, I agree. I've turned off normalize in my other lighting tutorial
@varunraj840
@varunraj840 2 жыл бұрын
keep it up ! great content !
@3dwolf
@3dwolf 2 жыл бұрын
Thank you
@kilackwing6002
@kilackwing6002 Жыл бұрын
thank you so much! this really helped me
@3dwolf
@3dwolf Жыл бұрын
You're welcome
@JoaoVictor-vd9fn
@JoaoVictor-vd9fn 2 жыл бұрын
A lot helpful. Thanks a lot
@3dwolf
@3dwolf 2 жыл бұрын
You're welcome.
@alexbobyr8076
@alexbobyr8076 Жыл бұрын
Thank You for fast and simple explanation
@3dwolf
@3dwolf Жыл бұрын
Thanks for watching
@Mahi...chauhan140
@Mahi...chauhan140 3 жыл бұрын
Very nice bro
@marcusk9483
@marcusk9483 Жыл бұрын
thanks 😀
@vie1418
@vie1418 2 жыл бұрын
hi thnx for this simple and easy tutorial. it is extremely helpful. i've a question tho. where m i suppose to put my ambient occ map?
@3dwolf
@3dwolf 2 жыл бұрын
Yout ambient occlusion map goes with your base color but to add these two maps together you'll have to use a multiply node in Maya hypershade. Check my hypershade tutorial for detailed explanation.
@rosenormand2059
@rosenormand2059 Жыл бұрын
Hey thank you for this video ! Its very helpful. I was wondering, my roughness doesn't seem to appear the same way that in Substance. It feels like the Specular is overwriting it in my renders. Any tips?
@3dwolf
@3dwolf Жыл бұрын
Hey, thanks for watching. I'm sharing one of my video here you can watch that to apply the textures automatically in Maya. If you still face any issues then reach out to me either on Instagram or discord. You can also email me you file and I'll take a look.
@WongIreng590
@WongIreng590 Жыл бұрын
The displacement texture in Maya doesn't show like in the substance painter. What should I do?
@3dwolf
@3dwolf Жыл бұрын
You tried rendering?
@sumtsov
@sumtsov 2 жыл бұрын
great video! But I got a problem. I did everything like you did in the video, and the render turned out great, but after that I decided to export the model to FBX but there were no textures in it. What should I do to fix it?
@3dwolf
@3dwolf 2 жыл бұрын
You've to turn on embed texture in the options while exporting to fbx
@renderpeach
@renderpeach 11 ай бұрын
When I render EXRs from Maya, the metal is completely black..? Please help, I’m desperate.
@3dwolf
@3dwolf 11 ай бұрын
Import that in Photoshop and then re-export from photoshop as EXR
@himanshubhandari6675
@himanshubhandari6675 Жыл бұрын
osm
@jayey195
@jayey195 8 ай бұрын
How can i use AO map and Curvature map, please help
@3dwolf
@3dwolf 8 ай бұрын
You can use a multiply node in hypershade and add AO map with base color
@izziesvids1021
@izziesvids1021 8 ай бұрын
where do i import the height material?
@3dwolf
@3dwolf 8 ай бұрын
in displacement but you won't need height for this object because all the details are contained in normal map
@ninikiki7039
@ninikiki7039 2 жыл бұрын
project file's link is broken!
@3dwolf
@3dwolf 2 жыл бұрын
sorry about that. reach out to me at reveurstudios3d@gmail.com and I'll send you this file.
@Palrakesh363
@Palrakesh363 3 жыл бұрын
Why didn't you use the height map, why no one uses the height map in maya
@3dwolf
@3dwolf 3 жыл бұрын
Because it didn't have any displacement in the geometry. And we are not baking high to low poly in this model so we don't need height map. Normal map contains all the useful information we need.
@Palrakesh363
@Palrakesh363 3 жыл бұрын
@@3dwolf If I want to use the height map, then where I will use the height map
@3dwolf
@3dwolf 3 жыл бұрын
Open the hypershade and import your height map then connect that to displacement shader.
@Palrakesh363
@Palrakesh363 3 жыл бұрын
@@3dwolf ok thank you...
@sachinjoshi4199
@sachinjoshi4199 2 жыл бұрын
where did you put the hieght map ??
@3dwolf
@3dwolf 2 жыл бұрын
I didn't use the height map for this asset, normal map contained all the necessary details.
@sachinjoshi4199
@sachinjoshi4199 2 жыл бұрын
@@3dwolf im jusk asking, where should we put our hieght map in that aishader.
@3dwolf
@3dwolf 2 жыл бұрын
In the displacement.
@sachinjoshi4199
@sachinjoshi4199 2 жыл бұрын
@@3dwolf i didn't find the displacement slot in that aishader attribute, can you please , share a link of information or something, much helpful
@3dwolf
@3dwolf 2 жыл бұрын
Here you go buddy, kzbin.info/www/bejne/Z4nPioiPp56nadE
@dubardmickael1961
@dubardmickael1961 2 жыл бұрын
Bro i've an question , when i import my object maya to substance painter can i use an ai standardsurface before import on substance painter ? Or i'm obligate to use an phong or lambert as shader for substance painter ??thanks dude
@3dwolf
@3dwolf 2 жыл бұрын
You can use any material you want to use for material ID. It doesn't matter.
@dubardmickael1961
@dubardmickael1961 2 жыл бұрын
@@3dwolf thank you very much 🤩🤩🤩
@3dwolf
@3dwolf 2 жыл бұрын
You're welcome.
@Scrahdabley
@Scrahdabley 2 жыл бұрын
Why does no one show height maps from substance painter... jesus
@3dwolf
@3dwolf 2 жыл бұрын
Because height maps are used to portray height difference and because it's a b/w map so it only contains height information not the angle on the other hand normal map contain the angle information which is more efficient in faking bumps and dents while rendering. Also height map displaces the vertices placement in render and for this particular model height map is not required because normal map contains all the necessary bump/dent detail. Height maps are often used for creating terrain or for models where we need to displace the vertices using a texture map i.e terrains. Hope this clears your doubts.
@ninikiki7039
@ninikiki7039 2 жыл бұрын
no need to use height .use normal as bump in arnold rendering!
@Zunaw
@Zunaw Жыл бұрын
My textures appear black on maya for some reason
@3dwolf
@3dwolf Жыл бұрын
It's an issue with arnold viewport
@Zunaw
@Zunaw Жыл бұрын
@@3dwolf how do I fix this? I also don’t get any of the details I see on substance painter
@Zunaw
@Zunaw Жыл бұрын
@@3dwolf like scratches etc
@3dwolf
@3dwolf Жыл бұрын
You can see them while rendering. Just use and aiskydome and perform a render for now.
@Zunaw
@Zunaw Жыл бұрын
@@3dwolf no i cannot. Even when I render, it’s still black. I don’t know why.
@samarjit-my4zs
@samarjit-my4zs 5 ай бұрын
sir apke tutorials ache par yeh sadguru wale sound lagane band kijiye.
@3dwolf
@3dwolf 5 ай бұрын
I don't use music anymore. 😂😂 All my videos have only voiceovers
@sheenakataria1333
@sheenakataria1333 Ай бұрын
Are bhai. Maine substance mai texture kra shape ek dam shi thi. Lekin maya mai texture lgate hi shape khrab hogyi​@@3dwolf
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