Rhino 8 windows- never fail shelling with Shrinkwrap (new feature!)

  Рет қаралды 21,500

Rhinoceros3d

Rhinoceros3d

Күн бұрын

A never fail shelling workflow using Shrinkwrap in Rhino 8.

Пікірлер: 61
@krzysztofmathews738
@krzysztofmathews738 Жыл бұрын
Whoa! Now this IS a game changer! Thank you for showing this!
@Rhinoceros3d
@Rhinoceros3d Жыл бұрын
But wait, there is more to it actually! ... point clouds can be shrinkwrapped, awful messy scans, etc, etc... you can use it as a Boolean tool for jewelry, just pile all your findings and deco together, no trims, no booleans, then shrinkwrap and send to the printer...makes changes SUPER easy as all the parts are still separate, AND you get little fillets in the corners for free as a side effect of the voxel process. This is going to be one of those tools that 100% changes how we all work.
@grandmasterplank
@grandmasterplank 5 ай бұрын
Thanks for your super-clear demo and explanation Kyle. As always, extremely helpful and easy to follow, and very much appreciated. Keep up the great work!
@Rhinoceros3d
@Rhinoceros3d 5 ай бұрын
Thanks for watching, glad you enjoyed it!
@cornercycles
@cornercycles Жыл бұрын
As a professional Architectural modelmaker this is excellent addition that I've been praying for! I have used Magics, Spaceclaim, Meshlab etc... this will not only save me money on software it will allow a single software run through on all my projects. Awesome job thanks.
@Rhinoceros3d
@Rhinoceros3d Жыл бұрын
your life just got a lot better! :-) let us know how it works for you!
@cornercycles
@cornercycles Жыл бұрын
@@Rhinoceros3d will do, anyone able to assist if I get stuck!?
@Rhinoceros3d
@Rhinoceros3d Жыл бұрын
@@cornercycles always... just hit us up at Tech@mcneel.com or hit the forums at discourse.mcneel.com
@ryan6530
@ryan6530 Жыл бұрын
yeah I've pretty much used this same workflow for years on highly detailed organic parts like action figures etc using geomagic wrap but it ain't cheap! I'll definitely need to play around with this.
@Rhinoceros3d
@Rhinoceros3d Жыл бұрын
@@ryan6530 I’d be curious to hear your thoughts. I used Geomagic for toys for years, (I had 20 years in the toy biz) This imo covers a lot of ground that may replace your need for Geomagic.
@energ8t
@energ8t Жыл бұрын
Fantastic! Something I need. I am a former Alias user who since moved to Rhino. I am very happy with Rhino, the community, GH integration, and the extremely reasonable pricing compared to Alias. I was trained in Alias, but finally bit the bullet to retrain myself. I’m happy I finally did as I feel more satisfied. I also use Fusion 360 (longer time using), but will look at Rhino for the ability to do all my modeling there since it has Sub-D and solid modeling. Autodesk has soiled my view of them with their exclusive Alias pricing model (+$1200 a month) and the fact that they bought the VSR Shape Modeling plug-in purely to trash it for no apparent reason beyond trying to push traffic toward Autodesk ($1000 Rhino vs $1200 per month Alias is not logical target market). Rhino FTW. Thanks for these vids as I use them professionally.
@Rhinoceros3d
@Rhinoceros3d Жыл бұрын
I am a recovered Alias user as well ;-)
@cartoonfoxes
@cartoonfoxes Жыл бұрын
@@Rhinoceros3d Letting VSR tools get away was a huge loss. I really hope the development team puts some effort into improving the toolset for technical surfacing. Surface diagnostics, especially. There's still no real alternative to Alias or ICEM Surf for this.
@Rhinoceros3d
@Rhinoceros3d Жыл бұрын
@@cartoonfoxes yep, we are aware. Lots of internal discussion on how to handle that.
@cartoonfoxes
@cartoonfoxes Жыл бұрын
​@@Rhinoceros3d But are there any concrete plans yet? @VirtualShapeResearch shows what rhino was 10+ years ago and has not been since.
@Rhinoceros3d
@Rhinoceros3d Жыл бұрын
@@cartoonfoxes nothing as of yet, but it's a topic of much internal discussion.
@richardaubin1951
@richardaubin1951 Жыл бұрын
I do this with the Dendro plugin in Grasshopper. I then quadremesh the offset mesh, subd, then convert to polysurface to have a polysurface shell.
@Rhinoceros3d
@Rhinoceros3d Жыл бұрын
Yep, ShrinkWrap actually uses the same toolkit under the hood.
@richardaubin1951
@richardaubin1951 Жыл бұрын
@@Rhinoceros3d Cool. I thought the mesh topoplogy looked familiar
@SoaringSimulator
@SoaringSimulator Жыл бұрын
Rhino is beautiful! THX
@gmcassell1
@gmcassell1 Жыл бұрын
Thank you RhinoGods!!
@arthurny3914
@arthurny3914 Жыл бұрын
As always great content Kyle. One thing that I think will really be of help in this process is an option to, when doing the Quad Wrap, to be able to have an option to better hood the detail from the original mesh. So basically when retopologizing am looking to have it "sucked/pushed" down to the mesh to better hold the detail. Or even if it's a secondary step to have to reproject the details from the tri-mesh back onto the quad-mesh. This comes in very handy when working with 3D scanned data or other mesh data files. Prior to Rhino 7 I'd have never asked for this kind of functionality BUT since the can of worms is open might as well keep it going!!!!
@Rhinoceros3d
@Rhinoceros3d Жыл бұрын
Yep, we agree- much internal discussion about this topic and how best to achieve it.
@PorscheMonster
@PorscheMonster Жыл бұрын
I'm stoked! Thanks for sharing...
@profattack
@profattack Жыл бұрын
Thanks Kyle, very useful tool
@jlrobisho
@jlrobisho Жыл бұрын
Very cool!
@liod_9
@liod_9 Жыл бұрын
nice job
@frugu
@frugu Жыл бұрын
this is gonna be good!!!!!!!!!
@constantinosschinas4503
@constantinosschinas4503 10 ай бұрын
An algotythm that uses nurbs or whatever input edges to retopo the voxelised shrinkwrap output could be implemented, especially now that Rhino 8 SubD supports variable creases.
@Rhinoceros3d
@Rhinoceros3d 9 ай бұрын
voxels do not have topology..
@constantinosschinas4503
@constantinosschinas4503 9 ай бұрын
@@Rhinoceros3d The output is a mesh. Retopo that mesh. By the way, not only Voxels have topology, they have the strictest of them all, that is why they are called...Voxels.
@constantinosschinas4503
@constantinosschinas4503 10 ай бұрын
Would be very handy if shrinkwrap and quadremesh were on the same command, so as to preview and tweak the final result in one step (and not 100, when fine tuning way-forth is involved).
@yasumitsunaka6094
@yasumitsunaka6094 Жыл бұрын
FINALLY. May I ask when the version 8 will officially be released?
@Rhinoceros3d
@Rhinoceros3d Жыл бұрын
Officially when it's ready and stable. :-)
@yasumitsunaka6094
@yasumitsunaka6094 Жыл бұрын
@@Rhinoceros3dGood to know you care about being stable before its release, some companies don't. Seriously, this is a game-changing feature that would be enabling users to design complex and intricate injection molds within Rhino. Fantastic.
@kingkasma4660
@kingkasma4660 Жыл бұрын
Hey Kyle nice video as always! im really hyped for version 8 offical release. I would love to know if the chamfer/Fillet commands will be improved too?
@kingkasma4660
@kingkasma4660 Жыл бұрын
and im not sure if im the only one but i cant see anything in rendered mode
@Rhinoceros3d
@Rhinoceros3d Жыл бұрын
@@kingkasma4660 yeah sorry, white was a poor choice for a material color, I did make it red later in the video.
@Rhinoceros3d
@Rhinoceros3d Жыл бұрын
there are some projects in the works, hard to tell if they will be ready for v8 or not.
@martincampbell2151
@martincampbell2151 Жыл бұрын
Unlikely....they've never improved them (much) before....New and shiny things like shrink-wrap sell more copies than fixing boring stuff like fillet...
@martincampbell2151
@martincampbell2151 Жыл бұрын
This is impressive, it's a bit involved though-any plans to package it up as a command? As in replacing shell, which only works on very simple shapes?
@Rhinoceros3d
@Rhinoceros3d Жыл бұрын
no, shinkwrap is a tool that can be used for many workflows.
@martincampbell2151
@martincampbell2151 Жыл бұрын
@@Rhinoceros3d I wasn't suggesting getting rid of shrinkwrap as a standalone command, merely that bundling the workflow in the video as a command would be nice, especially as the existing shell command is not very good. In much the same way that I can Boolean things manually by exploding, splitting and deleting surfaces, but it's far easier to use the boolean commands...
@honer827
@honer827 Жыл бұрын
first of all thank you. this was a long awaited development on the rhino. So, does the fact that the inner surface consists of too many parts cause an error in boolean operations?
@Rhinoceros3d
@Rhinoceros3d Жыл бұрын
no, the surface quality is good even if it's complex.
@kyungseomin
@kyungseomin 12 сағат бұрын
Hi! I'm using the Srhinkwrap on the cylindrical mesh, it is opened top and bottom. And the command works but also shrinks in z axis. How can I keep the internal shape the same height?
@Rhinoceros3d
@Rhinoceros3d 3 сағат бұрын
check out this link- discourse.mcneel.com/t/thickening-and-ribbing-for-digital-fabrication/191946/6?u=theoutside
@ViceArancibia
@ViceArancibia Жыл бұрын
frigggin sweet
@Rhinoceros3d
@Rhinoceros3d Жыл бұрын
Right!??!
@sordorel
@sordorel Жыл бұрын
Well I'm sold on 8 already.
@haruruben
@haruruben Жыл бұрын
Nice
@Rhinoceros3d
@Rhinoceros3d Жыл бұрын
so much good in this tool!!
@haruruben
@haruruben Жыл бұрын
@@Rhinoceros3dI was trying to use the shrink wrap to create a low poly surface to bake normals on and use in Unreal but I haven’t been able to get the settings right.
@Rhinoceros3d
@Rhinoceros3d Жыл бұрын
@@haruruben use quadremesh in v8 wip for that instead. Unless the model is messy, then use shrinkwrap at a high poly count to clean it up first, then use quadremesh at a low polycount to get your low rez mesh.
@EduardoPereira3Dtec
@EduardoPereira3Dtec 9 ай бұрын
Is there any component to do this with grasshopper? Thank you!
@Rhinoceros3d
@Rhinoceros3d 9 ай бұрын
there is a shrinkwrap component in GH.
@Rhinoceros3d
@Rhinoceros3d Жыл бұрын
@CalebKraftmakes check this out...
@innovation.practice
@innovation.practice Жыл бұрын
Great tip! Can you fit in the rib command in this Workflow, for customizing the construction ?
@Rhinoceros3d
@Rhinoceros3d Жыл бұрын
you can certainly add ribs if you are working on Nurbs, for polys you'd need to make the parts in nurbs, then mesh and boolean them in. But certainly do able.
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